Campbell Barton
1ff373ef5b
svn merge -r40166:40279 ^/trunk/blender
2011-09-17 04:59:14 +00:00
Mitchell Stokes
2636be0ac0
BGE Animations: Fixing some refcount issues with KX_Scene::m_animatedlist (fixes m_animatedlist crashes) and some whitespace issues with KX_GameObject::GetActionManager().
2011-09-16 20:08:05 +00:00
Dalai Felinto
0241e12089
BGE fix: Font Objects not showing up in the dome mode
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geez, who coded the font object? or even worse, who did the dome code?
Don't coders talk? tsc tsc ...
Now seriously, KX_KetsjiEngine::RenderFonts() could be moved to inside the KX_Scene class. It probably should (so I could call it from inside KX_Dome::RenderDomeFrame()). Not critical, so not changing it for now.
2011-09-16 18:23:57 +00:00
Bastien Montagne
b3928fe4fd
WeightVG: added WeightVG icon for outliner (don’t know when that where lost...).
2011-09-16 16:05:45 +00:00
Andrew Wiggin
594b0298c7
A couple of trivial perf improvements:
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-BMEMSET macro should cache the size of the memory block instead of reading each iteration
-Avoid tesselating the backup copy of the mesh used to restore after an error (unless there is actually an error)
2011-09-16 14:28:23 +00:00
Campbell Barton
d87fcb0760
- fix for memory leak in findFreeNavPolyIndex()
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- also correct own script for running cppcheck.
2011-09-16 14:02:44 +00:00
Sergey Sharybin
c912af36ca
Fix #28663 : All "unit" properties show a value of 0 (on WinXP&MinGW&scons)
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Initially problem was caused by updated version of mingw-runtime which
changed behavior of snprintf and vsnprintf so %lf isn't anymore valid
for doubles.
According to manpages, %f is a correct format for snprintf for doubles.
2011-09-16 10:03:08 +00:00
Campbell Barton
8ca82cec46
correction for my fix for [ #28668 ], would crash when there were no editbones.
2011-09-16 09:02:31 +00:00
Campbell Barton
2222f536f8
use replace 0 with NULL for pointers, set some functions static
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also fixed own errors in recent static check commit.
2011-09-16 08:20:21 +00:00
Campbell Barton
41fa456506
replace macros with math lib functions
2011-09-16 06:56:50 +00:00
Campbell Barton
0abe1911d5
- fix for access past the buffer size (paint / sculpt used some 2d vecs as 3d)
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- remove redundant NULL checks on old code where it would crash if the result was NULL later on.
- add some missing NULL checks.
2011-09-16 06:47:01 +00:00
Andrew Wiggin
672a608347
Make split tool use splitop (instead of dupe & del). Fix split op output.
2011-09-16 05:21:24 +00:00
Andrew Wiggin
a9e34852a9
Fix for face-snapping to faces in the same mesh
2011-09-16 04:28:38 +00:00
Andrew Wiggin
44b9dae85f
Fix mirror modifier for mirroring relative to another object
2011-09-16 04:14:46 +00:00
Campbell Barton
862aababb3
- remove deprecated pose channel members
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- change short -> char for flags that support it.
- add pose 'temp' pointer to use for outliner drawing (was using 'prev' and restoring which seems dodjy)
2011-09-16 02:42:50 +00:00
Campbell Barton
a6c15d6199
fix [ #28668 ] Crashes entering edit mode on Armature
2011-09-16 02:08:00 +00:00
Bastien Montagne
84966d864b
WeightVG: Made Edit and Proximity also use the new weightvg_update_vg MDeformWeight** parameter (to avoid another vgroup searching).
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Also added to Proximity a check in case vgroup would have no vertices in it.
Plus a few minor edits...
2011-09-15 17:28:18 +00:00
Guillermo S. Romero
d7160d082f
SVN maintenance.
2011-09-15 16:37:36 +00:00
Campbell Barton
e2818f1b92
- include enum names and descriptions in sphinx generated documentation
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- add descriptions for operator bl_options
2011-09-15 16:15:24 +00:00
Bastien Montagne
2f50579d9a
WeightVG utils, weightvg_update_vg func updates.
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* Added an optional array of MDeformModifier pointers, to avoid another search based on defgrp_idx.
* Split out "add/remove verts from vgroup" functions, preparing their move to deform.c (if their current form is validated!).
2011-09-15 16:06:00 +00:00
Sergey Sharybin
41e5040e2f
Use static context trick for all platforms.
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Should be safe until modifier stack is not threaded.
Solves issues with mingw and older glibc version (like used in release environment).
2011-09-15 15:29:40 +00:00
Bastien Montagne
f8af915b51
WeightVG Mix modifier: updated code to use defgrp_find_index, and make MDeformWeights be searched only once.
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Also fixed a bug: when another set mode than "All Vertices" was used and resulting set of verts was empty, all vertices was used, instead of just returning org, unmodified data!
2011-09-15 14:48:50 +00:00
Sergey Sharybin
e45b8ab76e
- Whitespace fixes (was commiting from windows where text editor wasn't configured, pardon)
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- Fixing typo in description of GP paint mode.
2011-09-15 13:14:46 +00:00
Campbell Barton
0d355a8a2c
replace BLI_strncpy with BLI_strncpy_utf8 where input isnt ensured to be valid.
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also replace strcpy's which copy using "" with str[0]='\0'
2011-09-15 12:26:48 +00:00
Campbell Barton
9648c6016b
fix [ #28658 ] python can assign non utf8 and crash because of string lenth limits.
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add BLI_strncpy_utf8() which which ensures there are no partially copied UTF8 characters, limited by the buffer size.
2011-09-15 11:49:36 +00:00
Sergey Sharybin
86d05b3144
Update build rules to deal with new gettext libraries.
2011-09-15 11:37:42 +00:00
Bastien Montagne
761c44cbc1
Fix [ #28654 ] Warp modifier does not support negative strength when Vertex Group is used.
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The vg weight was multiplied by org strength (i.e. neg strength was always skiping all verts!), now multiplying it with abs value of strength.
2011-09-15 11:18:15 +00:00
Campbell Barton
264c63ef03
New C/Py api utility function PyC_Err_Format_Prefix() which raises an error with the existing error as a suffix.
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Use this to raise errors when assigning a string property fails even though the value to assign *is* a string.
Before:
TypeError: bpy_struct: item.attr= val: Object.name expected a string type, not str
After:
TypeError: bpy_struct: item.attr= val: Object.name error assigning string, UnicodeEncodeError('utf-8' codec can't encode character '\udce9' in position 23: surrogates not allowed)
2011-09-15 10:43:55 +00:00
Campbell Barton
5ba213a424
move utf8 string.c functions into their own file, also add python tip for printing operators.
2011-09-15 08:07:42 +00:00
Campbell Barton
afbb207a99
minor edits to ascii draw function, unused var warning.
2011-09-14 02:45:44 +00:00
Campbell Barton
9b06435653
move ED_object_pose_armature --> object_pose_armature_get to so we dont get bad level calls in the weight paint branch.
2011-09-14 01:48:55 +00:00
Campbell Barton
dd2a2ec699
removed nodes from CMake's BLENDER_LINK_LIBS, rewrote find-pcre using own template.
2011-09-14 01:23:17 +00:00
Campbell Barton
21253def7c
- removed some duplicate library links from cmake (which were needed because of bad level calls)
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- FindXML2 we had copied from another project was always running and not using cached value, rewrote based on template used for most of our other find modules which makes use of 'FindPackageHandleStandardArgs'
- mark statuc collada libs as advanced.
2011-09-14 01:02:57 +00:00
Campbell Barton
1741269d30
resolve bad level calls from blenkenel/ into editors/ & remove editors from the include path from CMake & SCons.
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* ED_curve_editnurbs --> curve_editnurbs
* ED_sculpt_modifiers_changed --> object_sculpt_modifiers_changed
2011-09-14 00:37:27 +00:00
Antony Riakiotakis
8a977cbcc9
fix compilation for MinGW by substituting qsort_r with qsort. What aversion do MinGW guys have for including '_r' variants of functions anyway?
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Warning: a clean build will be needed probably to account for recent merge changes, or link errors will occur.
2011-09-13 19:51:58 +00:00
Andrew Wiggin
d48ee9d035
Submit of patch [ #28568 ] BMesh: make active element highlights work
2011-09-13 13:41:20 +00:00
Campbell Barton
214141e38e
fix for [ #28581 ] Rip Tool Gives Strange/Bad Results
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Note that this just comments a check which I couldnt see any reason for, both edge split modifier and rip tool seem to work ok without it. so left the code in with an '#if 0'
2011-09-13 12:46:54 +00:00
Campbell Barton
e20936553c
some edits to make the split code easier to read, replace "j ? (i+1) % f->len : i" with a variable since its re-used so much, no functional change.
2011-09-13 12:42:04 +00:00
Campbell Barton
8a979c33ad
picky formatting edits - no functional changes.
2011-09-13 09:43:57 +00:00
Campbell Barton
ee32d36a59
fix [ #28635 ] Mirror Modifier - Clipping still active when modifier is disabled
2011-09-13 05:00:54 +00:00
Bastien Montagne
71f9397541
Fixes #28599 : Wrong re-assigning of layers in RenderLayer comp nodes when deleting a render layer.
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Also added the check of comp nodetree of all scenes, as others might also use that scene in their compositing!
2011-09-12 17:27:02 +00:00
Campbell Barton
124d16aa14
correct bad maximum value, for wile-loop node, outside the range of a short.
2011-09-12 15:29:37 +00:00
Campbell Barton
88d1ce74cf
fix for typo in bevel code.
2011-09-12 15:13:31 +00:00
Campbell Barton
f7243ece07
remove redundant casts
2011-09-12 15:10:59 +00:00
Campbell Barton
a04003d648
svn merge -rr40148:40166 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-12 14:28:21 +00:00
Campbell Barton
97c78e25f0
fix for opencollada crash with r40164, missing NULL check.
2011-09-12 13:59:23 +00:00
Nathan Letwory
1dcf9c636c
Fix [ #28614 ] Collada Exporter does not export Ambient term
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reported by Steiner Bernhard
ma->ambX is calculated only on a render, so instead of relying on those values compute them manually.
2011-09-12 13:20:24 +00:00
Campbell Barton
e16ba13251
use vector size and const args where possible (no functional change)
2011-09-12 13:00:24 +00:00
Nathan Letwory
4a9a0ec3e4
Code shuffle so function has only one exit point.
2011-09-12 10:57:41 +00:00
Miika Hamalainen
46aede579e
Fix for bug #28332 : Smoke Simulation rendering artifacts.
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Volume pre-caching altered shared data simultaneously in multiple threads, causing invalid scattering results when "Asymmetry" value was used. The view vector is now passed as a function argument.
2011-09-12 09:55:04 +00:00