Imports in the following animated data from UsdGeomCameras:
- Focal length
- DOF distance
- DOF fstop
- Clip start, Clip end
- Tilt shift x, Tilt shift y
- Aperture sizes (with caveats)
Implementation wise, it's more complicated than I'd like due to needing
to read in both non-animated and animated data for each property. And
because I've tried to reduce the duplication of various transforms we
have to do on each value. E.g. scaling values by "tenth of scene units"
or the extraction of the USD clipping range from a GfVec2f into 2
separate properties, and 2 separate fcurves, in Blender etc. The current
approach was the best I could come up with so far.
Aperture sizes remain problematic for import, with animation data and
without, due to how Blender selects the largest sensor dimension to base
downstream calculations on and for which there's no concept in USD to
strictly dictate which dimension to use. Additionally, changing the
sensor size will impact the Tilt values as well. This means that if the
Aperture sizes are animated, we must also animate the tilt values; leads
to more fcurves being created than perhaps expected.
The `projection` attribute (perspective and orthographic) remains
unchanged (non animated only) due to differences in how USD<>Blender
interoperate with the Orthographic projection method. Note: Blender only
exports perspective cameras due to the same reason.
Pull Request: https://projects.blender.org/blender/blender/pulls/137487
The `USE_EXPERIMENTAL_TESTS` variable was not exposed as an option, so
the two tests that use the option to check whether tests should be run
had to be manually enabled by changing `tests/python/CMakeLists.txt`.
This commit renames the variable to `WITH_TESTS_EXPERIMENTAL`, defaults
the option to `OFF`, and marks it as an advanced option.
Pull Request: https://projects.blender.org/blender/blender/pulls/133831
This commit makes two small adjustments to the
principled_bsdf_bevel_emission test:
- The IOR on the material that has the bevel shader was increased.
- With this change, RDNA4 GPUs in Blender 4.4.X now fail this test.
- The exr environment texture is swapped for a noise texture.
- This reduces the file size by about 200kb.
Ref: blender/blender-test-data!87
As reported in blender/blender#137517, a regression was introduced
where certain features (Normals, tangents, window) would not render
properly when using adaptive subdivision. Presumably this issue slipped
through testing, so this commit adds a test to test this.
Ref: blender/blender-test-data!85
Using the same sized grids as the brush tests, this commit uses the
`sculpt.optimize` operator to approximate the cost of rebuilding the BVH
for a given base mesh grid, multires grid, and dyntopo grid.
Pull Request: https://projects.blender.org/blender/blender/pulls/137690
In the function `gather_attributes_to_propagate` all the instance
attributes were set to be propagated to the `Point` domain.
For Grease Pencil, we want to make sure to propagate these
attributes to the `Layer` domain instead.
Pull Request: https://projects.blender.org/blender/blender/pulls/137665
This was introduced during EEVEE-next developement
cycle to not make the buildbot fail because of EEVEE
render tests.
These have stabilized now and we can remove this option.
Pull Request: https://projects.blender.org/blender/blender/pulls/137545
This commit makes a number of changes to the sculpt performance tests,
aimed at measuring more consistent data and making it easier to extend
the test cases.
* Repeats tests a minimum of 5 times up to 100 times, with a timeout
of 5 seconds for a given test case to run, averaging the duration of
the brush strokes to stabilize the value
* Sets the brush from the script instead of having it defined in each
file, preventing the need to duplicate benchmark files.
* Uses the newly defined `override_location` property to allow defining
the stroke in screen-space and repeating strokes multiple times
without regenerating the base mesh
* Adds tests for the smooth brush, as basic neighbor calculations
* Adds tests for dyntopo sculpting
* Renames the base mesh tests to have a "mesh_" prefix as the data is
inherently discontinuous here.
Related benchmark PR: blender/blender-benchmarks#2
Part of #133926
Pull Request: https://projects.blender.org/blender/blender/pulls/133841
Depending on internal details of how Blender is run, attempting to load
elements from the asset library may either execute as synchronous &
blocking or asynchronously.
When executing a script in background mode, prior to this commit,
operators that are dependent on the asset system will not execute
correctly due to the loading not being complete.
Busy-waiting for this by repeatedly calling the operator over and over
again in python does not resolve. To match behavior of other operators
when called from python scripts such as the quadriflow remesh, this
commit changes the `brush.asset_activate` operator and dependent code to
force a blocking call instead of optionally using the wmJob background
abstraction system.
Related to #117399
Pull Request: https://projects.blender.org/blender/blender/pulls/134203
Previously when an action was baked, the slot name was not retained.
This causes problems when switching between actions because the slot
will not automatically be assigned.
This is now fixed by ensuring that the name of the last assigned slot
is used to create the new slot.
Pull Request: https://projects.blender.org/blender/blender/pulls/136814
After creating a new scene in a separate window when performing UI
tests, the respective view layer for the window may not be updated
immediately in the event loop.
Previously, this was mitigated with a single `yield` statement that
would delay processing by a single tick. To fix this issue, this commit
adds the capability to yield for a specific `timedelta` and waits this
amount of time for the two affected tests.
Pull Request: https://projects.blender.org/blender/blender/pulls/136012
Due to changes in the bump mapping system, various tests had to be
updated.
It seems like the reference images for the stereo camera tests
weren't properly updated. So this commit fixes that.
Ref: blender/blender-test-data!79
This makes it available in Cycles standalone, and the implementation
can be shared with Blender. This also makes it possible to compute
tangents after tessellation for adaptive subdivision.
There is a difference in UV map tangents when there are no UVs. They
are now generated from object space coordinates instead of auto
texture space coordinates. This is more efficient, and a corner case
that we don't have to keep compatible.
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Pull Request: https://projects.blender.org/blender/cycles/pulls/25
No functional changes.
This patch adds unit tests for the animation baking code in `anim_utils.py`.
It is by no means exhaustive but it is a start to figure out what this function
is actually doing.
With the usage of the legacy python API I was worried things might not work as
expected but all added tests pass.
Also, the tests document the current behavior without any attempt of declaring
that behavior as good or correct.
Pull Request: https://projects.blender.org/blender/blender/pulls/135583
This commit gives users of the Cycles performance benchmark tool the
option to run performance benchmarks with OSL enabled for CPUs
and OptiX devices.
This can be done by adding `-OSL` to the device name:
`CPU-OSL`
`OPTIX-OSL_0`
Pull Request: https://projects.blender.org/blender/blender/pulls/136506
The new correction avoids washed out areas near the shadow terminator,
preserving more detail from normal and bump maps.
It implements the method from the paper "A Microfacet-Based Shadowing
Function to Solve the Bump Terminator Problem" by Alejandro Conty Estevez,
Pascal Lecocq, and Clifford Stein.
Pull Request: https://projects.blender.org/blender/blender/pulls/135380
This makes it possible to restore previous Blender 4.3 behavior of bump
mapping, where the large filter width was sometimes (ab)used to get a bevel
like effect on stepwise textures.
For bump from the displacement socket, filter width remains fixed at 0.1.
Ref #133991, #135841
Pull Request: https://projects.blender.org/blender/blender/pulls/136465
The output of the mentioned test was slightly off from what main
currently produces, so update the reference image to resolve test
failures.
Ref: blender/blender-test-data!78
F-Curve interpolation uses the `FCURVE_INT_VALUES` and
`FCURVE_DISCRETE_VALUES` flags, which were not set in the keyframe
insertion function for slotted Actions. This is now resolved by making
the RNA property type part of the `FCurveDescriptor`.
Existing code has been refactored a bit, mostly to allow calling
`update_autoflags_fcurve_direct()` with just the RNA property type,
instead of passing the property itself. This avoided the need to include
pointers to RNA properties in `FCurveDescriptor`, which I think is a
slightly nicer design. It also makes it more explicit which aspect of
the property is used.
Because there's now another `std::optional<>` in the `FCurveDescriptor`,
I've also changed some `std::nullopt` to `{}` for brevity of the code,
as repeating that another time would have caused longer lines with more
rewrapping.
Pull Request: https://projects.blender.org/blender/blender/pulls/136446
Similar to the regression tests it is possible to append -RT suffix
to the compute type to enable hardware ray-tracing.
For example HIP_0 will run benchmark on first HIP device without
hardware ray-tracing, HIP-RT_0 will run benchmark on the same device
but will enable hardware ray-tracing.
The downside of this change is that it will make it so METAL device
will no longer use HW-RT on M3 and aboce, and explicit METAL-RT is
to be used. This is because benchmark was relying on the Auto
configuration which has different behavior depending on the device
generation.
Pull Request: https://projects.blender.org/blender/blender/pulls/136308
The transparent bounce test was too optimistic in regards to the intersection
being considered. The check needs to happen after it has been validated that
it is not duplicate.
It was already the case for Metal and HIP-RT, but not for Embree and BVH2.
Tests updated by: Alaska <Alaskayou01@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/136325
While object names in Blender are already unique, the names themselves
may be "unsafe" for use in the various file formats. During processing
we make the names "safe". However, we did not guarantee that these new
safe names were themselves unique wrt each other. Consider object names
"Test 1" and "Test-1" which both become "Test_1" after being made safe.
These will collide during export; only 1 object would be exported and
it's undefined which object's data would "win".
To rectify this we add another name map to the hierarchy iterator which
is then used to handle collisions as they happen. The map is per-
hierarchy meaning that a name can appear more than once as long as its
under a different hierarchy. E.g.
- `/root/A/X` and another `/root/B/X` is OK
- `/root/A/X` and another `/root/A/X` is NOT OK
Pull Request: https://projects.blender.org/blender/blender/pulls/135418
- Object parent type & parent bones
- Pose information that is not trivial (i.e. print posed bones that
have either non-identity pose matrix, or custom properties)
- Make sure custom properties are output sorted by name
Pull Request: https://projects.blender.org/blender/blender/pulls/136321
This patch adds support for boolean sockets in the compositor. This
involves adding a new Bool ResultType and handling it in relevant code.
For shader operations, booleans are passes as floats since GPUMaterial
does not yet support boolean types.
Pull Request: https://projects.blender.org/blender/blender/pulls/136296