Commit Graph

8616 Commits

Author SHA1 Message Date
Jesse Yurkovich
138e914346 Fix #124745: Wrong stack offset for Voronoi lacunarity parameter
This would cause values plugged into the Smoothness socket to also be
used for Lacunarity.

Pull Request: https://projects.blender.org/blender/blender/pulls/124761
2024-07-16 18:58:25 +02:00
Sergey Sharybin
047568f633 Cycles: Add an assert for DeviceString construction
The motivation is to be able to catch issues like #124705 early on,
by relying on asserts.

The not-so-obvious part of the change is the change in the order of
includes, which is needed for the types.h to have definition of the
kernel_assert().

Pull Request: https://projects.blender.org/blender/blender/pulls/124729
2024-07-16 09:43:28 +02:00
Bastien Montagne
c607ead4b7 Refactor: Makesrna: move generated code further in C++.
This commit moves generated `RNA_blender.h`, `RNA_prototype.h` and
`RNA_blender_cpp.h` headers to become C++ header files.

It also removes the now useless `RNA_EXTERN_C` defines, and just
directly use the `extern` keyword. We do not need anymore `extern "C"`
declarations here.

Pull Request: https://projects.blender.org/blender/blender/pulls/124469
2024-07-15 16:39:45 +02:00
Alaska
cf96136ec6 Fix #124705: Incorrect SSS method used in OptiX OSL
Update the string hashs in SSS OSL closure setup so they match the
strings being used by the SSS node.

This fixes two issues in OptiX OSL:
- SSS Random Walk would render as Random Walk Skin.
- Random Walk Skin wouldn't render at all.

Pull Request: https://projects.blender.org/blender/blender/pulls/124707
2024-07-15 16:23:45 +02:00
Pratik Borhade
5f54c463c0 Fix #124501: Make Cycles camera DOF UI consistent with EEVEE
Fix labels and add DOF eyedropper button in camera properties panel.

Pull Request: https://projects.blender.org/blender/blender/pulls/124506
2024-07-15 15:26:32 +02:00
Campbell Barton
8fdb190278 Cleanup: typos in comments (duplicate words) 2024-07-14 18:55:43 +10:00
Campbell Barton
9fb0d3c3ef Cleanup: spelling in comments 2024-07-13 16:56:57 +10:00
Weizhen Huang
4a4270d73c Merge branch 'blender-v4.2-release' 2024-07-08 16:19:41 +02:00
Michael Jones
5a29be3c75 Cycles: Fix #116243, #122022 - MetalRT live viewport stability issues
This PR fixes live viewport stability issues on Mac when MetalRT is enabled.

There were two sources of instability:

1) `MTLAccelerationStructure` instances were not being correctly retained meaning that use-after-free crashes could occur following a geometry sync.
2) `MTLIntersectionFunctionTable` objects could be unsafely shared between multiple `MetalDeviceQueue` instances (in this case, `setBuffer` being the unsafe mutation)

The solution to 2 involves creating a new `MetalDispatchPipeline` type which is strictly used by only 1 `MetalDeviceQueue` instance.

Pull Request: https://projects.blender.org/blender/blender/pulls/124055
2024-07-08 16:18:34 +02:00
Weizhen Huang
204b99dd3f Fix #124241: Light-linked objects render incorrectly in volumes
the object in volume stack should be used instead of `isect.object`.

NOTE: this solution does not work for overlapping volumes. But since
light linking of overlapping volumes did not work before, it should be
fine to implement this partial solution. We read the bottom of the stack
instead of the top to avoid looping through the entire stack.

Pull Request: https://projects.blender.org/blender/blender/pulls/124341
2024-07-08 16:17:39 +02:00
Michael Jones
3c38bff667 Cycles: Fix MetalRT motion blur setup buffer overrun
This PR fixes a buffer overrun crash in the MetalRT backend. When non-traceable objects are in the scene, 'num_motion_transforms' is undercounting and the downstream buffer writes (i.e.`motion_transforms[motion_transform_index++]`) are overrunning.

Pull Request: https://projects.blender.org/blender/blender/pulls/124351
2024-07-08 16:17:19 +02:00
Philipp Oeser
90c03bd040 Merge branch 'blender-v4.2-release' 2024-07-08 15:59:40 +02:00
Michael Jones
ea3c376b4d Cycles: Avoid spam Metal pipeline creation during viewport animation
This PR adds a tag to prevent `kernel_data.integrator.seed` being baked into Metal pipelines as a specialisation constant when full kernel specialisation is enabled. This stops new pipelines from being continually compiled when animation is playing in live viewport mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/124349
2024-07-08 15:53:35 +02:00
Campbell Barton
cd1dbab348 Cleanup: spelling in comments 2024-07-07 00:29:39 +10:00
Alaska
9d1e613292 Cycles: Refactor and add use_gpu() to UI code
Add a `use_gpu()` function to the UI code for Cycles.
This is done to clean up some of the other code (`use_{backend}()`)
and to help isolate `use_multi_device` and `show_device_active` from
their context making them more robust to changes made in other parts
of the UI code.

Pull Request: https://projects.blender.org/blender/blender/pulls/124134
2024-07-04 11:21:45 +02:00
Alexander Brock
717c970297 Add round-trip tests for *_to_direction functions and fix some of them
The function `direction_to_<some projection model>` computes the inverse of `<some projection model>_to_direction`.
Some of these functions had a bug where they mirror the x-axis, and some of them could be simplified.
I added round-trip tests for all of them.
This MR might change the behavior of the renderer when using equiangular_cubemap_face_to_direction:
I normalized the result vector. I looked at the usages and I think it's normalized later anyways, but someone else should probably verify that this doesn't cause issues.

Pull Request: https://projects.blender.org/blender/blender/pulls/123932
2024-07-04 09:54:50 +02:00
Sergey Sharybin
35788ca3c9 Merge branch 'blender-v4.2-release' 2024-07-03 16:01:21 +02:00
Alaska
659e19607d Cycles: Cleanup calls to _cycles.available_devices
Refactor the call to `_cycles.available_devices` into it's own function
and update `self.device` at the same time to avoid mis-matches between
`_cycles.available_devices` and `self.device`.

Pull Request: https://projects.blender.org/blender/blender/pulls/124079
2024-07-03 16:00:42 +02:00
Alaska
090fed06a9 Cycles: Fix automatic OptiX denoiser section criteria
Only select OptiX as the automatic denoiser if an OptiX
device is selected in preferences.

Pull Request: https://projects.blender.org/blender/blender/pulls/124032
2024-07-03 16:00:02 +02:00
Nikita Sirgienko
74c09b2e63 Cycles: oneAPI: Fix undefined behavior when embree fails initializing
Embree device pointer can end up being nullptr even when Embree on GPU is
expected to be used.  Previous implementation overlooked this possibility,
leading to a completely silent fallback to the non-Hardware ray-tracing path,
this commit fixes it.  We've noticed this as now Embree relies on a driver
component: https://github.com/intel/level-zero-raytracing-support that can
potentially be missing from a system.

Pull Request: https://projects.blender.org/blender/blender/pulls/124085
2024-07-03 14:13:01 +02:00
Xavier Hallade
4477641467 Cycles: oneAPI: Fix driver version check for future Intel GPU drivers
SYCL runtime currently relies on an internal driver behavior that will
break the driver version string returned by SYCL if it changes:
https://github.com/oneapi-src/unified-runtime/issues/1777
This will be fixed at SYCL runtime level but until we use a new enough
one, we need to add additional verifications to avoid blocking execution
on a driver that will change this internal behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/124084
2024-07-03 14:12:16 +02:00
Xavier Hallade
275b6ee008 Merge branch 'blender-v4.2-release' 2024-07-03 14:03:37 +02:00
Sergey Sharybin
368143c4f2 Merge branch 'blender-v4.2-release' 2024-07-02 16:03:21 +02:00
Alaska
f3fb3a9ecd Cycles: Update device entries more often
This resolves two issues:
1. On macOS the GPU Compute device would be disabled by default unless
the user opens user preferences. This is unexpected behaviour ever
since 09ba1486f8
2. Fixes incorrect automatic denoiser display settings and errors in
terminal related to the denoising UI on macOS if the user hasn't opened
user preferences.

Pull Request: https://projects.blender.org/blender/blender/pulls/123911
2024-07-02 16:02:53 +02:00
Sergey Sharybin
de6037c43d Merge branch 'blender-v4.2-release' 2024-07-02 15:59:33 +02:00
Alaska
4961b93136 Cycles: Fix crash using OptiX denoiser with unsupported device selected
Fixes an issue where Blender would crash if the OptiX denoiser was
selected, but an unsupported GPU device (E.g. Intel GPU) was
selected in preferences.

This crash would occur because Cycles uses the device in preferences
to setup the denoiser, and there was no check stopping an unsupported
GPU from being used to try and setup and run the denoiser.

Pull Request: https://projects.blender.org/blender/blender/pulls/124001
2024-07-02 15:58:56 +02:00
Lukas Stockner
87159b2871 Cycles: Add Diffuse Roughness option to Principled BSDF
Setting this option to a value above zero replaces the lambertian Diffuse term
with the modified energy-preserving Oren-Nayar BSDF, which matches the OpenPBR
behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/123616
2024-07-01 15:49:09 +02:00
Weizhen Huang
f2215d7564 Fix: safe_normalize() not defined for float2 on Metal 2024-07-01 13:58:30 +02:00
Alexander Brock
1b09654530 Fix and test direction_to_fisheye_lens_polynomial
The function direction_to_fisheye_lens_polynomial computes the inverse of
fisheye_lens_polynomial_to_direction.

Previously the function worked almost correctly if all parameters except k_0
and k_1 were zero (in that case it was correct except for flipping the x-axis).

I replaced the fixed-point iteration (?) by Newton's method and implemented a
test to make sure it works correctly with a wider range of parameter sets.

Pull Request: https://projects.blender.org/blender/blender/pulls/123737
2024-07-01 13:56:35 +02:00
Weizhen Huang
4c5c5e2fd7 Fix: safe_normalize() not defined for float2 on Metal 2024-06-29 07:56:46 +02:00
Alexander Brock
fe54824f24 Fix and test direction_to_fisheye_lens_polynomial
The function direction_to_fisheye_lens_polynomial computes the inverse of
fisheye_lens_polynomial_to_direction.

Previously the function worked almost correctly if all parameters except k_0
and k_1 were zero (in that case it was correct except for flipping the x-axis).

I replaced the fixed-point iteration (?) by Newton's method and implemented a
test to make sure it works correctly with a wider range of parameter sets.

Pull Request: https://projects.blender.org/blender/blender/pulls/123737
2024-06-28 20:33:17 +02:00
Brecht Van Lommel
3072e6f518 Merge branch 'blender-v4.2-release' 2024-06-26 21:30:39 +02:00
Brecht Van Lommel
4b47a48ea2 Hydra: Fix Cycles render delegate to build with USD 24.x 2024-06-26 21:06:40 +02:00
Brecht Van Lommel
a060de65a4 Cycles: Sync minor build related changes with standalone repo 2024-06-26 20:39:03 +02:00
howetuft
5e40dcc95d Cycles: Expose object node in XML API
The Object node is not currently exposed in the XML API, but rather
implicitly created along with Mesh nodes. This prevents accessing
features that are dependent on this node, like caustics settings.

Pull Request: https://projects.blender.org/blender/cycles/pulls/8
2024-06-26 20:39:03 +02:00
howetuft
dc35852107 Cycles: Expose vertex normals and tangent space attributes in XML API
The vertex normals and tangent space attributes are not currently exposed by
the XML API, in the Mesh node. This notably prevents the XML API user
from applying normal maps to meshes in tangent space.

To overcome this situation, this commit adds three attributes to the Mesh node:
N: vertex normals
tangent: tangents
tangent_sign: tangent signs

Nota: at the moment, these attributes are only available for non-subdivided
meshes.

Pull Request: https://projects.blender.org/blender/cycles/pulls/9
2024-06-26 20:39:02 +02:00
Pierre Pontier
3be050ed47 Fix: Cycles build error with GCC and Clang with some build options
Pull Request: https://projects.blender.org/blender/cycles/pulls/5
2024-06-26 20:39:02 +02:00
Alaska
c8340cf754 Cycles: Remove AMD and Intel GPU support from Metal backend
This is because with the addition of new features to Cycles, these GPUs
experienced significant performance regressions and bugs, all stemming
from bugs in the Metal GPU driver/compiler. The only reasonable way to
work around these issues was to disable parts of Cycles code on
these GPUs to avoid the driver/compiler bugs.

This resulted in increased development time maintaining these platforms
while being unable to deliver feature parity with other
GPU backends.

It has been decided that this development time is better spent
maintaining platforms that are still actively maintained by
hardware/software vendors, and so AMD and Intel GPU support will be
removed from the Metal backend for Cycles.

Pull Request: https://projects.blender.org/blender/blender/pulls/123551
2024-06-26 17:16:20 +02:00
Sergey Sharybin
af71cb6485 Merge branch 'blender-v4.2-release' 2024-06-26 14:16:30 +02:00
Alaska
3232458152 Fix #123763: Cycles Metal renders with MNEE stuck on some Macs
On some Macs, MNEE would be disabled in Cycles to work around a bug.
However this just led to these devices skipping over MNEE related
parts of the rendering pipeline and not properly progressing through
the render.

This commit fixes this issue by properly disabling MNEE on these devices.

Pull Request: https://projects.blender.org/blender/blender/pulls/123765
2024-06-26 14:15:01 +02:00
Brecht Van Lommel
31de58e161 Merge branch 'blender-v4.2-release' 2024-06-26 02:40:26 +02:00
Brecht Van Lommel
224307b9aa Fix: Cycles build error with OptiX after recent changes
Ref #123733

Pull Request: https://projects.blender.org/blender/blender/pulls/123761
2024-06-26 02:39:12 +02:00
Weizhen Huang
e49fda3ff8 Merge branch 'blender-v4.2-release' 2024-06-25 18:50:54 +02:00
Weizhen Huang
02e6985c62 Fix #94323: Cycles blocky artifacts in overlapping volumes due to scale difference
when computing coefficients in volume, the volume density of the object
at the top of the stack is used, which leads to wrong result if
overlapping volumes have different scales.
This commit fixes the problem by pre-multiplying the volume density per
object when evaluating the shader.

Pull Request: https://projects.blender.org/blender/blender/pulls/123733
2024-06-25 18:49:26 +02:00
Sergey Sharybin
111d4e5837 Fix: Misleading description of the samples count pass
It used to be an absolute number, but since the Cycles X project
it became normalized, for easier visual feedback.
2024-06-25 14:23:10 +02:00
Weizhen Huang
f4afd404e5 Merge branch 'blender-v4.2-release' 2024-06-24 12:57:08 +02:00
Weizhen Huang
6fbc958e89 Fix: Cycles Light Tree gives low weight to distant lights in large volume
The original paper only considers the minimal distance of the cluster to
the ray, not the interval length, resulting in low weight for distant
lights that have large influence over a long distance.
This commit modifies the measure by considering `theta_b - theta_a` for
local lights and the ray length `t` for distant lights.

Pull Request: https://projects.blender.org/blender/blender/pulls/123537
2024-06-24 12:48:08 +02:00
Bastien Montagne
069e32b2bf Merge branch 'blender-v4.2-release' 2024-06-24 11:31:01 +02:00
Alaska
9e267bbd57 Cycles: Use denoising device info to pick automatic denoiser
Ever since the introduction of GPU OIDN denoising on CPU devices,
using the path_tracing_device info to pick the automatic denoiser has
typically led to incorrect results.

This commit fixes this issue by using the denoising device info to pick
the denoiser.

Pull Request: https://projects.blender.org/blender/blender/pulls/123593
2024-06-24 11:28:02 +02:00
Lukas Stockner
4547260bda Merge branch 'blender-v4.2-release' 2024-06-23 01:23:51 +02:00