Commit Graph

150 Commits

Author SHA1 Message Date
Hans Goudey
c28db1f0a0 Cleanup: Use C++ namespace for object editors module
Move the public functions from the editors/object (`ED_object.hh`)
header to the `blender::ed::object` namespace, and move all of the
implementation files to the namespace too. This provides better code
completion, makes it easier to use other C++ code, removes unnecessary
redundancy and verbosity from local uses of public functions, and more
cleanly separates different modules.

See the diff in `ED_object.hh` for the main renaming changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/119947
2024-03-28 01:30:38 +01:00
Hans Goudey
b8b745ae1e Cleanup: Move remaining editors internal headers to C++ 2024-03-27 02:45:27 +01:00
Hans Goudey
acd1b0b7f9 Refactor: Use C++ Vector for RNA/context collection retrieval
Previously retrieving a collection from the context like "selected_ids"
would give a linked list of allocated items. Now it returns a vector of
RNA pointers. Though the number of items is typically fairly small,
using contiguous memory and avoiding many small allocations are
typical performance improvements that could still be beneficial
when there are many items. Iteration also becomes much simpler.

Pull Request: https://projects.blender.org/blender/blender/pulls/119939
2024-03-27 00:47:39 +01:00
Campbell Barton
01f8e20681 Cleanup: remove return value from ED_object_add_generic_get_opts
This was never false, many callers already ignored the return value.
2024-03-22 19:12:27 +11:00
Campbell Barton
1d9ed41560 Cleanup: minor edits to code-comments 2024-03-22 19:12:27 +11:00
Harley Acheson
443ea628c5 UI: Changes to Small Operator Confirmations
Small operator confirmations get separate confirm and cancel buttons,
better descriptions and configurable confirm button text. But still
popup at cursor location and can be cancelled with mouse movement.

Pull Request: https://projects.blender.org/blender/blender/pulls/118346
2024-03-12 23:12:45 +01:00
Sebastian Parborg
013cd3d1ba Fix: Remove duplicate image_add operators in the 3D view port
As part of #118623, we discovered that the operator used for adding images in the 3D viewport was not the same when drag and dropping as when adding it from the add menu. This lead to different and potentially confusing behaviour for the user when they use both.

This patch removes the python operator and unifies the functionality into one operator. It also renames the operator to be in line with the other "Add X" object operators.

Pull Request: https://projects.blender.org/blender/blender/pulls/118973
2024-03-11 16:18:25 +01:00
YimingWu
d296c66ab1 GPv3: Show Line Art options in Object > Add menu
The Object > Add > Grease Pencil menu will now show Scene/Collection/Object Line Art
options.

Pull Request: https://projects.blender.org/blender/blender/pulls/118833
2024-02-28 16:20:48 +01:00
Bastien Montagne
de5451b112 Cleanup: Move BKE_anim_data header to be fully C++. 2024-02-28 11:51:03 +01:00
YimingWu
3d1cdfe2ca GPv3: Line Art Modifier
This is a migration of the current Line Art modifier to GPv3.

Note:
- The modifier is using the exact same DNA structure as the old one, it's re-defined in a different name. At the moment all the variable names and placement after the `ModifierData` part should stay exactly the same until we do proper versioning of the modifier data and completely remove the GPv2 support.
- Vertex weight transfer feature no longer supports name initial matching ("group" used to match "group1","group2" etc). Now it will only transfer vertex weight from source vertex groups that has the exact same name as specified.

Pull Request: https://projects.blender.org/blender/blender/pulls/117028
2024-02-26 15:28:15 +01:00
Hans Goudey
81a63153d0 Despgraph: Rename "copy-on-write" to "copy-on-evaluation"
The depsgraph CoW mechanism is a bit of a misnomer. It creates an
evaluated copy for data-blocks regardless of whether the copy will
actually be written to. The point is to have physical separation between
original and evaluated data. This is in contrast to the commonly used
performance improvement of keeping a user count and copying data
implicitly when it needs to be changed. In Blender code we call this
"implicit sharing" instead. Importantly, the dependency graph has no
idea about the _actual_ CoW behavior in Blender.

Renaming this functionality in the despgraph removes some of the
confusion that comes up when talking about this, and will hopefully
make the depsgraph less confusing to understand initially too. Wording
like "the evaluated copy" (as opposed to the original data-block) has
also become common anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/118338
2024-02-19 15:54:08 +01:00
Hans Goudey
d9a1e906f5 Cleanup: GPv3: Add specific header for legacy conversion functions
Similar to `BKE_curve_legacy_convert.hh` and `BKE_mesh_legacy_convert.hh`

Pull Request: https://projects.blender.org/blender/blender/pulls/118390
2024-02-16 17:49:42 +01:00
Bastien Montagne
9275d40934 GPv3: Minor Refactor of conversion code.
Essentially move the Object-handling logic also into
`bke::greasepencil::convert::`. This code will also be needed for
automatic conversion on fileread etc.

It also helps to keep all the conversion logic in one place (especially
since there is going to be way more done at object level - modifiers,
animation, etc.).

Pull Request: https://projects.blender.org/blender/blender/pulls/118384
2024-02-16 16:29:31 +01:00
Bastien Montagne
19cbc687e8 Fix a few issues in GP legacy to v3 conversion operator.
* Use name of old GP data for the new one, _not_ the object name.
* Properly decrease usercount of old GP ID.

Pull Request: https://projects.blender.org/blender/blender/pulls/118366
2024-02-16 15:22:39 +01:00
Hans Goudey
a52323d711 Cleanup: Move BKE_duplilist.hh to C++ 2024-02-14 10:51:46 -05:00
Hans Goudey
1c0f374ec3 Object: Move transform matrices to runtime struct
The `object_to_world` and `world_to_object` matrices are set during
depsgraph evaluation, calculated from the object's animated location,
rotation, scale, parenting, and constraints. It's confusing and
unnecessary to store them with the original data in DNA.

This commit moves them to `ObjectRuntime` and moves the matrices to
use the C++ `float4x4` type, giving the potential for simplified code
using the C++ abstractions. The matrices are accessible with functions
on `Object` directly since they are used so commonly. Though for write
access, directly using the runtime struct is necessary.

The inverse `world_to_object` matrix is often calculated before it's
used, even though it's calculated as part of depsgraph evaluation.
Long term we might not want to store this in `ObjectRuntime` at all,
and just calculate it on demand. Or at least we should remove the
redundant calculations. That should be done separately though.

Pull Request: https://projects.blender.org/blender/blender/pulls/118210
2024-02-14 16:14:49 +01:00
Bastien Montagne
5aaadebbe4 Cleanup: Make BKE_scene.h a full Cpp header. 2024-02-10 19:16:25 +01:00
Bastien Montagne
29fe777445 Cleanup: Make BKE_report.h a full Cpp header. 2024-02-10 18:34:29 +01:00
Bastien Montagne
e71ae3b16c Cleanup: Move BKE_collection.h to CPP header. 2024-02-09 19:42:38 +01:00
Bastien Montagne
45e7827898 Clenup: Move BLT headers to Cpp.
Noisy but fairly straight forward.
2024-02-09 18:59:42 +01:00
Hans Goudey
19e2b13cec Cleanup: Move BKE_key.h to C++ 2024-01-30 14:42:13 -05:00
Hans Goudey
9ab356fe6e Cleanup: Return Vector for View Layer objects and bases retrieval
This simplifies code using these functions because of RAII,
range based for loops, and the lack of output arguments.
Also pass object pointer array as a span in more cases.

Pull Request: https://projects.blender.org/blender/blender/pulls/117482
2024-01-24 18:18:14 +01:00
Hans Goudey
500f09b88a Cleanup: Move metaball BKE headers to C++ 2024-01-24 11:46:39 -05:00
Hans Goudey
02582213de Cleanup: Move BKE_layer.hh to C++ 2024-01-24 10:55:16 -05:00
Campbell Barton
5574a2790f Cleanup: rename uuid to uid for local-view functionality
Follow up to 311ca3e6af.
2024-01-23 16:07:39 +11:00
Jacques Lucke
311ca3e6af Core: rename Session UUID to Session UID
`UUID` generally stands for "universally unique identifier". The session identifier that
we use is neither universally unique, nor does it follow the standard. Therefor, the term
"session uuid" is confusing and should be replaced.

In #116888 we briefly talked about a better name and ended up with "session uid".
The reason for "uid" instead of "id" is that the latter is a very overloaded term in Blender
already.

This patch changes all uses of "uuid" to "uid" where it's used in the context of a
"session uid". It's not always trivial to see whether a specific mention of "uuid" refers
to an actual uuid or something else. Therefore, I might have missed some renames.
I can't think of an automated way to differentiate the case.

BMesh also uses the term "uuid" sometimes in a the wrong context (e.g. `UUIDFaceStepItem`)
but there it also does not mean "session uid", so it's *not* changed by this patch.

Pull Request: https://projects.blender.org/blender/blender/pulls/117350
2024-01-22 13:47:13 +01:00
Alexander Gavrilov
b350d7a4c3 Shape Keys: support locking to protect from accidental editing.
It is very common for graphical editors with layers to support
locking individual layers to protect them from accidental edits due
to misclicks. Blender itself already supports locking vertex groups.
This adds lock toggles for shape keys, with lock/unlock all operators.

The flags are checked by sculpt brushes, edit mode transform tools,
and Smooth, Propagate and Blend From Shape operators. This selection
aims to cover operations that only deform the mesh, where the shape
key selection matters.

Topology changing operations always apply to all keys, and thus
incorrect shape key selection is less impactful. Excluding them
from the new feature greatly reduces the patch size.

Pull Request: https://projects.blender.org/blender/blender/pulls/104463
2024-01-18 13:17:24 +01:00
Bastien Montagne
03c1cc4310 Cleanup: Move BKE_lib_query header to Cpp era. 2024-01-18 12:21:19 +01:00
Hans Goudey
3e76a1a6c2 Cleanup: Move BKE_lib_id.h to C++ 2024-01-15 12:44:14 -05:00
Jacques Lucke
a94146b82c Cleanup: move BKE_pointcloud.h to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/116990
2024-01-11 10:54:47 +01:00
Hans Goudey
06eda2a484 Cleanup: Remove most indirect includes of BKE_customdata.hh
Some common headers were including this. Separating the includes
will ideally lead to better conceptual separation between CustomData
and the attribute API too. Mostly the change is adding the file to
places where it was included indirectly before. But some code is
shuffled around to hopefully better places as well.
2023-12-26 23:59:44 -05:00
Hans Goudey
8dd8f932e2 Cleanup: Rename Mesh loop_data to corner_data
Related to #110434, efbee2d606, 7c69c8827b
2023-12-19 20:39:05 -05:00
Hans Goudey
854cdd1180 Cleanup: Use consistent "mesh" variable name (replace "me")
"mesh" reads much better than "me" since "me" is a different word.
There's no reason to avoid using two more characters here. Replacing
all of these at once is better than encountering it repeatedly and
doing the same change bit by bit.
2023-12-08 16:40:06 -05:00
Sybren A. Stüvel
42083c8357 Refactor: move ANIM_bone_collections.h into the .hh file
Move the contents of `ANIM_bone_collections.h` into its C++
`ANIM_bone_collections.hh` sibling. Blender is C++ by now that we can do
without the C header.

No functional changes.
2023-12-05 15:10:27 +01:00
Bastien Montagne
3acb64e7ac BKE_main: move header to be a fully CPP one.
Pull Request: https://projects.blender.org/blender/blender/pulls/115681
2023-12-01 20:38:54 +01:00
Bastien Montagne
fe3cb11ae4 BKE_lib: Convert BKE_lib_remap and lib_intern headers to be fully C++. 2023-11-30 19:51:22 +01:00
Hans Goudey
7e3ba529ea Cleanup: Move four blenkernel headers to C++ 2023-11-28 16:05:12 -05:00
Hans Goudey
3d57bc4397 Cleanup: Move several blenkernel headers to C++
Mostly focus on areas where we're already using C++ features,
where combining C and C++ APIs is getting in the way.

Pull Request: https://projects.blender.org/blender/blender/pulls/114972
2023-11-16 11:41:55 +01:00
Hans Goudey
4bcdc57fc8 Refactor: Move object runtime data to separate allocation
Move object runtime data to a separate header and allocate it separately
as `blender::bke::ObjectRuntime`. This is how node, mesh, curves, and
point cloud runtime data is stored.

Benefits:
- Allow using C++ types in object runtime data
- Reduce space required for Object struct in files
- Increase conceptual separation between DNA and runtime data
- Remove the need to add manual padding in runtime data
- Include runtime struct definition only in files that require it

Pull Request: https://projects.blender.org/blender/blender/pulls/113957
2023-11-15 18:46:07 +01:00
Campbell Barton
6bba008325 Cleanup: format 2023-11-09 09:34:49 +11:00
Martijn Versteegh
596aab27bd Merge branch 'blender-v4.0-release' 2023-11-08 21:32:30 +01:00
Falk David
f6655ab06c Fix #114453: Grease Pencil shows up as "Grease Pencil (legacy)" in some places
In Blender 4.0 Grease Pencil was showing up as "Grease Pencil (legacy)" in the UI in some places.
Since the current Grease Pencil is not replaced yet, it shouldn't be named this way in 4.0.

Pull Request: https://projects.blender.org/blender/blender/pulls/114531
2023-11-08 14:59:22 +01:00
Brecht Van Lommel
39107b3133 Revert changes from main commits that were merged into blender-v4.0-release
The last good commit was 8474716abb.

After this commits from main were pushed to blender-v4.0-release. These are
being reverted.

Commits a4880576dc from to b26f176d1a that happend afterwards were meant for
4.0, and their contents is preserved.
2023-10-30 21:40:35 +01:00
Campbell Barton
e7e4e63313 Cleanup: spelling in comments, white-space in comments 2023-10-19 18:53:16 +11:00
Miguel Pozo
1ba16edaf0 EEVEE-Next: Rename light probes
Update to the new naming convention for `Light Probes`:

`Reflection Cubemap` -> `Sphere`
`Reflection Plane` -> `Plane`
`Irradiance Grid` -> `Volume`

Note that this breaks the Python API (`bpy.types.LightProbe.type`).

Pull Request: https://projects.blender.org/blender/blender/pulls/113452
2023-10-11 19:38:42 +02:00
Hans Goudey
976eaae02f Cleanup: Move BKE_object.hh to C++
Simplifies the fix to #111120, where the object bounds functions
may return a C++ type instead of `BoundBox`.

Pull Request: https://projects.blender.org/blender/blender/pulls/113462
2023-10-09 23:41:53 +02:00
Campbell Barton
e38ff7c06d Cleanup: use C++ comments for disabled code 2023-09-25 17:06:04 +10:00
Hans Goudey
867f99c2af Cleanup: Move depsgraph headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/110816
2023-09-22 03:18:17 +02:00
Sybren A. Stüvel
f0c89afb76 Anim: move creation of default bone collection to the Shift+A operator
Instead of adding the default "Bones" bone collection to every Armature
data-block, only add it for Armatures that are added in the 3D View with
Shift+A > Armature.

This simplifies things like importers, which otherwise would have needed
to remove that default collection before creating the imported ones.

Additionally, this also ensures that the one bone you get by default is
actually assigned to the default bone collection.
2023-09-21 17:09:25 +02:00
ChengduLittleA
44e245f4f0 Fix #112218: Do not require screen in object_join_poll
OBJECT_OT_object_join does not seem to use any screen/window during its
execution. Removing the relevant poll code so it makes it easier to run
this operator in the background.

Pull Request: https://projects.blender.org/blender/blender/pulls/112244
2023-09-11 15:54:23 +02:00