Commit Graph

73 Commits

Author SHA1 Message Date
Sebastian Parborg
308f6032c8 Sound: Make Blender control when we open and close sound devices
On Windows and Mac (and with certain backends on Linux), Blender would
always appear to be playing back audio even if there was no timeline
playback. This would sometimes prevent devices from going to sleep or
going into lower power state modes when idling.

For the affected audio backends, we now automatically close the audio
backend after 30 seconds of inactivity.

Pull Request: https://projects.blender.org/blender/blender/pulls/136845
2025-05-07 15:00:55 +02:00
Bastien Montagne
dd168a35c5 Refactor: Replace MEM_cnew with a type-aware template version of MEM_callocN.
The general idea is to keep the 'old', C-style MEM_callocN signature, and slowly
replace most of its usages with the new, C++-style type-safer template version.

* `MEM_cnew<T>` allocation version is renamed to `MEM_callocN<T>`.
* `MEM_cnew_array<T>` allocation version is renamed to `MEM_calloc_arrayN<T>`.
* `MEM_cnew<T>` duplicate version is renamed to `MEM_dupallocN<T>`.

Similar templates type-safe version of `MEM_mallocN` will be added soon
as well.

Following discussions in !134452.

NOTE: For now static type checking in `MEM_callocN` and related are slightly
different for Windows MSVC. This compiler seems to consider structs using the
`DNA_DEFINE_CXX_METHODS` macro as non-trivial (likely because their default
copy constructors are deleted). So using checks on trivially
constructible/destructible instead on this compiler/system.

Pull Request: https://projects.blender.org/blender/blender/pulls/134771
2025-03-05 16:35:09 +01:00
Dalai Felinto
1584cd9aa5 Cleanup: Rename point cloud to pointcloud / POINT_CLOUD to POINTCLOUD
Though "Point Cloud" written as two words is technically correct and should be used in the UI, as one word it's typically easier to write and parse when reading. We had a mix of both before this patch, so better to unify this as well.

This commit also renames the editor/intern/ files to remove pointcloud_ prefix.
point_cloud was only preserved on the user facing strings:

* is_type_point_cloud
* use_new_point_cloud_type

Pull Request: https://projects.blender.org/blender/blender/pulls/134803
2025-02-19 17:11:08 +01:00
Brecht Van Lommel
478426c937 Cleanup: Various clang-tidy warnings in blenkernel
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:17 +01:00
Bastien Montagne
9c237af041 Refactor: RNA: add discrete suffix to RNA_pointer_create.
This is a noisy preliminary step to the 'RNA ancestors' change. The
rename helps clearly tell what each `pointer_create` function does.

Pull Request: https://projects.blender.org/blender/blender/pulls/133475
2025-01-24 16:45:32 +01:00
Hans Goudey
9dd3c64c36 Cleanup: Remove unused includes in some blenkernel files
Pull Request: https://projects.blender.org/blender/blender/pulls/133067
2025-01-14 19:55:11 +01:00
Julian Eisel
2ce383b2f1 Fix: UI: Asset shelf popup not available
Mistake in f6a4d01703. This refactored the lookup for a named string context
member to avoid code duplication.

Intention was to construct a StringRef referencing the string stored in
context. But the refactored lookup returned an unintentional string copy, so
the reference would be constructed from a temporary string object that would
get destructed immediately.
2024-12-11 17:04:52 +01:00
Julian Eisel
f6a4d01703 UI: Allow passing named integers via context
Similar to 2fbf206491, but for integers (not strings). Essentially this
allows passing named integer values through UI abstractions in a clean
way.

I used 64 bit integers here, since space isn't an issue here, and it
fits common integer types (so we don't have to add APIs for multiple
integer types).

Planned to be used to fix #111463 (following commit).
2024-12-11 13:39:24 +01:00
Hans Goudey
21aef81714 Cleanup: Use StringRef and std::optional for UI string arguments
- Gives O(1) access to string length in more cases
- Convenient string manipulation functions
- Clarify difference between "no string" and "empty string"
- Avoid the need for raw pointers in the API
- Shows which API string arguments are optional

Pull Request: https://projects.blender.org/blender/blender/pulls/131473
2024-12-06 14:08:10 +01:00
Hans Goudey
953c4f1599 Cleanup: Remove references to legacy Grease Pencil object
These are converted on startup to the new type. There are still
some references left, mostly where it looked like there still needs
to be changes to properly deal with the new object type.
2024-11-27 09:17:16 -05:00
Hans Goudey
129a2aa0f4 Refactor: Move region runtime data out of DNA
Pull Request: https://projects.blender.org/blender/blender/pulls/130303
2024-11-21 19:34:53 +01:00
Lukas Tönne
a57206dd59 GPv3: Remove unused legacy editor functions for GPv2
Removes all unused functions in ED_gpencil_legacy.hh

Pull Request: https://projects.blender.org/blender/blender/pulls/128597
2024-10-07 18:21:28 +02:00
Falk David
5f5b1b83d0 GPv3: Rename mode enum names and python identifiers
This renames the mode identifiers to be consistent with e.g. the context mode identifiers and other names used for the new Grease Pencil.

For `object.mode`:
* `PAINT_GPENCIL` -> `PAINT_GREASE_PENCIL`
* `SCULPT_GPENCIL` -> `SCULPT_GREASE_PENCIL`
* `VERTEX_GPENCIL` -> `VERTEX_GREASE_PENCIL`
* `WEIGHT_GPENCIL` -> `WEIGHT_GREASE_PENCIL`

For the internal `ob->mode` flag:
* `OB_MODE_PAINT_GPENCIL_LEGACY` -> `OB_MODE_PAINT_GREASE_PENCIL`
* `OB_MODE_SCULPT_GPENCIL_LEGACY` -> `OB_MODE_SCULPT_GREASE_PENCIL`
* `OB_MODE_VERTEX_GPENCIL_LEGACY` -> `OB_MODE_VERTEX_GREASE_PENCIL`
* `OB_MODE_WEIGHT_GPENCIL_LEGACY` -> `OB_MODE_WEIGHT_GREASE_PENCIL`

Resolves #127374.

Pull Request: https://projects.blender.org/blender/blender/pulls/128604
2024-10-04 19:20:00 +02:00
Bastien Montagne
22477956e2 Refactor: Move BPY main/public extern headers to proper C++ ones.
Pull Request: https://projects.blender.org/blender/blender/pulls/128081
2024-09-25 18:04:33 +02:00
Falk David
942499382d GPv3: Vertex Paint Mode
This adds the vertex paint mode and all of the tools
from GPv2:
 * Average
 * Blur
 * Draw
 * Replace
 * Smear

Pull Request: https://projects.blender.org/blender/blender/pulls/125674
2024-09-10 18:56:31 +02:00
Bastien Montagne
810f6a1b5c Refactor: Various remaining changes to PointerRNA usages to use C++ code.
This commit mainly replaces a lot of `memset(0)` by empty value
initialization of `PointerRNA` and related data.

It also moves a few remaining areas from C alloc/free to C++ new/delete
memory hanlding.

Part of the effort to make PointerRNA non-trivial (#122431).
2024-09-02 17:40:03 +02:00
Bastien Montagne
c607ead4b7 Refactor: Makesrna: move generated code further in C++.
This commit moves generated `RNA_blender.h`, `RNA_prototype.h` and
`RNA_blender_cpp.h` headers to become C++ header files.

It also removes the now useless `RNA_EXTERN_C` defines, and just
directly use the `extern` keyword. We do not need anymore `extern "C"`
declarations here.

Pull Request: https://projects.blender.org/blender/blender/pulls/124469
2024-07-15 16:39:45 +02:00
Julian Eisel
d4ae97fc3d Fix new/free mismatch for context copying
Would crash when displaying the Current File asset library in the asset
browser.
2024-07-09 10:58:39 +02:00
Julian Eisel
2fbf206491 UI: Allow passing named strings via context
Sometimes it is necessary to pass additional data through generic UI entities,
to specific implementations. For example to pass additional options to panel
polling & drawing when instantiating a panel through its panel type. Or storing
additional data in a button, without hardcoding it in the button struct/class.

Passing data via context is a simple solution to this, however so far this only
works using hardcoded context queries or RNA pointers. For passing arbitrary
strings we've used workarounds like creating an RNA type to wrap it already.
For example `RNA_AssetCatalogPath`, which is used to dynamically populate menu
items based on an asset catalog path, via a generic menu type.
type instantiation. This makes it possible to invoke specific asset shelves as
popover panels.

Idea is simply to let `bContextStore` entries hold copies of the string (as
`std::string`), avoiding lifetime issues. Context APIs are extended to support
setting/querying strings via a context member name.

Pull Request: https://projects.blender.org/blender/blender/pulls/122113
2024-05-27 18:46:19 +02:00
Campbell Barton
566a77f605 UI: restore assert in CTX_wm_region_popup_set
This just hid that freed memory was being passed to
CTX_wm_region_popup_set.

The change from [0] exposed this issue, however the problem has
existed for a long time (likely since the inclusion of popups in the
context) it's just that setting the context member when popups
are first displayed made problems more likely to show up.

[0]: 38d11482f5
2024-05-14 19:34:21 +10:00
Falk David
22d8d52058 Temp fix: Assert in CTX_wm_region_popup_set for debug builds
Caused by 7ae77e61cd.
Opening files and templates would cause an assert to be hit in
debug mode.

For now, comment the assert out to temporarily fix the issue.
2024-05-13 13:11:18 +02:00
Campbell Barton
7ae77e61cd Cleanup: assert that popup regions are temporary 2024-05-10 11:31:31 +10:00
Campbell Barton
bc5b77b390 Cleanup: rename Context::wm::menu to popup_region
The term "menu" was misleading as this is used for all temporary popups.
2024-05-10 11:27:03 +10:00
Falk David
fe0e2907b3 GPv3: Remove OB_MODE_PAINT_GREASE_PENCIL flag
This reverts part of 36cda3b3116acba3b895daf68689f8af01b62392
and replaces the use of `OB_MODE_PAINT_GREASE_PENCIL`
`OB_MODE_PAINT_GPENCIL_LEGACY` flag instead.
The `OB_MODE_PAINT_GREASE_PENCIL` is removed.

The `GREASE_PENCIL_OT_draw_mode_toggle` operator is removed
and the `GPENCIL_OT_paintmode_toggle`  operator is adapted to
work with GPv3.

Pull Request: https://projects.blender.org/blender/blender/pulls/121027
2024-04-25 14:23:46 +02:00
Falk David
0a4a6ebadc GPv3: Use GPv2 object mode flag for weight painting
This mostly reverts bd22059752
and makes sure to use `OB_MODE_WEIGHT_GPENCIL_LEGACY` instead
of `OB_MODE_WEIGHT_PAINT`.

Pull Request: https://projects.blender.org/blender/blender/pulls/120983
2024-04-23 15:48:27 +02:00
Campbell Barton
54e4cb8b0c Cleanup: clarify names for the a string and it's static buffer
Use the "_buf" suffix for a static buffer so it's not confused with
the value which should be used (which might not match the buffer).
2024-04-17 11:36:33 +10:00
Campbell Barton
0a8a3bc15a Fix misuse of RNA_struct_name_get_alloc
Callers to RNA_struct_name_get_alloc weren't accounting for allocation
which is unlikely as the fixed sized buffers used in these cases were
large.

- CTX_data_dir_get_ex & context_path_add_generic
  would use uninitialized stack memory.
- OverrideRNAPathTreeBuilder::build_path & ensure_entire_collection
  would leak memory.
2024-04-17 11:36:32 +10:00
Hans Goudey
c91449836a Cleanup: Move BKE_workspace.h to C++ 2024-04-12 17:03:18 -04:00
Lukas Tönne
658a9ac3a9 GPv3: Initial sculpt mode
Adds an (empty) sculpt mode for Grease Pencil v3 objects.

The object `SCULPT_GPENCIL` mode is re-used for Grease Pencil object
types. A `SCULPT_GREASE_PENCIL` context mode has been added, which is
specific to grease pencil objects. This is necessary for polling tools
and keymaps.

Pull Request: https://projects.blender.org/blender/blender/pulls/119338
2024-04-11 09:39:48 +02:00
Campbell Barton
430d7961a2 Cleanup: remove redundant checks & struct declaration 2024-04-08 12:03:08 +10:00
Hans Goudey
acd1b0b7f9 Refactor: Use C++ Vector for RNA/context collection retrieval
Previously retrieving a collection from the context like "selected_ids"
would give a linked list of allocated items. Now it returns a vector of
RNA pointers. Though the number of items is typically fairly small,
using contiguous memory and avoiding many small allocations are
typical performance improvements that could still be beneficial
when there are many items. Iteration also becomes much simpler.

Pull Request: https://projects.blender.org/blender/blender/pulls/119939
2024-03-27 00:47:39 +01:00
Hans Goudey
cd76d06f95 Cleanup: Use boolean instead of int 2024-03-26 16:04:03 -04:00
Hans Goudey
1bf6d8b0b9 WM: Move report list to runtime struct
These reports were embedded in the window manager DNA,
but they were always cleared when reading it from files. It's clearer
to just not store the reports in files at all. I also moved the reports
initialization and freeing to the constructor and destructor of the
runtime class.

This is the only place `ReportList` was embedded in DNA, so
after this we can move that to use C++ features if we want.

Pull Request: https://projects.blender.org/blender/blender/pulls/118329
2024-02-15 16:42:35 +01:00
Hans Goudey
21cea65ea6 WM: Add runtime struct
Currently most of the data stored in `wmWindowManager` is runtime
data not saved to files. It's confusing that it's declared in DNA then. That
also prevents us from using C++ features. This commit adds an initial
runtime struct. Moving data there can be done as a separate step.
Initially I wanted to look at moving the `ReportList` system to C++.

The runtime struct has to be defined in the blenkernel module because
the members are (will be) used there in a few places.

Pull Request: https://projects.blender.org/blender/blender/pulls/118157
2024-02-13 17:45:05 +01:00
Bastien Montagne
5aaadebbe4 Cleanup: Make BKE_scene.h a full Cpp header. 2024-02-10 19:16:25 +01:00
Bastien Montagne
45e7827898 Clenup: Move BLT headers to Cpp.
Noisy but fairly straight forward.
2024-02-09 18:59:42 +01:00
Hans Goudey
02582213de Cleanup: Move BKE_layer.hh to C++ 2024-01-24 10:55:16 -05:00
Bastien Montagne
3acb64e7ac BKE_main: move header to be a fully CPP one.
Pull Request: https://projects.blender.org/blender/blender/pulls/115681
2023-12-01 20:38:54 +01:00
Hans Goudey
3d57bc4397 Cleanup: Move several blenkernel headers to C++
Mostly focus on areas where we're already using C++ features,
where combining C and C++ APIs is getting in the way.

Pull Request: https://projects.blender.org/blender/blender/pulls/114972
2023-11-16 11:41:55 +01:00
Hans Goudey
916d4c9d9b Cleanup: Move BKE_screen.h to C++
See #103343
2023-09-25 17:53:11 -04:00
Hans Goudey
867f99c2af Cleanup: Move depsgraph headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/110816
2023-09-22 03:18:17 +02:00
Julian Eisel
974d70918b RNA/BPY: Replace asset_library_ref with asset_library_reference
This is a compatibility breaking change to rename all usages of the name
`asset_library_ref` with `asset_library_reference`. Brecht recently
suggested that such abbreviations should be avoided in public API names.
2023-09-19 16:27:07 +02:00
Julian Eisel
733e4d827a Refactor: Use asset representation from context instead of asset handle
f6a6b27ac1 made the asset representation type available through context
wherever asset handle was previously. This moves us closer to replacing
the asset handle type.

Part of #102877 and #108806.
2023-09-19 15:43:56 +02:00
Julian Eisel
f6a6b27ac1 Assets: Expose asset representation in context RNA/BPY
Makes the asset representation type available in RNA/BPY context
whenever the asset handle type is, so that it can be used instead. See
d04cd3f3e6. With this change we can now replace virtually all usages of
the asset handle type in Python with the asset representation. (Only for
the asset view template we require a collection property taking asset
handles still, for internal reasons.)

Idea is now to first get rid of all usages of asset handle in Python,
so that there's almost no need for further compatibility breaking
changes (unsure if the asset view template can be removed for 4.0
already though). Internal hacks related to it can be removed at any time
still.

Part of #102877 and #108806.
2023-09-19 14:40:01 +02:00
Jacques Lucke
b5c89822ac RNA: return PointerRNA from rna create functions
There are a couple of functions that create rna pointers. For example
`RNA_main_pointer_create` and `RNA_pointer_create`. Currently, those
take an output parameter `r_ptr` as last argument. This patch changes
it so that the functions actually return a` PointerRNA` instead of using
the output parameters.

This has a few benefits:
* Output parameters should only be used when there is an actual benefit.
  Otherwise, one should default to returning the value.
* It's simpler to use the API in the large majority of cases (note that this
  patch reduces the number of lines of code).
* It allows the `PointerRNA` to be const on the call-site, if that is desired.

No performance regression has been measured in production files.
If one of these functions happened to be called in a hot loop where
there is a regression, the solution should be to use an inline function
there which allows the compiler to optimize it even better.

Pull Request: https://projects.blender.org/blender/blender/pulls/111976
2023-09-06 00:48:50 +02:00
Hans Goudey
ceb3d75c18 Cleanup: Use const for context store variables
Generally the context store is owned by `uiBlock`. Other pointers
to the store (in `bContext` and other operator data) shouldn't change
it, so those variables are now const. One exception is the pointer in
`uiLayout`, but that has a clearly short lifetime, so that's okay.
2023-08-31 12:00:04 -04:00
Hans Goudey
feb14a4d38 Cleanup: Simplify bContextStore API with C++ concepts
Remove the need for `CTX_store_copy` and `CTX_store_free` by using
C++ copy constructors, unique pointers, and `std::optional`. A few types
are made non-trivial to support this.
2023-08-31 12:00:04 -04:00
Hans Goudey
1763a46cbf Cleanup: UI: Store uiBlock context stores in vector instead of list
Also fix an issue where contest stores were copied with the "used"
flag set after 7d7e90ca68.
2023-08-31 12:00:04 -04:00
Sybren A. Stüvel
042c5347f4 Anim: move bone colors from bone groups to individual bones
Move control over the color of bones from bone groups to the bones
themselves. Instead of using bone groups (which are defined on the pose,
and thus owned by the object), the color is stored on:

- the bone (`struct Bone`, or RNA `armature.bones['bone_name'].color`)
- a possible override on the pose bone (`struct bPoseChannel`, or RNA
  `ob.pose.bones['bone_name'].color`).

When the pose bone is set to its default color, the color is determined
by the armature bone. In armature edit mode, the armature bone colors
are always used, as then the pose data is unavailable.

Versioning code converts bone group colors to bone colors. If the
Armature has a single user, the group color is stored on the bones
directly. If it has multiple users, the group colors will be stored on
the pose bones instead.

The bone group color is not removed from DNA for forward compatibility,
that is, to avoid immediate dataloss when saving a 3.6 file with 4.0.

This is part of the replacement of bone groups & armature layers with
bone collections. See the design task at #108941.

Pull request: https://projects.blender.org/blender/blender/pulls/109976
2023-08-29 14:31:18 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00