Commit Graph

13722 Commits

Author SHA1 Message Date
Campbell Barton
ffb6cc263f Cleanup: format 2022-08-23 22:55:48 +10:00
Damien Picard
0b2be4fbc3 I18n: Fix lighting preferences error messages
While the current situation sort of works, a proper translation cannot
be achieved in every language. Separate messages for each lighting
type.
2022-08-22 15:34:27 +02:00
Bastien Montagne
4ad471d67f I18n: systematically tag all messages in RNA_ENUM_ITEM_HEADING.
Add missing labels, and also add tooltips.

Unfortunately there is no way currently to extract two messages from a
single 'function' call, so unless those type of macros become very
widely used, would keep it as manual tagging.

Also disambiguate `case` in text context, pretty sure English is one of
the very rare languages to use this word for character case too.
2022-08-22 15:24:21 +02:00
Damien Picard
ee985fa925 I18n: disambiguate a few translations
- Keying (keyframe insertion)
- Roughness (particle children)
- New image, collection, text (in menus)
- Parents (particles)
- Wrap (text)
- Light (add menu)
- Empty (volume add menu)
- Empty (empty add menu)
- Cycles (f-curve modifier)
- Drag (workspace tool type)
- Power (light intensity)
- Power (math nodes)

This last change also moves all math operations in nodes to the
ID_nodetree context. It's needed only for some operations, but we
can't be more granular here.

Also...

- Fix context extraction for interpolation mode headers in F-Curves
  and GPencil interpolation operator
- Enable new translation: "Slot %d" in image editor
- Fix an English message in the node editor:
  "Replace the input image's alpha channels by..." -> channel

Ref. T43295

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15694
2022-08-22 14:33:07 +02:00
Luca Rood
8a799b00f8 Fix T100423: Addon's custom context menu entries get overridden by other addons
This introduces a new `UI_MT_button_context_menu` class which is
registered at startup. Addons can append/prepend draw functions to this
class, in order to add their custom context menu entries.

The new class replaces the old `WM_MT_button_context` class, thus
requiring a small change in addons using this feature. This is done
because addons were previously required to register the class
themselves, which caused addons to override each other's context menu
entries.

Now the class registration is handled by Blender, and addons need only
append their draw functions. The new class name ensures that addons
using the old method don't override menu entries made using the new
class.

Menu entries added with the legacy `WM_MT_button_context` class are
still drawn for backwards compatibility, but this class must not be used
going forward, as any addon using it still runs the risk of having its
menu entries overridden, and support for the legacy class is subject to
removal in a future version.

Reviewed By: campbellbarton

Maniphest Tasks: T100423

Differential Revision: https://developer.blender.org/D15702
2022-08-18 14:46:30 +02:00
Bastien Montagne
244ef1f0f5 LibOverride: Remove the 'make all editable' user preferences.
This behavior is now implicitely controlled by the 'Make' operations,
based either on context or selected items.
2022-08-17 18:08:18 +02:00
Bastien Montagne
a42896a8a1 LibOverride: Refactor of menu entries in the View3D.
Move override creation into their own menu, add entries for reset and
clear operations.
2022-08-16 15:42:04 +02:00
Bastien Montagne
a93f6a5429 LibOverride: Tweaks to new menus in Outliner.
Also add new outliner liboverride operators mapping to the manual,
though this is useless currently as this feature is not working in many
part of the UI, including the Outliner contextual menu.
2022-08-16 14:20:29 +02:00
Brecht Van Lommel
8c77fa558a Cleanup: make format 2022-08-15 13:47:14 +02:00
Bastien Montagne
c73cc15e07 LibOverride: Rework Outliner contextual menu.
Follow-up to design discussions here at the studio, add liboverride
operations into their own sub-menu, with three main entries:
- Create: Create, or enable for user editing, override hierarchies.
- Reset: Keep overrides data, but reset all local changes to the
  reference linked data values.
- Clear: like reset, but also turn editable overrides back to system
  overrides (aka non user editable).

Those three options can all operate either on the selected items, their
content only, or both.

Advanced operations are moved into a "Troubleshoot Hierarchy" sub-menu,
where one can resync, resync enforced, and fully delete library
overrides. Those operations always affect a whole override hierarchy,
regardless of which items are selected or not.
2022-08-12 15:11:59 +02:00
Campbell Barton
95cc5c6081 Fix T96885: Drag Fallback on Tweak is using Move instead
Since [0] (fix for T95591), the tweak tools fallback action used tweak
instead of press.

This was enabled so tools such as "Measure" & "Add Cube" could use
fallback tools (otherwise is wasn't possible to add a new ruler without
also selecting for e.g.), however this is of limited use since both
tools support dragging anywhere to activate, making them less useful
with other selection tools beside tweak (box/lasso for e.g.).

Resolve by disabling the fallback option for tools where using the
tweak tool to select is undesirable. Selection by clicking with
"Measure" & "Add Cube" is still supported as this is also set in the
3D view's key-map.

[0]: 0e51defcf4
2022-08-12 14:24:31 +10:00
Campbell Barton
b114993305 Fix T99963: Fallback actions are used in RCS on left click
Regression in [0].

Disable fallback tools for the 3D cursor so other shortcuts are
available such as lasso-select.

[0]: b0847eff2a
2022-08-10 16:39:29 +10:00
Aaron Carlisle
07ac26f0a5 Update RNA to User manual mappings 2022-08-09 21:26:48 -04:00
Damien Picard
e1974ae30e I18n: make more parts of the UI translatable
- "Name collisions" label in mesh properties
- "Threshold" labels in Vertex Weight Edit modifier
- "Particle System" label in Particle Instance modifier
- Slot number in the Shader Editor

- Status bar keymap items during modal operations:
  add TIP_() macro to status bar interface template

- On dumping messages, sort preset files so their messages are stable
  between runs

Ref. T43295

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15607
2022-08-09 12:42:33 +02:00
Bastien Montagne
630b961f23 I18n: add extraction of modal event names.
Alternative fix to the one proposed in D15607.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D15643
2022-08-09 12:22:30 +02:00
Damien Picard
219b4dbc3c I18n: remove Window class from message extraction blacklist
Messages from the bpy.types.Window class were blacklisted in the
message extraction script.

This change allows a few new messages to be translated, including at
least two which show up in the UI. There are only 12 new messages in
the .po files, so even if some never need to be translated, that's not
too many.

Ref. T43295

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15628
2022-08-09 11:41:29 +02:00
Germano Cavalcante
b3fc8206be Revert "Fix T100280: GG not toggling the offset transform mode in tracker"
This reverts commits b72eddac61 and
f8b5706a1f.

And fixes T100265.

It brings more problems than solutions.
2022-08-08 12:37:25 -03:00
Damien Picard
aa53eca6b5 I18n: make several parts of the UI translatable
- batch rename
- keyframe settings
- tool name in Tool properties header
- tool name in Tool properties Drag (fake) enum

- new file templates
- new preset
- new text datablock
- new collection datablock
- new geometry nodes (modifier and node group)
- new grease pencil data (layers and materials)

Ref. T43295

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15533
2022-08-04 17:05:34 +02:00
Germano Cavalcante
f8b5706a1f Fix T100129: Status bar incorrectly shows "[G] Move" after pressing G once in Edit Mode
Add specific modal keyitem for Vert/Edge Slide or TrackBall.

Note that there is a workround to avoid repeated keys in the status bar.

Reviewed By: campbellbarton

Maniphest Tasks: T100129

Differential Revision: https://developer.blender.org/D15597
2022-08-04 10:56:47 -03:00
Bastien Montagne
afd1357aa8 tweaks & fixes to UI messages. 2022-08-01 14:36:06 +02:00
Damien Picard
3239cea726 I18n: make presets translatable
Presets are used all over the Blender UI, but were so far untranslatable.

This adds the translation code as well as a new `dump_preset_messages()` function in the message extraction. This goes over all bundled preset file names and extracts them.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15570
2022-08-01 14:09:41 +02:00
Erik Abrahamsson
c8ae1fce60 Geometry Nodes: Shortest Paths nodes
This adds three new nodes:
* `Shortest Edge Paths`: Actually finds the shortest paths.
* `Edge Paths to Curves`: Converts the paths to separate curves.
  This may generate a quadratic amount of data, making it slow
  for large meshes.
* `Edge Paths to Selection`: Generates an edge selection that
  contains all edges that are part of a path. This can be used
  with the Separate Geometry node to only keep the edges that
  are part of a path. For large meshes, this approach can be
  much faster than the `Edge Paths to Curves` node, because
  less data is created.

Differential Revision: https://developer.blender.org/D15274
2022-07-27 15:38:44 +02:00
Dalai Felinto
1e55b58e4f UI: Sort tools in curves sculpting mode
The previous order was based on the order of when the tools were
developed. Instead we now cluster them based on similar functionality:

* Selection
* Add/Remove
* Deform/Transform
* Annotation

Done in collaboration with Pablo Vazquez.
2022-07-27 11:15:48 +02:00
Antonio Vazquez
8571093f99 GPencil: Small UI change in overlay for consistency
To keep consistency is better add the word `Inactive` for `Fade Layers` and `Fade Objects`  to keep the same naming used in other areas of the overlay panel.

Reviewed by: Matias Mendiola
2022-07-26 16:39:17 +02:00
Antonio Vazquez
2b8e35eeb0 Fix T99984: Small GPencil overlay UI bugs in Edit Mode
This commit fixes the opacity for curves hiding the option.

Actually, the curve points and handles drawing is using the same code that mesh curves and the opacity is not supported. While this feature will be added for mesh curves and gpencil, now it's better to hide this option.

Reviewed: Matias Mendiola

Note: The handle problem reported in this task was fixed in  a separated commit: 203e7ba332
2022-07-26 16:34:27 +02:00
Campbell Barton
c3bc53162a Cleanup: format 2022-07-26 13:23:45 +10:00
Clément Foucault
47d1a7484c EEVEE-Next: Display compatible properties panels
Only a few are kept not available as their features are not yet supported.
2022-07-25 11:25:24 +02:00
Clément Foucault
68101fea68 EEVEE-Next: Add back background opacity toggle 2022-07-24 19:24:50 +02:00
Aaron Carlisle
fc8b9efb24 Update RNA to User manual mappings 2022-07-22 21:00:34 -04:00
Clément Foucault
d431b1416b EEVEE-Next: Add back option to disable TAA (Viewport Denoising 2022-07-21 16:41:51 +02:00
Hans Goudey
396b7a6ec8 Spreadsheet: Implement selection filter for curves sculpt mode
The spreadsheet can retrieve the float selection using the same
utilities as curves sculpt brushes. Theoretically this can work in
original, evaluated, and viewer node modes, at least when the
sculpt selection attributes are able to be propagated.

Differential Revision: https://developer.blender.org/D15393
2022-07-21 09:34:48 -05:00
Campbell Barton
d6faee2824 Cleanup: format 2022-07-21 17:45:36 +10:00
Alexander Gavrilov
054a169be0 Use appropriate context for the DopeSheet Action Custom Properties panel.
Refactor D14646 to use context.active_action for the Action
Custom Properties panel, matching the already existing Action panel.

This has the advantage that it allows access to the properties of
any actions with channels visible in the Dope Sheet, e.g. Shape Keys,
Materials etc; while using just the active object is limited to just
the object animation.

Also move both panels from Item to the Action tab.

Differential Revision: https://developer.blender.org/D15288
2022-07-20 14:18:17 +03:00
Damien Picard
c48dc61749 I18n: fixes to add-on message extraction
This commit fixes several issues in add-ons UI messages extraction code:

- In multi-file modules, the script would crash because it tried to write to
  the dir instead of a `translations.py` file;
- The add-on message extraction works by enabling the add-on, getting all
  messages; disabling the add-on, getting all messages; then comparing the
  two message sets. But often a bug happens where a class gets a
  description from somewhere else in memory. I couldn’t debug that, so a
  workaround is to check that the message isn’t a corrupted one before
  removing it;
- `printf()` doesn't exist in Python and would crash the script;
- `self.src[self.settings.PARSER_PY_ID]` can be replaced by `self.py_file`
  in class `I18n`, since a property exists to do that;
- At one point a generator was printed instead of its values, so let's
  unpack the generator to get the values. Maybe the print could be
  deleted entirely;
- Use SPDX license identifier instead of GPL license block, to be more in
  line with other scripts from the codebase.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15474
2022-07-20 11:05:07 +02:00
Bastien Montagne
92ca920c52 Add a 'Apply and Delete All' operation to shapekeys.
Adds a new option to the 'Delete ShpaKeys' operator, which first applies
the current mix to the object data, before removing all shapekeys.

Request from @JulienKaspar from Blender studio.

Reviewed By: JulienKaspar

Differential Revision: https://developer.blender.org/D15443
2022-07-20 10:55:08 +02:00
Tomek Gubala
3b7ac10d62 UV: add Snap Cursor to Origin
Similar to snapping to the world origin in the 3D viewport. This can be found
in the Shift+S pie menu and UV > Snap menu.

Differential Revision: https://developer.blender.org/D15055
2022-07-19 19:29:03 +02:00
Hans Goudey
87ae10a050 Curves: Hide snapping menu in curves sculpt mode
The menu/popover doesn't affect anything in the mode, and precision
operations that would use snapping are meant for edit mode anyway.
2022-07-19 10:45:01 -05:00
Colin Basnett
2f834bfc14 Fix T97559: Undoing of NLA strip duplication requires two undo steps
Fix the issue where undoing a "duplicate NLA strip" operation would
require two undo steps.

The cause of this was that the operator was not using the operator macro
system to combine both the duplication and the translate operators into
one. Instead, the old code was simply manually invoking invoking the
translate operator after the duplicate operator had completed.

This patch requires the default keymap to be modified to include the two
new macro operators, `NLA_OT_duplicate_move` and
`NLA_OT_duplicate_linked_move` in favour of the old keymap that simply
called `NLA_OT_duplicate` and passed along a `linked` argument.

`duplicate_move` and `duplicate_move_linked` are two different enough
operations to justify having their own operators from user's
point-of-view, especially since we cannot yet have different tool-tips
based on an operator's settings.

Reviewed By: sybren, mont29

Differential Revision: https://developer.blender.org/D15086
2022-07-19 16:07:30 +02:00
Alexander Gavrilov
cd21022b78 Context: implement an active_action property that returns a single action.
Although e.g. in the dopesheet there is no specific concept of
active action, displaying panels requires singling out one action
reference. It is more efficient and clearer to implement this
natively in the context rather than using selected_visible_actions[0].

- In the Action Editor the action is taken from the header.
- In the Dope Sheet the first selected action is chosen, because
  there is no concept of an active channel or keyframe.
- In the Graph Editor the action associated with the active curve
  is used, which should also be associated with the active vertex.
  This case may be different from selected_visible_actions[0].

Differential Revision: https://developer.blender.org/D15412
2022-07-18 17:44:46 +03:00
Alexander Gavrilov
935b7a6f65 Context: implement indexing for list properties in path_resolve.
The real RNA path_resolve method supports indexing lists,
but the python version on the Context object does not. This
patch adds the missing feature for completeness.

Differential Revision: https://developer.blender.org/D15413
2022-07-18 17:38:00 +03:00
Damien Picard
dec8854bf3 I18n: translate add node operator tooltips
The tooltips from the Add Node menu were extracted, but not translated.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15467
2022-07-18 15:10:08 +02:00
Brecht Van Lommel
c7f788b877 Subdiv: remove unused GPU device choice, fix crash with libepoxy on init
openSubdiv_init() would detect available evaluators before any OpenGL context
exists, causing a crash with libepoxy. This test however is redundant as we
already check the requirements on the Blender side through the GPU API.

To simplify things, completely remove the device detection in the opensubdiv
module and reduce the evaluators to just CPU and GPU. The plan here is to move
to the GPU module abstraction over OpenGL/Metal/Vulkan and so all these
different backends no longer make sense.

This also removes the user preference for OpenSubdiv compute device, which was
not used for the new GPU subdivision implementation.

Ref D15291

Differential Revision: https://developer.blender.org/D15470
2022-07-18 13:59:08 +02:00
Joseph Eagar
9a14887905 Sculpt: Fix scene spacing mode (phase 1)
The scene spacing code was failing to
check if a raycast failed, which can happen
when sculpting the edges of objects in negative
mode.

Note I removed what I suspect was a hack put
in to fix this, spacing was clamped
to 0.001 scene units.

Scene spacing mode is actually quite broken,
so it will be fixed in a series of phases.
2022-07-16 16:45:41 -07:00
Jörg Müller
d136a996ca Audaspace: minor formatting fix for last commit. 2022-07-16 22:20:08 +02:00
Damien Picard
2e70d5cb98 Render: camera depth of field support for armature bone targets
This is useful when using an armature as a camera rig, to avoid creating and
targetting an empty object.

Differential Revision: https://developer.blender.org/D7012
2022-07-15 13:40:04 +02:00
Bastien Montagne
e69c4482f1 I18n: Add suport for labels from modifiers' subpanels.
Was a bit oif a struggle since those functions take a first string which
is not our label, but should work fine now.

Reported/detected as part of D15418.
2022-07-15 11:42:58 +02:00
Campbell Barton
d14d570580 blend_render_info: add check for negative BHead length (corrupt file)
Without this check, corrupt files would raise a Python exception,
now early exit with a useful error.
2022-07-15 14:53:38 +10:00
Julian Eisel
1ef686bd26 UI: Tweak layout of File Browser Preferences
* Don't nest "Show Recent Locations" and "Show System Locations" under a
  "Defaults" heading. They are not just a default setting but completely
  hide panels from the UI.
* Use own "Show Locations" heading instead, and remove redundant words
  from labels.
* Move the options to the top of the panel, they are more general since
  they can't be toggled in a File Browser session, and thus have bigger
  impact.

We may want to remove these options in a future major release, I don't
think they are useful.

Agreed on with Pablo Vazquez.
2022-07-14 19:21:22 +02:00
Bastien Montagne
b6de6da59a I18n: Fix regex for messages from BKE_modifier_set_error.
Signature of this function changed at some point, regex to extract
messages from it was no longer working.

Reported/detected as part of D15418.
2022-07-14 18:50:16 +02:00
Brecht Van Lommel
5539fb3121 Cycles: add presets to the Performance panel
With choices Default, Lower Memory and Faster Render. For convenience, and
to help communicate what the various settings do.

Differential Revision: https://developer.blender.org/D15446
2022-07-14 16:36:38 +02:00