Commit Graph

62048 Commits

Author SHA1 Message Date
Jeroen Bakker
342dd5a771 Workbench: remove the soft limit for the xray_alpha 2018-06-05 11:45:22 +02:00
Jeroen Bakker
a3815f8777 Workbench: Matcaps T55291
- users can use their own matcaps
.config/blender/2.80/datafiles/studiolights/matcap/ folder
- upto 100 matcaps can be loaded
- color of the matcap is influenced by the color of the material/single
color etc. To show the plain matcap use single color at 1.0
- chosing a matcap is at lighting level (flat/studio/matcap)
- matcap only possible in solid mode
- also works for X-Ray mode

As the old matcaps are still in used by the clay engine I didn't remove
it yet.
2018-06-05 11:38:33 +02:00
Campbell Barton
ade710500d UI: set cursor line width 2018-06-05 11:37:30 +02:00
Campbell Barton
f1a3b68e76 Transform: avoid assert in wpaint mode 2018-06-05 11:31:17 +02:00
Bastien Montagne
b9db470636 Fix stupid mistake in previous commit. 2018-06-05 11:22:43 +02:00
Bastien Montagne
0be9d8db65 RNA/Override: Move override-related property flags to own variable.
We are already running out of available flags in main, generic int, and
everytime I work on static override I find new special cases that will
need new specific propflag, so...
2018-06-05 11:11:43 +02:00
Bastien Montagne
99dd3b0156 Baby step towards making overridable materials for objects.
Naughty Collections RNACollection of objects is still to be tamed, but
for individual objects should work now....
2018-06-05 11:11:42 +02:00
Campbell Barton
5d628c519b Transform: improve pose trans/rot/scale guessing
Switching the mode was being done per object,
where it should first check all pose bones from all objects.

This also removes code that changes the transform mode
from within the counting function.
This was only needed on transform initialization.
2018-06-05 11:04:12 +02:00
Campbell Barton
0941b8b672 Missing from last commit 2018-06-05 10:13:55 +02:00
Campbell Barton
83db7a0070 Transform: revert use of evaluated objects
This is no longer needed.
2018-06-05 09:48:38 +02:00
Campbell Barton
1df228a416 UI: context menu for other editor types
D3458 by @billreynish w/ edits.

- Context menu for dope-sheet, graph, image & node editors.
- Add type to contenxt menu header.
- Access with W-Key.
- Change UV-editor weld key binding to Shift-W.
2018-06-05 09:18:00 +02:00
Campbell Barton
80d86f303a UI: support property split for 'prop_search' 2018-06-05 08:56:14 +02:00
Dalai Felinto
17e9870221 DRW: Fix crashes with instanced data
Problem introduced on 101c277e3d.
2018-06-04 19:17:29 +02:00
Campbell Barton
da53c3f020 Merge branch 'master' into blender2.8 2018-06-04 18:50:14 +02:00
Campbell Barton
58e8c71cbd Cleanup: strip ghost trailing space 2018-06-04 18:47:57 +02:00
Germano
c8af234f85 Fix T55325: Revert "Always get a reference point when snapping with the projected elements option enabled."
This reverts commit 0864a4c1ea.

That way it's best for retopology.
2018-06-04 13:33:19 -03:00
Campbell Barton
84becb870f Merge branch 'master' into blender2.8 2018-06-04 17:58:07 +02:00
Campbell Barton
747534af00 Particle System: move data creation into RNA update
Relying on evaluation to initialize data causes issues w/ 2.8.
2018-06-04 17:55:19 +02:00
Brecht Van Lommel
ce5e9b599c Fix Python UI error with Eevee and hemi lamps. 2018-06-04 17:36:02 +02:00
Brecht Van Lommel
784a3ccf79 Fix hang rendering with motion blur. 2018-06-04 17:36:02 +02:00
Clément Foucault
101c277e3d Workbench: Shadows: Fix cap being clipped by far plane.
This was the last remaining problem with shadow volumes (that I know of).

Only extrude until we hit the far plane.
2018-06-04 17:33:34 +02:00
Campbell Barton
349d416949 Tool System: refresh tools after undo 2018-06-04 16:41:03 +02:00
Sergey Sharybin
18e8350cd1 Cleanup: Hopefully more clear name 2018-06-04 16:22:36 +02:00
Clément Foucault
bda0175984 DRW: Fix leak from the wireframe drawing. 2018-06-04 16:04:18 +02:00
Clément Foucault
570804882d Wireframe: Lower line thickness and front color blending. 2018-06-04 16:04:18 +02:00
Campbell Barton
4b5670ac11 Cleanup: redundant headers 2018-06-04 16:03:52 +02:00
Sergey Sharybin
3b4c7a8c9b Weight paint: Use helper function to get original mesh
Makes it one line to get needed mesh, no code duplication. And can easily
update asserts and tighten the nuts.
2018-06-04 15:49:11 +02:00
Sergey Sharybin
0e8edbbc01 Add utility functions to get different "levels" of evaluated/original mesh 2018-06-04 15:48:37 +02:00
Sergey Sharybin
2b22a61152 Depsgraph: Only store original mesh pointer for mesh object 2018-06-04 15:24:41 +02:00
Campbell Barton
52f9023fbf Fix weight paint crash
The PBVH was referencing runtime custom data which was freed on refresh.
2018-06-04 15:18:48 +02:00
Sergey Sharybin
07f0046203 Fix crash when making objects to share same mesh
Make it more reliable and predictable way of getting pointer to
an original mesh which came from copy-on-write engine.

Related change: made it (hopefully) more clear name for flags.
2018-06-04 15:17:16 +02:00
Clément Foucault
1dc31f5b98 GPU: Fix missing case of new radeon on xorg.
This was causing issue with shader compilation.
2018-06-04 15:15:00 +02:00
Clément Foucault
e47e60a9b9 Workbench: Shadows: Fix the remaining fail case.
Non-manifold geom was producing inverted result when the camera was inside
the shadow volume.

When rendering non manifold geometry with the depth fail method, we need to
emit the cap as if it was the same geometry with a virtual thickness.

Another way to view it is to imagine having a set of non-manifold geometry
all facing the light.

So for every tri we emit a front cap oriented toward the light and the
back cap pointing away from it (whatever the actual orientation of the tri).

Extrusion pass stay the same as the depth pass method (double the increment
if it's a manifold edge).
2018-06-04 15:15:00 +02:00
Sergey Sharybin
736a84ec66 Cleanup: Use proper type for original ID pointer
Helps debugging, no need to cast in a debugger.
2018-06-04 14:14:14 +02:00
William Reynish
acb5bbf9b2 UI: use subpanels for Cycles, render, scene, object, particle, curves. 2018-06-04 13:44:23 +02:00
Bastien Montagne
f430f14df4 Merge branch 'master' into blender2.8 2018-06-04 12:48:03 +02:00
Bastien Montagne
7277f8973b Fix T55260: load Text File with Python from GUI Button results in 0 User
Let's just always ensure user_one when loading text from operator...
2018-06-04 12:46:59 +02:00
Campbell Barton
c2ff37455e Fix selecting bones
Own error w/ recent USE_OBJECT_MODE_STRICT
2018-06-04 12:39:10 +02:00
Campbell Barton
95011f6d48 Merge branch 'master' into blender2.8 2018-06-04 09:39:04 +02:00
Campbell Barton
44505b38df Cleanup: strip trailing space in editors 2018-06-04 09:31:30 +02:00
Campbell Barton
0911acb5cf Merge branch 'master' into blender2.8 2018-06-04 09:11:45 +02:00
Campbell Barton
6654e109df Cleanup: strip trailing space in GPU module 2018-06-04 09:09:12 +02:00
Campbell Barton
5b64301834 Merge branch 'master' into blender2.8 2018-06-04 09:06:14 +02:00
Campbell Barton
7719c11006 Cleanup: strip trailing space in Python module 2018-06-04 08:54:40 +02:00
Campbell Barton
854db8951b Cleanup: strip trailing space in bmesh module 2018-06-04 08:49:47 +02:00
Brecht Van Lommel
d7c2b78822 UI: add subpanel support.
In the Python API, any panel becomes a subpanel by setting bl_parent_id
to the name of the parent panel. These subpanels can contain advanced or
less commonly used settings.
2018-06-03 21:30:35 +02:00
Campbell Barton
81dbf08eb4 Merge branch 'master' into blender2.8 2018-06-03 17:09:07 +02:00
Campbell Barton
38eb91c848 Cleanup: correct variable name, doxy sections 2018-06-03 17:06:13 +02:00
Clément Foucault
25ff7a4f2a DRW: Hair: Add additionnal subdivision smoothing support.
Only use catmull-rom interpolation for now. It's smoother and does not
exhibit artifacts.
2018-06-03 16:45:03 +02:00
Clément Foucault
06dd89b0ca GPUTexture: Fix memleak in orphaned texture management. 2018-06-03 16:45:03 +02:00