Commit Graph

47 Commits

Author SHA1 Message Date
Campbell Barton
b340f930ec style cleanup: changes to brace placement / newlines - for/while/if/switch 2012-04-28 06:31:57 +00:00
Brecht Van Lommel
5eca59cf0d Fix #30882: using an image sequence in the displace modifier did not update
properly in animation rendering.
2012-04-10 14:11:45 +00:00
Campbell Barton
5a90ea77bc style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:24:53 +00:00
Campbell Barton
31d2ee9bf7 style cleanup, brackets in else/if, some indentation. 2012-03-06 18:40:15 +00:00
Campbell Barton
a7b0a11811 svn merge ^/trunk/blender -r43278:43294 2012-01-11 15:04:54 +00:00
Sergey Sharybin
51bada696f Longer names support for all ID and other object names
This commit extends limit of ID and objects to 64 (it means 63 meaning
characters and 1 for zero-terminator). CustomData layers names are also
extended.
Changed DNA structures and all places where length constants were hardcoded.

All names which are "generating" from ID block should be limited by MAX_ID_NAME-2,
all non-id names now has got own define called MAX_NAME which should be used all
over for non-id names to make further name migration stuff easier.

All name fields in DNA now have comment with constant which corresponds to
hardcoded numeric value which should make it easier to further update this
limits or even switch to non-hardcoded values in DNA.

Special thanks to Campbell who helped figuring out some issues and helped a lot
in finding all cases where hardcoded valued were still used in code.

Both of forwards and backwards compatibility is stored with blender versions newer
than January 5, 2011. Older versions had issue with placing null-terminator to
DNA strings on file load which will lead to some unpredictable behavior or even
crashes.
2012-01-11 08:51:06 +00:00
Campbell Barton
c174f5682c syncing modifiers with trunk - only small changes 2011-12-29 04:04:27 +00:00
Campbell Barton
e59ab6486f svn merge -r41751:41779 ^/trunk/blender 2011-11-15 02:05:32 +00:00
Campbell Barton
e84c0980a3 correct indentation and some whitespace edits (no functional changes) 2011-11-11 13:09:14 +00:00
Campbell Barton
15e6d6cd75 svn merge ^/trunk/blender -r41226:41227 . 2011-10-24 12:43:08 +00:00
Campbell Barton
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Campbell Barton
effea8c29b svn merge ^/trunk/blender -r40511:40587 2011-09-27 03:12:31 +00:00
Campbell Barton
58587a3881 replace strncpy with BLI_strncpy, in some cases strncpy was being misused since it doesnt ensure \0 termination.
also dont call CTX_data_scene() twice when checking for function arguments.
2011-09-26 18:51:10 +00:00
Campbell Barton
55a560c0c4 svn merge -r39286:39385 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-16 06:30:14 +00:00
Brecht Van Lommel
c265a686d8 Modifiers: add callback to loop over each texture assigned to a modifier. 2011-08-12 18:11:22 +00:00
Campbell Barton
794f3291fe svn merge -r38200:38300 https://svn.blender.org/svnroot/bf-blender/trunk/blender, source/blender/gpu/intern/gpu_buffers.c updated from trunk and re-made edits to use getTessFace* functions. 2011-07-26 03:00:55 +00:00
Campbell Barton
cc0abf9963 svn merge -r37900:38000 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-07-25 16:12:54 +00:00
Brecht Van Lommel
9fb2e5dde7 Fix #27930: many modifiers crashed when used on a lattice with a vertex group. 2011-07-11 09:15:20 +00:00
Campbell Barton
bad785cce4 minor edits, no functional change. 2011-06-30 01:40:20 +00:00
Campbell Barton
35cbb3ed49 svn merge -r36840:36890 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-31 02:55:29 +00:00
Nathan Letwory
a751c48b5f clamp delta to prevent cases where strength is a huge number. Very high values would lead to scale problems of objects. 2011-05-24 11:20:33 +00:00
Campbell Barton
b93594bf30 quiet more compiler warnings, also found a bug using printf rather then fprintf. 2011-05-09 05:09:07 +00:00
Joseph Eagar
6ef77cf95a =bmesh= merge from trunk at r36529 2011-05-08 23:43:18 +00:00
Campbell Barton
6b0d932c0d warp modifier, added in the render branch for durian.
simple modifier, almost like a hook, except it can deform with 2 object source -> target, has option to preserve rotation and use different falloff types.
2011-05-01 15:16:59 +00:00
Joshua Leung
8fec90e220 Displace Modifier - Optimisation Tweaks for jpbouza and ZanQdo
- When strength is 0, there's no need to perform any of the
calculations at all
- When the vertexgroup weight for a vert is set to 0, skip evaluating
the modifier for that vertex as it should result in no-change to the
final result
2011-04-25 06:27:32 +00:00
Joseph Eagar
489eaaa46d =bmesh= build modifier works now, also made scanfill thread-safe 2011-04-16 23:58:49 +00:00
Joseph Eagar
c98148a963 =bmesh= merge from trunk at r36153 2011-04-15 01:19:13 +00:00
Campbell Barton
c7fccc84bf use NULL rather then 0 for pointer assignments & comparison, modifier, imbuf & editors. 2011-03-05 10:29:10 +00:00
Joseph Eagar
f01261d040 merge with/from trunk at r35190 2011-02-27 06:19:40 +00:00
Nathan Letwory
caa7bea1c5 doxygendoxygen: blender/modifiers tagged. 2011-02-25 13:57:17 +00:00
Sergey Sharybin
329e2d8037 Todo issue: sculpting on deformed mesh
Used a crazyspace approach (like in edit mode), but only modifiers with
deformMatricies are allowed atm (currently shapekeys and armature modifiers only).
All the rest modifiers had an warning message that they aren't applied because
of sculpt mode. Deformation of multires is also unsupported.

With all this restictions users will always see the actual "layer" (or maybe
mesh state would be more correct word) they are sculpting on.

Internal changes:
- All modifiers could have deformMatricies callback (the same as deformMatriciesEM but
  for non-edit mode usage)
- Added function to build crazyspace for sculpting (sculpt_get_deform_matrices), but it
  could be generalized for usage in other painting modes (particle edit mode, i.e)

Todo:
- Implement crazyspace correction to support all kinds of deformation modifiers
- Maybe deformation of multires isn't so difficult?
- And maybe we could avoid extra bad-level-stub for ED_sculpt_modifiers_changed
  without code duplicating?
2011-01-31 20:02:51 +00:00
Campbell Barton
89c9aaaa25 remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07 19:18:31 +00:00
Campbell Barton
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
Ton Roosendaal
0efdb860f1 Bugfix #22982
Displace modifier: mapping "Global" didn't set a dependency entry.
Fix provided by the reporter himself, thanks Jacob F!
2010-12-15 13:08:34 +00:00
Campbell Barton
e2f1740761 use custom data mask defines, no functional changes. 2010-10-21 01:55:39 +00:00
Campbell Barton
fbf208d63f add UNUSED() to modifiers, also removed some unused args. 2010-10-14 06:29:17 +00:00
Campbell Barton
81b6d308a7 [#23673] Modifier construction gives correct result in viewport but incorrect in render.
When there are 2+ consecutive deform modifiers, the second modifier was getting incorrect normals, this only showed up for the displace modifier since its the only deform modifier that uses vertex normals.

It would have been easy to fix this by always calculating normals on deform modifiers, but slow.

To fix this I added a function to check if a deform modifier needs normals, so the normal calculation function only runs if there are 2 modifiers in a row and the second uses normals.
2010-09-30 10:51:36 +00:00
Campbell Barton
f88ad3f048 bugfix [#23595] Texture paint with a node based brush produces artifacts
also changed displace modifier not to link object depgraph when not using object texturespace.
2010-09-23 12:03:34 +00:00
Joseph Eagar
bb7339a7ae merge with trunk at r31523 2010-09-04 05:31:25 +00:00
Campbell Barton
708ef64663 include cleanup, no functional changes
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases)
- removed DNA_wave_types.h (never used)
- removed Main.wave
2010-08-04 04:01:27 +00:00
Joseph Eagar
c11c196efa part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :) 2010-07-19 04:44:37 +00:00
Brecht Van Lommel
844274c27a Don't evaluate displace modifier with strength 0, avoids multires
subdividing vertex group here in some cases.

(merge from render25 branch)
2010-06-22 15:08:39 +00:00
Campbell Barton
4824e7eeeb modifier include cleanup, this might need fixes on other systems but hard to avoid.
also removed unused stuff from cmake modifier file
2010-04-12 22:33:43 +00:00
Campbell Barton
8c3ab1c2a4 - use more inline math funcitons where possible
- swapped in less verbose math functons
- modifier include cleanup
2010-04-12 00:36:50 +00:00
Guillermo S. Romero
fbf8287ed1 SVN maintenance. 2010-04-11 23:20:03 +00:00
Campbell Barton
909493eac9 booleanops.c was moved to MOD_boolean_util.c, remove empty file. 2010-04-11 22:20:02 +00:00
Campbell Barton
3fdaf5cecc [#14437] Modifier Stack Refactor
patch by Ben Batt (artificer)

Updated patch for 6 or so modifiers added since the patch was written.

- tested with CMake and SCons
- fixed one error were flags were being added to the fluids type.
- remove BKE_simple_deform.h, simple_deform.c, move functions into MOD_simpledeform.c since there were problems with circular deps.
- moved some fluid and boolean functions used by modifiers too.
2010-04-11 22:12:30 +00:00