Commit Graph

23880 Commits

Author SHA1 Message Date
Lukas Tönne
5599172499 GPv3: Armature Modifier
Armature deformation modifier for Grease Pencil v3.

Changes compared to GPv2:
- `multi` DNA field was unused and was removed.
- `vert_coords_prev` array is unused and was removed (gets passed to
  armature functions but never gets allocated).
- GPv3 modifier uses the common `influence` struct to store the vertex
  group name, for consistency. The
  `GREASE_PENCIL_INFLUENCE_INVERT_VERTEX_GROUP` flag is copied to
  `deformflag` as `ARM_DEF_INVERT_VGROUP` before evaluation, which is
  used internally by armature functions.
- `BKE_armature_deform_coords_with_curves` is added as another variant
  of the deform function, but uses C++ parameter types (spans instead
  of raw pointers). It gets a `Span<MDeformVert>` directly instead of
  deducing it internally from the object type. This is because we want
  to do this curve-by-curve and already use arbitrary vector spans for
  positions.

Pull Request: https://projects.blender.org/blender/blender/pulls/118752
2024-02-26 19:36:10 +01:00
Philipp Oeser
85c350e3e9 Merge branch 'blender-v4.1-release' 2024-02-26 17:41:17 +01:00
Philipp Oeser
a6060ea8ee Fix #118637: crash after editbone duplication in certain case
Crash happens in `action_group_colors_set_from_posebone` /
`ANIM_bonecolor_posebone_get` on a `bPoseChannel` without a `bone`.
If I am not mistaken a new `bPoseChannel` (e.g. after duplication) will
only get its `bone` after leaving editmode.

So in a way the situation is similar to 2a8ce1f121

Behavior of `animchan_sync_group` is not reliable in a way that getting
a `bPoseChannel` from an `bActionGroup` will guarantee these are really
corresponding. So usually, if you dulplicate/symmetrize a bone, there
would be no corresponding `bActionGroup` and nothing would happen
really. But you could for example group fcurves from `Bone` under a
group called `Bone.001` and vice versa. This is totally allowed to do.
In this case, `animchan_sync_group` is doing nothing totally helpful, so
it could find the "wrong" `bPoseChannel`. And it could try
`action_group_colors_set_from_posebone` with that `bPoseChannel` which
still does not have a `bone` and then crash.

So now only do this if we have a valid `bone`.

Pull Request: https://projects.blender.org/blender/blender/pulls/118676
2024-02-26 17:40:57 +01:00
YimingWu
3d1cdfe2ca GPv3: Line Art Modifier
This is a migration of the current Line Art modifier to GPv3.

Note:
- The modifier is using the exact same DNA structure as the old one, it's re-defined in a different name. At the moment all the variable names and placement after the `ModifierData` part should stay exactly the same until we do proper versioning of the modifier data and completely remove the GPv2 support.
- Vertex weight transfer feature no longer supports name initial matching ("group" used to match "group1","group2" etc). Now it will only transfer vertex weight from source vertex groups that has the exact same name as specified.

Pull Request: https://projects.blender.org/blender/blender/pulls/117028
2024-02-26 15:28:15 +01:00
Campbell Barton
a8cc6bb75b Cleanup: spelling in comments 2024-02-26 10:23:52 +11:00
Bastien Montagne
3dc0bc27d3 GPv3: Conversion: Copy over FakeUser and IDProperties.
When creating a new GreasePencil ID from an existing bGPdata legacy ID,
also copy FakeUser flag, and the IDProperties.
2024-02-24 20:26:12 +01:00
Bastien Montagne
f2eab300b7 Core: IDRemapp: Allow remapping mismatching ID types.
While this should not be allowed in most cases, in some (e.g.conversion
between different ID types), this is actually a valid operation.
2024-02-24 20:19:55 +01:00
Lukas Tönne
1d014cc34d GPv3: Conversion code for remaining modifiers
Adds conversion from GPv2 modifiers.

Pull Request: https://projects.blender.org/blender/blender/pulls/118523
2024-02-23 19:17:52 +01:00
Sebastian Parborg
86c8c27974 Merge branch 'blender-v4.1-release' 2024-02-23 15:35:31 +01:00
Philipp Oeser
c75d2d09e3 Fix: Cloth could ignore "Shear" vertexgroup
Oversight in e3d31b8dfb

While most situations would have other vertexgroups set anyways (so this
probably wasnt noticed, it was only ignored if it is the only
vertexgroup used), at least theoretically it could happen that
`cloth_uses_vgroup` would return false even then `vgroup_shear` is set
(thus skipping actually setting these weights later).
2024-02-23 15:34:12 +01:00
Aras Pranckevicius
2171eef2c4 Merge branch 'blender-v4.1-release' 2024-02-23 07:28:48 +02:00
Aras Pranckevicius
3e232aaac1 Fix #118501: crash opening some projects if Load UI is off
Wrong check for vecscope_rgb array free, introduced in 567455124d
2024-02-23 07:27:57 +02:00
Campbell Barton
3edd6ae69b UI: remove directory button label in extensions & add doc-string 2024-02-23 15:18:02 +11:00
Campbell Barton
92987cbe4a Extensions: user interface improvements
- Remove name from "Add Remote Repository" popup,
  the name is set automatically based on the host-name.
- URL text field is active for new remote repositories,
  the name field is active for local repositories.
- When the custom-path is disabled, show the automatically created
  directory name which is used.
- Use the host-name for the repository name when version patching
  user preferences.

Resolves #118638 design task.
2024-02-23 14:59:30 +11:00
Campbell Barton
86954de57a RNA: move the read-only extension "directory" to RNA
This allows it to be exposed in the user interface when the
custom-directory is disabled without having to use a label which can't
handle non UTF-8 characters which file-paths can contain.
2024-02-23 14:57:05 +11:00
Hans Goudey
fdc367f842 Cleanup: Use Vector instead of linked list for data-block sorting utility 2024-02-22 15:34:21 -05:00
Bastien Montagne
b42dc08452 Merge branch 'blender-v4.1-release' 2024-02-22 19:56:59 +01:00
Bastien Montagne
1dca5af712 Core: Libraries: Fix library parenting when libraries are deleted.
So far, when deleting a library (either explicitely, or through e.g.
relocation), its dependencies would get a `nullptr` parent, and
therefore become 'directly used' libraries.

This commit adds a new util to rebuild the libraries hieararchy, and
calls it when a Library ID is deleted.

NOTE: While logic is somewhat similar to what liboverride resync does to
sort the libraries by indirect levels
(`lib_override_libraries_index_define`), there are some key differences
here, notably the fact that if a library has a valid `parent` pointer,
it is not replaced, even if a 'better' parent (less indirect library)
could be found.
2024-02-22 19:25:59 +01:00
Hans Goudey
c78d668f17 Cleanup: Simplify iteration of corners in face in one case
No need to reconstruct the IndexRange. Also use the more
standard name "corner".
2024-02-22 12:59:06 -05:00
Jeroen Bakker
17842d4d40 Fix: CustomData crash in debug builds with empty name
Due to a recent change the name of a layer is passed using a string ref
but the check if it is filled was done by checking if the first char
was zero. This fails as string ref first does the bound checks.

This is fixed by using `!is_empty()`. There might be more places, but this
one fired when loading production files.

Issue introduced by a39e8a4ab9

Pull Request: https://projects.blender.org/blender/blender/pulls/118605
2024-02-22 18:01:06 +01:00
Hans Goudey
77cba3d551 Geometry Nodes: Sample grid node
This simple node finds the values of a volume grid at
positions in the local space used in geometry nodes
evaluation. There are three interpolation modes to
choose how to mix values between neighboring voxels.

For the implementation, first the values are sampled
with the grid's type directly, then implicit type conversions
are used to get the final type. This makes gives us flexibility
in case there aren't exact matches in support between grid
types and Blender types.

Pull Request: https://projects.blender.org/blender/blender/pulls/118397
2024-02-22 17:58:09 +01:00
Hans Goudey
6099252dd4 Instances: Move transforms to attribute
Similar to 2e6223d90f, but potentially 16 times more effective.
The new attribute is named "instance_transform". It isn't displayed in the
spreadsheet since that wouldn't really be useful. This simplifies a lot of
code since it doesn't have to handle transforms specially anymore. But
complexity is added in the store named attribute node and attribute input
node to keep the old "position" attribute working for compatibility.

Pull Request: https://projects.blender.org/blender/blender/pulls/118531
2024-02-22 17:57:09 +01:00
Brecht Van Lommel
624e0b1519 Merge branch 'blender-v4.1-release' into main 2024-02-22 15:12:40 +01:00
Bastien Montagne
f15f57c5ea GPv3: Add layer 'pass_index' attribute.
Add this data as a layer attribute. It's usage was already implemented
by the modifier filtering generic code, but data itself did not yet
exist in GPv3 data.

Also add RNA accessors and handle it in conversion code.

Pull Request: https://projects.blender.org/blender/blender/pulls/118495
2024-02-22 14:53:48 +01:00
Christoph Lendenfeld
a102d3e454 Fix #99635: Make last frame of motion path range inclusive
The issue described was that the motion path didn't display the last frame
of a scene.

This PR makes the user facing motion path range inclusive on both ends.
E.g. when the user specifies a motion path from 1-24 the will now get all 24
frames, whereas previously the motion path would end at frame 23.

This also makes the `Scene Frame Range` option work properly since that
had the same issue. Now it displays the actual full scene range.

Internally, the `bMotionPath` is still exclusive on the upper bound.
It is just the `bAnimVizSettings` range that has been modified.

Pull Request: https://projects.blender.org/blender/blender/pulls/118611
2024-02-22 14:44:26 +01:00
Sergey Sharybin
e3b9ccc7b2 Merge branch 'blender-v4.1-release' 2024-02-22 14:43:01 +01:00
Jacques Lucke
e2d809fa91 Fix: show invalid links when separate group input nodes have different linked menu items
Previously, these invalid links would not show as invalid even though they don't work.

Pull Request: https://projects.blender.org/blender/blender/pulls/118610
2024-02-22 14:40:21 +01:00
Jacques Lucke
50709ca253 BLI: add named constructors for IndexRange
Unless you're very familiar with `IndexRange`, it's often hard to know what
e.g. `IndexRange(10, 15)` means. Without more context, one could think
that it means `10-14`, `10-15` or `10-24`. This patch adds named constructors
to `IndexRange` to make the behavior more obvious when writing and when
reading the code. With those one can use `IndexRange::from_begin_end(10, 15)`,
`IndexRange::from_begin_end_inclusive(10, 15)` or `IndexRange::from_begin_size(10, 15)`
respectively. While being a bit more verbose, the explicitness makes code easier to
understand and also allows abstracting away some common index computations.

The old unnamed constructor that takes a begin and size is not removed by this patch,
as that would make the patch significantly bigger. I think it's reasonable to generally
use the named constructors going forward and to change the existing usages of the
old constructor over time.

Pull Request: https://projects.blender.org/blender/blender/pulls/118606
2024-02-22 12:57:10 +01:00
Campbell Barton
d4aedd89d0 Cleanup: spelling in comments 2024-02-22 22:40:46 +11:00
Bastien Montagne
e850cca0a7 GPv3: Conversion: Initial animation handling.
Add generic handling of all potential FCurves, with custom callbacks to
perform the actual conversion (typically, some RNA paths will need to
be updated).

Currently implements only remapping of modifiers' animation.

This commit only handles Object-level animations, GreasePencil
data will be handled in a separate commit.

Pull Request: https://projects.blender.org/blender/blender/pulls/118500
2024-02-22 10:53:43 +01:00
Campbell Barton
95a8731884 Extensions: treat dropping known repository prefixed URL's as extensions
extensions.blender.org is using redirects which which means the
file-extension can't be used to detect dropping extensions.
Add an additional check which tests the URL shares a prefix with a
known remote repository.
2024-02-22 12:59:50 +11:00
Bastien Montagne
4e544e5e59 Merge branch 'blender-v4.1-release' 2024-02-21 18:19:01 +01:00
Bastien Montagne
243f125fa2 Fix #107946: Blender crashes when relocating a library to another library that uses the same "2nd-level" library.
The issue here is that the `parent` pointer of indirectly linked
libraries would not be propoerly cleared when their current parent was
deleted.

Note that this fix will leave effectively indirectly linked libraries
shown as directly used ones in the UI, until the blendfile is saved and
reloaded. This is not a new issue though, deleting a parent library in
the Outliner has the same effect.
2024-02-21 18:17:27 +01:00
Bastien Montagne
d5e2d96a8b Fix mistake in todays own LibQuery work (3fdae6e56d).
Forgot to also initialize new filtering callback in internal struct.
Did not cause any issue in practic, since this new feature is not yet used.
2024-02-21 17:25:39 +01:00
Hans Goudey
3759fb6e56 Cleanup: Move, copy construction and assignment to AssetWeakReference
Complete the rule of 5 for the asset weak reference class and remove
a separate copy function. While adding RAII behavior to a DNA struct
directly isn't so common, this seems better than doing it half-way.
2024-02-21 10:45:24 -05:00
Lukas Tönne
02687d7609 Fix #118334: Missing tags for GPv3 layers to update frames storage
Changes to the drawings array require an update of the `drawing_index`
stored in frames. Subsequently the frame storage data (for writing to
files) also needs to be updated. This was missing in the
`remove_drawings_with_no_users` function, which can lead to invalid
`drawing_index` after loading the file again.

A regression test has been added for this case.

Also fixed a minor memory leak when all the drawings are removed.
The drawing array ends up empty but still has a pointer allocated.
Fixes should avoid this (nullptr when `drawing_array_num` is zero) but
also make sure the array pointer is handled anyway instead of assuming
nullptr.

Pull Request: https://projects.blender.org/blender/blender/pulls/118569
2024-02-21 16:00:52 +01:00
Falk David
53d9cd4bbb Fix: GPv3: Missing tags on the frames map
There were some places in the code that wrote to the frames,
but didn't tag the changes. This could result in the changes
getting lost when the file is saved (or changes getting lost during undo).
2024-02-21 15:20:26 +01:00
Bastien Montagne
0c8dd09e04 Core: Remove assert about non-Main tag for embedded collections.
Given current tag/flag handling situation (see also #88555 and #90610),
it is not yet possible to ensure matching tags between embedded data and
their owner ID. Furthermore, a non-main Scene should also tag its master
collection as non-main, so current test was not correct anyway.
2024-02-21 15:01:20 +01:00
Bastien Montagne
3fdae6e56d Core: LibQuery: Add a 'filter' callback to BKE_lib_query_unused_ids Api.
This will allow for more control over which ID should actually be marked
as unused/to be deleted.

Also some general minor cleanups and refactor, most notably:
* Add a constructor to internal `UnusedIDsData` struct, which can
  directly use the public `LibQueryUnusedIDsData` parameters struct.
* Add default values to trivial data in `LibQueryUnusedIDsData`.

No expected behavioral changes in this commit.
2024-02-21 15:01:20 +01:00
Aras Pranckevicius
e76b848697 Cleanup: Video: change bMovieHandle function to take ImBuf as input
Towards #118493: make movie writing functionality take ImBuf instead
of int* to pixel data.

While at it, make other bMovieHandle functions use "bool" return type
when it is strictly a success/failure result.

Pull Request: https://projects.blender.org/blender/blender/pulls/118559
2024-02-21 12:57:36 +01:00
Campbell Barton
01b1864604 Extensions: initialize default extensions repositories
Initialize a remote repository pointing to
https://extensions.blender.org and a local repository to use for
local (side-loaded) extensions installed from the file-system.
2024-02-21 16:15:03 +11:00
Campbell Barton
b6b00b61cb Cleanup: various non-functional changes for C++ 2024-02-21 10:33:56 +11:00
Philipp Oeser
6b79f60885 Merge branch 'blender-v4.1-release' 2024-02-20 18:10:28 +01:00
Philipp Oeser
d2f8af9b08 Fix #102930: crash loading a GP file with hook custom curve
The CurveMapping was just not initialized on file read (now done via
BKE_curvemapping_init).

Pull Request: https://projects.blender.org/blender/blender/pulls/118525
2024-02-20 18:09:41 +01:00
Jacques Lucke
0494605e7e Geometry Nodes: support group ids in Geometry Proximity node
This is the same 75e9056cac but for the Geometry Proximity node.

Pull Request: https://projects.blender.org/blender/blender/pulls/118467
2024-02-20 17:15:23 +01:00
Aras Pranckevicius
447bb9a4b9 Cleanup: Move BKE_writeavi.h to C++ and rename to BKE_writemovie.hh
Pull Request: https://projects.blender.org/blender/blender/pulls/118506
2024-02-20 14:49:23 +01:00
Aras Pranckevicius
f09c7dc4ba Video: Remove non-ffmpeg AVI support
Blender had a very limited (only uncompressed or MJPEG frames) .avi file
support, for both reading and writing. This is something that ffmpeg can
fully do.

This removes all of that. 3500 lines of code gone, primary motivations being:
- ffmpeg can read and write .avi files just fine, including ones with
  uncompressed or MJPEG frames.
- Blender's ffmpeg integration could also be taught to produce uncompressed or
  MJPEG .avi files, but TBH I don't see a particular reason to do that. Modern
  formats like H264 are better in every way, and already support "lossless"
  option if needed.
- The "Lite" blender build configuration was excluding both ffmpeg and avi
  anyway, so that config is something that can't read nor write any movies.

User visible changes:

- In scene image output type, under Video section now there's only Ffmpeg Video
  (AVI Raw and AVI JPEG are gone)
- Whenever loading an existing file, if output was one of AVI Raw / AVI JPEG,
  it is set to Ffmpeg Video.

Pull Request: https://projects.blender.org/blender/blender/pulls/118409
2024-02-20 13:15:50 +01:00
Lukas Tönne
a314bf7daf GPv3: Conversion function for the tint modifier
Adds a conversion function for the Tint modifier from GPv2.

Also added a unified function for converting the "influence" settings, which is shared between most grease pencil modifiers.
Modifier type casting was moved into the conversion functions for individual types to make the switch statement less verbose.

Pull Request: https://projects.blender.org/blender/blender/pulls/118465
2024-02-20 12:32:22 +01:00
Campbell Barton
621787e71c Cleanup: spelling in comments 2024-02-20 19:25:54 +11:00
Hans Goudey
c7bea0af1a Cleanup: Add missing fast access to matrix socket base CPPType 2024-02-19 21:49:43 -05:00