While it was technically safe to call Map.remove while iterating over
a map, it wasn't really designed to work. Also it wasn't very efficient,
because to remove the element, the map would have to search it
again. Now it is possible to remove an element given an iterator
into the map. It is safe to remove the element while iterating over
the map. Obviously, the removed element must not be accessed
anymore after it has been removed.
This commit adds a new API tha allow to replace the bgl API in the exemples on:
https://docs.blender.org/api/current/gpu.html
**Overview (New API):**
```
gpu.state: active_framebuffer_get
GPUFramebuffer: read_color
GPUOffscreen: texture_color
```
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D11031
Instead of creating different python wrappers for the same GPU object,
return the same `PyObject` created earlier.
This also allows for more secure access to existing GPU objects.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D11044
The formula used to compute the bend did subtraction of two big numbers
to get the position. Changed to find the delta and add that,
by rearranging the formula into a more numerically stable form.
Reviewed By: mano-wii, campbellbarton
Ref D11074
Currently there is an "Auto" option for the domain, this commit adds a
similar option for "Auto" data type, that uses the data type from the
target attribute or the source attribute (in that order).
Ref T87347
Differential Revision: https://developer.blender.org/D10932
Rename BKE_object_runtime_free -> BKE_object_runtime_free_data,
since the runtime pointer is part of the object, only the data is freed.
Leave the data cleared to avoid accidental use,
this is in keeping with other `*_free_data()` functions.
None of these generic poll functions had NULL pointer checks,
since all operators that use these functions expect a valid constraint,
modifier .. etc. Add the NULL check to the poll function.
Ref D11126
Reviewed By: mont29, Severin
If no other object was selected while dragging one in (e.g. from the Outliner
or an object asset from the Asset Browser), all visible objects in the active
view layer would get selected.
Issue was caused by a wrong enum type use.
Mistake in bcdba7c34d.
This adds two new methods:
* `clear` just removes all keys from the vector set.
* `index_of_or_add` returns the index of a key and adds it if has not
been added before.
While fa7ddd0f43 fixed the reported issue,
the possibility of reusing runtime data during curve-to-mesh conversion
remained. Instead of treating the bounding-box as a special case,
clear all run-time data for temporary objects.
Ref D11026
Reviewed By: sergey
The term `verify` doesn't fit with what this function does
and is sometimes used to check data is valid or to control validity
checking as with `RNA_define_verify_sdna`.
use more common term `ensure`.
This adds a callback to bNodeTreeType to check which socket types are
valid for the tree type. Function has been implemented for the normal
tree types, and can be implemented for custom node trees with python,
by adding a `classmethod` to the tree. However, only builtin socket
types are supported.
This is relevant for T87049, but it also has the advantage that it is
now clear which node trees support which sockets. Previously this
was assumed to be known by all developers.
Differential Revision: https://developer.blender.org/D10938
This is just linear interpolation, but it's nice to have an equivalent
to `mix3` for only two values. It will be used for interpolation of
values between bezier spline control points.