Commit Graph

478 Commits

Author SHA1 Message Date
Jeroen Bakker
e5dcb019a9 Merge branch 'blender-v4.3-release' 2024-11-05 13:23:05 +01:00
Jeroen Bakker
fe8bc5100d Cleanup: Remove compilation warning
Introduced by !129775

Pull Request: https://projects.blender.org/blender/blender/pulls/129855
2024-11-05 13:22:18 +01:00
Jeroen Bakker
66c7c6959a Merge branch 'blender-v4.3-release' 2024-11-05 12:45:01 +01:00
Jeroen Bakker
b18a460ad7 Fix #129265: Clearing depth attachments on AMD official driver
When using AMD official driver clearing depth attachments can fail.
I assume it is related to previous pipeline states and dynamic rendering
that don't require the correct pipeline state for clearing depth
attachments.

![image](/attachments/e5b97c3b-2551-4600-8cbe-4c8fc71d9feb)

Co-authored-by: jeroen@blender.org <Jeroen Bakker>
Pull Request: https://projects.blender.org/blender/blender/pulls/129852
2024-11-05 12:44:17 +01:00
Jeroen Bakker
a08151f0f4 Merge branch 'blender-v4.3-release' 2024-11-05 08:07:55 +01:00
Jeroen Bakker
f76410329b Vulkan: Disable Optimizations for Qualcomm
Qualcomm driver can not handle the optimized SPIR-V that Blender
creates. According to their driver engineers this is an issue in
shaderc. As we are late in the release process they asked us to disable
the optimizations.

In Blender 4.4 we are planning to update shaderc what might fix the
issue. This should be retested after the update.

Pull Request: https://projects.blender.org/blender/blender/pulls/129775
2024-11-05 08:05:42 +01:00
Campbell Barton
15c207a294 Merge branch 'blender-v4.3-release' 2024-11-02 17:34:00 +11:00
Campbell Barton
4df285ccd5 Cleanup: move function comments into headers or implementation notes
For C/C++ doc-strings should be located in headers,
move function comments into the headers, in some cases merging
with existing doc-strings, in other cases, moving implementation
notes into the function body.
2024-11-02 17:27:09 +11:00
Campbell Barton
e46c58df7c Merge branch 'blender-v4.3-release' 2024-11-02 15:44:22 +11:00
Campbell Barton
99387c0749 Cleanup: spelling in comments, docs & error 2024-11-02 15:43:27 +11:00
Hans Goudey
9b97ba1462 Cleanup: GPU: Avoid raw pointers for shader API strings
Avoid measuring the length of strings repeatedly by passing their
length along with their data with `StringRefNull`. Null termination
seems to be necessary still for passing the shader sources to OpenGL.
Though I doubt this is a bottleneck, it's still nice to avoid overhead from
string operations and this helps move in that direction.

Pull Request: https://projects.blender.org/blender/blender/pulls/127702
2024-11-01 20:00:31 +01:00
Clément Foucault
133f9a31bf Fix: Vulkan: Incorrect error logging
This was broken by the new filename hash and
line directives.

Parsing the filename hash and using the
same logic as GL fixes the issue.
2024-10-29 18:08:25 +01:00
Campbell Barton
4a69ede005 Cleanup: spelling in strings 2024-10-23 13:14:37 +11:00
Jeroen Bakker
791f90ab8d Vulkan: Remove guardedalloc option
WITH_VULKAN_GUARDEDALLOC is a development option to use Blenders guarded
allocator when allocating internal vulkan driver resources. It does not provide any benefits
as this should be covered by vulkan validation and drivers are often ignoring this. This
change will remove the option from cmake and source code.

Pull Request: https://projects.blender.org/blender/blender/pulls/129039
2024-10-15 13:46:00 +02:00
Jeroen Bakker
8c441ac937 Merge branch 'blender-v4.3-release' 2024-10-15 13:44:46 +02:00
Jeroen Bakker
6f6efb6ec0 Vulkan: Disable Intel 10th gen and lower on Windows
Intel Windows drivers for 10th gen and lower has some strange behavior
when using dynamic rendering. It requires pipeline conditions to be met,
when beginning a new rendering scope. This is strange as specs + VVL
notes that these conditions should be met during vkCmdDraw* commands.

Pull Request: https://projects.blender.org/blender/blender/pulls/129055
2024-10-15 13:44:05 +02:00
Jeroen Bakker
cdef54a5ce Vulkan: Workaround for unused attachment extension
This change makes unused attachments extension optional.
This extension is fairly new and not all drivers have support for it.

The workaround will create additional pipelines when attachments are
not set.

Pull Request: https://projects.blender.org/blender/blender/pulls/129046
2024-10-15 13:43:21 +02:00
Jeroen Bakker
399060aa0e Merge branch 'blender-v4.3-release' 2024-10-14 15:45:34 +02:00
Jeroen Bakker
ceb61ac921 Fix: Vulkan: Strict extension test
VK_EXT_dynamic_rendering_unused_attachments is required for correct working.
Renderdoc hides this extension, but most platforms do work. However the
Windows Intel driver crashes when using iGPUs; they don't support this
extension at all.

This change does a more strict extension test so drivers that do not
support this extension will fallback to OpenGL. When using renderdoc it
is now allowed to compile blender with `WITH_RENDERDOC=On`.

Future developments are needed to add support for Intel iGPUs on
Windows.

Pull Request: https://projects.blender.org/blender/blender/pulls/128986
2024-10-14 15:43:41 +02:00
Jeroen Bakker
d35cd15e12 Fix #128608: Vulkan: Sync issues when sharing context between threads
Resources are shared, when running multiple contexts on the same thread.
Cycles uses the same context on multiple threads and expected same resources.

This change will introduce a single render graph per context and an updated
resource management. Render graphs are not shared anymore; Resource pools
are still shared, but garbage collection depends on the thread and if
background rendering is used.

Pull Request: https://projects.blender.org/blender/blender/pulls/128983
2024-10-14 15:42:46 +02:00
Jeroen Bakker
fb862d082a Fix: Vulkan: Sync issue command buffers
Cycles uses multiple threads to send commands to the GPU. The current
command buffer structure assumed that all commands from the same context
were send via the same thread. This wasn't the case and could lead to
recording commands to command buffers that are still pending (preparing
commands to send to GPU).

This is fixed by creating a command buffer each time a render graph
submits its work.

Detected when researching #128608

Pull Request: https://projects.blender.org/blender/blender/pulls/128978
2024-10-14 15:41:30 +02:00
Jeroen Bakker
3b7dd61e01 Fix: Vulkan: Incorrect Host Visibility Allocation
When allocating a host visible buffer it could be that the returned
buffer was not host visible and access to the buffer would write to
unallocated memory.

Detected when researching #128608

Pull Request: https://projects.blender.org/blender/blender/pulls/128977
2024-10-14 15:39:27 +02:00
Jeroen Bakker
acb205763e Fix: Vulkan: Cycles CPU Synchronization
When using cycles in the viewport there it uses render threads and
workers to update the viewport. All threads can record commands to the
queue and needs to be synchronized. This didn't happen leading to
incorrect renders.

Detected when researching #128608

Pull Request: https://projects.blender.org/blender/blender/pulls/128975
2024-10-14 15:38:22 +02:00
Jeroen Bakker
af151e89a7 Fix: Vulkan: Unguarded Access Device Queues
Multiple threads can access the same device queue from different
threads. This could happen when doing a cycles preview render, baking
eevee volume probes or generating material previews.

This PR adds a mutex around access to the device queues.

Detected when researching #128608

Pull Request: https://projects.blender.org/blender/blender/pulls/128974
2024-10-14 15:30:11 +02:00
Jeroen Bakker
70590d1bd9 Merge branch 'blender-v4.3-release' 2024-10-08 11:33:14 +02:00
Jeroen Bakker
27932162d8 Fix: Cache files location
Adds an additional precheck to identify if the app cache dir is correct.
Reduces placing cache files all over the place when the app dir isn't
correct.
2024-10-08 11:32:41 +02:00
Jeroen Bakker
c15cda2bf1 Merge branch 'blender-v4.3-release' 2024-10-08 10:55:38 +02:00
Jeroen Bakker
3cd579208b Vulkan: SPIR-V Caching
Adds a SPIR-V cache that skips frontend compilation for shaders
that are already compiled in a previous run of Blender.

Initially this was postponed to 4.4 but it was observed that
the vulkan backend didn't perform well on Windows in debug
builds. The reason is that the compiler would also be a debug
build which makes compiling a shader really slow. Starting
Blender on a debug build could take minutes.

So the decision was made to give this task a higher priority so
the vulkan backend would become more usable to developers
as well.

The cache is stored in the application cache dir. The SPIR-V
binaries can be used by different Blender versions so there
is no version specific cache folder.

**Sidecar**: SPIR-V files are a stream of bytes. There is no
header information that allow us to validate the stream. To
add basic validations we could add our custom header or
a sidecar. It was chosen to use a sidecar as having the SPIR-V
files unmodified allows us to load them directly in
debug tools for analyzing.

**Retention**: Shaders that are not used are automatically
removed with a retention period of 30 days.

**Shader builder**: Shader builder cannot use the SPIR-V
cache as it uses stubs that returns invalid cache directories.
This would load/save the cache to the location where you
started the build.

Pull Request: https://projects.blender.org/blender/blender/pulls/128741
2024-10-08 10:55:10 +02:00
Jacques Lucke
226f1b4f01 Merge branch 'blender-v4.3-release' 2024-10-08 00:22:00 +02:00
Campbell Barton
8c3ef77a35 Cleanup: spelling in comments 2024-10-08 09:03:49 +11:00
Clément Foucault
9c0321ae9b Metal: Simplify MSL translation
Move most of the string preprocessing used for MSL
compatibility to `glsl_preprocess`.

Enforce some changes like matrix constructor and
array constructor to the GLSL codebase. This is
for C++ compatibility.

Additionally reduce the amount of code duplication
inside the compatibility code.

Pull Request: https://projects.blender.org/blender/blender/pulls/128634
2024-10-07 12:54:10 +02:00
Jeroen Bakker
4334774a68 Fix: Vulkan: Incorrect image view layer size
When attaching a layered image with offset, the size of the attached
layers should be decreased. Otherwise an image view is created that can
access incorrect data.

Pull Request: https://projects.blender.org/blender/blender/pulls/128583
2024-10-04 14:26:22 +02:00
Jeroen Bakker
7596a08b2c Vulkan: Add back command reordering for buffer updates.
Related to #126974, which removed command reordering due to some
EEVEE/framebuffer requirements. However buffer can still be reordered
without any artifacts.

Update buffers are common operations and are often isolated; safe to
move them outside the rendering scope.

Pull Request: https://projects.blender.org/blender/blender/pulls/128538
2024-10-04 12:11:40 +02:00
Jeroen Bakker
06a4198329 Fix #127274: Vulkan: Incorrect limits.
When using AMD pro-drivers the limits reported of the device can be
`UINT_MAX` but are stored in int fields. In this case the limits would
become negative and GPU materials validation failed resulting into errors.

This is fixed by clamping the value to `INT_MAX`.

Pull Request: https://projects.blender.org/blender/blender/pulls/128437
2024-10-03 10:10:32 +02:00
Jeroen Bakker
4d8581c7ee Vulkan: Add node to update buffers
This change adds the option to update a buffer via the render
graph via `vkCmdUpdateBuffer`. This is only enabled for
uniform buffers as they are small and aligned/sized correctly.

Pull Request: https://projects.blender.org/blender/blender/pulls/128416
2024-10-01 14:22:56 +02:00
Jeroen Bakker
9dfb49d16b Vulkan: Fix incorrect access flag
Detected by latest vulkan validation layers.

Pull Request: https://projects.blender.org/blender/blender/pulls/128417
2024-10-01 14:06:41 +02:00
Jeroen Bakker
71b7dd8079 Vulkan: Remove core 1.2 extensions
Vulkan backend registered extensions that were already part of Vulkan
1.2 core. These extensions don't need to be registered.

Pull Request: https://projects.blender.org/blender/blender/pulls/128408
2024-10-01 13:40:13 +02:00
Kevin Chuang
9f4da19800 Vulkan: Add support for VK_KHR_fragment_shader_barycentric
This PR introduces support for the extension `VK_KHR_fragment_shader_barycentric`,
and includes a few miscellaneous improvements related to it.

1. Add support for `VK_KHR_fragment_shader_barycentric`, if the physical device
  supports it. Otherwise, gpu_BaryCoord is generated through an injected geom
  shader, like it was previously.
2. Simplify the logic of checking has_geometry_stage in vert shader.
3. Fix a potential issue of location mismatch in an injected geom shader.

Related to #127687
Resolves #126228

Pull Request: https://projects.blender.org/blender/blender/pulls/127995
2024-10-01 09:32:59 +02:00
Jeroen Bakker
0eff22dd2a Fix #128258: Vulkan: Memory leak preview job rendering
When performing preview job rendering the memory wasn't recycled leading
to a memory leak. For background rendering we already recycled memory in
a correct way. This change enables the same branch during preview
rendering.

Also adds a better `VKDevice::debug_print` to see the resources being
tracked by the different threads and resource pools.

Pull Request: https://projects.blender.org/blender/blender/pulls/128377
2024-10-01 09:09:42 +02:00
Jeroen Bakker
6ec35c619f Vulkan: Reduce Pipeline Logging
Pipeline pool could log to much information that confused developers who
are not up to date what pipelines are. This PR will hide the confusing
messages. When working on Vulkan these messages can still be shown by
raising the log level.

See !128254

Pull Request: https://projects.blender.org/blender/blender/pulls/128352
2024-09-30 08:46:17 +02:00
Jeroen Bakker
481c8fd5a7 Vulkan: Memory leak in immediate mode during exit
When exiting the immediate buffers are discarded, but where not
destroyed making the buffers still leak.
Detected when looking into descriptor set freeze issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/128249
2024-09-27 15:01:10 +02:00
Jeroen Bakker
5250e57294 Fix #127288: Vulkan: Report Marketed Driver Version
A driver (package) installed by the user can have many different drivers
and they can all report a different version. For AMD the version we
reported was from their Vulkan driver. This version isn't useful during
bug triaging.

This PR will use the driver info and driver name from the driver
properties to construct a driver version string that will be used for
reporting.

Pull Request: https://projects.blender.org/blender/blender/pulls/128232
2024-09-27 09:24:15 +02:00
Campbell Barton
33b80415aa Cleanup: use const, correct arg names, spelling, use ELEMN(..) 2024-09-27 11:01:37 +10:00
Jeroen Bakker
725b5027fb Vulkan: Refactor immediate mode
Immediate mode uses the old 'resource tracker' which has been replaced
by swap chain resource pools. This PR optimizes immediate mode buffers
by utilizing resource pools.

Pull Request: https://projects.blender.org/blender/blender/pulls/128188
2024-09-26 16:01:30 +02:00
Campbell Barton
381898b6dc Refactor: move BLI_path_util header to C++, rename to BLI_path_utils
Move to a C++ header to allow C++ features to be used there,
use the "utils" suffix as it's preferred for new files.

Ref !128147
2024-09-26 21:13:39 +10:00
Jeroen Bakker
70313f68ce Vulkan: Log selected device
Currently the log only contained the first compatible device. It is
more important to the user to know which device is used.

This PR increases the level of the first compatible device so it is only
visible when increasing the log level. It reports the device, driver and
vendor when starting blender with `--debug-gpu`.

Pull Request: https://projects.blender.org/blender/blender/pulls/128168
2024-09-26 12:05:09 +02:00
Jeroen Bakker
88b5467e0e Vulkan: Batch Upload Descriptor Sets
Descriptor sets will be uploaded in batch. This allows drivers to
do additional optimizations or at least push some looping to the
driver side.

Pull Request: https://projects.blender.org/blender/blender/pulls/128167
2024-09-26 12:04:09 +02:00
Jeroen Bakker
d75cf2efd4 Vulkan: Refactor resource binding
Resource binding was over-complicated as I didn't understood the state
manager and vulkan to make the correct decisions at that time. This
refactor will remove a lot of the complexity and improves the performance.

**Performance**

The performance improvement is noticeable in complex grease pencil
scenes.

Grease pencil benchmark file picknick:
- `NVIDIA Quadro RTX 6000` 17 fps -> 24 fps
- `Intel(R) Arc(tm) A750 Graphics (DG2)` 6 -> 21 fps

**Bottle-neck**

The performance improvements originates from moving the update entry
point from state manager to shader interface. The previous implementation
(state manager) had to loop over all the bound resources and find in the
shader interface where it was located in the descriptor set. Ignoring
resources that were not used by the shader. But also making it hard
to determine if descriptor sets actually changed. Previous implementation
assumed descriptor sets always changed.

When descriptor set changed a new descriptor set needed to be allocated.
Most drivers this is a fast operation, but on Intel/Mesa this was measurable
slow. Using an allocation pool doesn't fit the Vulkan API as you are only
able to reuse when the layout matches exactly. Of course doable, but requires
another structure to keep track of the actual layouts.

**Solution**

By using the shader interface as entry point we can:
1. Keep track if there are any changes in the state manager. If not and the
   layout is the same, the previous shader can be reused.
2. In stead of looping over each bound resource, we loop over bind points.

**Future extensions**

Bundle all descriptor set uploads just before use. This would be more
in line with how 'modern' Vulkan should be implemented. This PR already
separates the uploading from the updating and technically allows to upload
more than one descriptor set.

Instead of looking 1 set back we should measure if we can handle multiple
or keep track of the different layouts resources to improve the performance
even further.

Optional use `VK_KHR_descriptor_buffer` when available.

Pull Request: https://projects.blender.org/blender/blender/pulls/128068
2024-09-26 10:59:45 +02:00
Vitalijs Komasilovs
2e11331dfc Fix #127286: fixing memory release after light probe bake
GPU resources created during Light probe bake job were added to discard pool, but the pool itself was never notified by worker thread to release resources.
Bake job creates dedicated `GPUContext` for its needs and later deletes it within the same thread.

Pull Request: https://projects.blender.org/blender/blender/pulls/127977
2024-09-24 10:19:49 +02:00
Jeroen Bakker
13fa6d6ae1 Vulkan: Refactor of descriptor set
Removes two levels of indirection when updating descriptor sets.
These are the easy ones to remove. Others will be removed in
a future PR.

This is part of reworking of how descriptor sets are used.
This PR Mostly reduces complexity.

Pull Request: https://projects.blender.org/blender/blender/pulls/127915
2024-09-24 10:03:16 +02:00