Commit Graph

7 Commits

Author SHA1 Message Date
Guillermo Venegas
587ddace88 Cleanup: Remove redundant node wrangler operator
615100acda added support to
`NODE_OT_add_image` to open multiple images, This makes the NW
operator redundant, also `NODE_OT_add_image` can open multiple
images at drag-n-drop. The only difference is that this operator adds
the new image nodes as collapsed nodes.

Pull Request: https://projects.blender.org/blender/blender/pulls/128443
2025-04-23 11:51:07 +02:00
Damien Picard
5fc2d5b308 I18n: Fix Node Wrangler merge menus
Commit 8ff8fc4859 changed the context for the modes in Merge Nodes
and Change Nodes operators to Nodetree. The enum items were thus
extracted using this context, but the UI Menus were not updated to
reflect this change and a few items were no longer translated.

This commit fixes the issue by using the same translation context for
the menus' drawing.
2025-02-28 15:46:33 +01:00
Nika Kutsniashvili
89f829f736 Nodes: Node Wrangler: Remove "Frame Selected" operator
This operator was duplicating feature that already exists in core
Blender (`node.join`), and was not working great as well. So there is
no need to maintain this python operator, but to keep consistency for
users I kept the keymap and UI entry but assigned it to `node.join`
operator instead, so that users don't notice change.

I assigned keymap inside add-on and not in Blender core because people
who didn't use Node Wrangler have that key free, or have something else
assigned (and `node.join` is already mapped to Ctrl+J), so only Node
Wrangler users should have this keymap. We can change it and rename
built-in operator to Parent, instead of Join, and remap it to Shift+P,
but that's separate discussion.

Resolves #129404.

Pull Request: https://projects.blender.org/blender/blender/pulls/132758
2025-01-15 02:19:33 +01:00
Campbell Barton
dc74a98b9e Cleanup: remove unused imports 2024-07-23 15:58:21 +10:00
Damien Picard
fab15384a4 I18n: Node Wrangler: Use proper translation contexts in the UI
Many operator buttons in Node Wrangler used custom texts defined
elsewhere, but the translation context in this case is "Operator". It
should be using "Default" instead.

Attribute nodes in the shader editor should never be translated
because their name is user data.

Some button labels were switched to title case.

"Dodge" and "Burn" were renamed to "Color Dodge" and "Color Burn"
respectively, to match the item name from the actual node.

The "Frame Selected" operator now uses Node translation context, to
distinguish from the other operator of the same name which means
"Place selected in view".

Pull Request: https://projects.blender.org/blender/blender/pulls/123403
2024-06-25 10:36:44 +02:00
Damien Picard
db6d05537c UI: Node Wrangler: Fix message case and grammar
- Reuse menus' bl_label in UI code when identical.
- Switch labels to title case.
- Switch descriptions to sentence case.
- Do not end sentences with "." in reports.
- Replace "Can't" with "Cannot" and "Don't" with "Do Not".
2024-06-25 10:36:43 +02:00
Jacques Lucke
5a43eb0cbc Add-ons: make node wrangler a core add-on
Making node wrangler a core add-ons means that it will ship with Blender, but it still has to be enabled explicitly. It won't be available on the extensions platform anymore.

We'll still continue to move parts of its functionality out of the add-on into default Blender. However, that takes a little bit longer, because we need to go over the design and code quality in more detail first. Once, the most important functionality (#121749) is merged, the remaining node wrangler features can be put on the extensions platform.

Ref !122557
2024-05-31 16:53:26 +02:00