Campbell Barton
32cf7fcdb1
code cleanup: spelling
2012-07-16 23:23:33 +00:00
Sergey Sharybin
1f96470b5d
Fixed disappearing in some circumstances feather
...
Real fix would be to find a point which is definitely now on loop
to be collapsed, but that's for a bit later. This commit should
remove possible stoppers.
2012-07-16 19:23:15 +00:00
Sergey Sharybin
5915b53350
Fixed crash caused by recent feather collapse commit
2012-07-16 18:34:57 +00:00
Sergey Sharybin
92205486e7
Masks: feather self-intersection collapse function
...
This implements simple function which collapses internal loops
caused by self-intersections into a singularity.
This loops can't be removed because rasterizer expects points
of feather be aligned with points from spline itself.
2012-07-16 17:54:28 +00:00
Nicholas Bishop
3a039d0e10
Put paint mask grid allocation in a critical section
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When OpenMP is enabled, memory allocation needs to be protected.
Fixes bug [#32111 ] Memory management regression from svn_46520
projects.blender.org/tracker/index.php?func=detail&aid=32111&group_id=9&atid=498
2012-07-16 16:55:58 +00:00
Campbell Barton
54bfdb9296
toggling node hide/sockets/options was triggering a re-render.
2012-07-16 16:16:05 +00:00
Campbell Barton
7881d2c1a8
correct own error in logic for skipping mask layers, inverted mask layers with zero alpha still need to be evaluated.
2012-07-16 15:40:47 +00:00
Campbell Barton
13b56dec78
show alpha in the mask buttons item list
2012-07-16 14:27:45 +00:00
Campbell Barton
f9e63430ac
use calculated spline resoltion rather then fixed at 32.
2012-07-16 14:17:01 +00:00
Campbell Barton
5b4a455569
defailt to ease weight interpolation
2012-07-16 13:12:52 +00:00
Campbell Barton
9362a01ff3
fix for crash & leak when layer render option is disabled.
2012-07-16 13:00:54 +00:00
Campbell Barton
f6b3a6e6f3
fix for occasional crash with splines a lot larger then the view
2012-07-16 12:49:01 +00:00
Campbell Barton
e32d963478
mask rasterizer - use quad interpolation - gets rid of ugly diagonal banding, introduces glitch with bowtie quads, will have to fix next.
2012-07-16 12:08:28 +00:00
Campbell Barton
273bb8fa90
barycentric_weights_v2_quad wasn't working quite right, rewrite as an expanded version of interp_weights_poly_v2() that cuts down duplicate calculations.
2012-07-16 12:01:18 +00:00
Campbell Barton
9a385d12e3
add 2d version of interp_weights_poly_v3
2012-07-16 10:36:40 +00:00
Campbell Barton
407347fd1f
mask fill/cyclic toggle wasnt refreshing compo nodes
2012-07-16 09:41:38 +00:00
Campbell Barton
a2e2489f61
correct own naming error BLI -> BKE
2012-07-16 08:53:11 +00:00
Campbell Barton
4cacff2342
fix for linking with scons.
2012-07-16 08:42:55 +00:00
Campbell Barton
60cfbaeb1e
mask blending modes: lighten/darken/multiply/replace
2012-07-16 07:23:16 +00:00
Campbell Barton
8e7aa50021
fix crash for empty or single vertex layers.
2012-07-16 07:04:10 +00:00
Campbell Barton
6f01b0b11f
small speedup for mask rasterizer, only do single sided check for triangle intersection.
2012-07-16 06:39:40 +00:00
Mitchell Stokes
4f6cc9a9aa
BGE: The Action Actuator now returns correct values to work with the Actuator Sensor.
2012-07-16 03:43:57 +00:00
Campbell Barton
8c77b35f4f
svn merge -r48944:48942 .
...
revert moving the file, adding a new module didnt resolve linking issue.
2012-07-15 16:57:21 +00:00
Campbell Barton
701a16c9dd
moving mask rasterizer file, this breaks building, will fix next commit
2012-07-15 16:16:34 +00:00
Campbell Barton
1723d51edb
replace fminf with minf
2012-07-15 15:11:52 +00:00
Bastien Montagne
b67b73e2d8
"Fix" [ #32033 ] In the execution result of with_automatic_weight, the difference is seen right and left.
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This auto/heat vgroup creation seems to be fuzzy/unstable (each run gives a slightly different result). I have not the competences (nor time) to investigate that laplacian stuff, so for now just adding an option when parenting to an armature with envelope/heat, to mirror weights along the X axis (as it is done by default when doing it from the Weight Paint mode).
2012-07-15 12:53:16 +00:00
Campbell Barton
380c5d66a8
math function to get the intersection point between 2 lines (not 2 segments which we already have).
2012-07-15 11:35:13 +00:00
Campbell Barton
474b922472
fix: node background image move operator didn't take zoom into account when clamping pan bounds.
2012-07-15 11:33:13 +00:00
Sergey Sharybin
10253f73bc
Fixed deadlock caused by thread locks added in 48893
...
This deadlock was caused by lock of threads using LOCK_DRAW_IMAGE
mutex and lock used in render result acquire functions.
So if image draw would lock LOCK_DRAW_IMAGE before compositor
operation released render result it'll lead into a deadlock.
2012-07-15 10:48:19 +00:00
Campbell Barton
02bac0bebf
falloff option for mask layers
2012-07-15 03:11:07 +00:00
Campbell Barton
7cc5af4ef3
minor refactor for rect functions. more consistent naming.
2012-07-15 00:29:56 +00:00
Campbell Barton
f8bf58e0f2
fix for some bugs when the mask layer was outside the view, also clamp the layer buckets within the view.
2012-07-15 00:07:41 +00:00
Campbell Barton
593163e6e5
fix for minor error in previous commit (wasnt connecting right faces for cyclic mask), also avoid doing more area calculations then needed when checking if the mouse is moving away from uiBlock.
2012-07-14 23:26:54 +00:00
Campbell Barton
1cee8ea8ed
unfilled-cyclic curves now works as expected, also fix for own crash on 32bit systems.
2012-07-14 23:23:24 +00:00
Campbell Barton
41fe8b9ea9
use a different setting for fill/cyclic - you may want to have unfilled cyclic curves.
2012-07-14 20:53:52 +00:00
Campbell Barton
5e7f8b83ed
mask rasterizer, render unclosed splines as lines.
2012-07-14 20:29:17 +00:00
Campbell Barton
6986f671ee
code cleanup
2012-07-14 19:21:13 +00:00
Campbell Barton
52c0f44659
zealous bounds checking broke the invert option.
2012-07-14 18:57:16 +00:00
Campbell Barton
a52153a618
mask rasterization: use a simpler method to check if a bucket intersects with a triangle.
2012-07-14 18:42:59 +00:00
Campbell Barton
6946294ab9
rename vars for line dist funcs to make more sense
2012-07-14 18:37:48 +00:00
Campbell Barton
83d1fac2e4
mask rasterizer - test if buckets overlap the face before adding the face into the bucket.
2012-07-14 17:58:42 +00:00
Sergey Sharybin
8a9d1c0a79
Fix #31021 : Render settings are not taken into account for curves
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Refactored code a bit to make naming a bit more clear and added a
function to create mesh from given display list rather than from
object's displist.
Tested using plain curves (which doesn't imply using derived meshes)
and curves with constructive modifiers (which are using derived meshed).
2012-07-14 17:30:49 +00:00
Campbell Barton
f67ee4ff00
add dynamic bucket xy resolution based on pixel size, also remove some redundant copying.
2012-07-14 16:54:10 +00:00
Campbell Barton
1cbc6a6b4b
minor refactor, some comments and var names were misleading.
2012-07-14 16:03:03 +00:00
Campbell Barton
e144e7a82c
minor refactor for mask rasterizer
2012-07-14 15:46:32 +00:00
Campbell Barton
e4cfcdc3a6
header comment cleanup, explain whats the difference between confusingly named drarnode.c and node_draw.c.
2012-07-14 15:29:45 +00:00
Campbell Barton
fc3cd6eb80
replace masking rasterizer with a more simple geometry based rasterizer (for the compositor).
...
notes:
- uncomment #define USE_RASKTER in BKE_mask.h to use the previous mask rasterizer.
- slightly slower for regular masks but significantly faster for feather.
- main benefit is that it threads well so works nice for tile compositor.
- feather is lower quality, can use some improvements here.
- feather can also use some interpolation enhancements, will do later.
2012-07-14 15:29:05 +00:00
Bastien Montagne
01c3db149c
Fix [ #32086 ] Missing bevel "hold shift" for better accuracy.
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This commit adds "shift" and numtype to both Bevel and Inset mesh operators.
It also gets rid of the magicnumber used in NumInput to str operation (currently, 20 chars per element, now defined as NUM_STR_REP_LEN in ED_numinput.h).
2012-07-14 14:03:36 +00:00
Campbell Barton
98520ce4de
use gcc attributes for BLI alloc functions
2012-07-14 12:47:49 +00:00
Mitchell Stokes
ac8c56c6fc
BGE: Better fix for the textures not working with custom shaders regression. Now custom shaders work, and textures aren't uploaded twice for GLSL materials (my earlier fix had some bad logic).
2012-07-14 04:43:32 +00:00