Andre Susano Pinto
656ee61718
Merge from trunk
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(The last time there was some files missing due to failed connection to svn server while merging.. thats why this stuff of reverting last merge and redoing it)
svn merge -r 16231:16608 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-09-19 14:15:36 +00:00
Andre Susano Pinto
2f9f0710d1
Revert last merge from trunk
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svn merge -r 16539:16538 https://svn.blender.org/svnroot/bf-blender/branches/soc-2008-jaguarandi/
2008-09-19 12:05:45 +00:00
Andre Susano Pinto
a1d611e9bd
svn merge -r 16231:16536 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-09-15 14:20:31 +00:00
Andre Susano Pinto
039ed9cb7f
svn merge -r 16215:16231 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-08-22 15:40:41 +00:00
Andre Susano Pinto
f4ae23f379
svn merge -r 16174:16215 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-08-21 22:57:25 +00:00
Andre Susano Pinto
7e7d416f4d
svn merge -r 15988:16055 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-08-11 13:29:38 +00:00
Andre Susano Pinto
523634ca17
svn merge -r 15908:15988 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-08-06 16:50:07 +00:00
Andre Susano Pinto
289d875dfd
svn merge -r 15688:15908 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-08-01 21:37:36 +00:00
Andre Susano Pinto
aec6b78ded
svn merge -r 15590:15688 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-07-22 12:02:57 +00:00
Andre Susano Pinto
0b7ab2f8ec
Merge from trunk
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svn merge -r 14626:14692 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-05-05 17:30:33 +00:00
Benoit Bolsee
2740bbc89c
Update MSVC project files to support ffmpeg. Make sure you do svn update in lib/windows to link with latest ffmpeg libraries
2008-04-27 15:02:37 +00:00
Benoit Bolsee
f4cc03b0f1
Better fix for BGE bug #7892 : dRot is reversed on dynamic objects. Make sure that graphic, Bullet and Sumo(deprecated) objects rotate the same way. This fix reverses the rotation of non-dynamic objects compared to 2.45: you will need to change the sign of dRot in 2.45 games for them to work correctly in 2.46
2008-04-23 21:48:17 +00:00
Chris Want
5d0a207ecb
Patch from GSR that a) fixes a whole bunch of GPL/BL license
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
Benoit Bolsee
35e655cd5a
BGE: Fix restitution: object will now bounce according to material restitution setting
2008-04-16 18:47:36 +00:00
Benoit Bolsee
539ff57015
fix BGE bug #8813 : new rayCastTo() function hits near sensor collision box
2008-04-10 20:17:12 +00:00
Benoit Bolsee
b1ef25663a
BGE crash when using angV & linV actuator on static objects
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The error was causing by the KINEMATIC flag not set automatically when the linear or angular velocity was set on static objects. Note that these actuators still won't work on static objects: the crash is fixed but not the actuator; linV and angV only work on dynamic objects. Fixing the linV and angV actuators on static object requires a bit more reflexion. For the time being, use dRot and dLoc on static objects.
Cleaned the code a bit: added systematic check on the physic controller presence before taking action.
2008-03-10 21:30:35 +00:00
Nathan Letwory
cc2b922d01
* to be able to properly compile this, the friend needs 'class' too: friend class CcdOverlapFilterCallBack
2008-03-02 09:39:14 +00:00
Benoit Bolsee
3cf5b1d6fb
Radar/Near sensor performance problem fixed
2008-03-01 19:17:37 +00:00
Kent Mein
4e2143f639
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
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Patch provied by gsrb3d
bug tracker #7061
Kent
2007-08-28 10:07:08 +00:00
Erwin Coumans
3792ae1560
bugfixes for generic (experimental) Bullet rigidbody constraint: use cone-twist instead (needs a few more minor fixes)
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Note: Visual Studio projectfiles and other buildsystems need to add extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp to the project!
2007-07-16 05:56:51 +00:00
Erwin Coumans
5c8d1352ea
bugfix: adding static objects will 'replace' previously added static object in game engine. need to use new motion state.
2007-06-23 04:49:17 +00:00
Erwin Coumans
d814e2b9c6
two minor changes, hopefully before release:
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- reset randseed, which should make simulations more predictable
- re-activate substeps (for more accurate simulations)
2007-05-07 17:10:44 +00:00
Campbell Barton
afdd54fa37
moved source and text to american spelling
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* colour -> color
* centre -> center
* normalise -> normalize
* modelling -> modeling
2007-04-04 13:18:41 +00:00
Erwin Coumans
00e956477e
fix crash in constraint conversion, fix reference frame transformations for generic 6dof constraint
2007-01-19 03:14:51 +00:00
Erwin Coumans
ea71aeb254
fix, static objects were not dynamically added at the right position.
2007-01-05 02:31:34 +00:00
Erwin Coumans
76b6a6611c
normalize hitnormal
2006-12-26 23:03:36 +00:00
Erwin Coumans
14d60ca000
-fixes in player: draw physics debugging, only render frames when actually updated, fix with hierarchies not properly build (causing crashes)
2006-12-26 22:02:31 +00:00
Erwin Coumans
e820cdf6a0
fixing some issues: force needs to wake up objects, property sensor issue, island activation issue
2006-12-25 02:02:13 +00:00
Erwin Coumans
92379ec21f
contribution from RCRuiz:
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drawing of rigidbody constraint pivots, and allow passing of full constraint frame.
2006-12-16 05:50:38 +00:00
Erwin Coumans
2ec5d00da9
fixed some motionstate synchronization issues
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nearsensor was not synchronized at the start
wheels not synchronized properly (one frame delay)
2006-12-04 04:13:42 +00:00
Erwin Coumans
1f4ac018ff
different Bullet/graphics synchronization
2006-12-03 00:36:51 +00:00
Erwin Coumans
76616f2a3b
gameengine: reverted some timing experiment
2006-12-02 23:27:23 +00:00
Erwin Coumans
438d114f1a
- GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting out the #define WAIT_FOR_VSYNC 1
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- GEdon't crash when attempting to add constraint on game objects without physics controller
- GEimproved some physics -> graphics synchronization issues
- small experiment with game engine timing to smooth framerate/reduce tearing
2006-12-02 22:25:47 +00:00
Erwin Coumans
28bbf2d616
- added support for generic 6DOF constraint
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- only 6DOF constraint shows buttons for limits
- added python support for rigidbody constraint (untested, but required for COLLADA Physics support)
2006-12-02 03:48:36 +00:00
Erwin Coumans
4941107f92
- enabled compound collision objects, requires 'clear parent inverse'
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- fixed some issues with kinematic objects, introduced during Bullet 2.x upgrade
2006-12-01 01:04:27 +00:00
Erwin Coumans
a1481bc7e5
fix some loose ends in Bullet 2.x upgrade
2006-11-29 07:23:01 +00:00
Erwin Coumans
e91d6895bd
updated to latest Bullet Physics
2006-11-29 05:25:37 +00:00
Erwin Coumans
c7c49fa9a3
make compiler happy
2006-11-23 05:42:27 +00:00
Erwin Coumans
b03aa93b76
pass right friction/restitution/damping values to btRigidBody
2006-11-23 03:26:59 +00:00
Chris Want
341f50c4f7
Makefile support for bullet2 ... please test
2006-11-22 19:05:35 +00:00
Erwin Coumans
8ad6d7f401
more Bullet 2.x upgrading. fair amount of functionality is now restored, not all yet.
2006-11-21 12:26:05 +00:00
Erwin Coumans
1b09386164
updated CMake files for game engine for Bullet 2.x upgrade
2006-11-21 06:37:01 +00:00
Erwin Coumans
46234f90ce
Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
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All platforms/build systems: either upgrade to use extern/bullet2, or disable the game engine until the build is fixed.
2006-11-21 00:53:40 +00:00
Jacques Beuarain
24f4440d05
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
Erwin Coumans
6ce5d97c56
upgraded Bullet rigidbody physics to latest version 1.9
2006-08-28 06:44:29 +00:00
Erwin Coumans
3b1a592fb7
debug lines / register the applied impulse for constraint (for breaking)
2006-07-03 05:58:23 +00:00
Erwin Coumans
619d0dc9ca
bug: normalized raycast
2006-06-23 14:10:12 +00:00
Erwin Coumans
cd5a7fbe84
workaround for a irregularity/bug in physics system (happens very seldom, just 1 report so far, linear velocity/AABB becomes NaN)
2006-06-22 01:10:50 +00:00
Erwin Coumans
4201a0bfcf
bugfix: removing constraints should activate rigidbodies.
2006-06-20 05:41:28 +00:00
Erwin Coumans
ec8448b88d
bugfix/workaround for problem with hard-coded collision margins being too large.
2006-06-18 22:10:00 +00:00