Simple search for intersections became slow for larger concave ngons (100+)
Tested to work with ngons up to 75k sides, performance is approx ~6x faster then scanfill.
This is a 2D version of BLI_kdtree with modifications:
- nodes can be removed
- an index -> node map is stored (especially for tessellation)
This gives around 30% of speedup for gaussian blur node.
Pretty much straightforward implementation inside the node
itself, but needed to implement some additional things:
- Aligned malloc. It's needed to load data onto SSE registers
faster. based on the aligned_malloc() from Libmv with
some additional trickery going on to support arbitrary
alignment (this magic is needed because of MemHead).
In the practice only 16bit alignment is supported because
of the lack of aligned malloc with arbitrary alignment
for OSX. Not a bit deal for now because we need 16 bytes
alignment at this moment only. Could be tweaked further
later.
- Memory buffers in compositor are now aligned to 16 bytes.
Should be harmless for non-SSE cases too. just mentioning.
Reviewers: campbellbarton, lukastoenne, jbakker
Reviewed By: campbellbarton
CC: lockal
Differential Revision: https://developer.blender.org/D564
With very small meshes or very small bevel amounts, the bevel
profile would be flat even if a round one was requested.
Problem was that the code was checking the length of a cross
product for closeness to zero to test coplanarity. Needed
to normalize things before making that test to account for scale.
Suggestion by Andy Davies (metalliandy) to conform with industry standard (custom cage is something else apparently)
Note: this is the last bake related commit I plan for 2.71/rc (unless
everyone agrees that we could squeeze in D546 - custom UVs, which would
be really nice to add for 2.71 scripters)
Note 2: I'll update the wiki docs shortly
slightly outside the mesh.
Reported by Thomas Beck on irc. Issue here is that the mesh bounding box
changes as we are transforming the vertices. Solution is to collide
against the initial bounding box. Unfortunately the snapping functions
are made in a way that a lot of code needed to be tweaked here, but the
change should be straightforward and harmless (famous last words, I
know).
Ideally we might want to even increase the size of the bounding box a
little (as seen in screen space) to allow snapping even in cases where,
cursor is slightly outside the bounding box, but since this is not so
straightforward to do for all cases, at least for me, leaving this as
a TODO.