Commit Graph

1598 Commits

Author SHA1 Message Date
Guillermo Venegas
99e9b2522b Refactor: UI: Remove uiItemBooleanO API
This function has not python equivalent, using the
returned pointer to write properties seems enough,
equivalent to how it is done in Python.

Pull Request: https://projects.blender.org/blender/blender/pulls/139295
2025-05-23 01:07:12 +02:00
Campbell Barton
b3dfde88f3 Cleanup: spelling in comments (check_spelling_* target)
Also uppercase acronyms: API, UTF & ASCII.
2025-05-17 10:17:37 +10:00
Campbell Barton
2bc284975b Refactor: remove the do_history argument from UV selection functions
Storing the selection history complicated the selection functions,
especially for situations when functions were called indirectly &
multiple times.

Remove the argument in favor of explicit calls to store elements
in the selection history.

Needed to avoid even more complexity with UV sync-select: see #131642.
2025-05-14 11:48:42 +00:00
Guillermo Venegas
3b1e123361 Refactor: UI: Replace uiItemS and uiItemS_ex with uiLayout::separator
This merges the public `uiItemS` and `uiItemS_ex` functions into an
object oriented API (`uiLayout::separator`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code
(or vice-versa), making it almost seamless.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138826
2025-05-13 17:54:26 +02:00
Guillermo Venegas
dafdced6ab Refactor: UI: Replace uiItemR with class method uiLayout::prop
This converts the public `uiItemR` function to an object oriented
API (`uiLayout::prop`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138617
2025-05-08 20:45:37 +02:00
Campbell Barton
63cdb7eae4 Cleanup: pass SelectPick_Params by reference instead of pointer
Also use a return value from ED_select_pick_params_from_operator.
2025-05-08 13:50:14 +10:00
Guillermo Venegas
a46e3d2e78 Refactor: UI: Replace uiLayoutAbsolute and uiLayoutAbsoluteBlock with uiLayout class methods
This converts the public `uiLayoutAbsolute ` and `uiLayoutAbsoluteBlock`
functions to an object oriented API (an `uiLayout::absolute` and
`uiLayout::absolute_block` respectively), following recent changes.

`uiLayout::absolute` now returns an uiLayout reference instead of a
pointer. New calls to this method should use references too.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138546
2025-05-07 17:03:15 +02:00
Campbell Barton
509b39f90e UV: support sticky modes when edge sync-select is enabled
Previously sync-select in edge-select mode behaved in much the same
way as vertex selection, since a selected edge could cause a vertex
on an a disconnected UV island to be selected.

Now single vertices are no longer considered selected when the
Sticky-Mode is set to "Location" (the default).

Notes on changes when sync-select is enabled:

- The main change from a user perspective is edge & face select modes
  show the selected edges.

- This resolves a problem in edge & face selection modes where it wasn't
  possible to differentiate between a selected edge and two selected
  vertices on either side of an unselected edge.
2025-05-06 02:59:40 +00:00
Jacques Lucke
e8d1491e62 Refactor: Depsgraph: simplify query API further
* Remove `DEG_get_evaluated_object` in favor of `DEG_get_evaluated`.
* Remove `DEG_is_original_object` in favor of `DEG_is_original`.
* Remove `DEG_is_evaluated_object` in favor of `DEG_is_evaluated`.

Pull Request: https://projects.blender.org/blender/blender/pulls/138317
2025-05-02 15:08:29 +02:00
Campbell Barton
cf319d108d Cleanup: check pointers before visibility tests, reduce right-shift 2025-04-30 16:43:05 +10:00
Campbell Barton
1d80d15b8f UV: support sticky modes when face sync-select is enabled
Previously UV sync-select in face mode would isolate UV selection
so dragging a face would disconnect it from adjacent faces.

Now the sticky mode is respected for face selection.

This is needed for #136817 so storing per-selection doesn't result
in a user visible change in behavior.
2025-04-30 15:54:26 +10:00
Campbell Barton
70ae8606e2 Cleanup: pass tool-settings instead of scene to UV selection functions
Needed to extend UV selection functions.
2025-04-30 13:48:15 +10:00
Campbell Barton
18ba7d1f86 Cleanup: use const arguments for UV checking functions 2025-04-30 12:54:29 +10:00
Guillermo Venegas
2d896877d1 Refactor: UI: Replace uiLayoutColumn with class method uiLayout::column
This converts the public `uiLayoutColumn` function to an object oriented
API (`uiLayout::column`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

`uiLayout::column` now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.

Pull Request: https://projects.blender.org/blender/blender/pulls/138034
2025-04-26 21:07:34 +02:00
Guillermo Venegas
90644b30b2 Refactor: UI: Replace uiLayoutRow with class method uiLayout::row
This converts the public `uiLayoutRow` function to an object oriented
API (`uiLayout::row`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

`uiLayout::row` now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/137979
2025-04-25 19:45:25 +02:00
Brecht Van Lommel
fb2ba20b67 Refactor: Use more typed MEM_calloc<> and MEM_malloc<>
Pull Request: https://projects.blender.org/blender/blender/pulls/137822
2025-04-22 11:22:18 +02:00
Brecht Van Lommel
637c6497e9 Refactor: Use more typed MEM_calloc<>, avoid unnecessary size_t cast
Handle some cases that were missed in previous refactor. And eliminate
unnecessary size_t casts as these could hide issues.

Pull Request: https://projects.blender.org/blender/blender/pulls/137404
2025-04-21 17:59:41 +02:00
Jacques Lucke
79d9e60076 Geometry Nodes: initial support for showing logged data in closures
This adds initial support for showing logged data in closures. This is more
tricky than the other zone types, because the zone content is evaluated
elsewhere. The main new thing here is a function that attempts to find where a
given closure is evaluated statically.

Finding this place statically is also important because we generally decide
which compute contexts we want to log before evaluation starts. That's because
we don't want to log everything (which is expensive), but just the places that
the user is currently looking at.

This also changed a bunch of CMakeLists.txt files so that these modules can
include NOD_* stuff, which is generally fine everywhere in editors code.

Pull Request: https://projects.blender.org/blender/blender/pulls/137403
2025-04-15 18:03:25 +02:00
Campbell Barton
d6825c863f Cleanup: remove redundant PropertyFlag casts which can hide errors 2025-04-11 12:02:07 +10:00
Jesse Yurkovich
f60c528c48 Cleanup: Fix one-definition-rule violations for various structs
This fixes most "One Definition Rule" violations inside blender proper
resulting from duplicate structures of the same name. The fixes were
made similar to that of !135491. See also #120444 for how this has come
up in the past.

These were found by using the following compile options:
-flto=4 -Werror=odr -Werror=lto-type-mismatch -Werror=strict-aliasing

Note: There are still various ODR issues remaining that require
more / different fixes than what was done here.

Pull Request: https://projects.blender.org/blender/blender/pulls/136371
2025-04-04 21:05:16 +02:00
Campbell Barton
620f9271e6 Refactor: use a more directly method of applying UV sticky selection
Replace use of the UvVertMap table with checks using the existing
connectivity data.

This has the advantage that it's simpler to extend to support
for other kinds of connectivity checks - such as flushing
the selection to edges.
2025-04-04 08:02:00 +00:00
Campbell Barton
876d3d7522 Cleanup: minor simplification to UV selection check 2025-04-04 01:48:06 +00:00
Campbell Barton
69a1feabe6 Cleanup: pass BMesh instead of BMEditMesh to UV slection functions
A mix of both argument types were being used, however in almost all
cases only the BMesh is needed
2025-04-03 16:05:43 +11:00
Campbell Barton
4ecbada58d Cleanup: move calls to ensure UV selection into a utility function 2025-04-03 14:37:24 +11:00
Campbell Barton
bcdcc3dbde Refactor: use enum types for event modifiers & types
Use enum types for event modifier and types,
`wmEventModifierFlag` & `wmEventType` respectively.

This helps with readability and avoids unintended mixing with other
types. To quiet GCC's `-Wswitch` warnings many `default` cases needed
to be added to switch statements on event types.

Ref !136759
2025-03-31 23:48:29 +00:00
Hans Goudey
ef86d9fe86 Cleanup: Remove ED_ prefix from private functions 2025-03-31 11:21:24 -04:00
Campbell Barton
f43b8afdd7 Cleanup: move sync-select checks into uv_select_* functions
uv_select_all_perform had split the UV_SYNC_SELECTION
case into a separate block which complicated changes in this area.

Now each UV select function handles the sync-select case.

Also make UV's const when only used for comparison.
2025-03-29 14:51:17 +11:00
Jacques Lucke
202db40afb Refactor: move uvproject code from blenlib to blenkernel
I'm moving this for two (related) reasons:
* It depends a lot on the specifics of `Camera` and `Object` data-blocks.
* It links `Object::object_to_world()` which is not an inline function and thus
  easily leads to linker errors. It mostly seems like luck that this is not
  breaking our build due to early dead code elimination when linking binaries
  which use the blenlib static library such as `msgfmt`.

I found this while working on a compilation tool which would not be as lucky and
has a linker error because of the dependence on `Object::object_to_world`.

Pull Request: https://projects.blender.org/blender/blender/pulls/136547
2025-03-26 20:51:57 +01:00
Campbell Barton
f76d3c8eb6 Cleanup: past const arguments to UV selection testing functions 2025-03-23 05:35:17 +00:00
Campbell Barton
10233e95dd Cleanup: use a typed enum for operator & gizmo callbacks
Callbacks: exec invoke & modal now use a typed enum wmOperatorStatus.

This helps avoid mistakes returning incompatible booleans or other
values which don't make sense for operators to return.

It also makes it more obvious functions in the WM API are intended
to be used to calculate return values for operator callbacks.

Operator enums have been moved into DNA_windowmanager_enums.h
so this can be used in other headers without loading other includes
indirectly.

No functional changes expected.

Ref !136227
2025-03-20 21:11:06 +00:00
Campbell Barton
ff8baa6791 Cleanup: pass BMUVOffsets by const reference 2025-03-13 17:06:32 +11:00
Campbell Barton
78c3f6a1ee Cleanup: adjust order of terms for BMesh UV map function calls
Order more generic terms first for better ordering, more useful
completion.
2025-03-13 15:23:46 +11:00
Campbell Barton
6ec1bc669e UV: correct checks for no-selection
There is no need to check "Sync Selection" as the check for no selected
vertices is also valid when sync-selection is disabled.
2025-03-13 14:57:10 +11:00
Campbell Barton
571bab615c UV: skip adding UV data layers when sync-select is used
When sync select is enabled, the data layers aren't accessed
so there is no need to add them.

Also skip adding a "pin" layer when clearing pinned UV's.
2025-03-13 14:40:56 +11:00
Campbell Barton
4a8e50e5de UI: show an error when rip is attempted with sync select
This was failing with an unhelpful error.
2025-03-13 13:50:16 +11:00
Campbell Barton
848cf35495 Cleanup: avoid the "toggle" case being handled twice in UV select all
Harmless but unnecessary.
2025-03-12 22:23:34 +11:00
Bastien Montagne
dd168a35c5 Refactor: Replace MEM_cnew with a type-aware template version of MEM_callocN.
The general idea is to keep the 'old', C-style MEM_callocN signature, and slowly
replace most of its usages with the new, C++-style type-safer template version.

* `MEM_cnew<T>` allocation version is renamed to `MEM_callocN<T>`.
* `MEM_cnew_array<T>` allocation version is renamed to `MEM_calloc_arrayN<T>`.
* `MEM_cnew<T>` duplicate version is renamed to `MEM_dupallocN<T>`.

Similar templates type-safe version of `MEM_mallocN` will be added soon
as well.

Following discussions in !134452.

NOTE: For now static type checking in `MEM_callocN` and related are slightly
different for Windows MSVC. This compiler seems to consider structs using the
`DNA_DEFINE_CXX_METHODS` macro as non-trivial (likely because their default
copy constructors are deleted). So using checks on trivially
constructible/destructible instead on this compiler/system.

Pull Request: https://projects.blender.org/blender/blender/pulls/134771
2025-03-05 16:35:09 +01:00
Hans Goudey
d0a6189b50 Refactor: DRW: Centralize and clean up packed normals conversion
Move the code dealing with converting float3 to GPU normals
out of the vertex format header into a separate header. Use a
proper C++ namespace and remove duplication by only using
the more recently added C++ templated conversions.

Most of the diff comes from the removal of the indirect includes
from GPU_vertex_format.hh. A lot of files ended up mistakenly
depending on that.

Pull Request: https://projects.blender.org/blender/blender/pulls/134873
2025-02-24 16:08:30 +01:00
Bastien Montagne
8045576c60 Cleanup: Avoid some void pointer freeing for type safety
Essentially add some API to properly free non-public data, instead of directly calling `MEM_freeN` on them.

Based on @brecht code from
https://projects.blender.org/mont29/blender/compare/tmp-guardedalloc-api...brecht:free-void

Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/134765
2025-02-20 11:24:34 +01:00
Bastien Montagne
48e26c3afe MEM_guardedalloc: Refactor to add more type-safety.
The main goal of these changes are to improve static (i.e. build-time)
checks on whether a given data can be allocated and freed with `malloc`
and `free` (C-style), or requires proper C++-style construction and
destruction (`new` and `delete`).

* Add new `MEM_malloc_arrayN_aligned` API.
* Make `MEM_freeN` a template function in C++, which does static assert on
  type triviality.
* Add `MEM_SAFE_DELETE`, similar to `MEM_SAFE_FREE` but calling
  `MEM_delete`.

The changes to `MEM_freeN` was painful and useful, as it allowed to fix a bunch
of invalid calls in existing codebase already.

It also highlighted a fair amount of places where it is called to free incomplete
type pointers, which is likely a sign of badly designed code (there should
rather be an API to destroy and free these data then, if the data type is not fully
publicly exposed). For now, these are 'worked around' by explicitly casting the
freed pointers to `void *` in these cases - which also makes them easy to search for.
Some of these will be addressed separately (see blender/blender!134765).

Finally, MSVC seems to consider structs defining new/delete operators (e.g. by
using the `MEM_CXX_CLASS_ALLOC_FUNCS` macro) as non-trivial. This does not
seem to follow the definition of type triviality, so for now static type checking in
`MEM_freeN` has been disabled for Windows. We'll likely have to do the same
with type-safe `MEM_[cm]allocN` API being worked on in blender/blender!134771

Based on ideas from Brecht in blender/blender!134452

Pull Request: https://projects.blender.org/blender/blender/pulls/134463
2025-02-20 10:37:10 +01:00
илья _
119fc054f8 Cleanup: BKE: Nodes: Pass-by-reference
Restriction of the nodes api to clearly define never-null function arguments.
Side effects: some assertions and null-check (with early return) were removed.
On the caller side is ensured to never derefer null to pass argument (mainly in RNA).
In addition, one pointer argument now actually a return type.

By-reference return types instead of pointers going to be separate kind of
change since also imply of cleaning up variables created from reference.

Also good future improvement would be to mark a copy-constructor as
explicit for DNA node types.

Pull Request: https://projects.blender.org/blender/blender/pulls/134627
2025-02-19 13:44:11 +01:00
Hans Goudey
b4c9b3e87f Cleanup: Move transform editors module to C++ namespace
Pull Request: https://projects.blender.org/blender/blender/pulls/134701
2025-02-18 01:27:04 +01:00
Brecht Van Lommel
c7a33a62a2 Cleanup: Directly include DNA_userdef_types.h and BLI_listbase.h
Instead of relying on them being included indirectly.

Pull Request: https://projects.blender.org/blender/blender/pulls/134406
2025-02-12 23:01:08 +01:00
Harley Acheson
f631607df4 UI: Status Bar Confirm Then Cancel
When displaying keymaps on the Status Bar we prefer to show Confirm and
then Cancel.  We have a few places where these are reversed
accidentally. This just makes these consistent with the rest.

Pull Request: https://projects.blender.org/blender/blender/pulls/133947
2025-02-03 01:17:12 +01:00
Brecht Van Lommel
3725fad82f Cleanup: Various clang-tidy warnings in editors
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:17 +01:00
Bastien Montagne
9c237af041 Refactor: RNA: add discrete suffix to RNA_pointer_create.
This is a noisy preliminary step to the 'RNA ancestors' change. The
rename helps clearly tell what each `pointer_create` function does.

Pull Request: https://projects.blender.org/blender/blender/pulls/133475
2025-01-24 16:45:32 +01:00
RedMser
bd3bc46b42 UI: Use icons in UV Stitch Status Bar
Use icons and state highlighting to simplify the status bar display in
“UV Stitch” (UV_OT_stitch).

Pull Request: https://projects.blender.org/blender/blender/pulls/133269
2025-01-21 04:21:58 +01:00
Jacques Lucke
684fd4643a Nodes: use BKE_main_ensure_invariants directly instead of ED_node_tree_propagate_change
`BKE_main_ensure_invariants` was added in 1fae5fd8f6. The older
`ED_node_tree_propagate_change` was already implemented as a thin wrapper around
`BKE_main_ensure_invariants`. This patch removes the wrapper and calls the more
general function directly.

A new overload of `BKE_main_ensure_invariants` is added for the common case when
only a single data-block has been modified.

Pull Request: https://projects.blender.org/blender/blender/pulls/133048
2025-01-14 16:26:54 +01:00
Hans Goudey
f2c9fccee0 Cleanup: Move legacy node integer types defines to separate header
Moving these defines to a separate header makes their "legacy" status
more obvious. This commit just adds the include wherever necessary.

Followup to 971c96a92c.

Pull Request: https://projects.blender.org/blender/blender/pulls/132875
2025-01-09 20:03:08 +01:00
Falk David
d413b0064f Cleanup: Move BKE_material.h to C++
The `BKE_material.h` is only renamed to `.hh` to preserve
the history of the file. Changes to the file are done in
the following commit.
2025-01-09 18:11:46 +01:00