Commit Graph

11 Commits

Author SHA1 Message Date
Campbell Barton
44defbd2c7 Extensions: add BLENDER_USER_EXTENSIONS user directory
Replace: `{BLENDER_RESOURCE_PATH_USER}/extensions`
With:    `{BLENDER_USER_EXTENSIONS}`

This follows BLENDER_USER_CONFIG & BLENDER_USER_SCRIPTS conventions.
Reading the environment variable and accessible via
`bpy.utils.user_resource('SCRIPTS')`
2024-03-22 16:08:25 +11:00
Campbell Barton
6bfc8612bf Cleanup: remove BLENDER_USER_AUTOSAVE
This was only used on WIN32 when the temporary directory didn't exist.
When the check was added [0] this made some sense because it relied on
`U.tempdir` existing, since then additional checks have been added to
ensure a temporary directory can be used. Further, this fall-back
location isn't documented in the user manual.

[0]: 615db01b01
2024-03-22 16:08:25 +11:00
Campbell Barton
98fed4f50c System Info: correct title in background mode 2024-03-21 14:11:30 +11:00
Omar Emara
eb91828aab GPU: Add maximum image units to GPU capabilities
This patch adds the maximum number of supported image units to the GPU
capabilities module. Currently, the GPU module assume a maximum of 8
units, so the patch is not currently particularly useful, but we can
consider committing it for the future anyways.

Pull Request: https://projects.blender.org/blender/blender/pulls/119057
2024-03-05 07:25:20 +01:00
Jeroen Bakker
6d91d36161 GPU: Remove GPU_shader_storage_buffer_objects_support
Blender 4.0 requires OpenGL 4.3 which always support SSBO's.
Platforms that don't support enough SSBO bind points will be marked
as unsupported.

Users who start Blender on those platforms will be informed via a
dialog. This PR also updates the `--debug-gpu-force-workarounds`
to match our minimum requirements. Note that some bugs are still
there that should be solved in other PRs:

* Workbench only renders the object using a unit matrix this is because
  there is a bug in the workaround for shader_draw_parameters
* Navigating with middle mouse button is not working. Unsure what the
  cause is, but might be a missing feature check in the OpenGL backend.

Related to #112224

Pull Request: https://projects.blender.org/blender/blender/pulls/112572
2023-09-21 12:55:51 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Campbell Barton
53e6803977 Cleanup: check for "BaseException" instead of "Exception"
Prefer the more generic exception type as it's possible exceptions
derive from this and not "Exception".

Also use the name 'ex' for exceptions instead of 'e'.
2023-07-30 16:14:13 +10:00
Campbell Barton
65f99397ec License headers: use SPDX-FileCopyrightText in all sources 2023-06-15 13:35:34 +10:00
Campbell Barton
29c2722753 Cleanup: remove stray white-space & redundant addition 2023-04-14 11:25:59 +10:00
Julian Eisel
ba25023d22 Python: Support multiple custom script directories in Preferences
Makes it possible to select multiple custom script directories in Preferences >
File Paths, replacing the single Scripts path option. Each of these directories
supports the regular script directory layout with a startup file (or files?),
add-ons, modules and presets.
When installing an add-on, the script directory can be chosen.

NOTE: Deprecates the `bpy.types.PreferencesFilePaths.script_directory`
property, and replaces `bpy.utils.script_path_pref` with
`bpy.utils.script_paths_pref`.

Pull Request: https://projects.blender.org/blender/blender/pulls/104876
2023-04-11 15:20:52 +02:00
Sergey Sharybin
03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00