Commit Graph

66263 Commits

Author SHA1 Message Date
Philipp Oeser
3919f99354 Fix T58032: particle children 'Use Clump Curve' crash
Maniphest Tasks: T58032

Differential Revision: https://developer.blender.org/D3988
2018-11-26 09:20:37 +01:00
Campbell Barton
945fddc4be UI: collapse redo panel by default
For some operators this fills a lot of vertical space,
users can expand it if they need.

Also remove workaround for T56752 (now fixed).
2018-11-26 17:44:33 +11:00
Campbell Barton
16c46aabad Correct last commit
Initial display was fixed, broke refreshing.
2018-11-26 17:43:23 +11:00
Campbell Barton
59e8d532d9 UI: fix glitch showing redo panel
There were still cases it would show for the first time w/o content.
2018-11-26 17:29:02 +11:00
Campbell Barton
aa2079bad3 Fix crash accessing mesh.point_normals default
This memory needs to be static,
in this case the argument isn't needed so remove it.
2018-11-26 16:28:00 +11:00
Campbell Barton
f968256b42 Fix T58027: Scene.ray_cast crash
Reintroduce BASE_VISIBLE_BGMODE

D3987 by @Soundwave
2018-11-26 15:52:10 +11:00
Campbell Barton
a46290aaa8 Fix object selection in edit-mode
Ctrl-RMB in edit-mode is needed for setting vertex parent.
2018-11-26 15:28:59 +11:00
Campbell Barton
2b07c31fcf Fix proportional edit-mode w/ multi-object editing
D3992 by @Al
2018-11-26 14:20:51 +11:00
Campbell Barton
7493848008 3D View: remove 3D cursor
Use 3D cursor from the scene (was previously used for local-view).
2018-11-26 14:02:09 +11:00
Brecht Van Lommel
356d450b64 Fix missing versioning code for user preferences navigation bar. 2018-11-25 20:35:41 +01:00
Brecht Van Lommel
43325e98da Tools: add Select tool, with transform tweak on drag and no click delay.
For users that want the 2.7 LMB keymap behavior, this provides a way of
working without tools interfering. For RMB select this operator is quite
redundant with the Cursor tool, we may have to find a solution for that.

Note that we also might later add transform tweak to the transform tools,
when nothing is selected. But this is important for existing users who
preferred the existing workflow.
2018-11-25 20:09:43 +01:00
Antonioya
7051a95516 Cleanup: Silent compiler warning
A void function cannot return a value.
2018-11-25 20:00:44 +01:00
Julian Eisel
6c704b4632 UI: Disable font shadow in tooltip
When I added this a few years ago, it was meant to create a fake bold effect.
With the new text shadow drawing code, that doesn't work well though.
2018-11-25 19:51:15 +01:00
Bastien Montagne
b7e02c677d Fix mesh_build_data() calling mesh_finalize_eval() before copying texspace.
mesh_finalize_eval() may set ob->data to evaluated mesh, needs to be
done *after* call to BKE_mesh_texspace_copy_from_object(), else that one
is meaningless.

Related to investigations on T57985, but does not solve it at all. :(
2018-11-25 18:49:57 +01:00
Bastien Montagne
2b97a250f6 Cleanup: remove useless redundant NULL check. 2018-11-25 18:49:57 +01:00
Bastien Montagne
5f6fae9ad0 Fix T57070, T57389, and other bbox-related issues with meshes.
Thinks whole bbox code needs a complete rewrite, one can see a lot of
old history in it, it has way too many functions doing
nearly-the-same-thing(c), it spreads in very inconsistent ways across a
lot of files, ... But have no time for this right now, and would not be
a good idea with Beta comming up close anyway.

So for now going the simple and (hopefully) sane & safe way: forbid
object-level functions to affect data-level bbox. Mesh and curve ones
would generate bbox in obdata instead of object, for some reason (all
other obdata types only use object's bbox ever). That may have been
working in old ages, but with CoW and threaded depsgraph this is just
calling for piles of issues.
2018-11-25 18:49:57 +01:00
Julian Eisel
5e5db7db89 UI: Disable font shadow in tabs
This was used to fake a 3D look, however that doesn't work well with the new,
flat style. It just made text appear blurry.
2018-11-25 18:35:48 +01:00
Julian Eisel
b00963afc1 UI: Initial User-Preferences redesign
Implements the first changes for T54115:

* Rename "User Preferences" window to "Settings" in the UI.
  We'll likely put workspace settings in there, separate from the global
  user settings. System settings should become separate from user
  settings in future to allow settings for specific hardware.
* Add sidebar region for navigation (scrolls independently).
  Addresses space problems, so we can add more categories as needed now.
* Increase size of Settings window to compensate new navigation bar.
* Group sections into User Preferences and System.
  Icons for section groups by Andrzej Ambroz. Thanks!
* Bumps subversion for file compatibility.

Screenshot: https://developer.blender.org/F5715337

I also added categories for future work, but commented them out.
We may also want to redesign contents of each section now.

Reviewers: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D3088
Design Task: https://developer.blender.org/T54115
2018-11-25 17:08:58 +01:00
Alexander Gavrilov
3135ed376b Texture Paint: prevent normal angle masking duplicating backface culling.
If backface culling is off, the user obviously wants to paint on
back faces, so the normal angle cutoff designed to prevent painting
at glancing angles shouldn't do the culling as a side effect.
2018-11-25 18:51:36 +03:00
Dalai Felinto
4c3ed98ca2 Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.

We are using both the numpad /, as well as the regular /.

Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
  (probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.

The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
2018-11-25 09:50:34 -02:00
Alexander Gavrilov
e60c49ecf0 Use orig_pchan when searching for the original copy of a constraint. 2018-11-25 10:59:40 +03:00
Brecht Van Lommel
7e9389b83d Fix box select of edges not working when box does not fully contain edge. 2018-11-25 02:12:48 +01:00
Brecht Van Lommel
f48a089db8 Addons: enable GLTF 2.0 addon by default. 2018-11-24 23:59:25 +01:00
Brecht Van Lommel
a2e209f20a Merge branch 'master' into blender2.8 2018-11-24 23:44:17 +01:00
Brecht Van Lommel
487af39c99 Sequencer: remove unnecessary limit on transform rotation. 2018-11-24 23:43:03 +01:00
Campbell Barton
13fa509187 Merge branch 'master' into blender2.8 2018-11-25 08:06:22 +11:00
Campbell Barton
b348d1ac62 Cleanup: remove unused file 2018-11-25 08:05:42 +11:00
Campbell Barton
059c119719 Merge branch 'master' into blender2.8 2018-11-25 08:01:53 +11:00
Brecht Van Lommel
fa0fcbe4d6 Fix T56374, T57066, T58037: crash on startup on macOS when using translation. 2018-11-24 20:04:53 +01:00
Brecht Van Lommel
5166132708 Fix random color drawing having similar colors for similar names. 2018-11-24 20:04:53 +01:00
Julian Eisel
23d66c5d60 Fix T58022: Changing workspace may change layout of User Pref window
Logic to update child windows on workspace changes should simply ignore
temporary child windows. Users opened those for a specific purpose (i.e. edit
user preferences or show render result). Blender should not come in and
repurpose it.
2018-11-24 19:20:31 +01:00
Gaia Clary
0c8b0771f2 refactor: Collada reorganize class constructors
- Class constructors without body (only attribute initialisations)
  can safely be kept in the class header files

- Constructor variables should be initialized in the order of their
  definition in the header files

This change is also aimed to remove a couple of
build warnings from the linux builds.
2018-11-24 14:30:19 +01:00
Alexander Gavrilov
1e820898ff Depsgraph: add a new operation node for computing B-Bone segments.
Computing the shape of a B-Bone is a quite expensive operation, and
there are multiple constraints that can access this information in
a variety of useful ways. This means computing the shape once per
bone and saving it is good for performance.

Since the shape may depend on the position of up to two other bones,
often in a "cyclic" manner, this computation has to be a separate
node with its own dependencies.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D3975
2018-11-23 23:19:23 +03:00
Gaia Clary
e49c66efae fix: Collada: used wrong Enumeration type for comparison 2018-11-23 19:23:55 +01:00
Gaia Clary
bd25523aff fix: collada: must use case sensitive filename in include 2018-11-23 19:23:16 +01:00
Gaia Clary
397272e561 fix: Collada: use reference to BezTriple instead of copy 2018-11-23 19:21:29 +01:00
Gaia Clary
7eb9091e96 fix: compiler errors on mac_x86_64_10_9 2018-11-23 18:38:19 +01:00
Gaia Clary
b9b50c0e39 cleanup: Collada: remove unused variables 2018-11-23 18:38:19 +01:00
Dalai Felinto
9be5b2d23f Pass viewport to BASE_ related tests, for viewport view/select restrictions
Note: functions like select all are still not respecting that.
I will fix this as part of the local view commit though.
2018-11-23 15:13:14 -02:00
Clément Foucault
0d0c79e879 DRW: Make non Mesh object wire show in edit mode 2018-11-23 18:03:18 +01:00
Clément Foucault
ff6e61f09a DRW: Support Wireframe for metaball objects 2018-11-23 18:03:18 +01:00
Antonioya
be940fcd5f GP: Avoid crash when adding new layer 2018-11-23 17:34:53 +01:00
Brecht Van Lommel
b05adc1f97 Icons: add Select tool icon. 2018-11-23 17:12:57 +01:00
Gaia Clary
322cf89a14 Partial rewrite of the Collada Module for Blender 2.8
Most important changes are in the Animation exporter and Animation Importer.
There is still some cleaning up to be done. But the Exporter/Importer basically
work within Blender 2.8

Some details:

User Interface:
The interface has been reorganized to look more like the FBX interface.

New options in user interface:

* keep_keyframes:
  When sampling the distance between 2 keyframes is defined by
  the sampling rate. Furthermore the keyframes defined in the
  FCurves are not exported. However when this option is enabled
  then also the defined keyframes will be added to the exported fcurves

* keep_smooth_curves:
  When sampling we do not use FCurves. So we also have no Curve handles
  for smooth exporting. However when this option is enabled, Blender
  does its best to recreate the handles for export. This is a very
  experimental feature and it is know to break when:

  - the exported animated objects have parent inverse matrices
    different from the unit matrix
  - The exported objects have negative scaling

  There may be many other situations when this feature breaks.
  This needs to be further tested. It may be removed later or replaced
  by something less wonky.

BlenderContext:
is a new class that contains the bridge to Blender. It contains
pointers to the current export/import context plus derived values
of Depsgraph, Scene, Main

Reporting:
I reorganized the output on the Blender Console to become more
informative and more readable

Preservation of Item names:
name attributes are now encoded with XML entities. This makes
sure that i can export/import names exactly defined in the tool.
This affects material names, bone names and object names.

Hierarchy export:
* Object and Bone Hierarchies are now exported correctly
  by taking the Blender parent/child hierarchy into account
* Export also not selected intermediate objects

  Problem:
  When we export an Object Hierarchy, then we must export
  all elements of the hierarchy to maintain the transforms. This
  is especially important when exporting animated objects, because the
  animation curves are exported as relative curves based on the
  parent-child hierarchy. If an intermediate animated object is missing
  then the exported animation breaks.

  Solution:
  If the "Selected" Optioon is enabled, then take care
  to also export all objects which are not selected and hidden,
  but which are parents of selected objects.

Node Based Material Importer (wip):
Added basic support for Materials with diffuse color and
diffuse textures. More properties (opacity, emission) need
changes in the used shader.
Note: Materials are all constructed by using the principled BSDF shader.

Animation Exporter:
* Massive optimization of the Animation Bake tool (Animation Sampler).
  Instead of sampling each fcurve separately, i now sample all
  exported fcurves simultaneously. So i avoid many (many!)
  scene updates during animation export.
* Add support for Continuous Acceleration (Fcurve handles)
  This allows us to create smoother FCurves during importing Collada
  Animation curves. Possibly this should become an option ionstead of
  a fixed import feature.
* Add support for sampling curves (to bake animations)
* The animation sampler now can be used for any animation curve.
  Before the sampler only looked at curves which are supported by
  Standard Collada 1.4. However the Collada exporter currently
  ignores all animation curves which are not covered by the 1.4.1
  Collada Standards. There is still some room for improvements
  here (work in progres)

  Known issues:

    * Some exports do currently not work reliably, among those
      are the camera animations, material animations and light animations
      those animations will be added back next (work in progres)

    * Exporting animation curves with keyframes (and tangents)
      sometimes results in odd curves (when parent inverse matrix is involved)
      This needs to be checked in more depth (probably it can not be solved).

    * Export of "all animations in scene" is disabled because the
      Collada Importer can not handle this reliably at the
      moment (work in progres).

* Support for Animation Clip export
  Added one extra level to the exported animations
  such that now all scene animations are enclosed:

  <Animation name="id_name(ob)_Action">
    <Animation>...</Animation>
    ...
  </Animation>

Animation Importer:
* Import of animations for objects with multiple materials
  When importing multiple materials for one object,
  the imported material animation curves have all been
  assigned to the first material in the object.

Error handling (wip):
The Importer was a bit confused as it sometimes ignored fatal
parsing errors and continued to import. I did my best to
unconfuse it, but i believe that this needs to be tested more.

Refactoring:

update : move generation of effect id names into own function
update : adjust importer/exporter for no longer supported HEMI lights
cleanup: Removed no lopnger existing attribute from the exporter presets
cleanup: Removed not needed Context attribute from DocumentExporter
fix    : Avoid duplicate deletion of temporary items
cleanup: fixed indentation and white space issues
update : Make BCAnimation class more self contained
cleanup: Renamed classes, updated comments for better reading
cleanup: Moved static class functions to collada_utils
cleanup: Moved typedefs to more intuitive locations
cleanup: indentation and class method declarations
cleanup: Removed no longer needed methods
update : Moved Classes into separate files
cleanup: Added comments
cleanup: take care of name conventions
...    : many more small changes, not helpful to list them all
2018-11-23 17:08:14 +01:00
Sergey Sharybin
3bf7c846ee Fix T57996: Crash - delete node with a driven parameter 2018-11-23 17:03:14 +01:00
Sergey Sharybin
e5abce9220 Tag relations for update when clip's animation changes 2018-11-23 17:03:14 +01:00
Sergey Sharybin
d13a53e71d Return truth when animation fix changed animation
This can be used to inform higher level modules that animation
is changed and that dependency graph likely requires relations
update now.
2018-11-23 17:03:14 +01:00
Clément Foucault
1ec21ed41a DRW: Support Wireframe for cruve/surface/text objects 2018-11-23 16:44:53 +01:00
Alexander Gavrilov
1cc7bcd8d8 Add missing COW updates when selection changes in paint modes. 2018-11-23 18:37:28 +03:00
Sergey Sharybin
859d5e5699 Use default movie cache size of 4GiB 2018-11-23 14:40:51 +01:00