Commit Graph

24910 Commits

Author SHA1 Message Date
Miguel Pozo
2aa7961e6f Workbench: Remove old implementation 2023-09-06 15:54:48 +02:00
Campbell Barton
3cfa61291b Fix curve set handle type not respecting hidden handles
The handle selection should be ignored when hidden.
Now set handle type considers all handles selected when handles
are hidden and the knot is selected.
2023-09-06 22:03:16 +10:00
Campbell Barton
78b6ed19f3 Curve: extend BKE_nurb_bezt_handle_test & BKE_nurb_handles_test
Replace use_handles with an enum that optionally uses handles
except when the vertex (knot) is selected in which case it behaves
as if both handles are selected.

Needed for nurb curves not to change handle type when only the
center point is selected (as is done in the graph editor).

No functional changes.
2023-09-06 22:03:16 +10:00
Lukas Tönne
ad0a6fa4cb Fix #112016: Sockets in closed node panels still draggable.
Include the `SOCK_PANEL_COLLAPSED` flag in the general `is_visible`
function used to determine if operators can see the socket.

Pull Request: https://projects.blender.org/blender/blender/pulls/112019
2023-09-06 13:34:22 +02:00
Jacques Lucke
8c43cc3f83 Cleanup: use menu type flag
Another flag is added in #110855.
2023-09-06 10:04:01 +02:00
Jacques Lucke
b5c89822ac RNA: return PointerRNA from rna create functions
There are a couple of functions that create rna pointers. For example
`RNA_main_pointer_create` and `RNA_pointer_create`. Currently, those
take an output parameter `r_ptr` as last argument. This patch changes
it so that the functions actually return a` PointerRNA` instead of using
the output parameters.

This has a few benefits:
* Output parameters should only be used when there is an actual benefit.
  Otherwise, one should default to returning the value.
* It's simpler to use the API in the large majority of cases (note that this
  patch reduces the number of lines of code).
* It allows the `PointerRNA` to be const on the call-site, if that is desired.

No performance regression has been measured in production files.
If one of these functions happened to be called in a hot loop where
there is a regression, the solution should be to use an inline function
there which allows the compiler to optimize it even better.

Pull Request: https://projects.blender.org/blender/blender/pulls/111976
2023-09-06 00:48:50 +02:00
Colin Basnett
c73bdce8f8 Fix: Crash when trying to poll the status of non-existent icons
This fixes a specific crash that would happen to me sometimes when changing
between files (the files may have been saved in older versions of the Blender).
The fix is just to null-check the icon lookup.

Pull Request: https://projects.blender.org/blender/blender/pulls/111670
2023-09-05 16:05:12 +02:00
Lukas Tönne
b2b1657721 Fix #111963: Copying sockets was not creating unique identifiers
Items in the node group interface need to have unique identifiers.
Copying an item (socket or panel) was not doing this, so the node groups
end up having sockets with the same identifier. Linking sockets was
broken because copies could not be distinguished.

Pull Request: https://projects.blender.org/blender/blender/pulls/111972
2023-09-05 13:31:58 +02:00
Lukas Tönne
ed1f9d4fdd Nodes: Fix versioning 2.6 groups, causing dangling link pointers
In 2.6 the old method of using bNodeSocket lists in bNodeTree directly
as group sockets was replaced with new group input/output nodes. This
required versioning to create those input/output nodes and then redirect
links to the new node sockets. Because creating nodes relies heavily on
node typeinfo this versioning was done in the `_after_linking` section
of the 2.6 versioning code, running after _all other versioning_
(including for much newer versions!) has already happended.

While typinfo is available at that point, doing such late versioning
causes severe problems when the data structure changes, as is the case
with the recent node panels patch (#111348). The new node group
interface also has versioning code for 4.0, but this runs _before_ the
`_after_linking` code for 2.6! Versioning for node panels expects
sockets in bNodeTree to not have any links pointing at them, but this is
not true for old 2.6 files which have not yet been fully versioned at
that point, because of the late versioning stage. Subsequently 2.6
`_after_linking` code crashes when trying to modify node links with
dangling pointers.

The solution here is to move the old versioning code out of the
`after_linking` stage to restore the expected versioning chain. This
requires creating nodes and node sockets without any typeinfo, but
luckily we only need to create simple known group input/output nodes
which don't have much complicated behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/111704
2023-09-05 12:37:05 +02:00
Jacques Lucke
ce48a2a85c Fix #111934: crash sculpting on mesh
The order of the parameters was reversed.
This bug was caused by 4e94db97e2.
2023-09-05 11:32:29 +02:00
Hans Goudey
afdbb734cf Cleanup: Avoid mesh positions copy applying sculpt to shape key
`BKE_pbvh_vert_coords_alloc` is unnecessary after 1af62cb3bf
since PBVH vertex positions are stored in a contiguous array.
2023-09-04 22:23:26 -04:00
Campbell Barton
0c26c84704 Cleanup: spelling in comments 2023-09-05 11:04:27 +10:00
Julian Eisel
ba03948dd2 Cleanup: Move BKE preview image code to separate file
Previously, BKE level preview image code was in `BKE_icons.h` and `icons.hh`.
While these types are related, I always found this quite hard to navigate since
preview image stuff was just in the middle of icon functions. Plus, people
don't expect preview image functions in icon files, the relationship is not
obvious.

Instead, use focused files that make it easy to quickly navigate them
and see what they are dealing with.

Pull Request: https://projects.blender.org/blender/blender/pulls/111709
2023-09-04 18:02:16 +02:00
Damien Picard
564bbdf6e7 I18n: disambiguate and extract a few messages
This commit disambiguates the following messages:

- Sequencer effect strip types: use "Sequence" context in relevant
  places, as that is already extracted as part of the
  `sequencer_prop_effect_types` enum, and more specific.
- "Language" (a natural or programming language)
- "Flat" (gender)
- "Smooth" (action or amount -- very partial disambiguation for now
  because this is all over the place)

It also extracts these messages:

- Newly created Freestyle data
  - LineStyle
  - LineSet
  - Modifiers
- "Registering panel class:" error message from RNA registration
- "Node must be run as tool" error message from tool geometry nodes

Ref #43295

Pull Request: https://projects.blender.org/blender/blender/pulls/111146
2023-09-04 16:16:26 +02:00
Alexander Gavrilov
dee29f4e81 Armature: apply new DualQuat scale handling to constraints and crazyspace.
The f12e9f32b5 patch introduced a new improved method of blending
dual quaternion transformations to handle combined scale and rotation
better. However, the changes were not complete:

* The new math ignored crazyspace computations, which need to compute
  a complete transformation matrix. As an optimization, the new method
  avoided fully computing the scale component, so the matrix would
  have no scale or shear.
* The Armature constraint is supposed to behave identically to the
  modifier, and it was not updated. The constraint also requires
  computing a complete matrix.

This change extracts the new math into a utility function, change
the optimization to be controlled by a parameter, and use the new
function in the constraint.

Pull Request: https://projects.blender.org/blender/blender/pulls/111759
2023-09-04 14:49:28 +02:00
Jacques Lucke
7d2c854261 Geometry Nodes: generalize modifier simulation cache storage names
The main goal here is to rename things in a way that makes sense for
simulation baking, but also for the upcoming bake node.

This also removes some versioning code from 3.6 which initialized the
default bake path. Baked data from back then can't be loaded anymore
anyway, and the way the default path is generated is different now as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/111845
2023-09-03 16:14:11 +02:00
Jacques Lucke
7f00cfeab4 Cleanup: move bake items code to separate namespace 2023-09-03 13:37:50 +02:00
Campbell Barton
e8c812a307 Cleanup: spelling in comments, update dictionary 2023-09-03 21:35:07 +10:00
Jacques Lucke
d1c2b45836 Geometry Nodes: rename bdata to blob
Blob stands for "binary large object" and is a known term. I used to use the term `bdata`
to mean "binary data", mainly because I didn't think of a better name. Blob is a much
better name as it captures the intend of those files much better.

This change breaks existing bakes, because I rename the folder from `bdata` to `blobs`.
I think that is ok, because I also just broke bakes two days ago in a larger refactor
(e92c59bc9b).

Pull Request: https://projects.blender.org/blender/blender/pulls/111822
2023-09-03 12:33:59 +02:00
Campbell Barton
3082037743 Cleanup: spelling in comments 2023-09-03 16:15:01 +10:00
Lukas Tönne
79a6a6977a Fix #111721: Node interface root panel flag missing
The file in question does not have the default (internal) root panel
flag for allowing child panels. This was probably saved before the flag
was added. A simple versioning snippet takes care of this case.

Pull Request: https://projects.blender.org/blender/blender/pulls/111828
2023-09-02 15:58:19 +02:00
Lukas Tönne
7ddf1820ff Fix #111763: Incorrect string copy function for default_attribute_name
`default_attribute_name` is an allocated string, unlike most other strings in `bNodeSocket`.

Pull Request: https://projects.blender.org/blender/blender/pulls/111823
2023-09-02 14:07:54 +02:00
Iliya Katueshenock
4b899588eb Fix: Vert to corner topology map assert for mesh with no faces
Fix of mistake from 226359ec48. `reverse_indices_in_groups` is
used in other one function (`build_vert_to_corner_indices`), so handling of
empty corners array should be moved into itself.

Pull Request: https://projects.blender.org/blender/blender/pulls/111815
2023-09-02 03:55:42 +02:00
Hans Goudey
fa34992def Cleanup: Remove unnecessary includes from C++ data structure headers
The hash tables and vector blenlib headers were pulling many more
headers than they actually need, including the C base math header,
our C string API header, and the StringRef header. All of this
potentially slows down compilation and polutes autocomplete
with unrelated information.

Also remove the `ListBase` constructor for `Vector`. It wasn't used
much, and making it easy to use `ListBase` isn't worth it for the
same reasons mentioned above.

It turns out a lot of files depended on indirect includes of
`BLI_string.h` and `BLI_listbase.h`, so those are fixed here.

Pull Request: https://projects.blender.org/blender/blender/pulls/111801
2023-09-01 21:37:11 +02:00
Hans Goudey
9fd4091f5b Fix: Incorrect assert in node tree interface copy
Panels could have parents if the parent was the root panel.
Anyway, the assert isn't really helpful here, better to keep that
just for higher level editing functions.
2023-09-01 15:30:19 -04:00
Hans Goudey
32ca4caaac Fix: Various crashes and issues dragging node group interface
Mostly the issues were because drag and drop moving to a different
index in the parent didn't take into account the root panel. Also add
a null check for safety similar to b36367e663.
2023-09-01 15:30:19 -04:00
Hans Goudey
3766084bf9 Cleanup: Remove unused BMesh include 2023-09-01 11:59:49 -04:00
Hans Goudey
2a28112bb8 Fix #111698: Sculpt draws unchanged normals on first stroke
When entering sculpt mode, the normals cache is shared with the
evaluated mesh. `SharedCache::ensure()` un-shares the cache in order
to update it, so the pointers in the pbvh must be reset.
2023-09-01 11:29:19 -04:00
Nathan Vegdahl
ceb5981bff Versioning: move bone collection/color versioning to bumped subversion
Also bump the recorded minimum 3.6 subversion for opening files, to
correspond to a fix in the 3.6 branch that prevents bones from seemingly
disappearing when opening files with 4.x bone collections.
2023-09-01 16:11:28 +02:00
Lukas Tönne
cf12d11de6 Fix #111713: Nodes crash when library overriding
Library overrides crashed with on trying to access the interface root
panel. The root panel should not be exposed through RNA, but also
accessing its position property should be allowed.

Several fixes here:
- Fix position property getter when the item has no parent panel
  (i.e. the root panel).
- Avoid infinite loops in the greedy override comparison: exclude the
  loopback parent property.
- Don't return the root panel via the parent property in the first
  place, just return nullptr.

Second attempt at fix, first one in #111755 broke the
bl_node_group_interface test due to incorrect handling of the nullptr
parent case (reverted by 68440742)

Pull Request: https://projects.blender.org/blender/blender/pulls/111782
2023-09-01 12:39:51 +02:00
Jacques Lucke
3ac5b64b20 Cleanup: remove unnecessary functions from public bake api 2023-09-01 11:50:13 +02:00
Jacques Lucke
7df19cfa67 Cleanup: remove unnecessary file
`BKE_simulation_state_serialize.hh` is not necessary anymore,
because the serialization is done at a lower level.
The functionality that lived there in the past is now part of
`BKE_bake_items_serialize.hh`.
2023-09-01 11:47:23 +02:00
Jacques Lucke
67bb0bd1a5 Cleanup: remove unused code 2023-09-01 11:47:23 +02:00
Jacques Lucke
da8ad3c2b6 Geometry Nodes: simplify bake state api
This introduces `BakeState` and `BakeStateRef` to replace
the use of `Map<int, BakeItem pointer>` in various places.
2023-09-01 11:25:36 +02:00
Jacques Lucke
f3a5d28e7e Cleanup: centralize bake file saving/loading 2023-09-01 11:25:36 +02:00
Campbell Barton
2a7b2e477f Fix potential non utf8 strings caused by truncation 2023-09-01 11:36:51 +10:00
Campbell Barton
23e8ffd72d Cleanup: various non-functional C++ changes, format 2023-09-01 11:19:44 +10:00
Hans Goudey
bb181fb8f1 Cleanup: Remove redundant asserts about dirty normals
These asserts basically just reiterated the way things work-- there's no
no way for them to trigger with the current code. And even if they did,
that sort of change wouldn't happen by mistake, so it's not worth
an assert.
2023-08-31 14:22:22 -04:00
Hans Goudey
b81a257059 Fix: Build error after previous commit
Somehow variable rename went missing in these two places.
2023-08-31 14:05:37 -04:00
Hans Goudey
2228006d5b Subdiv: Use index instead of pointer for grid to face map
Switch from face pointers to indices, with the following benefits:
- Halve memory usage required for array (saves 16 MB with 1 million quads).
- Allow better code reuse with index-based utilities.
- Ease future replacement of `SubdivCCGFace` with mesh's face offsets.
- Allow future replacement of array with `Mesh::corner_to_face_map()`
- Potentially lower memory bandwidth required during multires evaluation
- Simplify retrieval of index in `BKE_subdiv_ccg_grid_to_face_index`.

For clarity, `gridfaces` was renamed to `grid_to_face_map`.

Pull Request: https://projects.blender.org/blender/blender/pulls/111078
2023-08-31 19:40:39 +02:00
Jacques Lucke
41bf578182 UI: support context dependent menus (aka assets) in menu search
The node add menu contains assets. The position of an asset in the menu
is determined by the catalog it's in. Submenus are generated automatically.
This works by having a context dependent menu (`NODE_MT_node_add_catalog_assets`).
The current catalog path is passed in as context. If the menu has submenus,
the sub-catalog paths are passed as context into those.

This generally works fine when using the menu. However, menu-search (F3)
does not support context dependent menus yet, so those menu entries are
just skipped. With this patch, the previously skipped context dependent menu
entries are also taken into account.

Note, when opening the search directly after opening Blender, the assets might
still be loading and therefor don't show up in the search.

Pull Request: https://projects.blender.org/blender/blender/pulls/111752
2023-08-31 18:56:57 +02:00
Hans Goudey
ceb3d75c18 Cleanup: Use const for context store variables
Generally the context store is owned by `uiBlock`. Other pointers
to the store (in `bContext` and other operator data) shouldn't change
it, so those variables are now const. One exception is the pointer in
`uiLayout`, but that has a clearly short lifetime, so that's okay.
2023-08-31 12:00:04 -04:00
Hans Goudey
feb14a4d38 Cleanup: Simplify bContextStore API with C++ concepts
Remove the need for `CTX_store_copy` and `CTX_store_free` by using
C++ copy constructors, unique pointers, and `std::optional`. A few types
are made non-trivial to support this.
2023-08-31 12:00:04 -04:00
Hans Goudey
1763a46cbf Cleanup: UI: Store uiBlock context stores in vector instead of list
Also fix an issue where contest stores were copied with the "used"
flag set after 7d7e90ca68.
2023-08-31 12:00:04 -04:00
Bastien Montagne
d6ae841806 LibOVerride: Add resync callback to RNA (python) API of LibOverride data.
Essentially calls `BKE_lib_override_library_resync`, with either to
current ID as resync root for a partial resync, or the actual hierarchy
root for a complete resync of the whole hierarchy.
2023-08-31 16:46:25 +02:00
Jacques Lucke
e92c59bc9b Geometry Nodes: refactor simulation storage and how simulation nodes access it
Goals of the refactor:
* Internal support for baking individual simulation zones (not exposed in the UI yet).
* More well-defined access to simulation data in geometry nodes. Especially, it
  should be more obvious where data is modified. A similar approach should also
  work for the Bake node.

Previously, there were a bunch of simulation specific properties in `GeoNodesModifierData`
and then the simulation input and output nodes would have to figure out what to do with that
data. Now, there is a new `GeoNodesSimulationParams` which controls the behavior of
simulation zones. Contrary to before, different simulation zones can now be handled
independently, even if that is not really used yet. `GeoNodesSimulationParams` has to be
subclassed by a user of the geometry nodes API. The subclass controls what each simulation
input and output node does. This some of the logic that was part of the node before, into
the modifier.

The way we store simulation data is "transposed". Previously, we stored zone data per
frame, but now we store frame data per zone. This allows different zones to be more
independent. Consequently, the way the simulation cache is accessed changed. I kept
things simpler for now, avoiding many of the methods we had before, and directly
accessing the data more often which is often simple enough. This change also makes
it theoretically possible to store baked data for separate zones independently.
A downside of this is, that existing baked data can't be read anymore. We don't really
have compatibility guarantees for this format yet, so it's ok. Users will have to bake again.
The bake folder for the modifier now contains an extra subfolder for every zone.

Drawing the cached/baked frames in the timeline is less straight forward now. Currently,
it just draws the state of one of the zones, which usually is identical to that of all other
zones. This will change in the future though, and then the timeline drawing also needs
some new UI work.

Pull Request: https://projects.blender.org/blender/blender/pulls/111623
2023-08-31 16:28:03 +02:00
Pratik Borhade
daa4c0f91e Fix: set default bone collection active
Bone collection added by default along with the armature is not marked
as active. Visually this looks active but actually it's not (hover over the
properties like remove/move)

Also, when a new collection is added, mark that collection active.

Pull Request: https://projects.blender.org/blender/blender/pulls/111733
2023-08-31 16:26:57 +02:00
Campbell Barton
4a42f2b07c Cleanup: spelling 2023-08-31 10:38:13 +10:00
Hans Goudey
249a03525c Fix: Build error with Audaspace turned off 2023-08-30 18:14:42 -04:00
Hans Goudey
4e94db97e2 Mesh: Add three cached topology maps
Add three cached topology maps to `Mesh`, to avoid computations when
mesh data isn't changed. Choosing the right maps to cache is a bit
arbitrary, but generally we have to start somewhere. The limiting
factor is memory usage (all the new caches combined have a
comparable footprint to a UV map).

For now, the caches added are:
- Vertex to face corner
- Vertex to face
- Face corner to face

These caches are used in quite a few places already;
- Face corner normal calculation
- UV value merging
- Setting sharp edges from face angles
- Data transfer modifier
- Voxel remesh attribute remapping
- Sculpt mode painting
- Sculpt mode normal calculation
- Vertex paint mode
- Split edges geometry node
- Mesh topology geometry nodes

Caching topology maps means they don't have to be rebuilt every time
they're used. Meshes copied but without topology changes can share
the cache, further reducing re-computations. For example, FPS with a
large mesh using the "Corners of Vertex" node went from 1.8 to 2.3.
Entering sculpt mode is slightly faster too.

There is some obvious work for future commits:
- Use caches in attribute domain interpolation
- More multithreading of second phase of map building
- Update/build caches eagerly in some geometry nodes

Pull Request: https://projects.blender.org/blender/blender/pulls/107816
2023-08-30 23:41:59 +02:00