Commit Graph

3186 Commits

Author SHA1 Message Date
Campbell Barton
5b88e16306 WIP loading bmesh in trunk, some conversion functions for this purpose. 2011-12-28 13:50:33 +00:00
Campbell Barton
07afa420f2 svn merge ^/trunk/blender -r42920:42927 2011-12-28 13:33:35 +00:00
Campbell Barton
1f02209957 enable USE_BMESH_FORWARD_COMPAT and merge in some customdata functions 2011-12-28 13:23:59 +00:00
Campbell Barton
312b080397 initial merge of bmesh customdata layer code into trunk, ifdef'd out for now with USE_BMESH_FORWARD_COMPAT. 2011-12-28 13:15:17 +00:00
Campbell Barton
df9aafa8bc sync customdata layers up with trunk. existing bmesh files will crash on load but this is unavoidable. 2011-12-28 13:11:46 +00:00
Campbell Barton
f7609ed5f5 svn merge ^/trunk/blender -r42918:42920 2011-12-28 11:20:45 +00:00
Campbell Barton
0b00bb236c make MOD_dynamicpaint.c use more typical gpl2+ text and some formatting edits in DNA 2011-12-28 11:08:38 +00:00
Campbell Barton
337d397d09 merge in customdata changes from BMesh - biggest change is caching the layer index values in a typemap. 2011-12-28 09:11:11 +00:00
Campbell Barton
8de51d3736 reduce size of typemap, and minor changes to sync with trunk 2011-12-28 08:33:19 +00:00
Campbell Barton
b459067dd2 minor changes from bmesh into trunk 2011-12-28 08:29:03 +00:00
Campbell Barton
dab41e0499 macro for getting next/previous MPoly loops 2011-12-28 07:10:27 +00:00
Campbell Barton
4bc4c018d1 set mloop edge and vertex as unsigned ints since face/edge reference verts as unsigned ints too 2011-12-28 04:43:29 +00:00
Campbell Barton
38f8c897e7 svn merge ^/trunk/blender -r42886:42902 2011-12-27 13:28:30 +00:00
Campbell Barton
0059b8dd96 option to save as older mesh format (ifdef'd for now) 2011-12-27 13:17:58 +00:00
Sergey Sharybin
6963e43148 More fixes for timecode usage with BKE_movieclip_get_ibuf_flag 2011-12-27 11:09:06 +00:00
Sergey Sharybin
fd134927dd Merging r42800 through r42895 from trunk into soc-2011-tomato 2011-12-27 10:11:07 +00:00
Campbell Barton
de14457abf option to save bmesh files in older mesh format so they can load in older versoons of blender.
- saves UV's and VCols
- skips NGons
- resulting files load in both BMesh and Trunk.

TODO - add an option in the UI to access this.
2011-12-27 08:39:55 +00:00
Campbell Barton
2cd5436a81 svn merge ^/trunk/blender -r42839:42871 2011-12-25 21:31:19 +00:00
Campbell Barton
eb3beca8d4 replace u_int64_t with cc99's uint64_t as suggested by Nicholas Bishop. 2011-12-24 03:03:42 +00:00
Campbell Barton
ddcf56366d change customdata mask from an 'unsigned int' to an 'u_int64_t', since BMesh branch has run out of bits 2011-12-23 20:30:23 +00:00
Campbell Barton
4ced91da47 svn merge ^/trunk/blender -r42778:42839 2011-12-23 08:41:53 +00:00
Campbell Barton
27b47892a0 add DNA support for int64_t. nothing uses this currently. 2011-12-23 04:40:07 +00:00
Campbell Barton
cb61a71ff6 DNA genfile - de-duplicate some checks and replace magic type numbers with an enum 2011-12-22 23:18:43 +00:00
Campbell Barton
4537061e55 patch [#29673] Visualize Indices (developer aid)
by Howard Trickey (howardt)
2011-12-22 05:39:23 +00:00
Sergey Sharybin
921b2ee2d4 Merging r42723 through r42769 from trunk into soc-2011-tomato 2011-12-20 17:24:20 +00:00
Campbell Barton
84b58df85a svn merge ^/trunk/blender -r42742:42757 2011-12-20 08:09:46 +00:00
Dalai Felinto
32b23b9f74 Cucumber, first batch of merge - UI changes and custom exit key
---------------------------------------------------------------
This was a test drive to see how painful the merge will be.
Next batches are:
- use desktop option for fullscreen
- multisampling option
- bullet collision mask
- python
- storage (vbo, dl, ...)
- lighting

[lighting still needs review]
[python could use review, although it should be straightforward]
[storage should be tested more I think]


Merged /branches/soc-2011-cucumber:r
36991,37059,37157,37416,37497-37499,37501,37522,39036,40593

36991:
==UI==
* Made some options available in Blender Game that were only available in Blender Render (camera resolution, animation fps)
* Created a panel for the embedded player
* Renamed the FPS option for the standalone player to Refresh Rate
* Moved framing options to display
* Made a button to launch the blender player from within blender (only tested on windows for now)

37059:
==UI==
* Added the option to change the exit key for the BGE. The UI currently just sets a number, and this feature most likely does not work for blenderplayer yet. More work on this to come.
* Removed the physics settings from the scene panel for the BGE.
* Added an Add menu in the logic brick header.

37157:
Making the bake options available in Blender Game

37416:
Making the exit key UI element accept key presses instead of numbers. It still does not work for the Blenderplayer, and it does not limit the input to key presses (other events don't work for exiting)

37497:
Some more work on getting the exit key to work in the Blenderplayer.
Input is now restricted to keyboard events only for the exit key UI.
37498:
Some clean up from the last commit.
The exit key setting affects the Blenderplayer now.
37499:
Cleaning up some duplicate code. Now the reverseTranslateTable for converting blender key codes to ketsji key codes is only defined in BL_BlenderDataConverter.
37501:
Centralizing the exit key methods to the keyboard devices. This should make it easier to get exit key control to the python API.

[37517: committed previously]

37522:
Moved control of the exit key away from the keyboard devices, and moved it to ketsjiengine.
Added setExitKey and getExitKey to the python API

39036:
A couple of the doversions were in the wrong spot. This should fix some issues with the exit key not being set.
[not committed entirely, see below]]

40552: space_logic.py (* fixed an error in space_logic.py *)

40593:
launch blenderplayer from ui not working in OSX fix - by Daniel Stokes and me



########################################################
code left behind (to be included in next commit):
########################################################
		{
			/* Initialize default values for collision masks */
			Object *ob;
			for(ob=main->object.first; ob; ob=ob->id.next)
				ob->col_group = ob->col_mask = 1;
		}
2011-12-20 03:11:56 +00:00
Campbell Barton
efb4eff353 svn merge ^/trunk/blender -r42722:42742 2011-12-20 01:33:14 +00:00
Campbell Barton
71ce197bbb patch [#28094] New equirectangular world texture mapping option 2011-12-19 23:52:17 +00:00
Sergey Sharybin
1dc74acc12 Object tracking: configurable scale for object solution
Added slider to define scale of object solution which is used to define
"depth" of object relative to camera position. This slider effects on all
"users" of object solution such as bundles display, constrained objects and so.

Added new operator called "Set Solution Scale" to set real scale for object
solution based on real distance between two bundles reconstructed for this object.

New slider and operator can be found on "Object" panel in toolbox when in
reconstruction mode and active tracking object isn't a camera.
2011-12-19 15:12:33 +00:00
Campbell Barton
862dc635ed svn merge ^/trunk/blender -r42617:42655 2011-12-15 23:59:02 +00:00
Sergey Sharybin
8a9d901c81 Camera tracking: add camera to follow track and object solver constraint
Object used to be parented to active camera which isn't very convenient when
working with witness cameras.

Now parent camera can be specified in constraint (if it's not specified, active camera is used)
2011-12-15 20:38:23 +00:00
Sergey Sharybin
ba16e7d631 Object tracking: object with object solver constraint is now parented to scene's camera
Made Object Solver operator parent object to scene's camera. Behavior is pretty much
familiar to Child Of constraint -- it stores inverted transformation matrix which gives
constant offset in parent's space.
Current files would open incorrect, to make object aligned well again, just press
"Set Inverse" button in Object Solver constraint.
Fixed orientation operators so now they should work in all cases.
Also changed behavior of Set Origin operator which now sets origin to the median
point of all selected tracks/
2011-12-15 16:09:57 +00:00
Sergey Sharybin
deb95ddb44 Merging r42621 through r42647 from trunk into soc-2011-tomato 2011-12-15 16:04:59 +00:00
Antony Riakiotakis
6ccc605660 Bicubic bump map filtering.
This commit introduces bicubic bump map capabilities for the viewport for OpenGL 3.0+ capable GPUs. 

To use the functionality change the bump mapping method to "best quality"
Previous "best quality" setting becomes "medium quality" now.
For non OpenGL 3.0 GPUs this becomes the same as "medium quality"

Also:
* added tooltip descriptions to the bump method settings.
* modified the shader to ommit extraneous matrix multiplications for matrices already provided by OpenGL.

Bicubic shader by Morten Mikkelsen. Thanks a lot!

Oh...and FIRST!
2011-12-15 13:58:09 +00:00
Sergey Sharybin
3f81d010e3 Free run no gaps time code implementation
This commit adds new timecode type which counts frames in gapless mode (counting
actually decoded frames instead of using pts to find frame number) which might
resolve issues with files which have got broken or incorrect base time value stored
in the header.

This timecode allows to deal with movies from #29388: Abnormal frame length on MP4 files
2011-12-15 12:18:09 +00:00
Sergey Sharybin
b865c0314f Merging r42533 through r42601 from trunk into soc-2011-tomato 2011-12-13 11:58:59 +00:00
Campbell Barton
5f6ff0f412 svn merge ^/trunk/blender -r42550:42564 2011-12-11 01:06:43 +00:00
Campbell Barton
ab6c810212 remove unused function, found when syncing with bmesh, also remove/comment some unused defines 2011-12-10 20:10:28 +00:00
Sergey Sharybin
3717a4a9e1 Merging r42482 through r42532 from trunk into soc-2011-tomato 2011-12-09 10:02:01 +00:00
Campbell Barton
b245dfbc06 svn merge ^/trunk/blender -r42466:42495 2011-12-07 18:29:21 +00:00
Sergey Sharybin
d0c327c81c Fix #29432: Marquee Select Bug
Moved tweak threshold value to user preferences

This threshold might be needed to be tweaked when working with tables, i.e.
to prevent tap+slight movement be treated as tweak event.
2011-12-07 09:55:37 +00:00
Sergey Sharybin
f354d44cba Merging r42461 through r42481 from trunk into soc-2011-tomato 2011-12-07 09:24:45 +00:00
Campbell Barton
6f7ae034fd fix for noise module in driver namespace (was infact mathutils). 2011-12-07 00:36:57 +00:00
Sergey Sharybin
9355cc5c39 Object tracking; initial commit
This commit implements basis stuff needed for object tracking,
use case isn't perfect now, interface also should be cleaned a bit.

- Added list of objects to be tracked. Default there's only one object called
  "Camera" which is used for solving camera motion. Other objects can be added
  and each of them will have it;s own list of tracks. Only one object can be used
  for camera solving at this moment.
- Added new constraint called "Object Tracking" which makes oriented object be
  moving in the save way as solved object motion.
- Scene orientation tools can be used for orienting object to bundles.
- All tools which works with list of tracks or reconstruction data now
  gets that lists from active editing object.
- All objects and their tracking data are available via python api.
2011-12-05 18:57:17 +00:00
Sergey Sharybin
f55f9e95db Merging r42413 through r42441 form trunk into soc-2011-tomato 2011-12-05 18:53:09 +00:00
Campbell Barton
f07df7287e manual sync with trunk - pulling in changes where the issues are not bmesh spesific
- some merges added lines in multiple times
- removed some NULL checks that were only in bmesh
- enable cycles by default (was disabled because it used not to work)
- make formatting match
2011-12-04 23:13:28 +00:00
Campbell Barton
eb233d9332 syncing some minor formatting edits from bmesh branch. 2011-12-04 23:04:43 +00:00
Campbell Barton
3267a619f1 svn merge ^/trunk/blender -r42416:42422 2011-12-04 20:05:50 +00:00
Campbell Barton
bf77a177d4 remove mesh PartialVisibility, it wasnt being version patches or used anywhere, other then save/load/free. 2011-12-04 19:49:35 +00:00