Commit Graph

41662 Commits

Author SHA1 Message Date
Bastien Montagne
b375388959 Fix [#37266] Skin modifier can't be copied.
Patch by Martin Felke, many thanks.

When copying that modifier across objects, we also have to ensure that a skin CDLayer is present in dest objects (just as when adding it).
2013-11-01 08:31:36 +00:00
Sergey Sharybin
57f72623e3 Fix #37270: Blender crashes in several situations
Issue was caused by cloth modifier used for particle
system dynamic have an invalid error field pointer.
Seems at some point cloth failed to apply and set an
error,

This commit only fixes crash with existing file,
will look further into why exactly such situation
happened,
2013-11-01 04:24:29 +00:00
Sergey Sharybin
21fe81bc13 Expose is_keyframed flag for tracking marker
So now it's possible to know from python whether
marker is a keyframe or tracked one.
2013-11-01 04:06:01 +00:00
Campbell Barton
7371aaab08 fix for weight-paint crash picking the weight with the mask modifier (or any modifier which removes geometry).
was incorrectly mixing indices from the DerivedMesh and the original mesh.
2013-11-01 01:14:36 +00:00
Campbell Barton
f9d5bccb06 code cleanup: spelling 2013-10-31 23:52:44 +00:00
Andrea Weikert
fc0e225a77 FIX: [#37199] .ogg file is not recognized as a movie in File Browser
CHANGE: writing an animation in the ogg movie format now defaults to .ogv (ogg/video) which is recommended by Xiph.org for video
CHANGE: for .ogg files a check is added whether Blender can read it as a movie (is avi or ffmpeg movie), otherwise assume audio
CHANGE: the anim player now filters for the same extensions as the file browser
2013-10-31 21:00:55 +00:00
Lukas Toenne
c9fdec14f5 Fix #37261 Rendering a Render Layer from another scene doesn't update.
The scene pointer used for looking up the appropriate source of render result images in the image editor was always taken from context. This means that render results for a different scene would never be
displayed in the image editor.

To give feedback on running renders, try to get the running render job's scene pointer in the image editor for render result type images. This only happens during rendering, apart from that the regular
context scene result is displayed.
2013-10-31 17:20:31 +00:00
Campbell Barton
beae4f498d code cleanup: spelling 2013-10-31 14:10:01 +00:00
Tamito Kajiyama
7eff2285a3 Fix for Freestyle rendering errors with color blend modes SOFT_LIGHT and LINEAR_LIGHT. 2013-10-31 07:41:40 +00:00
Campbell Barton
712c8f3cae code cleanup: warnings 2013-10-31 03:30:20 +00:00
Dalai Felinto
1cf1984d1c Python ui: increase interface float precision limit from 6 to 7 2013-10-31 03:21:20 +00:00
Campbell Barton
bd17d2371f cancelling an operator popup now calls the operators cancel callback. 2013-10-30 23:15:27 +00:00
Campbell Barton
7267221715 remove return argument from wmOperatorType->cancel, was only ever returning OPERATOR_CANCELLED. 2013-10-30 23:08:53 +00:00
Campbell Barton
bced18155f fix for uninitialized value use in newly added fcurve normalized view.
also quiet warning without openmp.
2013-10-30 22:13:28 +00:00
Andrea Weikert
1a746911d6 Add .webm to the list of extensions recognized as video
(Patch by Philipp Oeser, submitted in [#37199], many thanks)
2013-10-30 21:16:13 +00:00
Sergey Sharybin
cd70a0e73a Code cleanup: typo-fix 2013-10-30 11:33:11 +00:00
Campbell Barton
db8e02bc85 revert own commit r60607, caused bug [#37253] 2013-10-30 11:32:30 +00:00
Sergey Sharybin
c241bf30a0 Fix #37252: Mask modifier doesn't copy settings on object copy 2013-10-30 09:44:29 +00:00
Antony Riakiotakis
a415d188d2 Add some update notifiers for a few boolean paint properties (probably a
lot more needed) so that they get properly updated in UI when the
property is edited through python or a custom key binding to context
toggle operator.
2013-10-30 04:56:32 +00:00
Antony Riakiotakis
2045c86070 One more optimization for lasso, clip PBVH against object space planes
of lasso enclosing rectangle.
2013-10-30 01:58:19 +00:00
Antony Riakiotakis
a8aa2c5bb4 Optimization of lasso masking using scanfill.
Thanks to Campbell for the advice!
2013-10-30 01:20:08 +00:00
Antony Riakiotakis
33a0469630 Some comment fixes, add new sculpt masking operators to menus 2013-10-30 00:54:41 +00:00
Antony Riakiotakis
96f756d4b3 Lasso select tool for masking in sculpting. Initial code, non optimized
for now.
Used to be ultra terrible but with threading (openmp) there is slightly
better performance
and is ready for testing. To use press shift-ctrl-lclick. Still no
ability to
remove mask. Coming soon.

Also make box selection threaded (openmp) and comment fix.
2013-10-30 00:37:13 +00:00
Sergey Sharybin
bc5218a0f4 Code cleanup: more int->bool conversions mask module 2013-10-29 18:56:21 +00:00
Sergey Sharybin
8f747c4923 Code cleanup: use bool instead of int in mask module 2013-10-29 18:46:45 +00:00
Sergey Sharybin
16d13e0db9 Project Pampa request: FCurves normalized display
Added two options to a header of FCurve editor:

- Normalize which makes it so every individual
  curve is fit into -1..1 space.

- Auto-normalize, which probably is to be called
  "Lock" which "locks" curve normalization scale.
  This is useful to prevent curves from jumping
  around when tweaking it.

It's debatable whether it need to be a button to
normalize curves n purpose only, and it's fully
depends on animator's workflow.

Here during Project Pampa we've got Francesco
who get used to auto-renormalization and Hjalti
who prefers locked behavior.

Docs are to be ready soon by Francesco.
Thanks Brecht for the review!
2013-10-29 18:10:52 +00:00
Sergey Sharybin
f6e504cee9 Make anim system safer for threading
Remove usages of ANIM_unit_mapping_apply_fcurve in favor of
runtime scale factor apply.

There're still calls to ANIM_nla_mapping_apply_fcurve are
hanging around, they're the next t be cleaned up!
2013-10-29 18:10:48 +00:00
Lukas Toenne
8bdbbca485 Fix #37192, Rendered preview causes crash when deleting a material node in shader node editor. The 'free' callback for node execution data was accessed from the node->typeinfo, but this pointer can
become invalid because the render database is not immediately freed after the job finishes. To avoid access to dangling node pointers, store the function callback in the exec data itself. The node
pointer must not be accessed in the free function (wasn't used before either), these functions are purely for the execution data.
2013-10-29 17:46:01 +00:00
Dalai Felinto
8d11abb0ec fix [#37250] dynotopo initial triangulation
hmrf arguments order was wrong ... but int/bool casting made it pass
through the compiler
2013-10-29 17:14:43 +00:00
Sergey Sharybin
63b01f6bee Code cleanup: remove unused block from multire baker
Mapping from grid on ll 0 was not used and was incorrect
since bmesh merge anyway.
2013-10-29 16:43:58 +00:00
Sergey Sharybin
781e1f3370 Enable multires bake to level 0
Uses trick with crating simple subdivided mesh with
level 1 and bakes against it.

From quick tests seems to be working correct, more
tests are welcome.
2013-10-29 16:43:56 +00:00
Sergey Sharybin
7bc61927ab Fix #37246: Dynamic paint end frame is limited to 9999
Not sure what's actual reason for this, increased it to MAXFRAMRF.
2013-10-29 16:06:21 +00:00
Lukas Toenne
2cccdd1678 Fix for particle texture influence bug causing undefined (nan) values: When using a texture with "Particles/Strands" coordinates that in turn has a "Lifetime" influence on the particles, the texture eval
accesses the particle lifetime/dietime data before it is actually defined! This is a design flaw, but to avoid corrupted data for now just initialize the lifetime/dietime values for particles in advance
before evaluating the texture.
2013-10-29 14:48:25 +00:00
Gaia Clary
055b65d6ba (Due to a change in function call) Added default triangulation method for Collada exporter 2013-10-29 10:49:44 +00:00
Jens Verwiebe
f9ab1df564 Fix collada compile, too less arguments 2013-10-29 10:13:49 +00:00
Campbell Barton
96cd8b9401 style cleanup 2013-10-29 03:04:46 +00:00
Dalai Felinto
a7b44c82e5 Triangulate Modifier: using different ngon and quad methods
Quads: Beauty, Fixed, Fixed Alternate, Shortest Diagonal
Ngons: Beauty, Scanfill

* Shortest Diagonal is the default method in the modifier (popular
  elsewhere), but beauty is the default in Ctrl+T).

* Remove the need for output slot and beauty operator to be called
after Clt+T

Patch with collaborations and reviewed by Campbell Barton
2013-10-29 02:42:51 +00:00
Campbell Barton
5f05de0c1e patch [#37218] Split operator for armatures
from Henrik Aarnio (hjaarnio)
2013-10-29 00:10:03 +00:00
Campbell Barton
41587de016 patch [#37217] Make WM_gesture_lines draw the lasso unfilled. (Adding reroute nodes, cutting node links)
by Henrik Aarnio (hjaarnio)
2013-10-29 00:05:03 +00:00
Campbell Barton
22396540d7 patch [#37219] RenderParts.partsdone is not a boolean, but a counter
from Lawrence D'Oliveiro (ldo)
2013-10-28 23:59:28 +00:00
Campbell Barton
c11afb4a81 patch [#37231] Bone fill sets bone to connected, even if neither of its points is at the tail point of points it's connecting.
from Henrik Aarnio (hjaarnio)
2013-10-28 23:45:36 +00:00
Campbell Barton
f0780904bc correct error in recent commit. 2013-10-28 23:35:25 +00:00
Sergey Sharybin
4ab478ffe1 Make it possible to track specified clip
Added a property to track_marker operator to be
able to render clip which name was passed to the
operator instead of clip from current clip editor
context.

Very much useful for automatic tests.
2013-10-28 21:49:49 +00:00
Daniel Genrich
421346cefe Fix compile error using Visual Studio 2012. 2013-10-28 19:43:53 +00:00
Sergey Sharybin
e667f12783 Fix #37221: Multilayer EXR inputs generate pink frame/last displayed frame when using an image sequence offset
generally speaking, if multilayer image fails to load for current
frame doesn't mean anything bad. It might be used to make it so
image sequence is being alpha-overed somewhere in the middle of
scene time.

Made it so if the whole file fails to load, image node will
deliver black transparent color, the same what happens for
regular (non-multilayer images).

Also needed to tweak code in load_multilayer_sequwnce to make
sure no cached frames are pointing to a freed memory.
2013-10-28 12:16:17 +00:00
Campbell Barton
3264461598 move bmesh array lookup data and utility functions from editmesh into bmesh,
since enough bmesh operations can also take advantage of direct index lookups on verts/edges/faces.

developers note:
- EDBM_index_arrays_init/ensure/free -> BM_mesh_elem_table_ensure/init/free
- EDBM_vert/edge/face_at_index -> BM_vert/edge/face_at_index
- EDBM_uv_element_map_create/free -> BM_uv_element_map_create/free
- ED_uv_element_get -> BM_uv_element_get
2013-10-28 02:05:33 +00:00
Campbell Barton
0773fd7b78 fix for decimator editing the data it loops over in an unsupported way. 2013-10-28 01:58:05 +00:00
Andrew Hale
7be81ffaf5 Expose MVertSkin customdata layer in Python. This allows scripts to change parameters which are used by the skin modifier (such as radius) 2013-10-27 12:16:45 +00:00
Campbell Barton
dee671276d rename BM_vert_at_index -> BM_vert_at_index_find (since this searches the mempool).
needed for other changes - coming.
2013-10-27 10:01:35 +00:00
Antony Riakiotakis
aed672ac1e Border select for sculpting, using B shortcut, warmup for more advanced
masking, like lasso selection.
2013-10-27 03:31:19 +00:00