Commit Graph

92675 Commits

Author SHA1 Message Date
Jacques Lucke
2f77b2daac Nodes: call init function for new node trees in ntreeAddTree
Issue found in D15033, for some more info see comments there.
2022-05-30 12:44:42 +02:00
Joseph Eagar
ce1dd44c68 Merge branch 'blender-v3.2-release' 2022-05-30 03:22:31 -07:00
Bastien Montagne
878a805ae8 Cleanup/simplify BKE_fcurve_find_by_rna_context_ui code.
From reading the code it looks like at some point the code was expecting
the `tptr` PointerRNA to change during the loop? But currently it did
not make any sense to have this complex looping and multi-checking of
RNA path and animdata, since the RNA pointer (and therefore its
`owner_id`) is never modified...

NOTE: there could be much more cleanup done in that area, goal of this
commit is mainly to simplify the logic by removing all the (seamingly)
dead code.

Differential Revision: https://developer.blender.org/D15026
2022-05-30 12:02:10 +02:00
Joseph Eagar
f1c29b9bd3 Fix T98368: Shading artifacts on paint/mask anchored sculpt brushes
I'm not sure what is causing this.  Vertex normals get corrupted
for paint and mask sculpt brushes but not the normal geometric
ones.  Since we don't actually need to recalculate normals
here to begin with I've just disabled it.  The code now
calls the appropriate node mark update function based on
the sculpt tool.
2022-05-30 02:48:04 -07:00
Jacques Lucke
fc3c589b18 Merge branch 'blender-v3.2-release' 2022-05-30 10:14:00 +02:00
Jacques Lucke
a7bda30ca8 Curves: make tangent computation more robust
Previously, when there were multiple curve points at the same or
almost the same position, the computed tangent was unpredictable.

Now, the handling of this case is more explicit, making it more
predictable. In general, when there are duplicate points, it will just use
tangents from neighboring points now.

Also fixes T98209.

Differential Revision: https://developer.blender.org/D15016
2022-05-30 10:12:06 +02:00
Hans Goudey
16746e8ec2 Cleanup: Tweak geometry component comments 2022-05-30 08:59:58 +02:00
Johnny Matthews
cc4b6c6476 Fix T98400: Duplicate node crash 2022-05-29 14:25:17 -05:00
Johnny Matthews
32bf6455a0 Fix T98400: Duplicate node crash 2022-05-29 14:19:05 -05:00
Hans Goudey
218f23935c Fix: Failed assert for evaluated lengths of single point curves
Since 2d80f814cc, curves always have evaluated points,
but single point curves do no have any evaluated segments, and the
leading zero length isn't stored in the curves length cache.
2022-05-29 13:43:25 +02:00
Hans Goudey
3152d68b70 Cleanup: Simplify custom data file writing process
Previously the function had a fair amount of ugly boilerplate to avoid
allocating the temporary layers array, and then free it if necessary.
`blender::Vector` solves that problem more elegantly. Passing a span,
using references in a few cases, and using a switch statement also make
the functions simpler.

This refactoring is in preparation for D14583 and D14685.

Differential Revision: https://developer.blender.org/D15011
2022-05-29 11:02:10 +02:00
Germano Cavalcante
13373a6ccd Merge branch 'blender-v3.2-release' 2022-05-28 22:25:08 -03:00
Germano Cavalcante
49368c734b Fix (unreported): cyclic snap of curve handles
The logic of skipping selected handles was inverted
and confusing.
2022-05-28 22:24:43 -03:00
Philipp Oeser
812a9728f8 Select Similar: hide 'compare' from UI when not used
When the 'compare' is not used for the resulting selection, just hide
it. This is the case for 'Vertex Groups' atm (where only membership is
taken into account).

Similar to rB9dc9692b0979.

Differential Revision: https://developer.blender.org/D14979
2022-05-28 12:32:25 +02:00
Peter Kim
314e5cb889 XR: Fix controller flicker when switching action sets
This could happen when switching between custom action sets that both
had controller pose actions. Problem was that controller data is
cleared when changing action sets, and this clearing was done when
handling WM events, which always occurs after XR controller data is
updated from GHOST.

Now, instead of activating the action set immediately, delay activation
until just before the next XR actions sync.
2022-05-28 17:23:27 +09:00
Jesse Yurkovich
138a4846e2 Merge remote-tracking branch 'origin/blender-v3.2-release' 2022-05-27 22:16:14 -07:00
Jesse Yurkovich
86baf6e3ed Re-fix T97366: Support single-file UDIMs
The original fix for T97366 was too restrictive and breaks real-world
cases of single-file UDIM textures. See D13297 for an example.

This patch effectively reverts the original fix and instead fixes the
downstream code to accept single-file ranges as necessary.

Note: This means it is very important for users to make use of the
"UDIM detection" option during `image.open` or drag n' drop scenarios in
order to declare their intent when loading their files.

Differential Revision: https://developer.blender.org/D14853
2022-05-27 22:11:52 -07:00
Julian Eisel
7b65086fdf Cleanup: Use new macro for deprecated ID types
Uses the macro introduced in b45f410b31 where it makes sense.
2022-05-27 19:15:58 +02:00
Julian Eisel
da1dd98101 Merge branch 'blender-v3.2-release' 2022-05-27 19:13:59 +02:00
Arye Ramaty
52c1f983cb UI: add missing tooltips for the shader node options
Differential Revision: https://developer.blender.org/D14878
2022-05-27 17:05:48 +02:00
Julian Eisel
b45f410b31 Fix T97790: Crash in Outliner "Blender File" mode with old files
IPO data-block types are deprecated since 2.5. Don't show them in the
Outliner at all.

Differential Revision: https://developer.blender.org/D15049
2022-05-27 17:03:25 +02:00
Antonio Vazquez
9fef80c663 Merge branch 'blender-v3.2-release' 2022-05-27 14:23:00 +02:00
Antonio Vazquez
bf6aa5d63d GPencil: Fix unreported Bake animation error
This bug was introduced in commit https://developer.blender.org/rB5188c14718c56e4d088d3c5bb3ce3ed9ed8b7bdc because the object transform was not applied when baking the object.

Thanks to @frogstomp for the head up.
2022-05-27 14:22:09 +02:00
Julian Eisel
5b40c48f85 Merge branch 'blender-v3.2-release' 2022-05-27 12:58:07 +02:00
Julian Eisel
5417b8434a Fix T97918: Crash when changing "Frame All" shortcut from context menu
After removing the default 'Home' shortcut for "Frame All", a NDOF (3D
Mouse) default shortcut was still available for the operator. The event
filtering introduced in 4357fb63db was missing the NDOF filtering
logic. So while the context menu correctly found the NDOF keymap item,
its actual shortcut change/removal code incorrectly filtered out the
NDOF keymap items and thus failed to find the item.
2022-05-27 12:55:24 +02:00
Sergey Sharybin
802f107e38 Merge branch 'blender-v3.2-release' 2022-05-27 12:16:31 +02:00
Sergey Sharybin
e5c65709a2 Fix T98379: Wrong evaluation when deactivating/activating collections
This is a regression caused by a230445cae.

The internal cause of the issue was that the synchronization component
was no longer tagged as visible (and hence not evaluated) as it not
connected to any directly visible IDs.

Changed the logic in a way that if any component of an ID is evaluated
the synchronization component will be evaluated as well.

The naming of the flag in the component node is a bit confusing, but
for the simplicity of the change for the upcoming release left it
unchanged.
2022-05-27 12:09:14 +02:00
Colin Basnett
8d53ead69b Fix T97500: NLA strip names drawn outside strip
Fix T97500 by removing the logic that for some unknown reason draws the
entire string if the min/max were swapped.

This function is only called in two places, once here in the NLA, and
the VSE. The bug only materializes in the NLA though.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D14742
2022-05-27 11:26:52 +02:00
Colin Basnett
f45a735aad Fix T97974: Marker line affected by NLA strip mute
Fix T97974 by having the marker rendering code explicitly set the
required line width.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D14890
2022-05-27 11:13:06 +02:00
Kévin Dietrich
84189a6340 Merge remote-tracking branch 'origin/blender-v3.2-release' 2022-05-27 11:03:56 +02:00
Jeroen Bakker
f41c7723c9 GPU: Remove cached full/scaled image texture.
full scaled image isn't used anymore. It was added to use a different scale when
displaying an image in the image editor. This was replaced by the image engine
redesign.

This change will reduce complexity of {T98375}.
2022-05-27 10:52:49 +02:00
Bastien Montagne
5625a21fc7 Fix fuzzy ID deletion user count check.
`BKE_id_delete` should only check for consistency of user count with
regards to the tags and flags of the ID, not 'protect' nor even warn in
case a 'fake user' ID is deleted (such higher-level checks are to be
handled by higher-level code).

Also replace the assert + debug print by a CLOG error, this avoids
'assert crash' while still failing tests, and always producing a useful
message.

Fixes T98374 and T98260.
2022-05-27 10:49:53 +02:00
Campbell Barton
49032a8ca5 Fix error checking the search callback
Error in [0] caused the `set` callback be checked as the search callback.

[0]: 3f3d82cfe9
2022-05-27 14:28:13 +10:00
Erik
ae39abe7f3 Fix "day" unit length
The day is currently specified as 90000 seconds which is 25 hours.
Obviously this is wrong, and this commit changes it to 86400s/24 hours.

Differential Revision: https://developer.blender.org/D15034
2022-05-26 18:10:16 +02:00
Kévin Dietrich
bf53956914 Fix T98385: Color attributes not working with GPU subdivision
Contrary to coarse extraction, GPU extraction uses the same buffer for
the coarse data, only the final GPU buffer needs to be offset.
2022-05-26 15:12:30 +02:00
Kévin Dietrich
55e3930b25 Fix T98392: GPU subdivision crash with knife tools
The face dots normals may not be always requested, thus leading to a
crash by null pointer dereference.
2022-05-26 14:52:45 +02:00
Campbell Barton
d6badf6fde Merge branch 'blender-v3.2-release' 2022-05-26 21:25:59 +10:00
Campbell Barton
38a2576ace Fix display error after sorting mesh elements
Sorting faces caused the tessellation data to be outdated,
making faces show the wrong materials.

Re-calculate tessellation when re-ordering faces.
2022-05-26 21:23:19 +10:00
Chris Blackbourn
fdb1a7b5e1 Cleanup: struct PHandle merged with alias typedef void ParamHandle
Reviewed By: brecht

Ref D15021
2022-05-26 20:04:54 +10:00
Campbell Barton
3f3d82cfe9 UI support for showing candidates for string properties
Currently strings are used for cases where a list of identifiers would
be useful to show.

Add support for string properties to reference a callback to populate
candidates to show when editing a string. The user isn't prevented from
typing in text not found in this list, it's just useful as a reference.

Support for expanding the following strings has been added:

- Operator, menu & panel identifiers in the keymap editor.
- WM operators that reference data-paths expand using the
  Python-consoles auto-complete functionality.
- Names of keying sets for insert/delete keyframe operators.

Details:

- `bpy.props.StringProperty` takes an option `search` callback.

- A new string callback has been added, set via
  `RNA_def_property_string_search_func` or
  `RNA_def_property_string_search_func_runtime`.

- Addresses usability issue highlighted by T89560,
  where setting keying set identifiers as strings isn't practical.

- Showing additional right-aligned text in the search results is
  supported but disabled by default as the text is too cramped in most
  string search popups where the feature would make sense. It could be
  enabled as part of other layout tweaks.

Reviewed By: brecht

Ref D14986
2022-05-26 12:16:35 +10:00
Campbell Barton
11480763b6 Cleanup: format 2022-05-26 12:13:45 +10:00
Julian Eisel
dc6fe73e70 Outliner: Make use of new C++ based functional iterators
(Not meant to cause user visible changes.)

Makes use of the new iterators introduced in the previous commit. Some
benefits:
- Shorter, simpler, easier to read & understand
- Deduplicates logic
- Centralizes iteration logic, making it easier to replace tree storage
  (as planned), see previous commit.
- Avoids having to pass (sub-)tree to iterate around (often redundant
  since it's just `SpaceOutliner.tree`, even though `SpaceOutliner` is
  already passed).
- Function arguments that are only passed to the recursive call are
  recognized as unused (found and removed a few).

Also does some general cleanups while refactoring the code for the
iterators. Use `const`, use references (signals null is not expected),
early-exit (see 16fd5fa656), remove redundant arguments, etc.
2022-05-25 23:21:15 +02:00
Julian Eisel
a4a7af4732 Outliner: New C++ based functional tree iterators
(Not meant to cause user visible changes.)

Adds some first new iterators to traverse over tree elements with a
functional syntax. Functional because it meant to be used with C++
lambdas.
For example, this common pattern:
```lang=cpp
void some_recursive_function(SpaceOutliner *space_outliner, ListBase *tree, ...)
{
  LISTBASE_FOREACH (TreeElement *, te, tree) {
    /* ... do something with the element ... */

    /* Recurse into open children. */
    if (TSELEM_OPEN(TREESTORE(te), space_outliner) {
      some_recursive_function(&te->subtree, ...);
    }
  }
}
```
Gets simplified to this:
```lang=cpp
void some_function(SpaceOutliner &space_outliner, ...)
{
  tree_iterator::all_open(space_outliner, [&](TreeElement *te) {
    /* ... do something with the element ... */
  });
}
```

We can add more iterators, e.g. some that support early exiting or
skipping children, returning a custom type, only act on selected
elements, etc.

The following commit will convert a bunch of code to use these. Some
further benefits will become visible there. Not all cases are straight
forward to convert, but hopefully more and more code can be refactored
to work with this. This deduplicates and centralizes the iteration
logic, which will later make it much easier to refactor how the tree
storage is done (e.g. move it to `SpaceOutliner_Runtime` and use a
better container than `ListBase`).
2022-05-25 23:20:05 +02:00
Julian Eisel
f3c03982e5 Outliner: Fix warning icon not bubbling up correctly to collapsed parent
Design is to have warnings in the sub-tree of a collapsed element show
up next to the collapsed element. But if inside the collapsed element,
there was a uncollapsed one containing yet another element with a
warning, that warning wouldn't "bubble up" to the collapsed parent.

Issue was that the warning lookup would only recurse into collapsed
elements, rather than all elements inside of a collapsed element.

While the actual fix for this could've been simpler, I decided to rework
this code entirely. Recursively querying the warning message is now done
separately from drawing the message once found, which makes the code
easier to follow and implements the single responsibility principle
better.
2022-05-25 20:16:17 +02:00
Julian Eisel
6feca52349 Outliner: Use general warning mechanics for library overrides
Library overrides were basically using their own system to display
warnings for tree elements, even though for other display elements we
have a more general solution. With the previous commit this has been
generalized further and made trivial to extend.
2022-05-25 20:16:17 +02:00
Julian Eisel
f1df685f57 Outliner: Refactor element warning and mode column querying
Uses a inheritance based approach for querying warning of tree elements
and the mode column support of display modes.

For the warnings, tree elements can override the
`AbstractTreeElement::getWarning()` method and return a warning string.
The UI will draw the warning column with warning icons. This makes the
warning column more generalized and easier to extend to more use-cases.
E.g. library override elements will use this after a followup commit.

To support mode toggles a display mode can now just return true in the
`AbstractTreeDisplay::supportsModeColumn()` method. This makes it
trivial to add mode columns to other display modes, and less error prone
because there's no need to hunt down a bunch of display mode checks in
different places.
2022-05-25 20:16:17 +02:00
Pablo Dobarro
1a516bb714 Fix T83519: Line Gesture flip state not updating without a mouse move event
The wm_gesture_tag_redraw function was only called on mouse move, so the
flip state preview was not updating just by pressing the F key.

Reviewed By: Severin

Maniphest Tasks: T83519

Differential Revision: https://developer.blender.org/D9779
2022-05-25 18:36:19 +02:00
Dalai Felinto
496394daad UI: Curves Sculpt pinch icon 2022-05-25 17:33:29 +02:00
Jacques Lucke
a337e7738f BLI: use no_unique_address attribute
Even though the `no_unique_address` attribute has only been standardized
in C++20, compilers seem to support it with C++17 already. This attribute
allows reducing the memory footprint of structs which have empty types as
data members (usually that is an allocator or inline buffer in Blender).
Previously, one had to use the empty base optimization to achieve the same
effect, which requires a lot of boilerplate code.

The types that benefit from this the most are `Vector` and `Array`, which
usually become 8 bytes smaller. All types which use these core data structures
get smaller as well of course.

Differential Revision: https://developer.blender.org/D14993
2022-05-25 16:28:07 +02:00
Bastien Montagne
e8eb67bb04 Merge branch 'blender-v3.2-release' 2022-05-25 15:11:06 +02:00