Commit Graph

9919 Commits

Author SHA1 Message Date
Miguel Pozo
8adb3e758f Draw: Use ResourceHandleRange
Optimize instancing performance by syncing all instances at once.
Part of #130291

At the moment, it only works for certain Object types in Workbench and
Overlay.
Everything else follows a path similar to the previous one.

Performance on instancing heavy scenes can range from 1.5x to 3x faster
depending on hardware and platform.

Pull Request: https://projects.blender.org/blender/blender/pulls/140378
2025-08-26 17:08:47 +02:00
Clément Foucault
7e26323724 EEVEE: Remove GPencil from geometry types
The Grease pencil is taking a different direction
and will not be supported in EEVEE.

See https://devtalk.blender.org/t/2025-08-13-grease-pencil-rendering-meeting/41845
2025-08-26 15:39:25 +02:00
Campbell Barton
0c78410ae1 Cleanup: clarify naming for CharTrans, EditFontSelBox members
Also make arguments const.
2025-08-26 17:44:13 +10:00
Clément Foucault
e0afb37648 Fix #144781: EEVEE: Assert fail in ShadowModule at close zoom
Caused by the `lod_level` turning negative.
Using preventive measure to avoid this faulty value
fixes the issue.
2025-08-25 17:21:37 +02:00
Clément Foucault
cffb5af2ff Fix #142381: EEVEE: Freeze playing back a certain animation
In this instance the texture loading was using another
`threaded_for` loop internally which created conflict with
the top most `threaded_for`.

Using task isolation fixes the issue.

Candidate for backporting to 4.5 LTS.

Pull Request: https://projects.blender.org/blender/blender/pulls/145124
2025-08-25 17:13:35 +02:00
Clément Foucault
5ed307f8aa Fix: EEVEE: Bilateral denoiser has wrong color transform
The transform used for accumulation space was not
reciprocal and could modify the input intensity.

Pull Request: https://projects.blender.org/blender/blender/pulls/144987
2025-08-25 14:06:11 +02:00
Clément Foucault
87fe13fb7b Fix: EEVEE: Avoid Valgrind issues
Running valgrind on a render test exhibit a lot of warnings
about `Conditional jump or move depends on uninitialised value(s)`.

This patch makes sure to initialize the memory to avoid
platform dependent bugs.

Pull Request: https://projects.blender.org/blender/blender/pulls/144995
2025-08-25 14:05:50 +02:00
Campbell Barton
dae9bed968 Refactor: move the evaluated font size into EditFont
Avoids manipulating the Curve when evaluating fonts.
2025-08-25 06:20:10 +00:00
Campbell Barton
1b559b4f78 Cleanup: quiet class-memaccess warning 2025-08-24 19:50:40 +10:00
Sergey Sharybin
1e4764a9a5 Refactor: Simplify subdiv utilities
- Return evaluated points as function return value.
  Used in cases when only limit or final point is requested, without
  partial derivatives.

- Re-order function argument list and use default argument values to
  simplify usage in the simple/typical cases.

No functional changes expected.
2025-08-22 17:15:06 +02:00
Clément Foucault
8ee6bc2c01 EEVEE: Change barriers in the raytracing pipeline
Found when debugging the test regressions on the bot.

Pull Request: https://projects.blender.org/blender/blender/pulls/144985
2025-08-22 15:50:15 +02:00
Miguel Pozo
f8d61f0735 Fix #144932 : BLI_assert failed: DRW_lock_start(), at 'locked'
Avoid trying to bind the same context twice.

Pull Request: https://projects.blender.org/blender/blender/pulls/144939
2025-08-22 15:22:13 +02:00
Jeroen Bakker
366eba1d04 Fix: EEVEE: Memory leak when drawing Volume objects
Pool of VolumeInfo was never reset. Detected when stress testing
the vulkan backend using tree_creature.blend where the world
volume was converted to a volume object.

Pull Request: https://projects.blender.org/blender/blender/pulls/144967
2025-08-22 09:49:56 +02:00
Hans Goudey
7430915bb4 Fix: Assert in curves sculpt mode
Mistake in 072d251b8e
2025-08-21 10:30:11 -04:00
Jeroen Bakker
40f8a36fd5 Fix #144542: Crash Workbench DoF
Attaching mipviews directly on a framebuffer results in a driver crash.
Letting the backend handle the mipviews works around the issue.

This fixes the crash, but seems to point to an issue when attaching
mipviews directly. It also ensured that the shader bound mipviews
cannot be destroyed when new mipviews are ensured.

Pull Request: https://projects.blender.org/blender/blender/pulls/144796
2025-08-21 08:44:21 +02:00
Clément Foucault
869fc2cf4e GPU: Shader: Add Shared Variable in shader create info
This allows to control the type of data inside the create infos for
easy variation of the same shader.

Also this wraps the last global shader resource usage for the future
SRD.

Pull Request: https://projects.blender.org/blender/blender/pulls/144769
2025-08-19 18:27:49 +02:00
Miguel Pozo
da7bcfc642 Fix #144441: EEVEE: Wrong projection matrix with Walk Navigation + Overscan
Disable overscan if we need to use the v3d winmat as-is.

Pull Request: https://projects.blender.org/blender/blender/pulls/144724
2025-08-19 15:12:54 +02:00
Clément Foucault
e05089362c GPU: Shader: Add support for enum class
In the process, refactor the enum processing
using the new parser.

Pull Request: https://projects.blender.org/blender/blender/pulls/144704
2025-08-18 13:50:49 +02:00
Hans Goudey
072d251b8e Refactor: Use optional Span instead of empty Span with no attribute
The semantics of checking "has_value()" (etc.) are much better than
checking for an empty span when dealing with the result of an attribute
lookup. This mainly affects the Bezier curve handle position attributes
currently. Plenty of places assume those attributes exist now. In a
couple places the code is a bit safer now, otherwise it's just a bit
more obvious.

Pull Request: https://projects.blender.org/blender/blender/pulls/144506
2025-08-17 18:08:18 +02:00
Nika Kutsniashvili
15567f597d UI: Remove unused theme properties
There are many accumulated unused properties in theme. Generally, it's a mess,
lot of copy-paste errors and leftovers between editors, shared functions with no
actual use, etc. Some were just added and never used, like Pattern and Layout nodes,
which were meant to be used with Texture Nodes I believe, but it never happened.

Overall 19 properties removed:

- 3D Viewport: Edge UV Face Select
- 3D Viewport: Last Selected Point

- Dope Sheet/Timeline: Value Sliders
- Dope Sheet/Timeline: View Sliders
- Nonlinear Animation: View Sliders
- Video Sequencer: Window Sliders
- Graph Editor/Drivers: Window Sliders

- Graph Editor/Drivers: Vertex Bevel
- Graph Editor/Drivers: Vertex Group Unreferenced
- Image/UV Editor: Vertex Bevel
- Image/UV Editor: Vertex Group Unreferenced

- Image/UV Editor: Freestyle Face Mask
- Image/UV Editor: Face Retopology
- Image/UV Editor: Face Orientation Front
- Image/UV Editor: Face Orientation Back

- Node Editors: Selected Text
- Node Editors: Pattern Node
- Node Editors: Layout Node

- Video Sequencer: Draw Action

---

Details:
- Made Vertex Bevel and Vertex Group Unreferenced colors in `rna_def_userdef_theme_spaces_vertex`
optional, so that they don't appear in Graph Editor and UV Editor theme properties, where they're unused.
- Same thing in `rna_def_userdef_theme_spaces_face` for face attributes (Freestyle Mark, Retopology),
so that they don't appear in UV Editor, where they're unused. Also did same for face orientation colors,
but used different argument for them, since they could be used in future (remember seeing PR for this).

Pull Request: https://projects.blender.org/blender/blender/pulls/143782
2025-08-17 15:39:39 +02:00
илья _
0f97bbf944 Refactor: Improve packaging of curve edit draw segments in memory
Right after #143858 this refactor aim to fix issue with bezier
curve handle segments location in index buffer object.
Before there were a lot of unused segments.
Now there is no any unused bit of memory.

Pull Request: https://projects.blender.org/blender/blender/pulls/143966
2025-08-15 21:51:49 +02:00
Clément Foucault
3c3f21ec00 GPU: Shader: Replace template macro implementation by copy paste
Use the lately introduced parser for that.

This allows to use preprocessor directive inside them.
By extension, it alows having resource accessors inside
templates.
Also error report is less confusing on most shader compilers.

The counterpart is that the shader files that are shipped
with blender are inflated.

Pull Request: https://projects.blender.org/blender/blender/pulls/144588
2025-08-15 15:13:54 +02:00
Jeroen Bakker
731d257cf4 Fix #144542: Workbench DoF crash when using Vulkan
The depth of field shader create info contained a resource that wasn't
used in the shader or fulfilled. In the Vulkan backend the shader resource
list is used in the outer loop to find out which resources needs to be
requested. As this resource didn't exist it asserted in the Vulkan backend
for incorrect usage.

Pull Request: https://projects.blender.org/blender/blender/pulls/144606
2025-08-15 11:50:38 +02:00
Jeroen Bakker
1f1098c498 Vulkan: Remove MoltenVK
Blender had some support for using MoltenVK. However there are some key
issues why MotlenVK cannot be used. Bugs have been reported up-stream.
As it doesn't work and holds back regular developments it will be removed
from the main branch.

Any efforts on making Vulkan run on Apple (including KosmicKrisp)
is considered a community effort and can be done in a development
branch.

Pull Request: https://projects.blender.org/blender/blender/pulls/144602
2025-08-15 09:36:38 +02:00
Christoph Lendenfeld
bc93123461 Refactor: Use function overload for bone_is_visible
No functional changes intended.

This brings `bone_is_visible` in line with `bone_is_selected`,
by using function overloading instead of suffixing with either
`pchan` or `editbone`.

Pull Request: https://projects.blender.org/blender/blender/pulls/144558
2025-08-14 14:50:28 +02:00
Jeroen Bakker
7d384b4a01 Fix #143691: Out of bounds 2d painting
When doing 2D image painting the region on the GPU that is updated could
be out of bounds of the texture, resulting in a crash. This PR fixes
this by clamping the gpu region to update to the actual image size.

Pull Request: https://projects.blender.org/blender/blender/pulls/144545
2025-08-14 10:55:26 +02:00
Casey Bianco-Davis
fbbd79aa50 Grease Pencil: Improve cyclical end cap rendering
This improves the rendering of cyclical strokes in Grease Pencil
by connection the start and end lines segments together.

To make this possible the Vertex Shader needs to know if the
curve is cyclical and the start and end of the current stroke.
This PR stores the cyclical in the sign of `point index`. All points
already know the start of the curve as `stroke_id`, so all we
need is the end of the curve. Grease Pencil already uses a
point at the start and end of the stroke as padding.  So if the
first buffer point stored the index to the last buffer point, any
other point and just go to the first point then to the last.

Pull Request: https://projects.blender.org/blender/blender/pulls/143976
2025-08-13 13:00:32 +02:00
Jesse Yurkovich
0240a1f32f Cleanup: CMake: Modernize bf_intern_openvdb dependencies
This follows the other CMake "modernization" commits, this time for
`bf_intern_openvdb` and the OpenVDB dependency itself.

The difference with this one is that `intern/openvdb` becomes an
"optional" dependency itself. This is because downstream consumers often
want to include this dependency rather than openvdb directly, so this
target must also be optional. Optional, in this case, means the target
always exists but may be entirely empty.

Summary
- If you are using BKE APIs to access openvdb features, then use the
  `bf::blenkernel` target
- If you are only using `intern/openvdb` APIs then use the
  `bf::intern::optional::openvdb` target (rare)
- For all other cases, use the `bf::dependencies::optional::openvdb`
  target (rare)

context: https://devtalk.blender.org/t/cmake-cleanup/30260
Pull Request: https://projects.blender.org/blender/blender/pulls/137071
2025-08-12 21:26:38 +02:00
Clément Foucault
a2515f68b8 Fix: Overlay: Missing fragment output for curve edit overlays 2025-08-12 16:55:42 +02:00
Clément Foucault
cae6c6d81a GPU: Remove Shader Draw Parameter workaround
With 5.0 we start requiring this extension for GL and VK.
All of our target hardware supports it with up to date
drivers.

Some old drivers were disabling this extension because of
buggy behavior. We simply drop support for them in 5.0.

This allows us to remove a lot of code and the last
shader create info override done at startup. This will
unlock more refactoring of the shader create info into
static classes to reduce binary size and other benefits.

## TODO:
- [x] Remove checks for ARB_shader_draw_parameters
- [x] Remove checks for ARB_clip_control
- [x] Check for the extension on startup for OpenGL
- [x] Check for the extension on startup for Vulkan
- [x] ~~Add user facing popup message about minimum
      requirements not being met.~~ Done using the same
      popup as old hardware.

Pull Request: https://projects.blender.org/blender/blender/pulls/142334
2025-08-12 14:04:41 +02:00
Miguel Pozo
f4dce7b4fa Fix: DrawTest.draw_pass_all_commands
The test expects `DRWState` to be a `uint32_t`,
but since the enum doesn't have an explicit type,
it can be compiled as an `int32_t`.

Pull Request: https://projects.blender.org/blender/blender/pulls/144219
2025-08-11 15:58:00 +02:00
Clément Foucault
ca57cf0750 Fix #144174: DRW: Base instance workaround not working
The part of the workaround that was inside the gpu module
was not updated.

Candidate for backporting to 4.5 LTS.

Pull Request: https://projects.blender.org/blender/blender/pulls/144346
2025-08-11 14:22:01 +02:00
Clément Foucault
89d885d652 Fix #144054: EEVEE: Wrong Attribute loading caused by multiview
This was only affecting the shadow pass because it is the
only one to use multiview.

The `drw_ResourceID_iface.resource_index` was incorrectly
set up in the vertex shader to the already shifted index,
resulting in double shift which resulted in resource index
being 0 in fragment shader.

Candidate for backport to 4.5 LTS

Pull Request: https://projects.blender.org/blender/blender/pulls/144341
2025-08-11 12:05:18 +02:00
Clément Foucault
7a97105b28 GPU: Remove wrapper type for gpu::StorageBuf
This is the first step into merging DRW_gpu_wrapper.hh into
the GPU module.

This is very similar to #119825.

Pull Request: https://projects.blender.org/blender/blender/pulls/144329
2025-08-11 10:35:53 +02:00
Clément Foucault
9fbf7e9ec2 GPU: Remove wrapper type for gpu::UniformBuf
This is the first step into merging `DRW_gpu_wrapper.hh` into
the GPU module.

This is very similar to #119825.

Pull Request: https://projects.blender.org/blender/blender/pulls/144328
2025-08-11 09:46:45 +02:00
Clément Foucault
1388a70914 GPU: Remove wrapper type for gpu::Shader
This is the first step into merging DRW_gpu_wrapper.hh into
the GPU module.

This is very similar to #119825.

Pull Request: https://projects.blender.org/blender/blender/pulls/144229
2025-08-11 09:34:28 +02:00
Jesse Yurkovich
43850d3223 Fix #144221: Use Depth instead of Z in grease pencil render pass warning
Pull Request: https://projects.blender.org/blender/blender/pulls/144230
2025-08-08 20:26:21 +02:00
Clément Foucault
628a10a9fb GPU: Shader Preprocess: Add basic support for struct methods
This adds the following features:
- `class` keyword support: checked by C++, mutated to struct for shader.
- `private` and `public` keywords: checked by C++, removed for shader.
- `static` methods.
- `const` and non-const methods.

What is not supported:
- Constructors
- Destructors
- operators
- Method definition outside of class definition
- member reference without `this` keyword.

This is implemented using a very simple lexer/parser allowing semantic traversal.

Pull Request: https://projects.blender.org/blender/blender/pulls/144025
2025-08-08 16:49:15 +02:00
Jeroen Bakker
5e2de91654 Fix #142537: Vulkan aliased wireframe occlusion
overlay_wireframe_frag doesn't always set the gl_FragDepth. Depending on
how the driver deals with this it can use uninitialize values or previous
values. This leads to render artifacts as depth testing/storage could be
wrong.

Pull Request: https://projects.blender.org/blender/blender/pulls/144198
2025-08-08 15:51:42 +02:00
Jeroen Bakker
97f1aeb84c Vulkan: Remove support for render passes
Vulkan 1.0 render passes have been replaced by dynamic rendering in 1.2.
Blender Vulkan backend was implemented with dynamic rendering in mind.
All our supported platforms support dynamic rendering. Render pass support
was added to try to work around an issue with legacy drivers. However these
drivers also fail with render passes.

Using render passes had several limitations (blending and some workbench
features were not supported).  As no GPU uses it and it is quite some code
to support it is better to remove it.

Pull Request: https://projects.blender.org/blender/blender/pulls/144149
2025-08-08 08:08:58 +02:00
Campbell Barton
cccc2c77c5 Cleanup: consistent for C-style comment blocks 2025-08-08 07:37:33 +10:00
Miguel Pozo
908fd7ab57 Fix: EEVEE: VolumeProbeModule do_full_update_
`VolumeProbeModule::do_full_update_` can be true while
`irradiance_pool_size_` being already correct and `irradiance_atlas_tx_`
being valid, so `brick_pool_` ends up being "allocated" with
`atlas_col/row_count` being 0.
This can happen if `VolumeProbeModule::init` is called, but the
`VolumeProbeModule::set_view` call is skipped (due to ongoing shader
compilation), so the `do_full_update_` flag is not cleared before the
next `init`.

Pull Request: https://projects.blender.org/blender/blender/pulls/144154
2025-08-07 19:37:09 +02:00
Christoph Lendenfeld
a43359eb88 Anim: Store pose bone visibility flag on pose bone
This PR adds a flag to the pose bone that determines its visibility.
Doing so allows to hide a pose bone and
* don't affect other instances of the same armature
* save the visibility even if the rig is linked

The visibility of the bone in object mode is now also determined by the
pose bone whereas before it was the `Bone`.

**This breaks backwards compatibility** on the Python API since the visibility property,
on the `Bone` behaves differently now as it hides the edit bone instead of the pose bone.

In order to remove all active uses of `BONE_HIDDEN_P` the changes in `armature_skinning.cc` are required.

Part of #138482

Pull Request: https://projects.blender.org/blender/blender/pulls/139167
2025-08-07 15:54:58 +02:00
Jeroen Bakker
4333e070b4 Fix: SubDiv: Out of bound write loose normals
Updating loose normals leads to out of bound writes on the GPU.
The reason is that normals are float3, but the code assumed
they were float4.

Pull Request: https://projects.blender.org/blender/blender/pulls/144128
2025-08-07 15:26:42 +02:00
Clément Foucault
16430b10f1 EEVEE: World Sun Shadow no longer works in 4.5
On some drivers, the GLSL compiler doesn't reflect the omitted
`local_size_*` of a compute shader inside `gl_WorkGroupSize`.

This lead to the 2D size computation of 1D workgroups to become
0 which was bypassing the parallel reduction algorithms.

Ensuring `local_size_*` are always set fixes the issue.

For clarity, also fix the 1D shaders to not use `gl_WorkGroupSize.y`.
This also fix a copy paste error in the Metal backend.

This issue affected AMD drivers on Windows.

Rel #142046

Candidate for backporting to 4.5 LTS.

Pull Request: https://projects.blender.org/blender/blender/pulls/144056
2025-08-07 09:40:57 +02:00
Hans Goudey
3724ebeaa6 Refactor: Extract BMesh attribute lookup function
This is the second time I've needed a function to find an attribute by
name on all attribute domains, with a third time coming soon. It seems
time to put this in a BMesh header.

Pull Request: https://projects.blender.org/blender/blender/pulls/144039
2025-08-06 13:40:51 +02:00
Clément Foucault
b903d3ade3 Fix #143336: Frustum culling is incorrect in Blender 4.5
Caused by a compiler issue with function accessing the same SSBO in
different control flow.

Loading the SSBO data before doing the computation fixes the issue.

Candidate for Backporting to 4.5 LTS.

Pull Request: https://projects.blender.org/blender/blender/pulls/143926
2025-08-06 10:41:23 +02:00
Campbell Barton
e8501d2f54 Cleanup: grammar corrections, minor improvements to wording
Also back-tick quote some code references in comments
to differentiate them from English text.
2025-08-06 00:20:39 +00:00
Hans Goudey
2a8da4c1fa Fix #143952: Broken Grease Pencil edit lines overlay in some cases
Caused by 5f6e94ca58

When there are more than 2^16 points, the GPU index buffer code tries
to compress the indices to uint16 because we passed the incorrect max
index. In general that optimization just isn't worth the complexity
of precalculating the max index in this situation. There are other
potential optimizations here that would be vastly more helpful.
So just pass INT_MAX to disable the compression.
2025-08-05 12:56:26 -04:00
Jeroen Bakker
8bfcb5e509 Fix #142093: Fix crash when entering sculpt mode
In case an image editor is open in the same window, entering sculpt mode
could crash. The cause is that the 3d viewport can request the sculpt
data vbo and its batch. But the image editor doesn't need it and removes
the sculpt data vbo, but doesn't remove the batch. Next frame the batch
could point to invalid data.

This fix will not keep the batch around so it is always being
reconstructed. A better solution needs to be found as the removal of the
vbo is done in a strange part, and the vbo should be checked against the
cd needed over time.

Pull Request: https://projects.blender.org/blender/blender/pulls/144013
2025-08-05 16:26:55 +02:00