It was being drawn when any Gizmo was highlighted.
There are several ways to solve this (creating a new parameter to the operator, checking the gizmos in the invoke or creating a global context).
Also, for a micro-optimization, all of those conditions in the `drawDial3d` could be done once in the invoke.
But since all of these changes involve changing the customdata (`TransInfo`), which is already a bit confusing with so many members, I thought it best to make minimal changes.
Shear gizmo now uses a single orientation and sets
different ortho axis instead of constructing a different matrix for
each handle - allowing the redo panel to select orientations.
ApplySnapResize did not take into account invalid distances. Added check for this.
Reviewed By: Campbell Barton
Differential Revision: https://developer.blender.org/D4417
Transform orientation was previously related to constraints,
recent changes meant it was used even when not constraining to an axis.
Now transform orientation is separate from axis constraints.
- Add XYZ option.
- Orientation now works as expected.
Now a redo for rotation works logically,
setting the axis to Z & the orientation to view.
Resolves T57205
Before 1bfbfa2810 this wasn't essential because the constraints
prevented the axes from being applied.
Now redo ignores constraints - the input values must be constrained.
Transfomr init code called just after duplication (presumably before
regular depsgraph update is executed) would erase new objects'
transflags.
This is more like a hack than a real fix, but since that transform piece
of code is already a hack... Other solution would have been to force DEG
to run after object duplication, think it's better to go with that
solution for now.
Not to mention to fact that dupli flags are put into transflag... ;)
Constraint options had confusing behavior:
- When non were pressed, the orientation was ignored.
- When any were pressed, the orientation was used,
but only unconstrained axed could be adjusted.
Now constraining is only used for modal execution
so there is no need to show these in the interface.
When an orientation is selected, the XYZ values always transform
using that space.
Note, transform system should be refactored to support different
orientations w/o having to use constraints.
Addresses T57204
-Use distance for Shrink/Fatten Distance
-Use factor for Smooth Factor
-Use Factor for Randomize Uniform and Normal values
-Use Distance for Randomize distance amount
-Randomize Transform Scale was wrongly using distance
Previously, the curve self snapping would only snap to points that were
earlier in the curve structure. This was because of a simple coding
snafu of using break when meaning to use continue.
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
This removes a bunch of animation/driver evaluations and recalc flags that
should be redundant in the new depsgraph, and were incorrectly affecting
the evaluated scene in a permanent way.
Still two cases that could be removed if the depsgraph is improved, in
BKE_object_handle_data_update and BKE_cachefile_update_frame.
For physics subframe interpolation there are also still calls to
BKE_object_where_is_calc that should ideally be removed as well, though
they are not known to cause keyframing bugs.
Differential Revision: https://developer.blender.org/D4274