Commit Graph

6402 Commits

Author SHA1 Message Date
Julian Eisel
4cc8123377 UI: Use property split layout and decorators for material properties
Use the automatic property split layout (hence, change to the new 40/60% split
ratio) and add decorator buttons for animatable properties.
This actually applies to all node input buttons in the properties, e.g. world shading,
light shading, texture nodes.

Doing this makes the layout more consistent with other layouts in the
properties. But the decorators are also a useful hint for users that these
options can be animated. Previously using decorators and the automatic split
layout wasn't possible, I've done a number of changes now to have it supported.
Before I moved the socket icons to the left side, the decorators also looked
weird (two circle icons next to each other).

{F8497704} With nested items: {F8497708}

Reviewed By: William Reynish, Pablo Vazquez

Differential Revision: https://developer.blender.org/D7544
2020-05-01 15:21:41 +02:00
Israel Medina
99cb6dbe65 VSE: Add frame interpolation option to speed effect
Do cross transition from current to next frame instead of displaying
one image for n frames.

Reviewed By: ISS, sergey, campbellbarton

Differential Revision: https://developer.blender.org/D7417
2020-04-30 21:51:22 +02:00
Pablo Dobarro
134619fabb Multires: Subdivide Simple and Subdivide Linear
This introduces two alternative subdivision modes that generates
displacement on the grids that look as Simple subdivisions but while
using the Catmull-Clark subdivision type in the modifier. This way,
Simple and Catmull-Clark subdivision can be combined when creating new
levels if needed, for example, to sculpt hard surface objects.

Subdivide simple smooths the sculpted data when creating a new
subdivision level. Subdivide linear also preserves the sharpness
in the sculpted data.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7415
2020-04-30 16:57:29 +02:00
Pablo Dobarro
f28875a998 Multires: Unsubdivide and Rebuild Subdivisions
This implements the main unsubdivide algorithm which rebuilds a base mesh and extracts the grid's data from a high resolution mesh.
It includes the Rebuild Subdivisions operator, which generates all subdivision levels down to the level 0 base mesh.

It supports:
- Rebuilding an arbitrary number of levels (Unsubdivide) or as many levels as possible down to level 0 in a single step (Rebuild Subdivisions).
- Rebuilding with already existing grids.
- Meshes with n-gons and triangles
- Meshes with more than 2 faces per edge
- Base mesh made completely out of triangles
- Meshes without poles
- Meshes with multiple disconnected elements at the same subdivision level

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7372
2020-04-30 16:49:56 +02:00
Pablo Dobarro
d4c547b7bd Multires: Enable sculpting in all subdivision levels
Return the correct sculpt level in BKE_multires_sculpt_level_get and
enable the property in the UI

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7575
2020-04-30 16:45:01 +02:00
Antonio Vazquez
6a7e9f2b76 GPencil: Add material selector to context menus
Now it's possible to select the material in context menu and new menu to select material.

The patch and workflow  has been tested in greasepencil-object branch.

* New Material selector in Draw mode Context menu:

{F8499259}

* Pressing `U`key in Draw mode display material menu.

{F8503224}

Reviewed By: mendio, pepeland

Differential Revision: https://developer.blender.org/D7554
2020-04-30 16:13:23 +02:00
Sebastián Barschkis
dc0a564c06 Merge branch 'blender-v2.83-release' 2020-04-30 15:55:35 +02:00
Sebastián Barschkis
9ee7fc15af Fluid: Removed domain size option from diffusion panel
Domain size parameter no longer needed (unsed right now). Domain size is directly taken from object.
2020-04-30 15:42:44 +02:00
Nathan Craddock
ae98a033c8 Outliner: Add new delete operator
In the industry standard keymap, both deleting objects and collections
were mapped to the same keys causing confusion when only collections
could be deleted through the keymap.

This adds a new delete operator to delete all selected objects and
collections, accessible from both the keymap and context menu. Now any
selected objects and collections are deleted when Delete is chosen from
the keymap. This also updates the tooltip description which was
previously undocumented.

Resolves T67462
2020-04-30 19:53:36 +10:00
Sergey Sharybin
b7bcd0a87c Tracking: Implement Nuke/Natron distortion model
Neither Nuke nor Natron support OpenCV's radial distortion model
which makes it impossible to have any kind of interoperability.

The new model is available under the distortion model menu in Lens
settings.

Differential Revision: https://developer.blender.org/D7484
2020-04-29 16:39:30 +02:00
Philipp Oeser
fed5e0ca04 Merge branch 'blender-v2.83-release' 2020-04-29 11:10:24 +02:00
Philipp Oeser
e07b245fe1 Armature posemode: add mouse independent "Select Linked" operator
The current "Select Linked" operator works based on mouse position and
makes no sense to call from the menus and was removed in rB536055e1ee0b.

This patch adds an operator independent from mouse position that just
selects all bones in relation to selected bones (and adds back menu
entries, adds keymap entry CTRL+L).

The original operator is renamed to 'select_linked_pick' internally
(this is now more in line to how "Select Linked" works for meshes,
curves etc)

ref T76071

Maniphest Tasks: T76071

Differential Revision: https://developer.blender.org/D7542
2020-04-29 11:06:41 +02:00
Antonio Vazquez
d366658d2d GPencil: Remove redundant Control word from UI 2020-04-28 18:35:49 +02:00
Brecht Van Lommel
8da80e7771 Merge branch 'blender-v2.83-release' 2020-04-28 13:02:06 +02:00
Brecht Van Lommel
4adc68bdf8 Fix T75973: don't show raw Python errors to users for invalid shortcut paths
There are cases when a user can accidentally assign an operator to toggle an
invalid property to e.g. left click, which shows Python errors to the users.
Rather than throw an error and e.g. break 3D viewport selection for the user,
just print an error to the console.

The root cause of such bugs should be fixed as well, but a working Blender
is most important here.
2020-04-28 12:27:33 +02:00
Jacques Lucke
a66162e1f6 Cleanup: trailing whitespace 2020-04-28 11:11:35 +02:00
Philipp Oeser
7c782b8f27 Merge branch 'blender-v2.83-release' 2020-04-27 16:13:44 +02:00
Philipp Oeser
536055e1ee remove "Select Linked" from the posemode select menu
The operator in its current state is based on mouse position and doesnt
make sense to be called from a menu.
(In fact it should be called 'select_linked_pick' internally and a
separate 'select_linked' should be implemented similar to how "Select
Linked" works for meshes, curves etc -- see D7542 for this)

Note: We had the same thing for particles recently:
rBdd9dfadaac9b: remove "Select Linked" from the particle select and
context menu
rB5ca7c85e105d: Particle editmode: add mouse independent "Select Linked"
operator

Fixes T76071

Maniphest Tasks: T76071

Differential Revision: https://developer.blender.org/D7543
2020-04-27 16:10:31 +02:00
Peter Fog
8a94903c09 VSE: Remove decorate from Expand and Mute in Modifiers
Remove decorate from Expand and Mute in VSE Modifiers,
since these elements aren't using decorate elsewhere.

Reviewed By: billreynish

Differential Revision: https://developer.blender.org/D7420
2020-04-27 00:14:04 +02:00
Harley Acheson
fd10ac9aca UI: Move Scene Statistics to the 3D Viewport
Removes statistics from footer and to an (optional) overlay in 3DView.

Differential Revision: https://developer.blender.org/D7410

Reviewed by Campbell Barton
2020-04-24 11:05:40 -07:00
Campbell Barton
a8e89db291 Merge branch 'blender-v2.83-release' 2020-04-24 17:07:23 +10:00
Campbell Barton
9b56b2b2b9 UI: add mesh skin-resize to menu
Resolves T75925
2020-04-24 17:06:55 +10:00
Sebastián Barschkis
cdc399a055 Merge branch 'blender-v2.83-release' 2020-04-22 17:05:04 +02:00
Antonio Vazquez
138b0c970e GPencil: Change Thickness Profile icon 2020-04-22 16:40:26 +02:00
Sebastián Barschkis
d19277c72f Fluid: Added missing outflow object type to enable / disable flow flag
There is no reason to not include outflow objects here too.
2020-04-22 16:18:13 +02:00
Sebastián Barschkis
5cae44ef6d Fluid: Minor UI fix for diffusion panel
Was missing active option.
2020-04-22 16:16:23 +02:00
Jacques Lucke
dfe22c2900 Cleanup: comment and semicolons 2020-04-22 14:17:19 +02:00
William Reynish
6505dd1985 UI: Use heading for File Browser column toggles in popover 2020-04-21 15:13:58 +02:00
Miguel Porces
ad23b1e91d UV: add Reset operator to menu in uv editor
Differential Revision: https://developer.blender.org/D7482
2020-04-21 14:20:42 +02:00
Jacques Lucke
8dbbac43bb Simulations: Add Boolean Math, Switch and Float Compare node UI
Reviewers: brecht

Differential Revision: https://developer.blender.org/D7424
2020-04-20 15:27:58 +02:00
Bastien Montagne
dcb45992bf Merge branch 'blender-v2.83-release' 2020-04-20 15:27:27 +02:00
Bastien Montagne
aa2544793d Various typos fixes in UI messages. 2020-04-20 15:27:01 +02:00
Jacques Lucke
b78f2675d7 Simulations: Use some shader nodes in simulation node trees
Reviewers: brecht

Differential Revision: https://developer.blender.org/D7422
2020-04-20 15:17:36 +02:00
Jacques Lucke
9f7bea6e83 Simulations: UI for core particle nodes
This commit adds the initial set of particles nodes. These are fairly
low level and are expected to be put into groups that we ship with Blender.

See D7384 for a description of the individual nodes.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7384
2020-04-20 14:47:13 +02:00
Jacques Lucke
2b2d3c14fe Simulations: Embed simulation node tree in simulation data block
This adds an embedded node tree to the simulation data block dna.
The UI in the `Simulation Editor` has been updated to show a list
of simulation data blocks, instead of individual node trees.

The new `SpaceNodeEditor.simulation` property wraps the existing
`SpaceNodeEditor.id` property. It allows scripts to get and set
the simulation data block that is being edited.

Reviewers: brecht, mont29

Differential Revision: https://developer.blender.org/D7301
2020-04-20 12:56:16 +02:00
Sebastián Barschkis
6c4a7e0ac3 Fluid: Added missing outflow object type to enable / disable flow flag
There is no reason to not include outflow objects here too.
2020-04-19 21:15:40 +02:00
Julian Eisel
1760b8c59f Fix T75878: Modifiers disappearing from UI
Typo in 4f9a56cbc4.
2020-04-19 19:06:11 +02:00
Cody Winchester
a39a6517af GPencil: Add Texture modifier
This patch aims to add a new modifier for grease pencil objects that gives more control over the strokes texture UVs.

There are 3 modes.
1 Control the stroke texture UVs alone
2 Control the fill texture UVs alone
3 Control both the fill and stroke texture UVs

For the stroke texture UVs there are 2 options for fitting the texture to the stroke.
1 The texture uvs are kept a consistent length how it currently is set by default.
2 The uvs are normalized to fit the length of the stroke regardless of how long or short it gets allowing the texture to fit the length of the stroke.

 There are then 2 controls to scale up and down the uvs and an offset value that allows moving the texture along the stroke.

For the fill texture UVs it includes all of the transformational controls. Location offset, scale, and rotation.

Reviewed By: antoniov, mendio

Differential Revision: https://developer.blender.org/D7439
2020-04-19 17:29:35 +02:00
Julian Eisel
a0a59972e7 Fix T75878: Modifiers disappearing from UI
Typo in 4f9a56cbc4.
2020-04-19 15:03:44 +02:00
Antonio Vazquez
bfdcb6bed6 GPencil: Add header to Use Lights
This use the new header column
2020-04-18 16:18:17 +02:00
Antonio Vazquez
fda754145a Annotations: Add Onion Skin support in VSE
This was removed in previous versions, but can be useful in some situations.
2020-04-18 10:49:42 +02:00
William Reynish
0fe8239470 UI: Make headings fit within regular Properties width
Before recent changes, we used Min/Max here too.
2020-04-17 22:06:06 +02:00
William Reynish
f2acfb460f UI: Add separator after Local Camera row 2020-04-17 20:43:12 +02:00
Brecht Van Lommel
23c52d9584 Merge branch 'blender-v2.83-release' 2020-04-17 18:41:25 +02:00
Brecht Van Lommel
e491573060 Fix poor video sequencer preferences UI layout
Sequencer related properties were not grouped together, and it wasn't
clear that the disk cache settings were about the sequencer. Now moved
sequencer settings into own panel.
2020-04-17 17:59:14 +02:00
Julian Eisel
398d0bf57e Fix python registration error in previous commit 2020-04-17 17:08:37 +02:00
William Reynish
7fc60bff14 UI: Layout changes for new checkbox layout possibilities
Follow-up to previous commit.

Some examples:
{F8473507} {F8473508} {F8473509} {F8473510}
For more screenshots, please see D7430.

We use column or row headings here to bring more structure, and to give
the eye visual anchors which aid eye-scanning. The left-aligned
checkboxes likewise help with this. And we keep the adherence to the
center line, so the alignment matches up between the various buttons and
controls.

* Changes the property split percentage from 50/50% to 40/60%. This is
  needed to give enough space for the checkboxes. But in most cases this
  looks better anyway - see Transform panel. In some cases it simply
  fills out the available space more efficently.
* Fix various hacks where we previously used manually defined splits.
  When we did this, the alignment was never quite right, and the layout
  code was a mess.
* Adds column headings to many places where a list of checkboxes all
  share a common purpose or leading text.
* Add checkbox + value configurations various places where a checkbox
  only serves to enable the value slider
* Removes most uses of grid flow layout. The grid flow layouts combine
  poorly with column headings, and also they would mess alignment up
  badly. The grid flow layouts also often made buttons and controls jump
  around on the screen if you would just resize editors slightly,
  causing visual confusion, making users lose their place. The logic for
  at what time the list of items would re-flow was often flawed, jumping
  to multiple columns too fast or too late - and frankly, the grid flow
  layouts would often just look bad.

Maniphest Task: https://developer.blender.org/T65965

Differential Revision: https://developer.blender.org/D7430

Reviewed by: Brecht Van Lommel, Pablo Vazquez.

Most work here by William Reynish, few changes by Julian Eisel.
2020-04-17 17:00:57 +02:00
Bastien Montagne
795a874d0b Merge branch 'blender-v2.83-release'
Conflicts:
	source/blender/makesdna/DNA_userdef_types.h
	source/blender/makesrna/intern/rna_userdef.c
2020-04-17 15:16:16 +02:00
Bastien Montagne
c565d0764f Enable new undo code by default.
Note that given how experimental is working currently, I had to rename
and inverse the effect of the experimental undo flag, which will now
instead activate legacy code when set.
2020-04-17 15:13:25 +02:00
Antonio Vazquez
841b0c2bf5 Merge branch 'blender-v2.83-release' 2020-04-17 08:25:10 +02:00