- Move space-being settings (such as view transform) into own
DNA and RNA structure to avoid code duplication in some areas
and save some arguments on display buffer acquiring function.
Also added some utility functions to BKE to manipulate this
settings.
- Replace static sized color managed buffer flags array with
dynamically sized array which matches actual number of displays.
Probably this flags better be transfposed so it'll support
any number of view transforms and 32 displays (currently it's
other way around). it's runtime flags only, so would be simple
to change any time.
- Added support of configurable exposure and gamma.
Changing this settings wouldn't generate new item in cache,
it'll affect on buffer with the same color spaces conversion.
It'll also run full color transform from scratch on every run,
this could be changes in a way that it'll re-use color managed
buffer, but from quick glance it doesn't give really noticeable
boost.
Currently this settings are stored as pointer in ImBuf structure
itself. Probably it make sense removing them from ImBuf and make
moviecache be able to store some kind of tags associated with
cached ImBuf.
save memory during render and cache render results.
Implementation notes:
In the render engine API it's now possible to get the render result for
one render layer only, and retrieve the expected tile size in case save
buffers is used. This is needed because EXR expects tiles with particular
size and coordinates.
The EXR temporary files are now also separated per layer, since Cycles
can't give the full render result for all render layers, and EXR doesn't
support writing parts of tiles.
In Cycles internally the handling of render buffers and multi GPU
rendering in particular changed quite a bit, and could use a bit more
refactoring to make things more consistent and simple.
This switches some areas of Blender which are related on FFmpeg stuff
from deprecated symbols to currently supported one.
Pretty straightforward changes based on documentation of FFmpeg's
API which symbols should be now used.
This should make Blender compatible with recent FFmpeg 0.11.
Should be no functional changes.
This commit simply adds view transform option for image editor. This transform
is being applied on original linear color when float buffer is being converted
into sRGB byte buffer.
Currently supports such transformations:
- ACES ODT ToneCurve transform which shall preserve color ranges on such
a conversion.
- OCIO Raw, Log and RRT view transforms
This commit also contains integration of OCIO backends to Blender, so
now there's c-api and configuration file. Most of things were got from
branch where Xavier Thomas and Lukas Toene were working.
NOTE:
This is just for testing our pipeline, please do not bother me with messages
it's done wrong. It is done correct to support our own pipeline for now, and
real design would be created later when current stoppers for the project are
gone.