Commit Graph

20 Commits

Author SHA1 Message Date
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Sergey Sharybin
c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00
Jacques Lucke
2cfcb8b0b8 BLI: refactor IndexMask for better performance and memory usage
Goals of this refactor:
* Reduce memory consumption of `IndexMask`. The old `IndexMask` uses an
  `int64_t` for each index which is more than necessary in pretty much all
  practical cases currently. Using `int32_t` might still become limiting
  in the future in case we use this to index e.g. byte buffers larger than
  a few gigabytes. We also don't want to template `IndexMask`, because
  that would cause a split in the "ecosystem", or everything would have to
  be implemented twice or templated.
* Allow for more multi-threading. The old `IndexMask` contains a single
  array. This is generally good but has the problem that it is hard to fill
  from multiple-threads when the final size is not known from the beginning.
  This is commonly the case when e.g. converting an array of bool to an
  index mask. Currently, this kind of code only runs on a single thread.
* Allow for efficient set operations like join, intersect and difference.
  It should be possible to multi-thread those operations.
* It should be possible to iterate over an `IndexMask` very efficiently.
  The most important part of that is to avoid all memory access when iterating
  over continuous ranges. For some core nodes (e.g. math nodes), we generate
  optimized code for the cases of irregular index masks and simple index ranges.

To achieve these goals, a few compromises had to made:
* Slicing of the mask (at specific indices) and random element access is
  `O(log #indices)` now, but with a low constant factor. It should be possible
  to split a mask into n approximately equally sized parts in `O(n)` though,
  making the time per split `O(1)`.
* Using range-based for loops does not work well when iterating over a nested
  data structure like the new `IndexMask`. Therefor, `foreach_*` functions with
  callbacks have to be used. To avoid extra code complexity at the call site,
  the `foreach_*` methods support multi-threading out of the box.

The new data structure splits an `IndexMask` into an arbitrary number of ordered
`IndexMaskSegment`. Each segment can contain at most `2^14 = 16384` indices. The
indices within a segment are stored as `int16_t`. Each segment has an additional
`int64_t` offset which allows storing arbitrary `int64_t` indices. This approach
has the main benefits that segments can be processed/constructed individually on
multiple threads without a serial bottleneck. Also it reduces the memory
requirements significantly.

For more details see comments in `BLI_index_mask.hh`.

I did a few tests to verify that the data structure generally improves
performance and does not cause regressions:
* Our field evaluation benchmarks take about as much as before. This is to be
  expected because we already made sure that e.g. add node evaluation is
  vectorized. The important thing here is to check that changes to the way we
  iterate over the indices still allows for auto-vectorization.
* Memory usage by a mask is about 1/4 of what it was before in the average case.
  That's mainly caused by the switch from `int64_t` to `int16_t` for indices.
  In the worst case, the memory requirements can be larger when there are many
  indices that are very far away. However, when they are far away from each other,
  that indicates that there aren't many indices in total. In common cases, memory
  usage can be way lower than 1/4 of before, because sub-ranges use static memory.
* For some more specific numbers I benchmarked `IndexMask::from_bools` in
  `index_mask_from_selection` on 10.000.000 elements at various probabilities for
  `true` at every index:
  ```
  Probability      Old        New
  0              4.6 ms     0.8 ms
  0.001          5.1 ms     1.3 ms
  0.2            8.4 ms     1.8 ms
  0.5           15.3 ms     3.0 ms
  0.8           20.1 ms     3.0 ms
  0.999         25.1 ms     1.7 ms
  1             13.5 ms     1.1 ms
  ```

Pull Request: https://projects.blender.org/blender/blender/pulls/104629
2023-05-24 18:11:41 +02:00
Jacques Lucke
50980981e3 Cleanup: remove MF prefix from some classes in multi-function namespace
This was missing in rBeedcf1876a6651c38d8f4daa2e65d1fb81f77c5d.
2023-01-14 15:42:52 +01:00
Jacques Lucke
a2ea32a600 Cleanup: inline signatures into multi-function constructors
This reduces the amount of code. Also the signature should be thought
of as being setup in the constructor, so it's good if the code is there as well.
2023-01-07 18:00:37 +01:00
Jacques Lucke
eedcf1876a Functions: introduce multi-function namespace
This moves all multi-function related code in the `functions` module
into a new `multi_function` namespace. This is similar to how there
is a `lazy_function` namespace.

The main benefit of this is that many types names that were prefixed
with `MF` (for "multi function") can be simplified.

There is also a common shorthand for the `multi_function` namespace: `mf`.
This is also similar to lazy-functions where the shortened namespace
is called `lf`.
2023-01-07 17:32:28 +01:00
Jacques Lucke
577442a26f Functions: build multi-function signature in-place
This avoids a move of the signature after building it. Tthe value had
to be moved out of `MFSignatureBuilder` in the `build` method.

This also makes the naming a bit less confusing where sometimes
both the `MFSignature` and `MFSignatureBuilder` were referred
to as "signature".
2023-01-07 16:30:56 +01:00
Jacques Lucke
b3146200a8 Functions: refactor multi-function builder API
* New `build_mf` namespace for the multi-function builders.
* The type name of the created multi-functions is now "private",
  i.e. the caller has to use `auto`. This has the benefit that the
  implementation can change more freely without affecting
  the caller.
* `CustomMF` does not use `std::function` internally anymore.
  This reduces some overhead during code generation and at
  run-time.
* `CustomMF` now supports single-mutable parameters.
2023-01-07 16:19:59 +01:00
Hans Goudey
97746129d5 Cleanup: replace UNUSED macro with commented args in C++ code
This is the conventional way of dealing with unused arguments in C++,
since it works on all compilers.

Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
2022-10-03 17:38:16 -05:00
Campbell Barton
f68cfd6bb0 Cleanup: replace C-style casts with functional casts for numeric types 2022-09-25 20:17:08 +10:00
Jacques Lucke
d1944dee86 Cleanup: remove unused multi-function 2022-04-12 11:59:23 +02:00
Campbell Barton
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Jacques Lucke
873f6148ad Functions: remove test for dynamic name
This was broken in rB6ee2abde82ef121cd6e927995053ac33afdbb438.
2021-11-21 13:08:23 +01:00
Jacques Lucke
fd60f6713a Functions: support optional outputs in multi-function
Sometimes not all outputs of a multi-function are required by the
caller. In those cases it would be a waste of compute resources
to calculate the unused values anyway. Now, the caller of a
multi-function can specify when a specific output is not used.
The called function can check if an output is unused and may
ignore it. Multi-functions can still computed unused outputs as
before if they don't want to check if a specific output is unused.

The multi-function procedure system has been updated to support
ignored outputs in call instructions. An ignored output just has no
variable assigned to it.

The field system has been updated to generate a multi-function
procedure where unused outputs are ignored.
2021-09-14 14:52:44 +02:00
Jacques Lucke
4e78b89e48 Geometry Nodes: add field support for socket inspection
Since fields were committed to master, socket inspection did
not work correctly for all socket types anymore. Now the same
functionality as before is back. Furthermore, fields that depend
on some input will now show the inputs in the socket inspection.

I added support for evaluating constant fields more immediately.
This has the benefit that the same constant field is not evaluated
more than once. It also helps with making the field independent
of the multi-functions that it uses. We might still want to change
the ownership handling for the multi-functions of nodes a bit,
but that can be done separately.

Differential Revision: https://developer.blender.org/D12444
2021-09-11 13:05:20 +02:00
Jacques Lucke
0081200812 Functions: remove multi-function network
The multi-function network system was able to compose multiple
multi-functions into a new one and to evaluate that efficiently.
This functionality was heavily used by the particle nodes prototype
a year ago. However, since then we only used multi-functions
without the need to compose them in geometry nodes.

The upcoming "fields" in geometry nodes will need a way to
compose multi-functions again. Unfortunately, the code removed
in this commit was not ideal for this different kind of function
composition. I've been working on an alternative that will be added
separately when it becomes needed.

I've had to update all the function nodes, because their interface
depended on the multi-function network data structure a bit.
The actual multi-function implementations are still the same though.
2021-08-20 13:14:39 +02:00
Jacques Lucke
01b6c4b32b Functions: make multi functions smaller and cheaper to construct in many cases
Previously, the signature of a `MultiFunction` was always embedded into the function.
There are two issues with that. First, `MFSignature` is relatively large, because it contains
multiple strings and vectors. Secondly, constructing it can add overhead that should not
be necessary, because often the same signature can be reused.

The solution is to only keep a pointer to a signature in `MultiFunction` that is set during
construction. Child classes are responsible for making sure that the signature lives
long enough. In most cases, the signature is either embedded into the child class or
it is allocated statically (and is only created once).
2021-03-22 12:01:07 +01:00
Jacques Lucke
4fe8d0419c Functions: refactor virtual array data structures
When a function is executed for many elements (e.g. per point) it is often the case
that some parameters are different for every element and other parameters are
the same (there are some more less common cases). To simplify writing such
functions one can use a "virtual array". This is a data structure that has a value
for every index, but might not be stored as an actual array internally. Instead, it
might be just a single value or is computed on the fly. There are various tradeoffs
involved when using this data structure which are mentioned in `BLI_virtual_array.hh`.
It is called "virtual", because it uses inheritance and virtual methods.

Furthermore, there is a new virtual vector array data structure, which is an array
of vectors. Both these types have corresponding generic variants, which can be used
when the data type is not known at compile time. This is typically the case when
building a somewhat generic execution system. The function system used these virtual
data structures before, but now they are more versatile.

I've done this refactor in preparation for the attribute processor and other features of
geometry nodes. I moved the typed virtual arrays to blenlib, so that they can be used
independent of the function system.

One open question for me is whether all the generic data structures (and `CPPType`)
should be moved to blenlib as well. They are well isolated and don't really contain
any business logic. That can be done later if necessary.
2021-03-21 19:33:13 +01:00
Jacques Lucke
f3acfc97d9 Functions: fix multi function test
There were two issues. First, I made a mistake when I switched from unsigned
to signed integers. Second, two classes with the same name were defined in
separate files. Those classes are in an anonymus namespace now, so that they
don't leak into other files.
2020-08-05 17:19:02 +02:00
Jacques Lucke
6cecdf2ade Functions: move tests closer to code 2020-07-26 12:19:11 +02:00