Commit Graph

17 Commits

Author SHA1 Message Date
Sergey Sharybin
bbfc97ad6f Move tests/data and assets to the main repository
This change moves the tests data files and publish folder of assets
repository to the main blender.git repository as LFS files.

The goal of this change is to eliminate toil of modifying tests,
cherry-picking changes to LFS branches, adding tests as part of a
PR which brings new features or fixes.

More detailed explanation and conversation can be found in the
design task.

Ref #137215

Pull Request: https://projects.blender.org/blender/blender/pulls/137219
2025-05-05 15:10:22 +02:00
Brecht Van Lommel
8dfb87d1af Fix: Update tests data path to new directory 2024-02-22 14:25:54 +01:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Campbell Barton
65f99397ec License headers: use SPDX-FileCopyrightText in all sources 2023-06-15 13:35:34 +10:00
Sergey Sharybin
a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00
Campbell Barton
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Jacques Lucke
8a9912eaf8 Tests: fail automated tests on memory leaks and other internal errors
This adds a new `--debug-exit-on-error` flag. When it is set, Blender
will abort with a non-zero exit code when there are internal errors.
Currently, "internal errors" includes memory leaks detected by
guardedalloc and error/fatal log entries in clog.

The new flag is passed to Blender in various places where automated
tests are run. Furthermore, the `--debug-memory` flag is used in tests,
because that makes the verbose output more useful, when dealing
with memory leaks.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D8665
2020-08-26 22:02:02 +02:00
Jacques Lucke
48bd6e7102 Tests: use guarded allocator in tests
This helps finding memory leaks in tests.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D8631
2020-08-19 18:18:20 +02:00
Campbell Barton
901ee66ea1 Cleanup: use term init instead of initialize/initialise
The abbreviation 'init' is brief, unambiguous and already used
in thousands of places, also initialize is often accidentally
written with British spelling.
2020-08-01 13:51:05 +10:00
Jacques Lucke
236ca8fbe8 Allocator: make leak detection work with static variables
When definining static variables that own memory, you should
use the "construct on first use" idiom. Otherwise, you'll get
a warning when Blender exits.

More details are provided in D8354.

Differential Revision: https://developer.blender.org/D8354
2020-07-24 12:26:11 +02:00
Sybren A. Stüvel
a138bf57c9 Tests: move tests from USD test directory into io/common and io/usd
This commit is a followup of {D7649}, and ports the USD tests to the new
testing approach. It moves test code from `tests/gtests/usd` into
`source/blender/io/common` and `source/blender/io/usd`, and adjusts the
use of namespaces to be consistent with the other tests.

I decided to put one test into `io/usd/tests`, instead of
`io/usd/intern`. The reason is that this test does not correspond with a
single file in that directory; instead, it tests Blender's integration
with the USD library itself.

There are two new CLI arguments for the Big Test Runner:

- `--test-assets-dir`, which points to the `lib/tests` directory in the
  SVN repository. This allows unit tests to find test assets.
- `--test-release-dir`, which points to `bin/{BLENDER_VERSION}` in the
  build directory. At the moment this is only used by the USD test.

The CLI arguments are automatically passed to the Big Test Runner when
using `ctest`. When manually running the tests, the arguments are only
required when there is a test run that needs them.

For more info about splitting some code into 'common', see
rB084c5d6c7e2cf8.

No functional changes to the tests themselves, only to the way they are
built & run.

Differential Revision: https://developer.blender.org/D8314

Reviewed by: brecht, mont29
2020-07-16 17:38:29 +02:00
Campbell Barton
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
Campbell Barton
6cbb4c576a Cleanup: manually remove header text not handled by automation 2019-02-02 01:49:31 +11:00
Campbell Barton
af36dd4664 Cleanup: trailing newlines 2018-06-29 08:02:49 +02:00
Sergey Sharybin
c7a5c48cba CMake: Add option to link against system-wide Gflags library
It is disabled by default, so should not affect existing configurations.

Main benefits of this goes as:

- Linux distros can use that to avoid libraries duplication and link
  blender package against gflags package from the system.

- It it easier to test whether Blender works with updated version of
  Gflags prior to re-bundling the library.
2017-04-21 12:01:27 +02:00
Sergey Sharybin
caa2306d16 Libmv: Update to latest upstream version
Main purpose of this is to bring new gflags library which is more likely
to have a fix for undefined order of static variables initialization and
also to bring new glog where some compilation error are fixed (which are
only visible with more strict checks with clang and c++11 enabled).
2014-12-31 16:02:04 +05:00
Sergey Sharybin
306cbb82ec GTest unit testing framework
Currently covers only small set of functionality.
2014-06-19 02:09:16 +10:00