Commit Graph

81324 Commits

Author SHA1 Message Date
Sergey Sharybin
1f4062cf6e Fluid: Fix strict compiler warning
Proper way to check for DEBUG_PRINT is to do `if defined` check rather
than `if`: this is because in non-debug builds the symbol is not defined.
2020-11-09 14:35:20 +01:00
Yevgeny Makarov
055ed335a1 macOS: follow system preference for natural trackpad scroll direction
And remove Blender preference, which was expected to be set to match the system
preference for correct behavior. Instead just handle this automatically.

Differential Revision: https://developer.blender.org/D9402
2020-11-09 13:51:08 +01:00
Sebastián Barschkis
0c4d12986a Merge branch 'blender-v2.91-release' 2020-11-09 12:54:26 +01:00
Sebastián Barschkis
0e6820cc5d Fix T82488: Mantaflow - force fields have very low influence compare to 2.90.1
Removed 0.2f factor when setting forces. Why this factor has been used when forces should only be clamped, nobody knows ..
2020-11-09 12:53:27 +01:00
Jacques Lucke
525a042c5c Cleanup: fix some clang tidy issues 2020-11-09 12:05:07 +01:00
Jacques Lucke
5837ffc143 Merge branch 'blender-v2.91-release' into master 2020-11-09 11:49:44 +01:00
Jacques Lucke
29693c7b07 Sculpt: Fix off-by-one error when creating bitmap for lasso gesture
Reviewers: pablodp606

Differential Revision: https://developer.blender.org/D9472
2020-11-09 11:48:55 +01:00
Sybren A. Stüvel
ad85256e71 Animation: move group colors switch to user preferences
Move the "Show Group Colors" toggle from a per-editor option to a single
user preference in the Animation preferences. The Grease Pencil
animation channel side panel allows picking a channel color; this now
shows a message when channel colors are disabled.

The old "Show Group Colors" toggle had to be set per editor, and was on
by default. This meant that disabling group colors would require an
action for every file, for every editor. It is very hard to select a
color that works both as bone color in the 3D Viewport (needs to be
bright there) as well as the channel list (needs to be dark there), most
animators turn channel list colors off.

Differential Revision: https://developer.blender.org/D9391
2020-11-09 11:11:05 +01:00
Sybren A. Stüvel
25375c769a Cleanup: Sequencer, remove unused function
Remove `static int clear_scene_in_allseqs_fn(...)`. It was a utility
function for `BKE_sequencer_clear_scene_in_allseqs()`, which was removed
in c063813c30.

No functional changes.
2020-11-09 11:11:05 +01:00
Campbell Barton
3c04a06178 Merge branch 'blender-v2.91-release' 2020-11-09 20:36:34 +11:00
Campbell Barton
71ff935fd6 Revert "Fix T80742: curve bevel fails with zero length handles at end-point"
This reverts commit 4987b7d347.

This introduced a slight change in curve direction at end-points
(while correct), it caused tests to fail.

Keep this change for 2.92, revert for 2.91.
2020-11-09 20:33:27 +11:00
Campbell Barton
067e200564 Fix T82495: assert with cast modifier in edit-mode 2020-11-09 19:01:48 +11:00
Campbell Barton
af4c389f99 Cleanup: imbuf callback naming
Use `is_a` & `is_a_filepath` in callback names.
2020-11-09 17:03:28 +11:00
Campbell Barton
e118426e46 Fix T82520: error building freestyle with Python3.8
Caused by 16732def37,
This is a 'Py_ssize_t' in Python 3.8,
replace with zero as this works in both 3.7 and 3.8.
2020-11-09 16:08:29 +11:00
Campbell Barton
8c846cccd6 Cleanup: clang-format 2020-11-09 15:47:08 +11:00
Howard Trickey
39012146e1 Fix T81651, exact boolean modifier incorrect if operand hidden.
The code was trying to ignore hidden geometry when doing boolean,
which is correct when used as a tool, but not when a modifier.
Added a "keep_hidden" argument to bmesh_boolean to distinguish the
two cases.
Also fixed a bug when the tool is used with hidden geometry that
is attached to unhidden geometry that is deleted by the operation.
2020-11-08 10:12:53 -05:00
Howard Trickey
06dac0a453 Fix T81651, exact boolean modifier incorrect if operand hidden.
The code was trying to ignore hidden geometry when doing boolean,
which is correct when used as a tool, but not when a modifier.
Added a "keep_hidden" argument to bmesh_boolean to distinguish the
two cases.
Also fixed a bug when the tool is used with hidden geometry that
is attached to unhidden geometry that is deleted by the operation.
2020-11-08 08:39:01 -05:00
Ankit Meel
7be47dadea Cleanup: Clang-tidy, readability-else-after-return 2020-11-07 21:52:53 +05:30
Ankit Meel
4429b4b77e Cleanup: Clang-tidy, readability-non-const-parameter. 2020-11-07 21:52:53 +05:30
Ankit Meel
9cd9ea591f Cleanup: NULL to nullptr. 2020-11-07 21:52:53 +05:30
Howard Trickey
bec1765340 Merge new boolean fix from blender-v2.91-release. 2020-11-07 09:33:56 -05:00
Howard Trickey
46da8e9eb9 Fix T82301, exact boolean fail on cube with bump.
The code for determining coplanar clusters had a bug where it would
miss some triangles. The fix for now is to just put triangles in
the cluster if their bounding boxes overlap. This works but maybe
makes clusters bigger then they have to be. I'll follow this commit
with work on making the CDT routine faster when using exact arithmetic.
Also removed a lot of unused code, and added some new intersect
performance tests.
2020-11-07 09:02:58 -05:00
Ankit Meel
40d4a4cb1a Cleanup: Clang-format. 2020-11-07 18:48:13 +05:30
Ankit Meel
6e6b5e147c Noise: fix uninitialized variable warning.
Mistake in 74188e6502
2020-11-07 18:48:13 +05:30
Ankit Meel
ae342ed451 Cleanup: Clang-tidy else-after-return 2020-11-07 18:48:13 +05:30
Ankit Meel
4525049aa0 Cleanup: Clang-tidy, modernize-concat-nested-namespaces 2020-11-07 18:48:13 +05:30
Campbell Barton
a452fcb9a5 View3D: take clipping into account for Frame All
Clamp the min/max used for Frame All/Selected
by the clipping region if it's set.

Resolve T81050
2020-11-07 21:20:57 +11:00
Campbell Barton
19a0df25e3 Cleanup: move plane array intersection into a function
Also add check to ensure a point isn't occluded by it's own plane,
which could happen if a small epsilon values are passed in.
2020-11-07 21:01:42 +11:00
Yevgeny Makarov
d7b0ec9cb5 Fix for T78211: Trackpad Zoom to Mouse Position Error
When using a trackpad Zoom to Mouse Position would always zoom to center of canvas.

Differential Revision: https://developer.blender.org/D8683

Reviewed by Brecht Van Lommel
2020-11-06 17:56:45 -08:00
Yevgeny Makarov
c87b7fdd8a Fix for T65714: Pinch Zooming Crash using Mac Trackpad
Ensure that Zoom does not crash on Mac Trackpad by checking for existence of Continuous Zoom timer.

Differential Revision: https://developer.blender.org/D8682

Reviewed by Julian Eisel
2020-11-06 17:43:11 -08:00
Aaron Carlisle
d2c102060d Cleanup: Rename render texture files to texture_* 2020-11-06 14:20:44 -05:00
Hans Goudey
b3e71ee098 Cleanup: Remove unused variable 2020-11-06 12:50:03 -06:00
Jacques Lucke
c2b7e83fae Cleanup: remove unused includes in readfile.c and writefile.c 2020-11-06 19:11:53 +01:00
Aaron Carlisle
2d26057751 Fix missing include warning
Caused by rB580ff2cb937daf43699908afe1190baea8d117aa
2020-11-06 12:48:13 -05:00
Jacques Lucke
b0dcabdf65 Cleanup: fix naming and remove unnecessary code 2020-11-06 18:41:03 +01:00
Jacques Lucke
992b8f6f5f Refactor: move Screen .blend data read to blenkernel
Ref T76372.
2020-11-06 18:37:52 +01:00
Jacques Lucke
1762d5f43a Refactor: move Ipo .blend I/O to IDTypeInfo callbacks 2020-11-06 18:33:33 +01:00
Jacques Lucke
638913a3c0 Refactor: move Object .blend I/O to IDTypeInfo callbacks 2020-11-06 18:25:51 +01:00
Sybren A. Stüvel
16732def37 Cleanup: Clang-Tidy modernize-use-nullptr
Replace `NULL` with `nullptr` in C++ code.

No functional changes.
2020-11-06 18:08:25 +01:00
Jacques Lucke
2acf01ec62 Refactor: move Pose .blend I/O to blenkernel
Ref T76372.
2020-11-06 17:58:25 +01:00
Jacques Lucke
58e9b51f95 Refactor: move Constraint .blend I/O to blenkernel
Ref T76372.
2020-11-06 17:45:29 +01:00
Jacques Lucke
37ef37711d Refactor: move MotionPath .blend I/O to blenkernel
Ref T76372.
2020-11-06 17:33:13 +01:00
Philipp Oeser
a3a6443bfd Merge branch 'blender-v2.91-release' into master 2020-11-06 17:29:18 +01:00
Philipp Oeser
42980abf8d Fix T81997: Subsurf Optimal Display sticks after object conversion
When using Optimal Display, some edges are not flagged `ME_EDGEDRAW` |
`ME_EDGERENDER`.
When the modifier is applied through the UI in the modifier stack this is
not an issue because the `modifyMesh` callback is run with
`MOD_APPLY_TO_BASE_MESH` (this will effectively turn of Optimal
Display).
When converting to mesh though, this will just get an evaluated mesh
(where the edge flags are still the same as with the subdivision
modifier).
Now ensure every edge is flagged to draw after conversion.

Maniphest Tasks: T81997

Differential Revision: https://developer.blender.org/D9331
2020-11-06 17:25:52 +01:00
Jacques Lucke
57414e6d1d Refactor: move gpencil modifier .blend I/O to blenkernel
Ref T76372.
2020-11-06 17:22:20 +01:00
Jacques Lucke
019407810b Refactor: move modifier .blend I/O to blenkernel
Ref T76372.
2020-11-06 17:13:16 +01:00
Philipp Oeser
f6ad56b1bc Merge branch 'blender-v2.91-release' into master 2020-11-06 16:58:06 +01:00
Philipp Oeser
1019df81ff Fix T82251: Outliner Material Drag&Drop missing tree update
Caused by rBb077de086e14.

Not entirely sure why this was rebuilding the tree prior to above
commit, but sending an ND_OB_SHADING notifier is appropriate (and also
what the Outliners listener listens to).

Maniphest Tasks: T82251

Differential Revision: https://developer.blender.org/D9396
2020-11-06 16:55:04 +01:00
Sergey Sharybin
3cb4c51308 Cleanup: Clang-Tidy, modernize-make-unique 2020-11-06 16:47:16 +01:00
Aaron Carlisle
ce70f2e1e0 Cleanup: Sort includes after recent render module cleanup 2020-11-06 10:45:18 -05:00