Commit Graph

4931 Commits

Author SHA1 Message Date
Jacques Lucke
11df9cb9fb Refactor: move Key .blend I/O to IDTypeInfo callbacks 2020-09-10 18:01:55 +02:00
Jacques Lucke
e628e8821e Refactor: move LightProbe .blend I/O to IDTypeInfo callbacks 2020-09-10 17:47:04 +02:00
Jacques Lucke
133b7c34dd Refactor: move Armature .blend I/O to IDTypeInfo callbacks 2020-09-10 17:41:04 +02:00
Jacques Lucke
0c7e77d416 Refactor: move Speaker .blend I/O to IDTypeInfo callbacks 2020-09-10 17:31:18 +02:00
Jacques Lucke
be5cbbabce Refactor: move Mask .blend I/O to IDTypeInfo callbacks 2020-09-10 17:22:35 +02:00
Jacques Lucke
60e102c0a0 Refactor: move World .blend I/O to IDTypeInfo callbacks 2020-09-10 17:06:49 +02:00
Nathan Craddock
2110af20f5 Outliner: Move mode toggling to left column
Add a column of icons in the left gutter of the outliner for controlling
the interaction modes of objects. When an object is in a mode other than
object mode, the mode icon will draw to the left of that object. Any
other objects that are valid to be added or swapped into the mode are
drawn with a dot to the left of the object.

Clicking the dot to the left of an object will swap that object with the
current active object in the interaction mode. For edit and pose modes,
ctrl clicking the dot will add that object to the current mode.

Clicking the mode icon next to the active object removes it and all
other objects from the current mode.

The behavior is nearly identical to the previous edit/pose mode toggling
by selecting the mesh and armature datablocks, with additional support
for all interaction modes.

Currently two undo steps are pushed to prevent an assert.

Part of T77408

Manifest Task: https://developer.blender.org/T68498

Differential Revision: https://developer.blender.org/D8641
2020-09-10 09:01:27 -06:00
Jacques Lucke
0649e63716 Refactor: move Camera .blend I/O to IDTypeInfo callbacks 2020-09-10 16:58:23 +02:00
Jacques Lucke
8a65afac1e Refactor: move Curve .blend I/O to IDTypeInfo callbacks 2020-09-10 16:47:12 +02:00
Jacques Lucke
a82bb8f5f0 clang-format 2020-09-10 16:37:52 +02:00
Jacques Lucke
89b570570a Refactor: move MetaBall .blend I/O to IDTypeInfo callbacks 2020-09-10 16:37:11 +02:00
Jacques Lucke
ea1094bdb0 Refactor: move Material .blend I/O to IDTypeInfo callbacks 2020-09-10 16:23:53 +02:00
Jacques Lucke
94c533ac35 Refactor: move Light .blend I/O to IDTypeInfo callbacks 2020-09-10 16:13:18 +02:00
Jacques Lucke
ede094f9b2 Refactor: move Image .blend I/O to IDTypeInfo callbacks 2020-09-10 15:59:08 +02:00
Jacques Lucke
7f4799a189 Refactor: move Brush .blend I/O to IDTypeInfo callbacks 2020-09-10 15:50:50 +02:00
Jacques Lucke
8e4cc07547 Refactor: move PaintCurve/Palette .blend I/O to IDTypeInfo callbacks 2020-09-10 15:40:32 +02:00
Jacques Lucke
eecd3705d7 Refactor: move MovieClip .blend I/O to IDTypeInfo callbacks 2020-09-10 14:53:29 +02:00
Jacques Lucke
3679f899fb Refactor: move VFont .blend I/O to IDTypeInfo callbacks 2020-09-10 14:42:54 +02:00
Jacques Lucke
fbc12e6cc5 Cleanup: extract functions for PackedFile .blend I/O 2020-09-10 14:35:51 +02:00
Jacques Lucke
b8bcbb2cf2 Refactor: move Text .blend I/O to IDTypeInfo callbacks 2020-09-10 13:57:08 +02:00
Jacques Lucke
fcf6177b0d Refactor: move LineStyle .blend I/O to IDTypeInfo callbacks 2020-09-10 13:50:03 +02:00
Jacques Lucke
d11651fff9 Refactor: move bNodeTree .blend I/O to IDTypeInfo callbacks 2020-09-10 13:33:29 +02:00
Jacques Lucke
b443f9b54c Refactor: move keyingset .blend I/O to blenkernel
Ref T76372
2020-09-10 11:17:51 +02:00
Jacques Lucke
2cd41f49cf Refactor: move Action .blend I/O to IDTypeInfo callbacks 2020-09-10 11:02:42 +02:00
Jacques Lucke
538817d9a8 Refactor: move preview image .blend I/O to blenkernel
Ref T76372
2020-09-10 10:33:21 +02:00
Brecht Van Lommel
a1397a3cc6 Geometry: use generic attributes for Hair and Point Clouds
Instead of custom data layer with special types, using general Vector and Float
attributes.

Ref T76659

Differential Revision: https://developer.blender.org/D8635
2020-09-09 17:01:17 +02:00
Hans Goudey
842f52d418 Cleanup: Rename public "bUnit" functions
This commit renames the functions in "BKE_unit.h` to be consistent
with the naming in the rest of blenkernel.

bUnit_AsString -> BKE_unit_value_as_string_adaptive
bUnit_AsString2 -> BKE_unit_value_as_string
bUnit_ReplaceString -> BKE_unit_replace_string
bUnit_ApplyPreferredUnit -> BKE_unit_apply_preferred_unit
bUnit_ToUnitAltName -> BKE_unit_name_to_alt
bUnit_ClosestScalar -> BKE_unit_closest_scalar
bUnit_BaseScalar -> BKE_unit_base_scalar
bUnit_IsValid -> BKE_unit_is_valid
bUnit_GetSystem -> BKE_unit_system_get
bUnit_GetBaseUnit -> BKE_unit_base_get
bUnit_GetBaseUnitOfType -> BKE_unit_base_of_type_get
bUnit_GetName -> BKE_unit_name_get
bUnit_GetNameDisplay -> BKE_unit_display_name_get
bUnit_GetIdentifier -> BKE_unit_identifier_get
bUnit_GetScaler -> BKE_unit_scalar_get
bUnit_IsSuppressed -> BKE_unit_is_suppressed

Differential Revision: https://developer.blender.org/D8828
2020-09-09 08:41:15 -05:00
Campbell Barton
4ccd5bf5c6 Fix T80626: Crash adding custom-data layers after reloading the file
Regression in a48d78ce07 which caused the meshes CustomData
to be written before it's layer values were updated for writing.
2020-09-09 20:38:33 +10:00
Campbell Barton
3e8b1550dc Fix "Select" option being ignored when linking collection instances
Also check 'BASE_SELECTABLE' before selecting
which was only done for collections.
2020-09-09 14:51:28 +10:00
Campbell Barton
59653a450e Cleanup: rename group to collection for internal instancing flag
Also update old comment.
2020-09-08 16:49:17 +10:00
Campbell Barton
d20b08281e Cleanup: naming for library link enum
Use 'e' prefix, update comments.
2020-09-08 16:41:55 +10:00
Campbell Barton
748deced1c Link/Append: support instancing object data
This patch supports instantiating object data on append/link,
reported as a bug T58304.

This is an option, available when linking/appending,
similar to the existing "Instance Collections" option.

Reviewed by @sybren

Ref D8792
2020-09-08 16:14:39 +10:00
Campbell Barton
e467c54d58 Refactor: move library linking arguments into a parameter struct
Move arguments to BLO_library_link_{begin/named_part/end} into
a single parameter struct, to ensure arguments always match.

This allows is to skip tagging ID's LIB_TAG_DOIT when it's not needed,
previously it was always cleared just in case it was needed.

This also makes it possible to remove BLO_library_link_named_part_ex
which was only used when tagging was needed.
2020-09-08 16:14:33 +10:00
Howard Trickey
de21ab418d Add a Self option to the Exact boolean modifier. Fixes T52425.
With this option, self-intersections in either or both operands
will be handled properly (if both sides are piecewise winding
number constant, and maybe some other cases too).
In the Boolean tool, this flag was there already but the code
forced a unary operation in that case; this commit corrects it
to make a binary operation. This flag makes the code slower, which
is why it is an option and not an always-on thing.
2020-09-07 14:29:12 -04:00
Campbell Barton
0e5aa49e1d Cleanup: include missing header files in CMake 2020-09-07 23:10:17 +10:00
Sebastian Parborg
2115232a16 Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix
No functional changes
2020-09-04 21:04:16 +02:00
Antonio Vazquez
97871e16ff GPencil: New option to set steps in Interpolate Sequence
Sometimes interpolate all frames is not convenient and it's better, for example, interpolate in twos.

The new parameter allows to define the number of frame for each step, by default is set to 1 as before.

{F8812621}

This is a request of animators to improve interpolate tools.

Reviewed By: mendio

Maniphest Tasks: T80190

Differential Revision: https://developer.blender.org/D8723
239b0b
2020-09-04 15:36:02 +02:00
Sebastian Parborg
1aa54d4921 Make rigidbody simulation handle animated objects gracefully
The animated objects was not updated for each internal substep for the rigidbody sim.
This would lead to unstable simulations or very annoying clipping artifacts.

Updated the code to use explicit substeps and tie it to the scene frame rate.

Fix T47402: Properly updating the animated objects fixes the reported issue.

Reviewed By: Brecht, Jacques

Differential Revision: http://developer.blender.org/D8762
2020-09-02 14:20:41 +02:00
Howard Trickey
9e09b5c418 Merge newboolean branch into master.
This is for design task T67744, Boolean Redesign.
It adds a choice of solver to the Boolean modifier and the
Intersect (Boolean) and Intersect (Knife) tools.
The 'Fast' choice is the current Bmesh boolean.
The new 'Exact' choice is a more advanced algorithm that supports
overlapping geometry and uses more robust calculations, but is
slower than the Fast choice.
The default with this commit is set to 'Exact'. We can decide before
the 2.91 release whether or not this is the right choice, but this
choice now will get us more testing and feedback on the new code.
2020-08-28 11:01:06 -04:00
Jacques Lucke
62e2d92aed Blenloader: add api function for accessing packedfile address map
This is needed to move direct_link_packedfile out of readfile.c for T76372.
2020-08-28 16:57:34 +02:00
Jacques Lucke
368f8f7404 Blenloader: new api function to check if reading is for undo 2020-08-28 16:29:55 +02:00
Jacques Lucke
7b2fe4c9ec Refactor: move Lattice .blend I/O to IDTypeInfo callbacks 2020-08-28 16:10:17 +02:00
Jacques Lucke
8815996418 Refactor: move Mesh .blend I/O to IDTypeInfo callbacks
I'm also adding `BKE_id_blend_write`, so that it can be accessed
outside of `readfile.c`.
2020-08-28 15:49:14 +02:00
Jacques Lucke
a48d78ce07 Refactor: move CustomData .blend I/O to blenkernel
This is part of T76372.
2020-08-28 14:30:45 +02:00
Jacques Lucke
3dc222ea7b Refactor: move defvert .blend IO to blenkernel
This is part of T76372.
2020-08-28 14:30:45 +02:00
Jacques Lucke
0e021414fe Cleanup: improve function names
With this change, the three .blend read operations: data reading, lib reading
and expanding are more grouped together.
2020-08-28 13:18:24 +02:00
Jacques Lucke
a443287908 IDTypeInfo: add .blend file io callbacks
This is part of T76372.
It adds the `blend_write`, `blend_read_data`, `blend_read_lib`
and `blend_read_expand` which correspond to the various
steps when reading and writing .blend files.
Having these callbacks allows us to decentralize the blenloader
code a lot more. This has the affect that code related to any
specific ID type is less scattered.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D8670
2020-08-28 13:05:48 +02:00
Campbell Barton
54b47da565 Cleanup: clang-format 2020-08-27 15:33:33 +10:00
Ray Molenkamp
489b5790cf Cleanup: Fix build warning with MSVC
`IDTypeForeachCacheFunctionCallback` lists the `flags` parameter
as `uint`, having these functions use `eIDTypeInfoCacheCallbackFlags`
results in the following warning when building with MSVC:

warning C4028: formal parameter 4 different from declaration

This change resolves this warning by changing the parameter to
the appropriate type.
2020-08-26 19:14:17 -06:00
Red Mser
479ce00809 UI: Use alternating row theme color in file browser
The outliner already uses the alternating row theme color as an
overlay for every other row. This uses the same color for the file
browser, instead of a hardcoded shading.

The file browser background color is slightly tweaked to match the
outliner, and the Blender Light theme is updated to use a lighter
background color like the outliner.

Reviewed by: Hans Goudey, Julian Eisel

Differential Revision: https://developer.blender.org/D8717
2020-08-26 16:53:58 -05:00