Remove most includes of this header inside other headers, to remove unnecessary
indirect includes which can have a impact on compile times. In the future we may
want more dedicated "_fwd.hh" headers, but until then, this sticks with the
solution in existing code.
Unfortunately it isn't yet possible to remove the include from `BKE_geometry_set.hh`.
Each value is now out of the global namespace, so they can be shorter
and easier to read. Most of this commit just adds the necessary casting
and namespace specification. `enum class` can be forward declared since
it has a specified size. We will make use of that in the next commit.
This refactors how volume grids are stored with the following new goals in mind:
* Get a **stand-alone volume grid** data structure that can be used by geometry nodes.
Previously, the `VolumeGrid` data structure was tightly coupled with the `Volume` data block.
* Support **implicit sharing of grids and trees**. Previously, it was possible to share data
when multiple `Volume` data blocks loaded grids from the same `.vdb` files but this was
not flexible enough.
* Get a safe API for **lazy-loading and unloading** of grids without requiring explicit calls
to some "load" function all the time.
* Get a safe API for **caching grids from files** that is not coupled to the `Volume` data block.
* Get a **tiered API** for different levels of `openvdb` involvement:
* No `OpenVDB`: Since `WITH_OPENVDB` is optional, it's helpful to have parts of the API that
still work in this case. This makes it possible to write high level code for volumes that does
not require `#ifdef WITH_OPENVDB` checks everywhere. This is in `BKE_volume_grid_fwd.hh`.
* Shallow `OpenVDB`: Code using this API requires `WITH_OPENVDB` checks. However, care
is taken to not include the expensive parts of `OpenVDB` and to use forward declarations as
much as possible. This is in `BKE_volume_grid.hh` and uses `openvdb_fwd.hh`.
* "Full" `OpenVDB`: This API requires more heavy `OpenVDB` includes. Fortunately, it turned
out to be not necessary for the common API. So this is only used for task specific APIs.
At the core of the new API is the `VolumeGridData` type. It's a wrapper around an
`openvdb::Grid` and adds some features on top like implicit sharing, lazy-loading and unloading.
Then there are `GVolumeGrid` and `VolumeGrid` which are containers for a volume grid.
Semantically, each `VolumeGrid` has its own independent grid, but this is cheap due to implicit
sharing. At highest level we currently have the `Volume` data-block which contains a list of
`VolumeGrid`.
```mermaid
flowchart LR
Volume --> VolumeGrid --> VolumeGridData --> openvdb::Grid
```
The loading of `.vdb` files is abstracted away behind the volume file cache API. This API makes
it easy to load and reuse entire files and individual grids from disk. It also supports caching
simplify levels for grids on disk.
An important new concept are the "tree access tokens". Whenever some code wants to work
with an openvdb tree, it has to retrieve an access token from the corresponding `VolumeGridData`.
This access token has to be kept alive for as long as the code works with the grid data. The same
token is valid for read and write access. The purpose of these access tokens is to make it possible
to detect when some code is currently working with the openvdb tree. This allows freeing it if it's
possible to reload it later on (e.g. from disk). It's possible to free a tree that is referenced by
multiple owners, but only no one is actively working with. In some sense, this is similar to the
existing `ImageUser` concept.
The most important new files to read are `BKE_volume_grid.hh` and `BKE_volume_grid_file_cache.hh`.
Most other changes are updates to existing code to use the new API.
Pull Request: https://projects.blender.org/blender/blender/pulls/116315
Use the standard "elements_num" naming, and use the "corner" name rather
than the old "loop" name: `verts_num`, `edges_num`, and `corners_num`.
This matches the existing `faces_num` field which was already renamed.
Pull Request: https://projects.blender.org/blender/blender/pulls/116350
With the popularity of dark themes, and the fact that our default theme
is dark, make the initial background color (before the program fully
loads) a darker shade of grey. {0.25f, 0.25f, 0.25f} versus current
{0.55f, 0.55f, 0.55f}. Also set Windows class background brush to the
same color to remove a potential flash.
Pull Request: https://projects.blender.org/blender/blender/pulls/115968
Make the naming consistent with the recent change from "loop" to
"corner". Avoid the need for a special type for these triangles by
conveying the semantics in the naming instead.
- `looptris` -> `corner_tris`
- `lt` -> `tri` (or `corner_tri` when there is less context)
- `looptri_index` -> `tri_index` (or `corner_tri_index`)
- `lt->tri[0]` -> `tri[0]`
- `Span<MLoopTri>` -> `Span<int3>`
- `looptri_faces` -> `tri_faces` (or `corner_tri_faces`)
If we followed the naming pattern of "corner_verts" and "edge_verts"
exactly, we'd probably use "tri_corners" instead. But that sounds much
worse and less intuitive to me.
I've found that by using standard vector types for this sort of data,
the commonalities with other areas become much clearer, and code ends
up being naturally more data oriented. Besides that, the consistency
is nice, and we get to mostly remove use of `DNA_meshdata_types.h`.
Pull Request: https://projects.blender.org/blender/blender/pulls/116238
Remove null IME checks for to resolve an assertion and allow for the
window be set at any time before the event has been generated,
or generate the events even when there is no window.
Reported by Lukas Toenne who ran into this while debugging.
Under GNOME resizing a window often caused the window contents could be
a different size to the window-frame, resizing was also slow.
This occurred with LIBDECOR on Wayland when a window configure event
was called from a non-main thread.
Resolve by postponing the commit-configuration call until the main event
can handle it (matching XDG behavior).
A workaround using malloc_usable_size is currently needed.
While relying on the malloc size is not so portable and worth avoiding,
it resolves noticeable glitches and allows other workarounds to be
removed.
Any application that supports threaded event handing with LIBDECOR
will need a way to postpone applying the configuration.
Even once LIBDECOR supports this properly, a workaround is necessary
until support older versions of LIBDECOR can be dropped.
Before #108014, toggling "Auto Smooth" was an easy way to disable
evaluation of custom normals and face corner normals for faster
viewport playback performance. Now that corner normals are calculated
automatically as necessary, it's helpful to still have a way to disable
expensive normal computation for faster playback.
This commit adds a "Normals" scene simplify setting. To avoid a bunch
of complexity, it just influences which normals are requested from the
object by viewport rendering. In my tests, skipping calculating at
least doubled viewport FPS in a few test files with a large mesh with
custom normals. This works well because normals are cached and lazily
calculated.
Pull Request: https://projects.blender.org/blender/blender/pulls/113975
This was an attempt to fix a crash resizing windows #107797
(which I can't reproduce), however it didn't fix the issue and meant
that a window would sometimes not reach the desired size,
the maximized window for e.g. would sometimes remain the un-maximized
size.
Since the preferred fractional scale callback runs,
remove a workaround that guessed the fractional scale from the output.
While it could be kept, it added unnecessary complexity.
Recent re-ordering change [0] on Wayland window initialization crashed
WLROOTS based compositors, resolve by keeping the updates and only
postponing the state change.
[0]: 39f378da37
Starting blender with --window-maximized wouldn't always size the
windows properly, similar to the fix for LIBDECOR, move setting the
window state last.
With fractional scale under GNOME, the window frames didn't match
the window contents. This was caused by updates needed to call
libdecor_frame_get_xdg_toplevel initializing the LIBDECOR window
before the window scale, internal buffer - etc were set.
Resolve by accessing moving the window state assignment last.
When the final buffer scale is known, set the window scaling on startup.
This avoids scaling immediately after creating the window which
flickers. It also resolves an paper-cut with KDE where fractional
scaling caused the window to be placed on the screen center,
then the size increased pushing the window contents off the bottom right
hand portion of the screen.
The term `looptri` was used ambiguously for both single & arrays.
The term `tri` was also used, causing `tri->tri`.
Use terms:
- `looptris` for an array or when dealing with multiple items.
- `looptri` is used when dealing with a single item.
- `lt` for a single MLoopTri variables & arguments.
This was already a convention but not followed closely.
From what I can tell time-stamps are supposed to be monotonic
however with LIBDECOR & GNOME click events after resizing the window
can cause this to happen.
Resolve by only considering the value wrapped when the new time-stamps
wrapped difference is less than the unwrapped difference.
Also skip wrapping when the current offset is closer to the current time
than it would be with the offset applied.
There were two problems here:
- libdecor_frame_get_content_* is not available in LIBDECOR v0.1.0.
- These functions aren't exposed by <libdecor.h>,
they're only exposed by `libdecor-plugin.h`
(intended for plug-ins that implement window decorations).
Resolve by storing the last applied size from LIBDECOR for reuse.
This was required for OSL, which used to be compiled entirely without
RTTI for LLVM. However OSL now only compiles a private part of its code
without RTTI, so this no longer necessary.
Pull Request: https://projects.blender.org/blender/blender/pulls/116035
All the relevant code is C++ now, so we don't need to complicate things
with the trip through C anymore. We will still need some wrappers, since
opensubdiv is an optional dependency though. The goal is to make it
simpler to remove the unnecessary/costly abstraction levels between
Blender mesh data and the opensubdiv code.
The NanoVDB headers are not compatible with Metal due to missing address
space qualifiers. We currently have a big patch for NanoVDB header
files, which is difficult to update for OpenVDB 11. Instead extract a
few hundred lines of code from NanoVDB to do just what we need.
Pull Request: https://projects.blender.org/blender/blender/pulls/115992