Commit Graph

8867 Commits

Author SHA1 Message Date
Campbell Barton
3135e766ec Cleanup: replace UI_MAX_NAME_STR with BKE_ST_MAXNAME
Since [0] some comments referencing UI_MAX_NAME_STR were incorrect.
Also correct buffer size for preview_id in uiTemplatePreview so newly
created names are guarantee to be the correct size.

[0]: a180314ac5
2024-03-20 15:14:08 +11:00
Campbell Barton
729949669e Fix #114667: UI List search broken when class names >32 chars
The list identifier includes the class name and an list_id,
see: WM_uilisttype_to_full_list_id

This requires using UI_MAX_NAME_STR (as noted in doc-string).
2024-03-20 14:41:56 +11:00
Clément Foucault
23dce15f67 EEVEE-Next: Horizon Scan: Use Spherical harmonics
This uses Spherical Harmonics to store the indirect lighting and
distant lighting visibility.

We can then reuse this information for each closure which divide
the cost of it by 2 or 3 in many cases, doing the scanning once.

The storage cost is higher than previous method, so we split the
resolution scaling to be independant of raytracing.

The spatial filtering has been split to its own pass for performance
reason. Upsampling now only uses 4 bilinearly interpolated samples
(instead of 9) using bilateral weights to avoid bleeding.

This also add a missing dot product (which soften the lighting
around corners) and fixes the blocky artifacts seen at lower
resolution.

Pull Request: https://projects.blender.org/blender/blender/pulls/118924
2024-03-19 19:16:21 +01:00
Jacques Lucke
3ad4ea81d1 Nodes: rename multi_input_socket_index to multi_input_sort_id
For historical reasons, the `multi_input_socket_index` was actually reversed
(large index comes first). This patch renames it to `multi_input_sort_id` and
adds a comment. This new name makes it less confusing that the id is reversed.

Pull Request: https://projects.blender.org/blender/blender/pulls/119652
2024-03-19 13:42:09 +01:00
Harley Acheson
8770299406 UI: Option for Separate Extension Dev Tools
Experimental flag for "Extensions Development Utilities" that can be
enabled separately from "Extensions". Note this PR does not enable the
use of this flag (coming later) as uses are in addons-contrib. This
flag is requested in #119521

Pull Request: https://projects.blender.org/blender/blender/pulls/119562
2024-03-16 17:24:34 +01:00
Hans Goudey
972c52feb9 Cleanup: Use enum class for boolean operation
Similar to the recently introduced `Solver` enum. This is just friendlier
and doesn't require including `DNA_node_types.h` in the geometry
module header. There's no strong benefit to declaring these enums in
DNA in practice.
2024-03-14 17:24:27 -04:00
Howard Trickey
e3f030cce6 Geometry Nodes: Add float solver to mesh boolean node
This adds a "Solver" option to the geo boolean node, with the options
Exact and Float.
The current geo boolean node only uses the Exact solver.
This adds the ability to use the faster original floating point boolean solver.
The float solver has issues with coplanar and other coincident geometry,
but is generally much faster than the Exact solver, and users have asked
for this option (which is available in the Boolean Modifier and edit mode
boolean tool).

Like the modifier, the Float solver needs to convert the Mesh to BMesh,
do the operation, and then convert back to Mesh. It also has to do it
iteratively if more than two operands are supplied.

This is the first of a planned series of commits that will add a
new exact boolean solver, based on the Ember paper, as a solver option.
Ember will be much faster than the current exact solver, but may still not
be as fast as float, and also will not handle some non-volume-enclosing
inputs as well as Float, so it is likely that the Float solver will always remain.
We may eventually retire the old Exact Solver, however.

This commit also prepares for more sensible code in the future by
changing the internal enum names for the solvers to better reflect the
algorithms used: Fast -> Float, and Exact -> Mesh_Arr (which means
"Mesh Arrangments, the name of the paper upon which the current
exact solver is based).

Co-authored-by: Howard Trickey <trickey@google.com>
Co-authored-by: Hans Goudey <hans@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/119294
2024-03-14 20:49:57 +01:00
Falk David
6a320524b9 Fix: GPv3: Function use_masks returns wrong value
This fixes an issue where the `use_masks` functions on layers
and groups returned the wrong value.
The issue was that the root group doesn't have this flag set
which then propagates to all the layers and groups.
To fix this we invert the `GP_LAYER_TREE_NODE_USE_MASKS` flag (now called `GP_LAYER_TREE_NODE_HIDE_MASKS`).

The API still uses the `use_masks` function.
2024-03-14 15:25:23 +01:00
Falk David
a5229ed125 GPv3: Add layer masks operators and UI
Layer masks were partly already there. This PR completes the implementation and expose them through the UI.

This also adds three operators to:
- add a layer mask
- remove a layer mask
- reorder layer masks

Note: These are not used by the renderer yet. Will be done in a following PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/119433
2024-03-14 14:07:37 +01:00
Campbell Barton
61dd7cc117 Transform: restore default rotation snapping increments
Use snapping increments matching values used before this was
customizable. [0] changed snapping increments from 5 degrees to 15,
from 1 to 5 degrees with precision enabled.

[0]: 060174cf14
2024-03-14 20:15:28 +11:00
Falk David
a07a558ac5 GPv3: Add view layer name property
This adds the `viewlayername` property to grease pencil v3 layers.
It's exposed as `viewlayer_render` in python.

Note: this is not used in the renderer yet. Will be used in a following PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/119422
2024-03-14 10:15:07 +01:00
Campbell Barton
6e497434ba Merge branch 'blender-v4.1-release' 2024-03-12 14:59:15 +11:00
Bill Spitzak
4b7cc5b660 Fix #46809: History gets rearranged in Python console
Lines in the history never change, each input line is added to the
end (unless it is a duplicate of the last item).
A new history_index member keeps track of where the up/down arrows have
moved in the history.

Preserved the previous down-arrow behavior of going to the item after
the one that was copied, this is useful in Python for re-entering a
multi-line block.

Ref !119356
2024-03-12 14:56:14 +11:00
Omar Emara
f4f22b64eb Compositor: Add Bloom option to Glare node
This patch implements the GPU Bloom glare for the CPU compositor, and
adds a new option for it, leaving the Fog Glow option unimplemented once
again for the GPU compositor.

Pull Request: https://projects.blender.org/blender/blender/pulls/119128
2024-03-11 08:43:52 +01:00
Campbell Barton
e33f5e36ac Cleanup: spacing around C-style comment blocks 2024-03-09 23:40:57 +11:00
Kyler Kelly
060174cf14 Transform: customizable rotation snap increment values
Add two snapping increment options: a regular value
(activated with Ctrl) and a precise value (activated with Ctrl+Shift).
These values are separate for 2D and 3D views.

Ref !118760
2024-03-09 16:57:12 +11:00
Campbell Barton
c8706feb2d Cleanup: use doxy references to C++ identifiers 2024-03-09 16:46:42 +11:00
Campbell Barton
20b5908af8 Docs: reference G & U from Global & UserDef doc-strings
Include some context for how these structs are used as it's not so
clear where values are set/initialized.
2024-03-08 13:26:07 +11:00
Hans Goudey
744f3b2823 Cleanup: Grammar in comments: Fix uses of "own"
"Own" (the adjective) cannot be used on its own. It should be combined
with something like "its own", "our own",  "her own", or "the object's own".
It also isn't used separately to mean something like "separate".

Also, "its own" is correct instead of "it's own" which is a misues of the verb.
2024-03-07 16:23:35 -05:00
Sybren A. Stüvel
90ef46baa1 Anim: DNA for Animation data-block
Introduce new DNA for the `Animation` data-block and its sub-data.

This includes the blenkernel code for reading & writing to blend files,
and for memory management (freeing, duplicating). Minimal C++ wrappers
are included, with just the functionality needed for blenkernel to do
its job.

The Outliner code is extended so that it knows about the new data-type,
nothing more.

For more info, see issue #113594.

Pull Request: https://projects.blender.org/blender/blender/pulls/119077
2024-03-07 16:41:25 +01:00
Lukas Tönne
f51e93bec7 GPv3: Shrinkwrap modifier
Port of shrinkwrap modifier from GPv2.

Adds a new API function in `BKE_shrinkwrap.hh` for the modifier.

Pull Request: https://projects.blender.org/blender/blender/pulls/119118
2024-03-06 12:05:00 +01:00
Lukas Tönne
d6aadd6692 GPv3: Outline modifier
Port of GPv2 outline modifier.

Pull Request: https://projects.blender.org/blender/blender/pulls/118911
2024-03-04 16:54:07 +01:00
Hans Goudey
600a4fff39 Cleanup: Remove unused opensubdiv compute type enum 2024-03-01 15:14:00 -05:00
Lukas Tönne
68c12fe0ec GPv3: Envelope Modifier
Ports the Envelope modifier from GPv2.

Pull Request: https://projects.blender.org/blender/blender/pulls/118272
2024-03-01 10:42:41 +01:00
YimingWu
3dc483982c GPv2: LineArt: Conversion code
Adds conversion code for the lineart modifier for Grease Pencil 3.

Pull Request: https://projects.blender.org/blender/blender/pulls/118791
2024-02-29 16:02:44 +01:00
Miguel Pozo
4083f8004d EEVEE-Next: Add Shadows PCF
Add percentage closer filtering to shadowmap sampling and a
`shadow_filter_radius` property to lights to control it.

Notes:
* This adds PCF to `eevee_shadow_tracing_lib`, but not to
  `eevee_shadow_lib`, which is used by volumes (not required) and
  thickness.
* PCF is computed based on the LOD0 size. This assumes that higher
  LODs are only used when the shadowmap resolution is actually good
  enough to match the render resolution.

Pull Request: https://projects.blender.org/blender/blender/pulls/118220
2024-02-29 15:47:16 +01:00
Jacques Lucke
41b10424c7 WM: explicitly skip auto-save when in modes that don't support it
Auto-save currently only really works in modes that use the `MemFile` undo step,
that excludes things like mesh edit and sculpt mode. Previously, Blender would
attempt to auto-save in those modes, but it would only save the last state from
before the mode was entered, which is useless when staying in the mode for longer.

This problem is *not* fixed here. However, the code now explicitly skips auto-saving
in order to avoid unnecessary short freezes in these modes when Blender auto-saves.
Furthermore, the auto-save will now happen when changing modes.

This reduces the impact of save-time-regressions with #106903.

Pull Request: https://projects.blender.org/blender/blender/pulls/118892
2024-02-29 13:14:58 +01:00
YimingWu
d296c66ab1 GPv3: Show Line Art options in Object > Add menu
The Object > Add > Grease Pencil menu will now show Scene/Collection/Object Line Art
options.

Pull Request: https://projects.blender.org/blender/blender/pulls/118833
2024-02-28 16:20:48 +01:00
Campbell Barton
7db790c4b7 Cleanup: spelling in comments 2024-02-28 12:13:20 +11:00
XDzZyq
999dfce736 Sculpt: Add interpolate radius option for curve radius
Add the option to interpolate the radius from nearby curves and
add a fallback radius for when interpolation is turned off or when
there are no neighbors.

Resolves #117101

Pull Request: https://projects.blender.org/blender/blender/pulls/118339
2024-02-27 18:22:03 +01:00
Lukas Tönne
3973963c01 Fix build error: duplicate DNA defaults line. 2024-02-27 14:43:36 +01:00
Lukas Tönne
c6e5e62f45 GPv3: Time offset modifier
Port of the Time Offset modifier from GPv2.

Pull Request: https://projects.blender.org/blender/blender/pulls/118371
2024-02-27 14:17:22 +01:00
Lukas Tönne
5599172499 GPv3: Armature Modifier
Armature deformation modifier for Grease Pencil v3.

Changes compared to GPv2:
- `multi` DNA field was unused and was removed.
- `vert_coords_prev` array is unused and was removed (gets passed to
  armature functions but never gets allocated).
- GPv3 modifier uses the common `influence` struct to store the vertex
  group name, for consistency. The
  `GREASE_PENCIL_INFLUENCE_INVERT_VERTEX_GROUP` flag is copied to
  `deformflag` as `ARM_DEF_INVERT_VGROUP` before evaluation, which is
  used internally by armature functions.
- `BKE_armature_deform_coords_with_curves` is added as another variant
  of the deform function, but uses C++ parameter types (spans instead
  of raw pointers). It gets a `Span<MDeformVert>` directly instead of
  deducing it internally from the object type. This is because we want
  to do this curve-by-curve and already use arbitrary vector spans for
  positions.

Pull Request: https://projects.blender.org/blender/blender/pulls/118752
2024-02-26 19:36:10 +01:00
YimingWu
3d1cdfe2ca GPv3: Line Art Modifier
This is a migration of the current Line Art modifier to GPv3.

Note:
- The modifier is using the exact same DNA structure as the old one, it's re-defined in a different name. At the moment all the variable names and placement after the `ModifierData` part should stay exactly the same until we do proper versioning of the modifier data and completely remove the GPv2 support.
- Vertex weight transfer feature no longer supports name initial matching ("group" used to match "group1","group2" etc). Now it will only transfer vertex weight from source vertex groups that has the exact same name as specified.

Pull Request: https://projects.blender.org/blender/blender/pulls/117028
2024-02-26 15:28:15 +01:00
Lukas Tönne
690cc6e3cb GPv3: Minor modifier fixes
A couple of small fixes for new Grease Pencil v3 modifiers: typos,
unused properties, draw code for undefined RNA properties.

Pull Request: https://projects.blender.org/blender/blender/pulls/118675
2024-02-23 18:18:23 +01:00
Sybren A. Stüvel
f91c6a241c Cleanup: expand documentation of how to register DNA defaults
No functional changes.
2024-02-23 17:14:48 +01:00
Brecht Van Lommel
624e0b1519 Merge branch 'blender-v4.1-release' into main 2024-02-22 15:12:40 +01:00
Christoph Lendenfeld
a102d3e454 Fix #99635: Make last frame of motion path range inclusive
The issue described was that the motion path didn't display the last frame
of a scene.

This PR makes the user facing motion path range inclusive on both ends.
E.g. when the user specifies a motion path from 1-24 the will now get all 24
frames, whereas previously the motion path would end at frame 23.

This also makes the `Scene Frame Range` option work properly since that
had the same issue. Now it displays the actual full scene range.

Internally, the `bMotionPath` is still exclusive on the upper bound.
It is just the `bAnimVizSettings` range that has been modified.

Pull Request: https://projects.blender.org/blender/blender/pulls/118611
2024-02-22 14:44:26 +01:00
Sergey Sharybin
e3b9ccc7b2 Merge branch 'blender-v4.1-release' 2024-02-22 14:43:01 +01:00
Jacques Lucke
e2d809fa91 Fix: show invalid links when separate group input nodes have different linked menu items
Previously, these invalid links would not show as invalid even though they don't work.

Pull Request: https://projects.blender.org/blender/blender/pulls/118610
2024-02-22 14:40:21 +01:00
Campbell Barton
d4aedd89d0 Cleanup: spelling in comments 2024-02-22 22:40:46 +11:00
Hans Goudey
3759fb6e56 Cleanup: Move, copy construction and assignment to AssetWeakReference
Complete the rule of 5 for the asset weak reference class and remove
a separate copy function. While adding RAII behavior to a DNA struct
directly isn't so common, this seems better than doing it half-way.
2024-02-21 10:45:24 -05:00
Hans Goudey
eb484188dd Cleanup: Move asset filter settings out of DNA
There's no reason for this struct to be declared in DNA when it isn't
saved to files.

Pull Request: https://projects.blender.org/blender/blender/pulls/118285
2024-02-21 14:23:17 +01:00
YimingWu
2225ce8202 GPv3: Hook modifier
Migrates the Hook modifier to Grease Pencil v3.

Pull Request: https://projects.blender.org/blender/blender/pulls/118452
2024-02-21 14:20:47 +01:00
Lukas Tönne
2a7fcf2cfd Fix #118489: Use zero scale default since it's used as an offset. 2024-02-20 11:20:55 +01:00
Samuel Bilek
c958910e54 UV: support changing the opacity of the UV stretching overlay
This patch adds a new `Stretching Opacity` slider to the overlays panel in the UV Editor.
This allows users to tweak the opacity of the UV stretching overlay, so the image texture
can still be visible through it.

Pull Request: https://projects.blender.org/blender/blender/pulls/117381
2024-02-20 11:03:37 +01:00
Brecht Van Lommel
0f2064bc3b Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was 4bf6a2e564.
2024-02-19 15:59:59 +01:00
Hans Goudey
81a63153d0 Despgraph: Rename "copy-on-write" to "copy-on-evaluation"
The depsgraph CoW mechanism is a bit of a misnomer. It creates an
evaluated copy for data-blocks regardless of whether the copy will
actually be written to. The point is to have physical separation between
original and evaluated data. This is in contrast to the commonly used
performance improvement of keeping a user count and copying data
implicitly when it needs to be changed. In Blender code we call this
"implicit sharing" instead. Importantly, the dependency graph has no
idea about the _actual_ CoW behavior in Blender.

Renaming this functionality in the despgraph removes some of the
confusion that comes up when talking about this, and will hopefully
make the depsgraph less confusing to understand initially too. Wording
like "the evaluated copy" (as opposed to the original data-block) has
also become common anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/118338
2024-02-19 15:54:08 +01:00
YimingWu
ae20873250 GPv3: Weight proximity modifier
This migrates the Weight proximity modifier to GPv3.

Pull Request: https://projects.blender.org/blender/blender/pulls/118363
2024-02-19 11:16:38 +01:00
Pratik Borhade
203f5f9f09 GPv3: Autolock inactive layers
Port legacy `autolock_layers` property to gpv3

Pull Request: https://projects.blender.org/blender/blender/pulls/118323
2024-02-18 07:32:56 +01:00