Campbell Barton
9a1f3c587e
- fix for mesh_get_mapped_verts_nors copying short normals to floats without scaling.
...
- BL_SkinDeformer also did this though for that case its not a problem because the normals are later accumulated anyway.
2011-09-12 04:29:35 +00:00
Campbell Barton
75b3936128
svn merge -r40075:40104 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-10 23:49:39 +00:00
Benoit Bolsee
c1c4743696
svn merge -r 39975:40061 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-09 12:21:41 +00:00
Benoit Bolsee
dbd6658d73
svn merge -r 37306:39975 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-07 15:34:04 +00:00
Campbell Barton
a167ee1262
svn merge -r39951:39986 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-07 00:46:11 +00:00
Joerg Mueller
813d09cb59
BGE fix: ignore sounds that cannot be opened instead of crashing. ;-)
2011-09-06 21:02:26 +00:00
Campbell Barton
e74e245030
svn merge -r39890:39951 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-06 03:16:12 +00:00
Campbell Barton
0991bed413
fix some complier warnings and add -Wundef to CMake's default GCC warnings.
2011-09-05 23:40:52 +00:00
Mitchell Stokes
103b06d4df
BGE animations: fixing initialization order issues for BL_ActionActuator and BL_ArmatureObject. Thanks to z0r for pointing them out and providing a fix.
2011-09-04 01:42:47 +00:00
Mitchell Stokes
70e3541f3a
BGE animations: Fixing a potential crash when using camera IPOs. The IPOs were being created off of blendercamera->adt->action when they should have been using the supplied action. Thanks to z0r for pointing out the problem and a potential fix.
2011-09-04 01:27:16 +00:00
Mitchell Stokes
8295480bbe
BGE animations: Fixing a crash that would happen if the property for a property mode action actuator was invalid.
2011-09-03 19:33:07 +00:00
Campbell Barton
58227c1016
svn merge -r39878:39890 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-03 12:57:33 +00:00
Campbell Barton
8e232af37c
svn merge -r39831:39877 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-03 02:49:21 +00:00
Campbell Barton
0cd5dce245
whitespace edits
2011-09-03 02:15:49 +00:00
Mitchell Stokes
99d5fa70de
BGE animations: This is an attempt to help smooth out some more compatibility issues with the new action actuator. It now has a similar pulse behavior to the old actuator. This has worked well in most of my tests, but YoFrankie still has problems, and it appears to have gotten a little worse.
2011-09-01 21:47:46 +00:00
Campbell Barton
2365c64014
whitespace bge edits
2011-09-01 02:12:53 +00:00
Campbell Barton
fb3f7d9566
svn merge -r39792:39829 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-01 00:56:21 +00:00
Campbell Barton
9bc92b2146
svn merge -r39781:39792 https://svn.blender.org/svnroot/bf-blender/trunk/blender , merge pepper, manually merged source/blender/editors/transform/transform_generics.c
2011-09-01 00:35:30 +00:00
Campbell Barton
471c005137
typo fix: end of lines ;; --> ;
2011-08-31 01:07:55 +00:00
Joerg Mueller
947d4a654b
Fix for [ #25062 ] Sound Actuator - Positional Audio.
...
Now all sounds that are not mono but have 3D checked automatically get reduced to mono during BGE conversion time.
Also removed the now unneeded function sound_get_channels and added a missing header file to audaspace's CMakeLists.txt.
2011-08-30 10:09:10 +00:00
Joerg Mueller
43ab8e8624
* Merge trunk up to r39790.
...
* Subversion bump (also for init_userdef_do_versions).
* Minor fix for compilation without ffmpeg.
2011-08-30 08:22:03 +00:00
Campbell Barton
c5a3f361a0
svn merge -r39765:39781 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-08-30 00:23:11 +00:00
Mitchell Stokes
296cc41b03
BGE Animations: Various changes to make code reviewers happy:
...
* Naming/style changes
* Taking advantage of switch statements
* Removing unneeded NULL checks
* etc
2011-08-29 06:19:55 +00:00
Dalai Felinto
ea07e367c5
bge bugfix: [ #28362 ] Controllers names appear incorrectly with a python query
...
the uniquename was never fully implemented for sensors and actuators, only for controllers.
at some point we either get rid of all of them, or bring them all on.
For now removing the "unique name" of controllers
2011-08-29 03:20:15 +00:00
Campbell Barton
5065d4c744
svn merge -r39664:39762 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-08-29 00:46:56 +00:00
Campbell Barton
c73d5b939d
check for unlikely error when freeing a library blend file from the BGE.
2011-08-28 05:01:16 +00:00
Campbell Barton
94b3e83b6c
fix for bug with all rotation modes being treated as euler by the BGE, this bug is in trunk too but fixing here because this code will replace whats in trunk.
...
also make initializers less verbose for ipo transform assignment.
2011-08-27 03:13:54 +00:00
Mitchell Stokes
7fc26e0123
Committing patch #25675 "Make "Cast Buffer Shadows" option work in viewport and BGE" by me.
...
Description from the tracker:
"It's really handy to be able to prevent an object/material from casting a shadow. So, I made use of the Cast Buffer Shadows option in the material settings, and made it work in the viewport and the BGE."
2011-08-24 20:28:54 +00:00
Mitchell Stokes
db4071d2b6
BGE Animations: Lamp and Camera IPOs are now handled like object IPOs, which means lamps and cameras are no longer stuck to just their active action. However, the Blender UI seems a little restrictive in this area.
2011-08-17 09:38:50 +00:00
Mitchell Stokes
17e88915fd
BGE Animations: Updating BL_ActionActuator.frame to work with the new actuator.
2011-08-11 03:27:47 +00:00
Mitchell Stokes
7707140fd1
BGE Animations: Always update the localtime used for continuous animations. Previously this was only done on a positive or negative pulse, which could lead to some issues with a continuous flipper animation.
2011-08-10 20:05:30 +00:00
Mitchell Stokes
802f69df78
BGE Animations: Fixing issues with initialization order in BL_ShapeDeformer
2011-08-09 03:27:05 +00:00
Mitchell Stokes
88786f6fca
BGE Animations: Fixing the Continue option when using the Flipper play type. Also removing a couple of debug prints.
2011-08-09 03:06:22 +00:00
Mitchell Stokes
8883702f8a
BGE Animations: Various compatibility fixes:
...
* Blendin for Loop End works even after a negative pulse. Flipper could still use some work in this area.
* Continuous works a lot better.
* BL_Action::SetFrame() should work a little smoother.
2011-08-08 04:28:30 +00:00
Joerg Mueller
daab78bc61
Merging trunk up to r39145.
2011-08-07 15:25:06 +00:00
Joerg Mueller
2d884fc035
3D Audio GSoC:
...
* Pepper depends on ffmpeg 0.7.1 or higher now, windows and mac build systems set to ffmpeg-0.8
* Fixed orientation retrieval in OpenAL device code.
* Added stopAll() method to AUD_IDevice (also for Python) and call it on BGE exit
* Changed BGE to use audaspace via native C++ instead over the C API.
* Made AUD_SequencerFactory and AUD_SequencerEntry thread safe.
* Changed sound caching into a flag which fixes problems on file loading, especially with undo.
* Removed unused parameter from sound_mute_scene_sound
* Fixed bug: changing FPS didn't update the sequencer sound positions.
* Fixed bug: Properties of sequencer strips weren't set correctly.
* Minor warning fixes.
2011-08-07 11:54:58 +00:00
Mitchell Stokes
5cc0bb0d1b
BGE Animations: The IPO conversion code relied on objects having an adt, but this isn't always the case. object->adt can be NULL, which causes a crash. Now BL_InterpolatorLists are cached by action instead of adt.
2011-08-07 04:57:23 +00:00
Mitchell Stokes
7e0049d27a
BGE Animations: Making the ping pong mode for action actuators behave more like trunk. The behavior is a lot closer, but there are still differences when interrupting a ping pong action. I'm still trying to decide if these are acceptable differences as they don't look all that simple to fix.
2011-08-06 00:35:16 +00:00
Campbell Barton
aa1477cce1
https://svn.blender.org/svnroot/bf-blender/trunk/blender , in sync with trunk now
2011-08-05 08:28:03 +00:00
Campbell Barton
f77af0a8ce
change BLO_library_append_begin to take a main argument rather then a context, means the BGE doesnt need to make a new empty context just to pass as an arg.
...
added doxygen description too.
this quiets the print when the BGE does linking.
2011-08-05 05:26:19 +00:00
Mitchell Stokes
03c1585e3a
BGE Animations: BGEDeformVerts() now handles normals instead of relying on BL_MeshDeformer::RecalcNormals(), which BlenderDeformVerts() still uses. As expected, the BGEDeformVerts() version isn't as accurate, but it avoids a sqrt per vertex. This gives about a 15~20% improvement in time spent on the rasterizer in my test scene, which resulted in about 5 more fps. However, the main reason for the new normal code is it will be easier to do on the GPU (doesn't rely on neighbor information).
2011-08-01 23:02:10 +00:00
Mitchell Stokes
e4a512351d
BGE Animations: Save the deform number to pose channel map created by BL_SkinDeformer::BGEDeformVerts() so it isn't recreated on every update. This gives minor speed ups, but I mostly did it because I thought it was a little cleaner this way.
2011-07-29 01:59:36 +00:00
Mitchell Stokes
eb7b1f0c58
This allows the game engine to build again, but I'm not sure if it's the best approach. Aligorith: feel free to revert this if there is a better solution.
2011-07-28 15:07:32 +00:00
Mitchell Stokes
1f65b3b1a8
BGE Animations: Adding a new choice for vertex deformation for armatures, which can be found in the Armature's Skeleton panel by the Deform options. Before only Blender's armature_deform_verts() was used. Now users can choose a vertex deformation function that is optimized for the BGE. At the moment it is mostly a copy of armature_deform_verts() with various chunks of code removed, and the BLI_math code was replaced with Eigen2. In my test scene, the new function offered about a 40% improvement over armature_deform_verts() (17~19ms rasterizer to 11~12ms). The only current limitation that I'm aware of if that B-Bone segments are not supported in the BGE version, and I will probably leave it out. I would like to also limit the BGE version to 4 weights to make things easier for a GPU version, but this may just make things slower (sorting weights to find the top 4).
2011-07-26 06:10:05 +00:00
Campbell Barton
6d5080783e
svn merge -r38500:38600 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-26 04:17:15 +00:00
Campbell Barton
fc95382a97
svn merge -r38400:38500 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-26 03:55:23 +00:00
Campbell Barton
2dc6b8f835
svn merge -r37700:37800 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-25 14:34:36 +00:00
Campbell Barton
b709b52f46
svn merge -r37500:37600 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-24 13:21:54 +00:00
Campbell Barton
97d0846d2c
svn merge -r37335:37500 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-24 13:03:48 +00:00
Joerg Mueller
4532bd731d
Merge with trunk up to r38584.
2011-07-21 21:11:58 +00:00