Commit Graph

7042 Commits

Author SHA1 Message Date
Hans Goudey
2f0d1a52f9 Cleanup: Formatting 2024-12-30 11:37:25 -05:00
Hans Goudey
dacc9455ba Cleanup: Remove unused color math functions
Unused for at least 14 years.
2024-12-30 11:13:47 -05:00
Jacques Lucke
d2485239f8 BLI: add Map.lookup_try method
This adds a new `Map.lookup_try` method that returns a `std::optional<Value>`
for a given key. If the key is not in the map, `std::nullopt` is returned. If it
is in the map, then a copy of the value is returned. Note that the copy is
necessary because `std::optional` can't contain reference types.

This method helps a lot in #132219 to reduce boilerplate.

Pull Request: https://projects.blender.org/blender/blender/pulls/132278
2024-12-23 17:03:32 +01:00
Hans Goudey
cc2e0808eb Cleanup: Remove unused math C-API functions
Pull Request: https://projects.blender.org/blender/blender/pulls/132183
2024-12-20 21:47:00 +01:00
Hans Goudey
853443a390 Cleanup: Formatting 2024-12-20 15:27:03 -05:00
Hans Goudey
90cfc4d89f Cleanup: Remove unused color conversion function
Unused for 14 years.
2024-12-20 15:05:56 -05:00
Hans Goudey
ab53a84299 Cleanup: Remove unused qsort utility functions 2024-12-20 15:05:56 -05:00
Hans Goudey
70a86b14c0 Cleanup: Repace BLI_range.h with Bounds<float>
Pull Request: https://projects.blender.org/blender/blender/pulls/132181
2024-12-20 21:05:40 +01:00
Hans Goudey
0e15649bf8 Cleanup: Remove unused dynlib files
This has been unused since the game engine was removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/132186
2024-12-20 20:38:40 +01:00
Jacques Lucke
5af0a965f7 BLI: optimize Vector move-construction for common cases
This optimizes the move-constructor for `blender::Vector` when all of the
following are true:
* The source and destination vector have exactly the same type.
* The stored type is trivial.
* The inline buffer is `<= 32` bytes large (this value is a heuristic that could
  be changed).

The basic idea of the optimization is that under these circumstances one can
just copy the entire inline-buffer over instead of only copying it partially
based on the vector size. While that can mean that more bytes have to be copied,
the machine code that does the copying can be more efficient due to less
branching and the hardcoded size.

The performance impact is quite measurable. Note that the speedup depends on how
many elements are in vector and thus how many elements of the inline buffer are
used. The following table shows the move construction performance of a
`Vector<void *, 4>`. Starting at 5 elements, the performance doesn't change much
anymore, because the inline buffer is just ignored.

| Elements | Old  | New  |
|----------|------|------|
| 0        | 20.3 | 14.6 |
| 1        | 22.7 | 21.5 |
| 2        | 36.4 | 21.6 |
| 3        | 36.4 | 21.5 |
| 4        | 36.5 | 21.6 |
| 5        | 21.4 | 21.1 |
| 6        | 21.3 | 21.1 |
| 7        | 21.4 | 21.1 |
| 8        | 21.5 | 21.0 |
| 9        | 21.4 | 20.9 |
| 10       | 21.3 | 20.9 |

The binary size stays effectively unchanged (< 2kb change).

Pull Request: https://projects.blender.org/blender/blender/pulls/131841
2024-12-20 11:36:44 +01:00
Omar Emara
7359b5c319 BLI: Add 2D variants of transform_point function 2024-12-19 09:40:19 +02:00
Hans Goudey
2d09305490 Fix #131977: BVH tree memory leak in some cases
Caused by 024d7d12e2.

I forgot that the BVH cache value isn't reset to default if it isn't
shared, which can happen after remeshing in some cases. To fix this,
switch to unique_ptr which handles ownership properly on assignment,
removing this class of bug from this code.

Pull Request: https://projects.blender.org/blender/blender/pulls/132040
2024-12-18 00:20:22 +01:00
Hans Goudey
31964ef5ca Cleanup: Move BLI_kdopbvh to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/132031
2024-12-17 21:04:55 +01:00
Jacques Lucke
0e28920bd8 BLI: change default hash-table clear behavior
Previously, calling `clear()` on `Map`, `Set` or `VectorSet` would remove all
elements but did not free the already allocated capacity. This is fine in most
cases, but has very bad and non-obvious worst-case behavior as can be seen in
#131793. The issue is that having a huge hash table with only very few elements
is inefficient when having to iterate over it (e.g. when clearing).

There used to be a `clear_and_shrink()` method to avoid this worst-case
behavior. However, it's not obvious that this should be used to improve
performance.

This patch changes the behavior of `clear` to what `clear_and_shrink` did before
to avoid accidentally running in worst-case behavior. The old behavior is still
available with the name `clear_and_keep_capacity`. This is more efficient if
it's known that the hash-table is filled with approximately the same number of
elements or more again.

The main annoying aspect from an API perspective is that for `Vector`, the
default behavior of `clear` is and should stay to not free the memory. `Vector`
does not have the same worst-case behavior when there is a lot of unused
capacity (besides taking up memory), because the extra memory is never looked
at. `std::vector::clear` also does not free the memory, so that's the expected
behavior. While this patch introduces an inconsistency between `Vector` and
`Map/Set/VectorSet` with regards to freeing memory, it makes them more
consistent in that `clear` is the better default when reusing the data-structure
repeatedly.

I went over existing uses of `clear` to see if any of them should be changed to
`clear_and_keep_capacity`. None of them seemed to really benefit from that or
showed that it was impossible to get into the worst-case scenario. Therefore,
this patch slightly changes the behavior of these calls (only performance wise,
semantics are exactly the same).

Pull Request: https://projects.blender.org/blender/blender/pulls/131852
2024-12-17 13:35:07 +01:00
Jacques Lucke
52989a1b9a BLI: simplify creating the union of multiple index masks
This adds a new function to combine multiple index masks into one.

Pull Request: https://projects.blender.org/blender/blender/pulls/131898
2024-12-14 16:56:16 +01:00
Jacques Lucke
55cc2fcd46 BLI: slight Vector move constructor improvement
`OtherInlineBufferCapacity <= InlineBufferCapacity` implies
`size <= InlineBufferCapacity` and can be done at compile time.

So if that is true already (as it commonly is), the `else` branch
is not necessary. This can improve performance in theory, although
I couldn't measure that in practice.

Additionally, this change also reduces the binary size (because of the
omitted else branch). Since this code is inlined fairly often, the impact
is measurable: the binary size is reduced by 50kb.
2024-12-13 12:49:46 +01:00
Guillermo Venegas
0576f22a67 BLI: allow extending a Vector with another Vector with move-semantics
This enables moving elements form one vector to another.

Usually this is being doing by extending a vector with the content
from the secondary vector and then clearing the secondary vector.
However sometimes this being performed to transfer ownership of managed elements,
if elements are copied from the secondary vector, but not cleared, this could
lead to 2 vectors to share ownership of objects.

Pull Request: https://projects.blender.org/blender/blender/pulls/131560
2024-12-11 17:43:44 +01:00
Falk David
612be514c6 Grease Pencil: Add lasso/box erase operators in draw mode
In Blender 4.2 in Grease Pencil draw mode it was possible to
erase strokes using box and lasso gestures.

Under the hood, these were just using the selection operators
that had special deletion handling if the object was in draw mode.

Rather than hacking this into the selection operations, this adds
two new operators:
* `grease_pencil.erase_lasso`
* `grease_pencil.erase_box`

When using one of the erase operations with auto-key, the previous
keyframe will be duplicated to the current frame (for the drawings
that are affected by the eraser).

They are mapped to the same shortcuts than the selection
operators in Blender 4.2.
* Lasso erase: `Ctrl`+`Alt`+`RMB`.
* Box erase: `B`.

This is part of #130518.

Pull Request: https://projects.blender.org/blender/blender/pulls/131504
2024-12-10 11:50:05 +01:00
Campbell Barton
5dd67c6e1c Cleanup: sort CMake path lists 2024-12-09 09:18:50 +11:00
Campbell Barton
21ecc1a804 Cleanup: use function style casts 2024-12-09 09:14:46 +11:00
Campbell Barton
083b690fb5 Cleanup: spelling in comments 2024-12-09 09:14:44 +11:00
Hans Goudey
77af97d5b9 Cleanup: Move some blenlib files to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/131319
2024-12-05 14:36:01 +01:00
Christoph Lendenfeld
2536ddac0d Fix #123875: FCurve noise modifier producing values out of range
This patch adds an option to use the new perlin noise as a noise function for the FCurve modifier.
That fixes the issue of the old noise function which could produce values outside the -0.5/0.5 range (For a strength of 1).

The old way is still preserved and will be automatically used for old files.
Because of the different noise function, I've added two more parameters to the noise modifier.
The default values for those parameters are chosen to be as close to the original noise modifier as possible.
However the match is not 1:1

## Depth
With the new noise, the parameters for "Lacunarity" and "Roughness" are available to the user.
By default they are set in such a way that changing the "Depth" results in a similar noise pattern.

## Offset and Scale
The offset and scale parameters now behave differently. Before they would also shift the phase in some way, now all they do is shift or scale the noise.

## Amplitude

The biggest difference is in the amplitude of the noise.

Overall the amplitude is a lot smaller in general than with the legacy noise, but it does fix the issue of the amplitude reaching outside the -0.5/0.5 range.
By shifting the phase I was able to find points where the amplitude reaches 0.5 but never above that.

Pull Request: https://projects.blender.org/blender/blender/pulls/129535
2024-12-05 10:48:27 +01:00
Hans Goudey
6836dca44d Cleanup: Remove unused parts of BLI_rand.h C-API 2024-12-04 11:29:28 -05:00
Hans Goudey
a31b6c1863 BLI: Inline math vector "is finite" checks
These functions showed up in a profile of a geometry nodes setup
using BVH sampling. They are so simple that function call overhead
is likely to be significant, and giving the compiler a view of what they
do is also likely to be helpful.
2024-12-04 09:04:43 -05:00
Hans Goudey
0299ea5463 Cleanup: Remove unused functions from BLI math C-API 2024-12-04 08:48:38 -05:00
Omar Emara
462b81efca Fix: Border bicubic interpolation is wrong around edges
The BLI bicubic interpolation function with border boundary is wrong
around edges. It returns zero, where interpolated values should exist.
This is due to a wrong early exit condition, where only a 2x2 window is
assumed instead of the 4x4 window considered by bicubic interpolation.
To fix this, assume a 2 pixel region in the early exit condition for
both directions.

Pull Request: https://projects.blender.org/blender/blender/pulls/131320
2024-12-04 08:39:58 +01:00
Sean Kim
c4d5145070 Fix: StringRefNull constructor not constexpr
`strlen` is not labeled as `constexpr` and cannot be used, this commit
switches it for `std::char_traits<char>::length` which is labeled as
such since C++17

See: https://en.cppreference.com/w/cpp/string/char_traits/length

Pull Request: https://projects.blender.org/blender/blender/pulls/131266
2024-12-03 21:37:13 +01:00
Hans Goudey
0675353625 Cleanup: Remove unused functions from BLI math C-API
Pull Request: https://projects.blender.org/blender/blender/pulls/131313
2024-12-03 15:44:36 +01:00
Omar Emara
be22fcf425 Fix: Wrong border nearest interpolation around negative edges
The BLI wrapmode variant of nearest interpolation for border boundary is
wrong for coordinates between [-1, 0]. That's because the negative
comparison in wrap_coord is done on the integer rounded coordinates,
which will be zero in this case, so the condition will not fail. To fix
this, do the comparison on the original coordinates instead.

Pull Request: https://projects.blender.org/blender/blender/pulls/131306
2024-12-03 15:04:50 +01:00
Jacques Lucke
f0500a28ee Fix: BLI: quaternion is not normalized after conversion
This applies the fix from 98334b8f7d to the c++ implementation.

Two notes:
* We need to work towards unifying these implementations which would have avoided this bug.
* In the C++ implementation, one can't use `math::dot` and `math::normalize` for quaternions
  where this function is implemented, because of include dependency order.

Both these things should be resolved, but right now correctness has priority for me.

Pull Request: https://projects.blender.org/blender/blender/pulls/131296
2024-12-03 12:24:55 +01:00
Guillermo Venegas
4a23553b83 BLI: avoid initializing StringRefNull with explicit nullptr
`StringRefNull ` expects a null terminated string and `StringRefNull (const char *)` initializer
already realizes a runtime assert to avoid `nullptr` c strings, however this stills allows
initializing `StringRefNull ` with a explicit `nullptr`.

Deleting  `StringRefNull(std::nullptr_t)` gives a error if `StringRefNull` is initialized with a implicit `nullptr`.

This follows the same deleted `std::string(std::nullptr_t)` initializer in c++23.

Pull Request: https://projects.blender.org/blender/blender/pulls/130935
2024-12-02 15:30:27 +01:00
Sybren A. Stüvel
eaf596c49c Refactor: BLI: Add MutableSpan::contains() function
Add `bool MutableSpan<T>::contains(const T &value)` function, which is an
exact copy of the function from the `Span<T>` class. This makes it possible
to call `.contains()` directly on the `MutableSpan`, instead of having to
call `.as_span()` first.

Note that the `contains_ptr()` function was already copied from `Span` to
`MutableSpan` before.

No functional changes to the affected code, just the removal of the now
no longer necessary `.to_span()` call.

Pull Request: https://projects.blender.org/blender/blender/pulls/131149
2024-11-29 16:28:56 +01:00
Raphael Langerhorst
f662caf722 Add RISCV CPU architecture support to build config
Remove assert statement from make_update.py, making it ready for any
architecture.

Add riscv 32, 64 and 128 bit cpu architecture with little/big endian
to Blender's BLI_build_config.h and Libmv's build_config.h

Tested (to compile) on riscv64 little endian machine.

Pull Request: https://projects.blender.org/blender/blender/pulls/130920
2024-11-28 12:37:26 +01:00
Campbell Barton
b9f055459a Cleanup: ensure trailing space around comment blocks 2024-11-27 19:01:00 +11:00
Aras Pranckevicius
377e998e39 BLI: Add pixel sampling functions with arbitrary UV wrapping modes
Implements #130836:

interpolate_*_wrapmode_fl take InterpWrapMode wrap_u and wrap_v arguments.
U and V coordinate axes can have different wrap modes: clamp/extend,
border/zero, wrap/repeat.

Note that this removes inconsistency where cubic interpolation was
returning zero for samples completely outside the image, but all other
functions were not, and the behavior was not matching the function
documentation either.

Use the new functions in the new compositor CPU backend.

Possible performance impact for other places (e.g. VSE): measured on
4K resolution, transformed (scaled and rotated) 4K EXR image:
- Nearest filter: no change,
- Bilinear filter: no change,
- Cubic BSpline filter: slight performance decrease, IMB_transform
  19.5 -> 20.7 ms (Ryzen 5950X, VS2022). Feels acceptable.

Pull Request: https://projects.blender.org/blender/blender/pulls/130893
2024-11-25 16:03:33 +01:00
Campbell Barton
0de8ae8046 Cleanup: spelling in comments 2024-11-25 13:24:46 +11:00
Hans Goudey
b6b312d98f Cleanup: Remove unused GSet forward declarations 2024-11-23 10:07:30 -05:00
Hans Goudey
a4c9b691a0 Attributes: Add 2D 16 bit integer type
Add a `short2` attribute type, intended to store the existing
`CD_CUSTOMLOOPNORMAL` custom data type in order to move the custom
normal storage to generic attributes. This type probably won't get much
use besides that, but generally we don't have reasons not to add these
generic types, besides binary size. In the future we should consolidate
usage of `convert_to_static_type` to avoid large binary size increases
(about 700KB here) for this sort of addition.

This is the first step of #130484.

Pull Request: https://projects.blender.org/blender/blender/pulls/130530
2024-11-21 17:02:05 +01:00
Hans Goudey
c497d5c3fa Refactor: Move quad triangulation function to blenlib
Make this available for a Mesh-based triangulation implementation
implemented elsewhere. Part of #112264.
2024-11-21 08:30:28 -05:00
Jacques Lucke
4ae1ca34a3 BLI: support constructing Map with items
This adds support for constructing a `Map` directly from key-value-pairs.
If the same key exists multiple times, only the first one is taken into account.

Note: the keys and values are copied into the map (not moved). This is because
an `std::initializer_list` is read-only. If move-behavior is needed, it is better to
use the existing `map.add*` functions.

```cpp
Map<int, std::string> map = {{1, "where"}, {3, "when"}, {5, "why"}};
````

Pull Request: https://projects.blender.org/blender/blender/pulls/130470
2024-11-19 14:47:58 +01:00
Iliya Katueshenock
ae0ab14716 Cleanup: BLI: Binary search first_if and last_if utils
Cleanup to simplify code by using common terms like _first_ and _last_ in context
of predicate applying in a range just like we do for spans and range containers.

Pull Request: https://projects.blender.org/blender/blender/pulls/130380
2024-11-19 11:05:57 +01:00
Iliya Katueshenock
65abb1ef93 BLI: improve Map iteration API to avoid common issues at compile time
Doing something like `for (auto key : get_map().keys())` does not work, because the lifetime
of the `Map` returned by `get_map()` is not automatically extended for the duration of
the loop. This could cause crashes at run-time.

Now this pattern will not compile anymore. Note that there are possible valid use-cases
of this iterating over a `Map` that won't compile anymore either. This is fairly uncommon
though, and just storing the map in a separate temporary variable is a simple fix.
This would have been a valid usage for example: `do_something(get_map().keys())`.

This would have prevented e.g. 9840dd233c.

Pull Request: https://projects.blender.org/blender/blender/pulls/129880
2024-11-14 10:54:50 +01:00
Jacques Lucke
64a9260921 Core: remove WITH_CXX_GUARDEDALLOC option
This implements the proposal from #124512. For that it contains the following
changes:
* Remove the global override of `new`/`delete` when `WITH_CXX_GUARDEDALLOC` was
  enabled.
* Always use `MEM_CXX_CLASS_ALLOC_FUNCS` where it is currently used. This used
  to be guarded by `WITH_CXX_GUARDEDALLOC` in some but not all cases. This means
  that a few classes which didn't use our guarded allocator by default before,
  are now using it.

Pull Request: https://projects.blender.org/blender/blender/pulls/130181
2024-11-13 13:39:49 +01:00
Sergey Sharybin
e5775c3924 Cleanup: Use C marker for unused arguments
Fixes the following warning:
system.c:63:74: warning: omitting the parameter name in a function definition is a C2x extension [-Wc2x-extensions]
2024-11-11 11:36:28 +01:00
Omar Emara
547723debf BLI: Add alias for uchar2 vector type 2024-11-11 09:05:59 +02:00
Germano Cavalcante
7ce080cf72 Refactor: prevent storing dangling pointers
The `_EXCEPTION_POINTERS` structure is valid only within the context of
the `UnhandledExceptionFilter` function.

After the function exits, the memory referenced by the pointer might no
longer be valid or the exception information.

The solution for this was to create `BLI_system_backtrace_with_os_info`
and passing a system-specific data as the second argument.
`BLI_system_backtrace` calls `BLI_system_backtrace_with_os_info` with a
null second argument internally.

Pull Request: https://projects.blender.org/blender/blender/pulls/129999
2024-11-08 23:17:36 +01:00
Germano Cavalcante
1633766c2e Refactor: move blenlib system_win32 to C++ 2024-11-07 17:33:27 -03:00
Julian Eisel
a482ffdf56 Merge branch 'blender-v4.3-release' 2024-11-07 15:50:10 +01:00
Julian Eisel
3a7b6c4f79 Fix #129622: Crash loading asset library with malformed asset index JSON
Catch any exception from the JSON parser and handle it by returning a
null value from the deserialization function. Let the asset indexer
regenerate the index file to handle the error.

At least for the asset index case we don't care about the exact parsing
error, so this simple error handling strategy is fine. Should more
precise error reporting be necessary for other use-cases this can be
added still, but I think these errors are usually a bit too low level to
expose to users.

Pull Request: https://projects.blender.org/blender/blender/pulls/129879
2024-11-07 15:39:58 +01:00