Commit Graph

3939 Commits

Author SHA1 Message Date
Guillermo Venegas
1a247fbaa8 Refactor: WM: Make OperatorCallContext an enum class, move to namespace
This allows forward declaring `OpCallContext`, avoiding the
transitive include `WM_Types.hh` in `UI_interface_layout.hh`

Pull Request: https://projects.blender.org/blender/blender/pulls/141804
2025-07-15 03:08:04 +02:00
Campbell Barton
ec8751f826 Cleanup: white-space around C-style comment blocks
Also use C++ style comments for disabling code.
2025-07-13 21:58:53 +10:00
Jesse Yurkovich
4de536c114 Cleanup: Remove unused includes of grease pencil legacy headers
Removes unnecessary usages of the following headers:
- BKE_gpencil_geom_legacy.h
- BKE_gpencil_legacy.h
- BKE_gpencil_modifier_legacy.h
- BKE_grease_pencil_legacy_convert.hh
- DNA_gpencil_legacy_types.h

Pull Request: https://projects.blender.org/blender/blender/pulls/141471
2025-07-11 05:01:57 +02:00
Hans Goudey
a3e8da0072 Cleanup: Line Art: Simplify Freestyle flag CustomData access 2025-07-10 22:18:06 +02:00
Hans Goudey
5b6e632582 Cleanup: Use attribute API for solidify modifier result attributes
Use the attribute API for the result bevel weight and crease custom
interpolation.
2025-07-10 22:18:06 +02:00
Hans Goudey
cec05ab440 Cleanup: Use mesh helper functions to access vertex group data 2025-07-10 16:17:05 +02:00
Guillermo Venegas
f22ea2e0ae Refactor: UI: Remove uiItemEnumO* functions
Similar to other removed UI layout functions, this removes uiItemEnumO*
functions and replaces them by calling `uiLayout::op` and writing enum
properties to the returned RNA pointer.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/141632
2025-07-10 07:57:21 +02:00
Lukas Tönne
090d3ea994 Refactor: Armature deform API and threading function cleanup
Improved readability of `armature_deform.cc` high level API functions
by using spans, references, and optional values instead of raw pointers.
Threading callbacks are reorganized to avoid unused function parameters
in code branches and makes it easier to verify which parts of the code
are executed for given input arguments.

Pull Request: https://projects.blender.org/blender/blender/pulls/141453
2025-07-07 15:50:38 +02:00
Guillermo Venegas
a0f9e25682 Refector: UI: Add uiLayout decorator, menu_contents and progress_indicator methods
This replaces uiItemMContents, uiItemDecoratorR* and
uiItemProgressIndicator API with uiLayout methods following
uiLayout refactors and the Python API.

`eButProgressType` is changed to a typed enum class
`blender::ui::ButProgressType`

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/141189
2025-07-02 10:06:48 +02:00
Hans Goudey
1f92fd7577 Refactor: Use AttrType instead of CustomData type in attribute API
Change `eCustomDataType` to `bke::AttrType` for uses of the attribute
API (the `AttributeAccessor` one anyway). I didn't touch any values that
might be saved in files; those should be handled on a case by case basis.

Part of #122398

Pull Request: https://projects.blender.org/blender/blender/pulls/141301
2025-07-01 22:14:26 +02:00
Hans Goudey
85dae1757e Cleanup: Use attribute API for some solidify modifier inputs 2025-07-01 19:20:05 +02:00
Hans Goudey
e9cd348a36 Cleanup: Use attribute API for colors in particle instance modifier 2025-07-01 19:20:05 +02:00
Hans Goudey
22e6aa619b Cleanup: Use attribute API to access UV maps in a few places 2025-07-01 19:20:05 +02:00
Omar Emara
0fbf7010d9 Merge branch 'blender-v4.5-release' 2025-06-30 19:58:46 +03:00
Howard Trickey
dd72297680 Fix #140597: Manifold boolean's new faces get material from operand object.
The boolean modifier Exact solver has a solver option "Materials"
with choices "Index Based" and "Transfer". The former uses
only materials that were in the first operand object/mesh.
The Transfer option copies new materials as needed from other
object/mesh operands and uses those on the pieces of faces from
those operands that survive into the output.
Users very often use boolean to cut away from a main mesh, and
in such cases usually don't care about the materials on the cutter
operand, and don't want materials from them transferred, so the
"Index Based" choice is the default in the modifier.
It was regarded as in important bug/lack that the new Manifold
solver did not have such an option, so this commit adds one.

The Boolean Geometry Node at the moment does not have an option
and always uses the "Transfer" method, for all three solvers.
It is a matter of discussion whether such an option should be added
in the node also, so this commit does not include such a change.

The Manifold solver, up to this point, ignored the material_remaps
argument and relied on the realize_instance code to remap the
materials (it uses the Transfer strategy).
This change overrides that remapping with the explicit mapping
handed in through the API, if the mapping has non-zero size.
Since the old way (ignoring the mapping argument) worked fine for
the Boolean Geometry Node, I changed that code to make the map
have size zero in the node, in the case that the solver is Manifold.
This is a little hacky but I couldn't think of anything much better.
Long term it might be nice to have the internal boolean API not take
in remaps at all, but rather a remapping strategy choice. One thing
that makes that difficult right now is that the modifier can get
materials from either the object or the mesh (at least that used
to be true) and the internal boolean api only knows about meshes.
Another thing that would have made this task easier (for me) would
be to have realize_instances take in a material mapping strategy
as a parameter.
2025-06-30 12:49:36 -04:00
Campbell Barton
8787366cca Merge branch 'blender-v4.5-release' 2025-06-25 16:34:34 +10:00
Jacques Lucke
f3d58ebb5b Fix: Geometry Nodes: crash with missing linked data-block
Geometry nodes can't be evaluated when the node tree is not available. This
never worked before and the modifier evaluation was "cancelled" later on before
already. However, new code in the modifier evaluation requires the modifier to
be cancelled earlier already which is what this patch does.

Pull Request: https://projects.blender.org/blender/blender/pulls/140923
2025-06-25 08:30:39 +02:00
Guillermo Venegas
2e5138fed8 Refactor: UI: Replace uiItemPointerR with uiLayout::prop_search
This converts the public uiItemPointerR and uiItemPointerR_prop
functions to an object-oriented API (uiLayout::prop_search overloads),
matching the python API.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/140930
2025-06-24 20:47:54 +02:00
Guillermo Venegas
e300d44e69 Refactor: UI: Add uiLayout use_property_decorate methods
This replaces uiLayout use_property_decorate API with uiLayout
methods, following uiLayout refactors and the Python API naming.

Pull Request: https://projects.blender.org/blender/blender/pulls/140887
2025-06-24 03:52:17 +02:00
Guillermo Venegas
d600b1002a Refactor: UI: Add uiLayout use_property_split methods
This replaces uiLayout use_property_split API with uiLayout methods,
following uiLayout refactors and the Python API naming.

Pull Request: https://projects.blender.org/blender/blender/pulls/140874
2025-06-23 19:07:09 +02:00
Guillermo Venegas
cc5ba71114 Refactor: UI: Add uiLayout fixed_size, red_alert, root_panel, search_weight and width methods
This replaces API for accessing the uiLayout fixed_size,
red_alert, root_panel, search_weight and width properties
with methods, following uiLayout refactors and the
Python API naming

Pull Request: https://projects.blender.org/blender/blender/pulls/140673
2025-06-23 06:55:01 +02:00
Guillermo Venegas
091db9d52b Cleanup: UI: Use UI_interface_layout.hh instead of UI_interface.hh
This removes the include `UI_interface_layout.hh` from
`UI_interface_c.hh`, and in many places this swaps the include
from `UI_interface.hh` to `UI_interface_layout.hh`.

Also, cleanups some `UI_interface.hh` includes with
`UI_interface_icons.hh` or `UI_interface_types.hh`
2025-06-20 18:07:47 +02:00
Campbell Barton
05631085f8 Cleanup: spelling in comments (make check_spelling_*) 2025-06-19 11:40:00 +10:00
Guillermo Venegas
96dee123d1 Refactor: UI: Add uiLayout aligment methods
This replaces uiLayout aligment API with uiLayout methods,
following uiLayout refactors and the Python API naming.

Also this converts the layout aligment enum to a fixed enum class.

Pull Request: https://projects.blender.org/blender/blender/pulls/140622
2025-06-19 02:57:37 +02:00
Guillermo Venegas
aa1dcddb3d Refactor: UI: Add uiLayout context_store methods
This replaces uiLayout context_store API with uiLayout methods,
following uiLayout refactors, following the Python API naming.

Pull Request: https://projects.blender.org/blender/blender/pulls/140566
2025-06-18 06:32:40 +02:00
Guillermo Venegas
ba55e16532 Refactor: UI: Add uiLayout block get method
This replaces API for obtaining the uiLayout block with a method,
following uiLayout refactors.

Pull Request: https://projects.blender.org/blender/blender/pulls/140549
2025-06-17 19:30:11 +02:00
Guillermo Venegas
b03e64223c Refactor: UI: Add active_default, activated_init, enabled methods
This replaces API for accessing the uiLayout  active_default,
acviated_init, enabled properties with methods, following uiLayout
refactors and the Python API naming.

Pull Request: https://projects.blender.org/blender/blender/pulls/140226
2025-06-16 20:23:28 +02:00
Hans Goudey
c16ee2c939 Refactor: Use C++ bounds corners function
Remove the last uses of `BKE_boundbox_init_from_minmax` in
favor of the newer `bounds::corners`. Besides clearer naming
and better ergonomics, it's also inline-able which seems to be a
good thing for such a simple function.

In order to get the same behavior as before I changed the
C++ bounds function to give the same vertex order as the
older function.

Pull Request: https://projects.blender.org/blender/blender/pulls/140401
2025-06-16 15:49:14 +02:00
Bastien Montagne
bc80ef136e Big Endian Support Removal.
This commit implements #125759.

It removes:
* Blender does not build on big endian systems anymore.
* Support for opening blendfiles written from a big endian system is
  removed.

It keeps:
* Support to generate thumbnails from big endian blendfiles.
* BE support in `extern` or `intern` libraries, including Cycles.
* Support to open big endian versions of third party file formats:
  - PLY files.
  - Some image files (cineon, ...).

Pull Request: https://projects.blender.org/blender/blender/pulls/140138
2025-06-12 10:37:47 +02:00
Campbell Barton
07121d44ae Cleanup: use braces (follow own style guide) 2025-06-11 09:05:26 +00:00
Jesse Yurkovich
860172484a Merge branch 'blender-v4.5-release' 2025-06-10 11:20:43 -07:00
Jesse Yurkovich
9381caf484 Fix: USD: Pass correct frame time when checking ORCO evaluation
Similar to the recent fix 457cccd964.
There was another code path which could pass in the wrong time into USD
for certain Mesh Sequence Cache scenarios.

I was not able to craft a faulty scenario by hand to observe a real
problem though. The scenario begins by importing a USD file needing a
Mesh Sequence Cache modifier and then attaching a particle system  (like
Hair) to the object. This will trigger the specific check calling into
`can_use_mesh_for_orco_evaluation` with the wrong time.

This makes the code path more explicit and passes in the correct time to
USD regardless now e.g. frame 28 vs time 1.166666666666667 (24fps)

Pull Request: https://projects.blender.org/blender/blender/pulls/140092
2025-06-10 20:20:00 +02:00
Guillermo Venegas
ff9c883154 Refactor: UI: Add uiLayout active get and set methods
This replaces API for accessing the uiLayout active state
with methods, following uiLayout refactors and the Python
API naming.

Part of #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/139963
2025-06-10 19:12:00 +02:00
Guillermo Venegas
69d2a43b7a Refactor: UI: Add uiLayout scale and ui_units get and set methods
This replaces API for accessing layout scale and ui-units with methods,
following uiLayout refactors and the Python API naming.
Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/139944
2025-06-06 20:17:56 +02:00
Guillermo Venegas
df75f965d0 Refactor: UI: Add uiLayout default operator call context get and set methods
This converts `uiLayoutSetOperatorContext` and
`uiLayoutGetOperatorContext` function APIs to objects methods
following recent `uiLayout` refactors.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/139890
2025-06-06 06:38:09 +02:00
Guillermo Venegas
25873ccf53 Refactor: UI: Replace uiLayoutSetEmboss and uiLayoutGetEmboss with uiLayout methods
This converts `uiLayoutSetEmboss` and `uiLayoutGetEmboss` function APIs
to objects methods following recent `uiLayout` refactors.
Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/139811
2025-06-05 06:00:02 +02:00
Philipp Oeser
457cccd964 Fix #139782: USD MeshSequenceCache modifier using the wrong frame
It would run into using the same frame twice, looking like "freeze
frames"

Apparently we had a similar issue before, see 3f8ec963e3

Just a PoC to show that this looks like a precision/rounding issue when
getting a "working" `UsdTimeCode`.
In the modifier code, we are doing a roundtrip going from frame >> time
(in seconds -- via `BKE_cachefile_time_offset`) and then back to frame
before we store that in `USDMeshReadParams`.

To avoid the precision loss, this PR introduces
`BKE_cachefile_frame_offset` to stay in the "frame" domain and
circumvent going through FPS alltogether.

There might be better ways to let USD handle the "sightly off"
`UsdTimeCode` better though.

Pull Request: https://projects.blender.org/blender/blender/pulls/139793
2025-06-04 11:04:37 +02:00
Hans Goudey
77b14f2dcb Cleanup: Grammar: Fallback vs. fall back
The former is a noun or adjective, the latter is a verb.
2025-06-02 17:13:56 -04:00
Jacques Lucke
3afc1cbbe1 Refactor: Nodes: change int to enum for bNodeSocketType.type
This eliminates the need for explicit type casts in many places.

Pull Request: https://projects.blender.org/blender/blender/pulls/139710
2025-06-02 13:50:07 +02:00
Guillermo Venegas
390254c05f Refactor: UI: Remove uiItemStringO API
This function has no Python equivalent. Using the
returned pointer to write properties is enough, and
is equivalent to how it is done in Python.

Pull Request: https://projects.blender.org/blender/blender/pulls/139448
2025-05-28 14:38:54 +02:00
Hans Goudey
b80f1f5322 Geometry Nodes: Socket structure type and display changes
Implementation of #127106.
This is just a visual representation of the field/single/grid
status of sockets to make the workflow more intuitive. With
a visual representation for volume grid sockets, volume features
should be unblocked for further development. The structure type
will also be used to distinguish list sockets in the interface.

Group input nodes now have a "Structure Type" option instead of
the existing "Single Value Only". Usually the auto option should be
enough, but in some cases where the inferencing cannot (yet) make
a clear determination, it can be helpful to choose a specific type.

The new visualization and the group input structure type option
are hidden behind a new experimental option for now.

Pull Request: https://projects.blender.org/blender/blender/pulls/134811
2025-05-28 02:33:47 +02:00
Jacques Lucke
26ce934148 Refactor: Geometry Nodes: extract modifier UI code to separate file
The goal is to be able to reuse parts of this code in all the places that call
Geometry Nodes. Currently, that's only a modifier and an operator. More places
may follow in the future though.

This patch does not implement any of the code-reuse yet, it just extracts the
code into a separate file. Follow-up patches will work towards better
code-reuse.

Note, this extracts the entire modifier drawing, including error messages,
baking etc. I found this to be easier, because they still often share a common
core (like getting the logged data).

Pull Request: https://projects.blender.org/blender/blender/pulls/139379
2025-05-24 12:50:02 +02:00
Jacques Lucke
680e53fcee Cleanup: Geometry Nodes: rename GeoModifierLog to GeoNodesLog
Nowadays, Geometry Nodes is not only evaluated by a modifier, but also by an
operator and in the future potentially by brushes. Therefore, the old name was
misleading because it sounded like it was specific to the modifier.

Pull Request: https://projects.blender.org/blender/blender/pulls/139378
2025-05-24 10:39:36 +02:00
Jacques Lucke
70ce733b8c Refactor: Nodes: add general NodeComputeContext
This is used as base class for the compute contexts for group and evaluate
closure nodes. Furthermore, in the future this can be used for the compute
context that is passed into field evaluation.

Pull Request: https://projects.blender.org/blender/blender/pulls/139377
2025-05-24 10:39:24 +02:00
Jacques Lucke
0b24f15939 Spreadsheet: persistent table layouts
The main goal of this patch is that the column widths and ordering is not reset
every time one switches between different contexts.

It does that by keeping track of multiple `SpreadsheetTable`. There is one for
each table that is viewed (so e.g. the point and edge domain of the same mesh
are two different tables). Each table has an identifier and an array of columns.

There is some garbage collection in place so that the number of stored tables
does not increase unbounded.

This also comes with an updated Python API:
```python
import bpy
spreadsheet = bpy.context.screen.areas[...].spaces.active
active_table = spreadsheet.tables.active
print(active_table.id.type)
print(active_table.id.attribute_domain)
print(active_table.columns[0].id.name)
```

In the future, we might add some smarter logic to keep tables with different
identifiers more in sync. We don't have a great heuristic for that yet.

Pull Request: https://projects.blender.org/blender/blender/pulls/139205
2025-05-23 06:07:04 +02:00
Campbell Barton
84694bf635 Cleanup: add inline array size comments and minor corrections 2025-05-23 14:03:20 +10:00
Guillermo Venegas
99e9b2522b Refactor: UI: Remove uiItemBooleanO API
This function has not python equivalent, using the
returned pointer to write properties seems enough,
equivalent to how it is done in Python.

Pull Request: https://projects.blender.org/blender/blender/pulls/139295
2025-05-23 01:07:12 +02:00
Jacques Lucke
5457cca3de Nodes: auto-hide unused inputs if usage depends on menu
Previously, when a socket was detected to be unused, it was just grayed out.
This patch adds support for automatically hiding unused sockets based on this
convention: Menu inputs control visibility while other inputs only control
whether something is grayed out.

More specifically, an input is visible if any of these conditions is met:
* It affects the output currently.
* It never affects the output. In this case its usage does not depend on any
  menu input.
* It is used if all non-menu inputs are considered to be unknown.

In the future, we could support customizing which inputs are allowed to control
visibility. For now it's good to use the convention that Blender generally
follows itself.

As before, panels are grayed out if they only contain grayed out sockets and
panels are hidden when they don't contain any visible sockets.

Hiding inputs works in group nodes, the Geometry Nodes modifier and node
operators. In theory it will work for all node tree types, but since only
Geometry Nodes supports the Menu Switch node currently, this patch currently
only makes a difference there.

The implementation reuses the existing `SocketUsageInferencer` with a different
sets of inputs. So no new core-inferencing logic was needed.

Design task: #132706.

Pull Request: https://projects.blender.org/blender/blender/pulls/138186
2025-05-22 04:48:43 +02:00
Brecht Van Lommel
ee1a460f42 Revert "Refactor: Add and use MEMCPY_STRUCT_AFTER_CHECKED"
Needs more review, see #138830.

This reverts commit 5ac631d02b.
2025-05-20 17:32:49 +02:00
Guillermo Venegas
44160a0524 Refactor: UI: Replace uiItemFullO with class method uiLayout::op
This converts the public `uiItemFullO` function to an object oriented
API (an `uiLayout::op` overload), matching recents changes in the API.

Changes includes the removal of the paramether `IDProperty *properties`
that seems unused (all places just sets `nullptr`, can be added as last
argument with `nullptr` as default value though), and instead of using a
return paramether the function now returns the pointer to write properties.

Pull Request: https://projects.blender.org/blender/blender/pulls/138961
2025-05-20 15:19:34 +02:00