Commit Graph

166 Commits

Author SHA1 Message Date
Campbell Barton
a5a0dcec90 Merge branch 'master' into blender2.8 2018-03-06 19:13:41 +11:00
Campbell Barton
d9d3ed16a8 Fix T53206: Array modifier doesn't merge vgroups
Vertex group remapping utility function,
now shared between object join and array modifier cap-ends.

Weights which don't exist are removed.

D3092 by @Foaly
2018-03-06 09:57:41 +11:00
Sergey Sharybin
6e860bef28 Merge branch 'master' into blender2.8 2018-02-22 13:05:00 +01:00
Sergey Sharybin
df04520602 Depsgraph: Wrap all arguments foe modifiers relations update into a struct
Makes it easier to add or remove fields needed to update relations.
2018-02-22 12:54:06 +01:00
Brecht Van Lommel
27dff3fbc1 Merge branch 'master' into blender2.8 2018-01-18 01:01:17 +01:00
Brecht Van Lommel
e04d7c49dc Fix buffer overflow vulnerabilities in mesh code.
Solves these security issues from T52924:
CVE-2017-12081
CVE-2017-12082
CVE-2017-12086
CVE-2017-12099
CVE-2017-12100
CVE-2017-12101
CVE-2017-12105

While the specific overflow issue may be fixed, loading the repro .blend
files may still crash because they are incomplete and corrupt. The way
they crash may be impossible to exploit, but this is difficult to prove.

Differential Revision: https://developer.blender.org/D3002
2018-01-18 00:54:07 +01:00
Campbell Barton
1c7cfa025c Merge branch 'master' into blender2.8 2017-12-07 23:53:03 +11:00
Campbell Barton
6d31eb015c Array Modifier: option to offset UV's
D2912 by @Zuorion
2017-12-07 04:33:52 +11:00
Sergey Sharybin
528841ba90 Depsgraph: Remove workarounds used for cyclic dependencies
This was dangerous to do such calculations, and now it is solvable by making
dependency graph more granular in this case. Removing the workaround also saves
us a hassle of passing lots of extra arguments down the evaluation routines.

In theory, we can also remove EvaluationCOntext from constraints evaluation as
well now. But probably better to wait with such removal for now.

This commit effectively reverts 1130c53. Will do a proper fix in dependency
graph itself.
2017-11-21 14:23:57 +01:00
Campbell Barton
1b462e5a51 Pass EvaluationContext instead of bContext
2.8x branch added bContext arg in many places,
pass eval-context instead since its not simple to reason about what
what nested functions do when they can access and change almost anything.

Also use const to prevent unexpected modifications.

This fixes crash loading files with shadows,
since off-screen buffers use a NULL context for rendering.
2017-08-16 12:46:04 +10:00
Luca Rood
1c4c288727 Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
2017-07-21 14:47:26 +02:00
Sergey Sharybin
0f4f4d8754 Merge branch 'master' into blender2.8 2017-06-12 15:12:36 +02:00
Sergey Sharybin
d8957e4cce Depsgraph: Use depsgraph from handle rather than from scene
This way the code is more decoupled from the way where depsgraph is stored.
2017-06-12 14:45:43 +02:00
Campbell Barton
346619159a Merge branch 'master' into blender2.8 2017-06-09 07:21:43 +10:00
Bastien Montagne
ff6b249046 Simplify Array modifier 'relative offset' handling.
Was looping three times over the source mesh's vertices to get min/max
along all three axes... Nothing critical, but still!
2017-06-08 09:17:08 +02:00
Sergey Sharybin
05ffca5c8a Depsgraph: Remove old depsgraph header from modifiers 2017-04-06 16:34:38 +02:00
Sergey Sharybin
a1b8c0bca2 Depsgraph: More type definitions to new depsgraph header 2017-04-06 15:37:46 +02:00
Sergey Sharybin
a13878b9af Cleanup: Remove legacy depsgraph private header from modifiers 2017-04-05 15:46:56 +02:00
Bastien Montagne
3e9ade6e31 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/depsgraph.c
	source/blender/blenkernel/intern/library_query.c
2017-01-31 10:47:43 +01:00
Bastien Montagne
60e387f5e3 Cleanup: Rename callback flags from library_query to IDWALK_CB_...
Better to have clear way to tell whether flag is parameter for
BKE_library_foreach_ID_link(), parameter for its callback function, or
return value from this callback function.
2017-01-31 09:47:59 +01:00
Sergey Sharybin
218b06eb83 Depsgraph: Remove legacy updateDepgraph callbacks from modifiers 2017-01-24 12:49:23 +01:00
Sergey Sharybin
48971da4c8 Depsgraph: Fix wrong relation names 2016-11-11 11:42:43 +01:00
Sergey Sharybin
4710fa700c Depsgraph: Fix wrong relations in array modifier 2016-11-11 11:41:33 +01:00
Bastien Montagne
eed9c6fdcf Fix T46455: Array modifier could generate chained mapping of vertices, leading to corrupted geometry.
That was the main issue (in both T46455 and T46690), solved by 'flattening' those chains (v1 -> v2 ->v3 etc.)
before calling `CDDM_merge_verts()`.

Also added note to `CDDM_merge_verts()` that it does not support chained mapping, along with
a basic assert that should catch most of those cases in future.

The logic of 'following mapping' was also rather broken, making a special case here when using
object-controlled offset is very weak. Further more, blindly following mapping in this case
was far from ideal, this could end to merging vertices rather far from each other.

To address this issue, we now always follow mapping, but only as long as 'final' vertex remains
close enough from mapped one.

Finally, the search of 'closest' vertex to merge with was also quite bad, would just pick the first
one matching distance limit, instead of using the actual closest one - could lead to rather ugly
geometry deformations in case one would use not-so-small merge threashold!
2016-01-30 18:02:40 +01:00
Campbell Barton
6e4cb463c4 Cleanup: shadowing (rna, modifiers, *misc*) 2015-11-23 17:40:49 +11:00
Bastien Montagne
f375028a25 Modifiers: add 'cd_flag' parameter to their ID looping callbacks, needed
since some IDs (objects) are not 'refcounted' while others (textures) are...

Partial merge from id-remap branch.
2015-10-08 15:05:37 +02:00
Bastien Montagne
e5552f8241 Cleanup: use proper ObjectWalkFunc typedef in modifiers' object callback func.
Also, fix own stupidity, no need to define ID callback in case we only have objects,
calling code knows to fallback to `foreachObjectLink()` when `foreachIDLink()` is missing...
2015-10-05 15:57:10 +02:00
Sergey Sharybin
bac7353801 Depsgraph: New dependency graph integration commit
This commit integrates the work done so far on the new dependency graph system,
where goal was to replace legacy depsgraph with the new one, supporting loads of
neat features like:

- More granular dependency relation nature, which solves issues with fake cycles
  in the dependencies.

- Move towards all-animatable, by better integration of drivers into the system.

- Lay down some basis for upcoming copy-on-write, overrides and so on.

The new system is living side-by-side with the previous one and disabled by
default, so nothing will become suddenly broken. The way to enable new depsgraph
is to pass `--new-depsgraph` command line argument.

It's a bit early to consider the system production-ready, there are some TODOs
and issues were discovered during the merge period, they'll be addressed ASAP.
But it's important to merge, because it's the only way to attract artists to
really start testing this system.

There are number of assorted documents related on the design of the new system:

* http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents
* http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph

There are also some user-related information online:

* http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/
* http://code.blender.org/2015/03/more-dependency-graph-tricks/

Kudos to everyone who was involved into the project:

- Joshua "Aligorith" Leung -- design specification, initial code
- Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes
- Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the
  project and so
- Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the
  issues and recording/writing documentation.
- Everyone else who i forgot to mention here :)
2015-05-12 16:06:37 +05:00
Campbell Barton
e5e73ccc90 Math Lib: rename fill_*, to copy_*
matching convention for fixed length api, eg: copy_v3_fl
2015-05-05 17:08:29 +10:00
Bastien Montagne
4fb33d82e2 Fix T44361: array modifier "fit curve" mode not working properly
'tot_length / step_length' gives the number of 'segments', not the number of
copies - we have to add 1 here.
2015-04-13 10:51:04 +02:00
Sergey Sharybin
aa4cb95a5c Pass proper bmain to the updateDepgraph() of modifiers
This is mainly to make physics modifiers being able to work
with it. For other cases this main is not needed.
2015-03-13 12:03:23 +05:00
Campbell Barton
9e9cd77b8d Compiler warning: double-promotion 2015-02-01 01:17:21 +11:00
Campbell Barton
29d2c71117 Fix for bool flag use 2015-01-07 12:08:55 +11:00
Campbell Barton
aab4f2b762 cleanup: redundant casts & const cast correctness 2015-01-01 23:42:28 +11:00
Campbell Barton
723f1e950b Fix T42486: Array modifier cap-end crash
Thanks to @PatB for the fix.
2014-11-10 09:55:25 +01:00
Bastien Montagne
1dd428ff6d Fix T41983: Array Modifier "Merge" bug?
We messed up previous fix, in 'simplified' translated merge case... :(
2014-10-05 23:10:44 +02:00
Bastien Montagne
8ac3c3d3ee Fix T42065: Shading issue using Array modifier
Gah... Dirty normal flag should be set on *real* final dm, after merge is done. :/
2014-10-04 12:54:00 +02:00
Campbell Barton
4c43fcf791 Fix T41983: Array regression with center-verts
Array with rotation and a central pivot would fail.

Thanks to Bastien Montagne for the initial fix.
2014-10-03 14:36:34 +02:00
Bastien Montagne
398ca952ab Fix T41890: Regression in new array modifier code, vnors were no more offset-corrected.
This is not needed when we tag normals as dirty, but in simple cases, if offset has some
rotation (or non-uniform scaling) component, vertex normals has to be corrected.
2014-09-21 10:12:26 +02:00
Bastien Montagne
cba2e0afa7 Fix T41630: Edge Split Modifier don't work anymore when a Array Modifier is after the Edge Split Modifier added.
Dirty normals flag has to be passed to new dm...
2014-08-29 18:07:54 +02:00
Campbell Barton
ab06ec7a24 Rewritten Array Modifier D443
Patch by PatB with own edits

- replace BMesh with CDDM functions.
- faster remove-vertex merging.
- extend CDDM_merge_verts to be more flexible.
2014-08-12 13:52:17 +10:00
Campbell Barton
8489b94e07 Math Lib: rename mul_serie_m3 to mul_m3_series & reorder args
Importantly, reversed mul_serie_m3 argument order (so it matches the m4 function)
2014-07-21 18:57:35 +10:00
Campbell Barton
7c7b7302d3 Math Lib: use variable length args for mul_serie_m3,m4 (instead of trailing NULL's) 2014-07-20 14:01:42 +10:00
Campbell Barton
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
Bastien Montagne
0b7f581397 Split Normals I (2/5): Add basic BMesh support of split normals.
* Merely a re-implementation of core split algorithm for BMesh, taking advantage of topological data available.
* This code needs valid loop indices, so added BM_LOOP support to BM_mesh_elem_index_ensure() & co.

Reviewers: campbellbarton

Reviewed By: campbellbarton

CC: brecht

Differential Revision: https://developer.blender.org/D366
2014-04-13 12:25:54 +02:00
Campbell Barton
27e86ed832 Code cleanup: use bools 2014-03-20 22:56:28 +11:00
Sergey Sharybin
1130c53cdb Fix T38755: Crash when having cyclic dependency and curve deform
Issue was caused by undefined object update order and in some
cases NULL pointer will be de-referenced.

Added on-demand curve path calculation, just the same creepy call
of BKE_displist_make_curveTypes(). This violates DAG and might
end up in a difficult to troubleshoot race condition if there'll
be some issues with how dependencies are calculated in DAG, but
this is the easiest and safest way to solve the bug at this stage,
2014-02-24 19:15:52 +06:00
Campbell Barton
a5c35fb27f Code cleanup: use booleans where appropriate 2014-01-28 04:00:04 +11:00
Bastien Montagne
c37e8ecc50 Cleanup: int/short to bool in BKE_cdderivedmesh.h functions (and TRUE/FALSE to true/false in code using them). 2014-01-23 14:52:46 +01:00
Sergey Sharybin
ac077f016d Remove direct displist creation from array modifier
First of all, it was needed to have that set scenes fix which
was done recently so curve is being evaluated properly on file
load.

And last but not least, also needed to tag DAG node to evaluate
path regardless to curve datablock settings so curve length is
always known.
2014-01-13 15:57:51 +06:00