Campbell Barton
cae11a98f9
style cleanup
2012-03-11 23:47:41 +00:00
Sergey Sharybin
4ea816837d
Configurable sensor size:
...
- Added support of variable size sensor width and height.
- Added presets for most common cameras, also new presets can be defined by user.
- Added option to control which dimension (vertical or horizontal) of sensor
size defines FOV. Old behavior of automatic FOV calculation is also kept.
- Renderer, viewport, game engine and collada importer/exporter should
deal fine with this changes. Other exporters would be updated soon.
2011-11-04 14:36:06 +00:00
Campbell Barton
4a04f72069
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
Campbell Barton
fe62b62cb0
fix 2 bugs in project from view from a camera object
...
- panorama mode was scaled 2x too high.
- scaled camera objects would incorrectly effect the result.
2011-07-03 10:48:18 +00:00
Campbell Barton
78c43d18fc
fix [ #27839 ] UV 'Project from view' ignores camera lens shift
2011-07-03 07:37:33 +00:00
Campbell Barton
59cdbfd884
math lib and UV project: floats were being implicitly promoted to doubles, adjust to use floats.
2011-03-27 15:54:20 +00:00
Nathan Letwory
7900b5949f
doxygen: blender/blenlib tagged.
2011-02-27 20:37:56 +00:00
Nathan Letwory
5b607701a7
doxygen: prevent GPL license block from being parsed as doxygen comment.
2011-02-23 10:52:22 +00:00
Campbell Barton
8b7482892b
made most variables which are only used in a single file and not defined in header static for blenlib, blenkernel and editors.
2011-02-14 17:55:27 +00:00
Campbell Barton
fe8d5b81b0
use c90 compatible static initializers.
2010-11-03 06:31:53 +00:00
Campbell Barton
a648a4699f
scale option was only working for panoramic cameras
2010-06-15 21:46:02 +00:00
Campbell Barton
392e1da179
bugfix and cleanup
...
- BGE Shader.setSampler(name, index): index range check was wrong.
- Compositor check for an invalid channel was incorrect.
- getting the center of selected verts used an uninitalized z axis.
- do_init_render_material() used && rather then & when testing for MA_TRANSP.
- weight paint activate flipped bone used && rather then & for flag checking.
2010-04-17 15:47:00 +00:00
Campbell Barton
3afd8d6cc8
move camera lens/angle conversion to BLI_math
2010-04-17 08:55:31 +00:00
Campbell Barton
d3f69c8bce
fix for uv project modifier, broke when angle was removed.
2010-04-16 15:19:55 +00:00
Matt Ebb
2b01867350
Fix [ #22029 ] Camera in degree mode doesn't update
...
Removed the camera->angle from DNA, now it just uses RNA to handle the conversions.
Really need to convert this to physical units at some point... :/
2010-04-15 04:56:44 +00:00
Campbell Barton
8456995181
xaspect and yaspect were not working with uv project modifier & panorama, also removed some includes.
2010-03-24 16:20:13 +00:00
Campbell Barton
c76a069bd1
Panorama camera support for UV project modifier
2010-03-23 20:04:05 +00:00
Guillermo S. Romero
169c4bf8a8
SVN maintenance.
2010-03-23 19:00:48 +00:00
Campbell Barton
737eee5d1b
move uv project functions into their own files to be more re-usable.
2010-03-23 18:28:38 +00:00