Commit Graph

5752 Commits

Author SHA1 Message Date
Campbell Barton
553e221c76 PlayAnim: display that a buffer fails to load instead of exiting
Failure to load an image-buffer during animation playback would exit,
display a text warning instead because it could potentially
exit during user interaction/playback.
2023-06-02 14:11:54 +10:00
Campbell Barton
5177e2f20b Fix #108495: Pasting a material crashes
References to data-blocks in a material were stored in-memory and could
crash if the data-blocks referenced by the material no longer existed
when pasting.

Resolve by using a blend-file for material copy/paste, matching how the
clipboard works in the 3D view-port.

Currently there is no support for including indirectly linked
data-blocks when pasting the material. Instead, data-blocks are restored
by name, by inspecting the current file.

This also fixes a crash where the `SpaceNode::nodetree` could point to
freed memory when pasting a material.

Ref !108496.

Includes contributions by @mont29.
2023-06-02 10:16:30 +10:00
Harley Acheson
7372b3bdda Fix Build Warning of Unused Function
My prior commit omitted the assignment of an operator callback setting
a custom description.

Introduced in #104678
2023-06-01 09:50:27 -07:00
Harley Acheson
a58e5ccdec UI: File Save Incremental Operator
Operator for the TopBar File Menu that saves the currently open file
with a numerically incremented name.

Pull Request: https://projects.blender.org/blender/blender/pulls/104678
2023-06-01 17:34:57 +02:00
Sergey Sharybin
c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00
Campbell Barton
4408fea092 Cleanup: use EXIT_SUCCESS/FAILURE from calls to exit() 2023-05-31 14:01:39 +10:00
Campbell Barton
d3d91b79e0 Fix error from recent refactor failing to save user data on exit
The check from [0] flipped background mode check.

[0]: c803ddab29
2023-05-30 23:01:00 +10:00
Falk David
3aaacd6e30 GPencil 3.0: Initial commit
Adds the initial stage for the grease pencil 3.0 project.

This patch includes:
* New ID and new object type.
* New DNA structures.
* New drawing engine for grease pencil (gpencil-next).
* Tests for the new grease pencil data-type.
* A few operators for conversion, switching modes and (simple) drawing.

Exposed to the user:
* An experimental option to switch to the new grease pencil.
   * This will switch the grease pencil render engine to gpencil-next which can only render the new object type.
     Current grease pencil objects will no longer render.
   * Changing this option currently requires a restart of blender (for the keymap to update).
* A conversion setting in the `Object` > `Convert To` operator.
* A drawing operator in `Draw Mode`.

Pull Request: https://projects.blender.org/blender/blender/pulls/106848
2023-05-30 11:14:16 +02:00
Campbell Barton
d979d535a6 WM: restore support for calling WM_exit with a NULL context
While currently the context is never null, a null context is meant
to be supported. Apply minor changes needed for this to work again.
2023-05-30 14:58:52 +10:00
Campbell Barton
cb0c4f04d4 Fix material copy-buffer memory leak on exit
Commented [0] (2.5x refactor that disabled many free functions),
for some reason this call was never re-enabled.
Add back the free call along with other clipboard buffers.

[0]: a1c8543f2a
2023-05-30 14:46:39 +10:00
Campbell Barton
c5e9ccba7a Cleanup: minor adjustment to WM_exit_ex
Clarify the purpose of ED_editors_flush_edits and that file save
runs even when its return value is false.
2023-05-30 13:43:32 +10:00
Campbell Barton
c803ddab29 Fix saving a quit.blend on exit when a file failed to load
When a file passed in from the command line failed to load,
blender would exit & save the quit.blend.

Resolve by adding a `do_user_exit_actions` to WM_exit_ex which is
false in backgrounds mode or when an error has occurred.
2023-05-30 13:37:02 +10:00
Campbell Barton
d7d1c524e3 Cleanup: pass the exit-code to WM_exit
Callers to WM_exit needed to set G.is_break for a predictable exit-code.
This is error prone as G.is_break may be set based on the user having
pressed escape during event handling.

Instead, pass the exit code as an argument.
2023-05-30 12:55:10 +10:00
Campbell Barton
be4a9fe4df Merge branch 'blender-v3.6-release' 2023-05-30 12:43:28 +10:00
Campbell Barton
0edb65c3eb Fix failure exit-code after pressing escape
WM_exit calls `exit(G.is_break == true)` which only makes sense in
background mode, pressing escape sets `is_break` which isn't cleared,
causing an error exit-code of 1 on exit.
2023-05-30 12:42:42 +10:00
Campbell Barton
3ba28a1961 Cleanup: rename wmWindowManager::initizlied to init_flag
This read like a boolean, also rename enum members to use a shared
`WM_INIT_FLAG_*` prefix.
2023-05-30 11:03:01 +10:00
Campbell Barton
99acfea0c4 Cleanup: avoid term 'str' or 'string' for string variables
Use: path, filepath or label instead.
2023-05-30 10:34:10 +10:00
Campbell Barton
6e40c8d61b Cleanup: quiet uninitialized warning for headless build 2023-05-27 21:25:35 +10:00
Campbell Barton
12d91d4e60 Cleanup: spelling in comments 2023-05-27 15:24:52 +10:00
Campbell Barton
823685db76 Cleanup: consistent doxygen comment blocks
Also remove doxygen block for comments in a functions body.
2023-05-27 15:10:58 +10:00
Campbell Barton
ffe12465c2 Cleanup: remove comment for O_DIRECT in animation playback loading
This flag isn't used, even going back to the initial commit.
2023-05-27 14:21:18 +10:00
Campbell Barton
129f6b7b84 Cleanup: spelling in comments, replace slang/informal terms 2023-05-24 20:27:13 +10:00
Campbell Barton
13c815085b Cleanup: spelling in comments 2023-05-24 11:21:18 +10:00
Sergey Sharybin
793446cbdc BLI: Replace some macros with inlined functions for C++
Covers the macro ARRAY_SIZE() and STRNCPY.

The problem this change is aimed to solve it to provide cross-platform
compiler-independent safe way pf ensuring that the functions are used
correctly.

The type safety was only ensured for GCC and only for C. The C++
language and Clang compiler would not have detected issues of passing
bare pointer to neither of those macros.

Now the STRNCPY() will only accept a bounded array as the destination
argument, on any compiler.

The ARRAY_SIZE as well, but there are a bit more complications to it
in terms of transparency of the change.

In one place the ARRAY_SIZE was used on float3 type. This worked in the
old code because the type implements subscript operator, and the type
consists of 3 floats. One would argue this is somewhat hidden/implicit
behavior, which better be avoided. So an in-lined value of 3 is used now
there.

Another place is the ARRAY_SIZE used to define a bounded array of the
size which matches bounded array which is a member of a struct. While
the ARRAY_SIZE provides proper size in this case, the compiler does not
believe that the value is known at compile time and errors out with a
message that construction of variable-size arrays is not supported.

Solved by converting the field to std::array<> and adding dedicated
utility to get size of std::array at compile time. There might be a
better way of achieving the same result, or maybe the approach is
fine and just need to find a better place for such utility.

Surely, more macro from the BLI_string.h can be covered with the C++
inlined functions, but need to start somewhere.

There are also quite some changes to ensure the C linkage is not
enforced by code which includes the headers.

Pull Request: https://projects.blender.org/blender/blender/pulls/108041
2023-05-23 09:21:45 +02:00
Germano Cavalcante
2ce365efc7 View 3D: new utility to provide navigation in operators
Implements a new API consisting of:
- `ED_view3d_navigation_init`,
- `ED_view3d_navigation_do` and
- `ED_view3d_navigation_free`,

With these functions, any operator can create their own navigation
context and navigate in the 3D View without having to use
`PASS_THROUGH`.
2023-05-19 18:20:13 -03:00
Campbell Barton
6fbad2ce7e Merge branch 'blender-v3.6-release' 2023-05-19 12:53:53 +10:00
Campbell Barton
bb543620ae Fix invalid UTF8 strings being copied into the Python console
Add a ensure_utf8 argument to WM_clipboard_text_get so callers don't
have to handle validation themselves.

Copying non-utf8 text into the Python console and buttons was possible,
causing invalid cursor position and a UnicodeDecodeError accessing
ConsoleLine.body from Python.
2023-05-19 12:49:27 +10:00
Sergey Sharybin
406cfd214a Refactor ImBuf buffer access
The goal is to make it more explicit and centralized operation to
assign and steal buffer data, with proper ownership tracking.

The buffers and ownership flags are wrapped into their dedicated
structures now.

There should be no functional changes currently, it is a preparation
for allowing implicit sharing of the ImBuf buffers. Additionally, in
the future it is possible to more buffer-specific information (such
as color space) next to the buffer data itself. It is also possible
to clean up the allocation flags (IB_rect, ...) to give them more
clear naming and not have stored in the ImBuf->flags as they are only
needed for allocation.

The most dangerous part of this change is the change of byte buffer
data from `int*` to `uint8_t*`. In a lot of cases the byte buffer was
cast to `uchar*`, so those casts are now gone. But some code is
operating on `int*` so now there are casts in there. In practice this
should be fine, since we only support 64bit platforms, so allocations
are aligned. The real things to watch out for here is the fact that
allocation and offsetting from the byte buffer now need an explicit 4
channel multiplier.

Once everything is C++ it will be possible to simplify public
functions even further.

Pull Request: https://projects.blender.org/blender/blender/pulls/107609
2023-05-18 10:19:01 +02:00
Bastien Montagne
a9193a9ad2 Refactor ID liblinking on readfile to take ID pointer.
The usage of the lib pointer was cryptic to say the least, it was
essentialy used to allow or not local IDs results in the mapping
old_id_pointer -> new_id_pointer lookup result.

Now:
- Explicitely pass a boolean to allow or not local ID as result in
  lower-level code.
- Pass the 'self ID' pointer instead of its library to the whole
  liblinking code (that was already the case in a few places).

Note that naming of the 'self id' pointer is currently very inconsistent
throughout the readfile liblink code, this will have to be cleaned up in
a separate step later. For now, `self_id` has been chosen for new code
as it matches the terminology in lib_query code.

The later change can also allow finer handling of lookup on undo, based
on how it was re-read (or not), should the need for this arise.
2023-05-17 16:38:56 +02:00
Julian Eisel
ac6af0be7b Cleanup: Add enum type for drag data type definitions
Adds type safety and enables compiler features like warnings on missing
enumerator in switches.
2023-05-17 16:10:51 +02:00
Campbell Barton
e27cb91442 BLI_path: add native path canonicalize function
This function handles cleaning valid system paths that are functional
when passed to `open(..)` but may be relative to the current working
directory or have redundant slashers that can be normalized.
2023-05-17 13:42:51 +10:00
Campbell Barton
139f4981d4 Cleanup: return early, reduce indentation 2023-05-17 13:13:10 +10:00
Campbell Barton
802af4e04b BLI_file: split BLI_rename into two functions
Include the term "overwrite" so users of this function are aware
this function will delete the destination file (unlike LIBC rename).

- Add BLI_rename_overwrite (previously called BLI_rename).
- BLI_rename is now a wrapper for rename.

Use BLI_rename when renaming in the file selector.
2023-05-16 13:15:48 +10:00
Iliya Katueshenock
f7388e3be5 Cleanup: Move BKE_node.h to C++
See: https://projects.blender.org/blender/blender/issues/103343

Changes:
1. Added `BKE_node.hh` file. New file includes old one.
2. Functions moved to new file. Redundant `(void)`, `struct` are removed.
3. All cpp includes replaced from `.h` on `.hh`.
4. Everything in `BKE_node.hh` is on `blender::bke` namespace.
5. All implementation functions moved in namespace.
6. Function names (`BKE_node_*`) changed to `blender::bke::node_*`.
7. `eNodeSizePreset` now is a class, with renamed items.

Pull Request: https://projects.blender.org/blender/blender/pulls/107790
2023-05-15 15:14:22 +02:00
Campbell Barton
98dd91f418 WM: make all blend file paths absolute & normalized on read/write
Ensure the file path G.main->filepath is always absolute and normalized.

- It was possible to call WM_OT_open_mainfile with only a filename,
  if this resolved from the CWD, Blender's internal filepath
  would not be absolute as expected.

- It was possible to open files on UNIX with an additional forward slash
  causing the blend file path it's self to contain a '//' prefix,
  this is error prone as running BLI_path_abs(..) multiple times would
  add the blend file prefix each time.

- Remove requirement for "filepath" to be an absolute path when saving.
  Instead, expand the path - making it absolute, as this constraint
  wasn't applied open opening files, prefer making save/open behave
  consistently.

- Assert when BLI_path_abs/BLI_path_rel receive a basepath that has
  a "//" (relative) prefix itself.
2023-05-15 19:58:40 +10:00
Damien Picard
d17f9f4872 UI: Capitalize "Python" in UI messages, improve a few others
- "... (matches pythons ...)": capitalize and use possessive ('s).
- "Layer Proxy Protection": replace proxy by override, following 2.80.
- "Enable Plane Trim": expand description.
- "Make curve path children to rotate along the path": remove "to".
- "Option for curve-deform: make deformed child to stretch along
  entire path": remove "to".
- "... apply the curve radius with path following it and deforming":
  rephrase unclear description.
- "Custom light falloff curve" : unrelated to lights, used in Grease
  Pencil modifiers.
- "Grease Pencil layer assigned to the generated strokes": rephrase
  because a GP stroke is assigned to a layer, not the other way
  around.
- "Attribute domain where the attribute domain is stored in the
  simulation state": remove second "domain" (typo).

Pull Request: https://projects.blender.org/blender/blender/pulls/107916
2023-05-14 15:23:43 +02:00
Bastien Montagne
5a2f159ba4 Cleanup: Minor fixes to comments and CLOG reports. 2023-05-13 19:24:41 +02:00
Campbell Barton
302137b14b Fix #107759: Crash when running modal operator in load_post handler
Regression in [0] which caused the window to be NULL when the load_post
handler was called. While this can be worked around using
context.temp_override, keep the previous behavior as this
change wasn't intentional.

[0]: 46be42f6b1
2023-05-13 17:34:19 +10:00
Campbell Barton
fb584456e8 Revert "Fix #107759: Crash when running modal operator in load_post handler"
This reverts commit 95a114f3ca.

This broke bl_rigging_symmetrize, it seems likely the window was not
NULL on load in this case, setting it to NULL caused the the active
object not to be recognized.

This needs further investigation, reverting for now.
2023-05-12 23:23:49 +10:00
Campbell Barton
95a114f3ca Fix #107759: Crash when running modal operator in load_post handler
Regression in [0] which caused the window to be NULL when the load_post
handler was called. While this can be worked around using
context.temp_override, keep the previous behavior as this
change wasn't intentional.

[0]: 46be42f6b1
2023-05-12 17:23:56 +10:00
Campbell Barton
b2ebb01255 Fix crash when adding a modal operator from Python with no active window
Reported as part of #107759.
2023-05-12 16:19:24 +10:00
Chris Blackbourn
edc12436c6 UV: During packing, add progress bar and ability to cancel
Uses job system.

Co-authored-by: Campbell Barton <campbell@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/107859
2023-05-12 14:50:40 +12:00
Campbell Barton
3958ae7241 Cleanup: use STRNCPY, SNPRINTF macros 2023-05-09 14:08:19 +10:00
Lukas Tönne
3e888d77ba Geometry Nodes: Simulation calculate to frame operator
Adds a new operator that resets caches and then iterates from the start
frame to the current frame in order to update caches.

Pull Request: https://projects.blender.org/blender/blender/pulls/107627
2023-05-08 13:41:21 +02:00
Campbell Barton
cd49cb08e3 BLI_string: call BLI_string_debug_size from functions with a buffer size 2023-05-08 19:12:48 +10:00
Campbell Barton
df54b627b3 Cleanup: use of the term 'len' & 'maxlen'
Only use the term len & maxlen when they represent the length & maximum
length of a string. Instead of the available bytes to use.

Also include the data they're referencing as a suffix, otherwise it's
not always clear what the length is in reference to.
2023-05-07 16:46:37 +10:00
Campbell Barton
7966888af5 Cleanup: don't use an inline function which is passed as an argument
GCC13 fails to compile this with `-O1`, while it should be supported,
there is no advantage to this being an inline function so remove it.
2023-05-07 14:50:27 +10:00
Julian Eisel
95fa4d73d6 Cleanup: Avoid nested conditional blocks in WM-jobs code
Conditional blocks introduce scopes that need to be kept track of,
linear code is easier to follow. So use early exiting (`continue`s in
this case) to reduce cognitive load, a number of devs consider this good
practice.
2023-05-05 12:15:38 +02:00
Campbell Barton
6796cce11d Refactor: add a function to access images extensions from it's format
Previously accessing the extension needed to ensure an extension
on an empty path.

This conflicted with DEBUG_STRSIZE as it was assumed the input was
FILE_MAX, where as it was a small buffer with RNA, see: !107602.

Resolve by separating the function that ensures the extension
with the function that finds valid extensions for a format.

Also pass the size of the filepath to functions that ensure the
extension.
2023-05-05 14:01:57 +10:00
Jacques Lucke
0de54b84c6 Geometry Nodes: add simulation support
This adds support for building simulations with geometry nodes. A new
`Simulation Input` and `Simulation Output` node allow maintaining a
simulation state across multiple frames. Together these two nodes form
a `simulation zone` which contains all the nodes that update the simulation
state from one frame to the next.

A new simulation zone can be added via the menu
(`Simulation > Simulation Zone`) or with the node add search.

The simulation state contains a geometry by default. However, it is possible
to add multiple geometry sockets as well as other socket types. Currently,
field inputs are evaluated and stored for the preceding geometry socket in
the order that the sockets are shown. Simulation state items can be added
by linking one of the empty sockets to something else. In the sidebar, there
is a new panel that allows adding, removing and reordering these sockets.

The simulation nodes behave as follows:
* On the first frame, the inputs of the `Simulation Input` node are evaluated
  to initialize the simulation state. In later frames these sockets are not
  evaluated anymore. The `Delta Time` at the first frame is zero, but the
  simulation zone is still evaluated.
* On every next frame, the `Simulation Input` node outputs the simulation
  state of the previous frame. Nodes in the simulation zone can edit that
  data in arbitrary ways, also taking into account the `Delta Time`. The new
  simulation state has to be passed to the `Simulation Output` node where it
  is cached and forwarded.
* On a frame that is already cached or baked, the nodes in the simulation
  zone are not evaluated, because the `Simulation Output` node can return
  the previously cached data directly.

It is not allowed to connect sockets from inside the simulation zone to the
outside without going through the `Simulation Output` node. This is a necessary
restriction to make caching and sub-frame interpolation work. Links can go into
the simulation zone without problems though.

Anonymous attributes are not propagated by the simulation nodes unless they
are explicitly stored in the simulation state. This is unfortunate, but
currently there is no practical and reliable alternative. The core problem
is detecting which anonymous attributes will be required for the simulation
and afterwards. While we can detect this for the current evaluation, we can't
look into the future in time to see what data will be necessary. We intend to
make it easier to explicitly pass data through a simulation in the future,
even if the simulation is in a nested node group.

There is a new `Simulation Nodes` panel in the physics tab in the properties
editor. It allows baking all simulation zones on the selected objects. The
baking options are intentially kept at a minimum for this MVP. More features
for simulation baking as well as baking in general can be expected to be added
separately.

All baked data is stored on disk in a folder next to the .blend file. #106937
describes how baking is implemented in more detail. Volumes can not be baked
yet and materials are lost during baking for now. Packing the baked data into
the .blend file is not yet supported.

The timeline indicates which frames are currently cached, baked or cached but
invalidated by user-changes.

Simulation input and output nodes are internally linked together by their
`bNode.identifier` which stays the same even if the node name changes. They
are generally added and removed together. However, there are still cases where
"dangling" simulation nodes can be created currently. Those generally don't
cause harm, but would be nice to avoid this in more cases in the future.

Co-authored-by: Hans Goudey <h.goudey@me.com>
Co-authored-by: Lukas Tönne <lukas@blender.org>

Pull Request: https://projects.blender.org/blender/blender/pulls/104924
2023-05-03 13:18:59 +02:00