Commit Graph

6 Commits

Author SHA1 Message Date
Philipp Oeser
726ef2c873 Fix: remove UI code relating to bone layers
Since #109976 was merged, one would run into the following when opening
Bone Relations panel in Properties:

```
/build_linux/bin/4.0/scripts/startup/bl_ui/properties_data_bone.py:228
rna_uiItemR: property not found: Bone.layers
```

So now remove the UI code there (since Bone.layers are no more...)

Pull Request: https://projects.blender.org/blender/blender/pulls/111730
2023-08-31 15:02:07 +02:00
Sybren A. Stüvel
042c5347f4 Anim: move bone colors from bone groups to individual bones
Move control over the color of bones from bone groups to the bones
themselves. Instead of using bone groups (which are defined on the pose,
and thus owned by the object), the color is stored on:

- the bone (`struct Bone`, or RNA `armature.bones['bone_name'].color`)
- a possible override on the pose bone (`struct bPoseChannel`, or RNA
  `ob.pose.bones['bone_name'].color`).

When the pose bone is set to its default color, the color is determined
by the armature bone. In armature edit mode, the armature bone colors
are always used, as then the pose data is unavailable.

Versioning code converts bone group colors to bone colors. If the
Armature has a single user, the group color is stored on the bones
directly. If it has multiple users, the group colors will be stored on
the pose bones instead.

The bone group color is not removed from DNA for forward compatibility,
that is, to avoid immediate dataloss when saving a 3.6 file with 4.0.

This is part of the replacement of bone groups & armature layers with
bone collections. See the design task at #108941.

Pull request: https://projects.blender.org/blender/blender/pulls/109976
2023-08-29 14:31:18 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Campbell Barton
65f99397ec License headers: use SPDX-FileCopyrightText in all sources 2023-06-15 13:35:34 +10:00
Damien Picard
dc999d83b4 I18n: disambiguate a few messages
- "Out" meaning "one end of a bone". Same as in 9120c86c3f.
- "Canvas" meaning a painting support for Dynamic Paint.
- "Twist" meaning an action verb, as opposed to an amount.
- "Solid" meaning a textureless, single-color material.
- "Blend mode" meaning material opacity blending, as opposed to color
  blending.
- "Pixel Size" meaning "a size measured using pixels as the unit".
- "Light" meaning "not dark", as in "Light Theme".

Ref #43295
2023-05-16 14:51:52 +02:00
Sergey Sharybin
03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00