Commit Graph

7636 Commits

Author SHA1 Message Date
Campbell Barton
a108d81af9 Merge branch 'master' into blender2.8 2017-08-01 15:00:49 +10:00
Campbell Barton
702e9c556f Cleanup: warnings from last commit 2017-08-01 12:31:19 +10:00
Campbell Barton
8ddaa6a4e2 Merge branch 'master' into blender2.8 2017-08-01 10:38:36 +10:00
Campbell Barton
a372638a76 Cleanup: use static vars where appropriate 2017-08-01 09:06:34 +10:00
Bastien Montagne
f815aa01eb Fix T52232: Crash in RNA_enum_from_value while inspecting compositor image node properties in outliner.
Bug was in RNA nodes code actually, itemf functions shall never, ever
return NULL!

Note that there were other itemf functions there that were potentially
buggy. Also harmonized a bit their code.
2017-07-31 16:51:43 +02:00
Clément Foucault
b71366801e Eevee: SSR: Change clamp to a real clamp and add Max Roughness.
Clamp will now works as in Cycles.

Max roughness limit ssr to a certain roughness level: for noise / performance tweaking.
2017-07-31 15:18:38 +02:00
Clément Foucault
683e31fd80 Eevee: SSR: Rewrote the raytracing algorithm.
It now uses a quality slider instead of stride.
Lower quality takes larger strides between samples and use lower mips when tracing rough rays.

Now raytracing is done entierly in homogeneous coordinate space. This run much faster.
Should be fairly optimized. We are still Bandwidth bound.

Add a line-line intersection refine.
Add a ray jitter between the multiple ray per pixel to fill some undersampling in mirror reflections.

The tracing now stops if it goes behind an object. This needs some work to allow it to continue even if behind objects.
2017-07-31 15:18:38 +02:00
Campbell Barton
18773f3f15 Fix manipulator Python API crash w/ undo
Split up manipulator free & unlink, so freeing window data doesn't
run callbacks that might use freed data.
2017-07-31 06:45:05 +10:00
Campbell Barton
1ee11b5085 Merge branch 'master' into blender2.8 2017-07-29 08:49:34 +10:00
Campbell Barton
fb1cd7648f Cleanup: quiet picky ubsan warnings 2017-07-29 08:42:32 +10:00
Campbell Barton
0e26707bce Merge branch 'master' into blender2.8 2017-07-29 06:44:04 +10:00
Campbell Barton
214bbd4c02 Replace magic numbers with deprecated names
The names aren't meaningful but means it wont
accidentally use valid names.

Also remove textured-font setting
2017-07-29 06:27:40 +10:00
Campbell Barton
c558763ef5 Merge branch 'master' into blender2.8 2017-07-29 01:46:27 +10:00
Campbell Barton
2eb2655181 Cleanup: clear deprecated UI flags
Also adds cursor-lock flag, to be used in next commit.
2017-07-29 01:28:58 +10:00
Bastien Montagne
05f377805b Fix T52148: Point Density Texture ID User decrement error related to the Object field.
Note that fix is not perfect, systematically make refcounting of all IDs
assigned to node's id pointer, which breaks the 'do not refcount
scene/object/text datablocks' principle...

But besides that principle being far from ideal in general, it becomes
pretty much impossible to apply when using //generic// ID pointer,
unless we add some kind of type data to that pointer somehow.

So for now, better to live with that, than having broken usercount.
2017-07-28 12:43:06 +02:00
Bastien Montagne
1bd9531fda Fix UI messages... 2017-07-27 15:20:44 +02:00
Sergey Sharybin
f8bd6adee2 Depsgraph: Skip iterating over all ntree users on node tree parameter update
Also make sure drivers on node tree properties will work correctly for viewport.
2017-07-27 11:50:14 +02:00
Campbell Barton
b01d38ef7d Manipulator: remove names
They weren't used anywhere,
both C & Py manipulators better assign to vars (no lookup needed).
2017-07-27 07:43:15 +10:00
Campbell Barton
3ed5c9a610 PyAPI: Store PyInstances for ID's
This means once an ID is created,
it will keep using the same PyObject instance.

This has some advantages:
- Avoids unnecessary re-creation of instances on UI poll / redraw.
- Accessing free'd ID's gives an exception instead of crashing.
  (long standing annoyance!, though this only applies to ID's
   and not yet other data that uses the ID's - vertices for eg).
- Allows using instance comparison (a little faster).

Note that the instances won't be kept between undo.
2017-07-26 23:49:20 +10:00
Campbell Barton
2e83897f91 Cleanup: typedef enums
Manipulator enum types are easy to confuse, use typedefs.
2017-07-26 18:00:26 +10:00
Campbell Barton
54bc49e6f9 Manipulator: refactor/fix selection logic
- Cleanup array access, move into functions.
- Store allocated size to avoid realloc's on every add/remove.
- Make select editable from Python.
- Rename select callback to select_refresh
  (collided with select boolean).
- Call select_refresh when de-selecting as well as selection.
2017-07-26 08:34:09 +10:00
Campbell Barton
dee19b8cb7 FaceMaps: add select flag
For use by manipulators since they don't have their own persistent data
in the blend file.
2017-07-26 08:34:09 +10:00
Sergey Sharybin
80e03e7709 Depsgraph: Support changing scene's render engine 2017-07-25 15:11:51 +02:00
Campbell Barton
f848374e49 Cleanup: rename active to modal
This matches operators naming and should avoid confusion in future if we
want to use active as term for last-selected.
2017-07-25 22:39:58 +10:00
Campbell Barton
5d327eda98 Manipulator: option to draw all while interacting 2017-07-25 22:02:16 +10:00
Clément Foucault
27dd82a951 Eevee: SSR: Refactor multiple rays. Plus other changes...
-Allow a maximum of 4 rays per trace pixel.
-Removes parameter Normalize: use normalization all the time now.
-Add firefly clamp slider.
2017-07-24 15:36:37 +02:00
Clément Foucault
1d99d08d50 Eevee: SSR: Add two hit option.
This option add another raytrace per pixel, clearing some noise.
But multiplying the raytrace cost.
2017-07-24 15:36:37 +02:00
Clément Foucault
f6c60ffcad Eevee: SSR: Add Weight Normalization option. 2017-07-24 15:28:27 +02:00
Clément Foucault
d2462e3d26 Eevee: SSR: Add fullscreen raytrace option and Screen border factor. 2017-07-24 15:28:27 +02:00
Clément Foucault
a3732412ad Eevee: SSR: Add stride and thickness parameters.
Also polished the raytracing algorithm.
2017-07-24 15:28:27 +02:00
Clément Foucault
2a84331f02 Eevee: SSR: Output ssr datas to buffers.
Output in 2 buffers Normals, Specular Color and roughness.
This way we can raytrace in a defered fashion and blend the exact contribution of the specular lobe on top of the opaque pass.
2017-07-24 15:28:27 +02:00
Campbell Barton
d53028b450 Manipulator: Expose Context.manipulator_group
Needed for operators run by the manipulator keymap
so they can access their selected manipulators.
2017-07-24 17:21:09 +10:00
Campbell Barton
392b6a303e Manipulator: setup_keymap callback
Also remove manipulator_group argument, the info's in the class.
2017-07-24 03:27:57 +10:00
Sergey Sharybin
5605c26fcd Fix function declaration of some modifiers
Those functions did not use evaluation context.

Also fixed lots of unused variables warnings caused by commented out code which
needs to be ported away from DerivedMesh and to evaluation context.
2017-07-21 15:54:42 +02:00
Luca Rood
1c4c288727 Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
2017-07-21 14:47:26 +02:00
Sergey Sharybin
9edb7e49d7 Depsgraph: Fix missing material update when changing links in node tree 2017-07-21 14:20:30 +02:00
Sergey Sharybin
dfcb568c16 Fix T51925: Eevee: Animated Eevee values slowdown
Move material update from RNA callback to dependency graph.
2017-07-20 17:48:36 +02:00
Campbell Barton
177a8f6dab Manipulator: add access to manipulator's group 2017-07-21 00:51:03 +10:00
Campbell Barton
f5f34a9aa6 RNA: face-map access
Currently RNA doesn't give us a good way of accessing singleton layers,
for now expose as a layer list (skin & paint-pask do this too).

Noted in T47811 that this should be changed.
2017-07-20 19:52:26 +10:00
Campbell Barton
2475dbdc94 Merge branch 'master' into blender2.8 2017-07-18 13:09:36 +10:00
Campbell Barton
66383ea206 Cleanup: quiet picky warnings 2017-07-18 12:14:18 +10:00
Brecht Van Lommel
9bbb197d14 Work around small DPI resulting in blurry fonts, clamping auto DPI to minimum 96.
Since we added auto DPI on Linux, on some systems the UI draws smaller than before
due to the monitor reporting DPI values like 88. Blender font drawing gives quite
blurry results for such slightly smaller DPI, apparently because the builtin font
isn't really designed for such small font sizes. As a workaround this clamps the
auto DPI to minimum 96, since the main case we are interested in supporting is
high DPI displays anyway.

Differential Revision: https://developer.blender.org/D2740
2017-07-17 18:31:19 +02:00
Campbell Barton
f942511fd2 Manipulator: allow ID-writing for most callbacks 2017-07-17 17:20:54 +10:00
Campbell Barton
ab5be294ce Manipulator: split alpha out of color property
Gives more convenient access from Python: `mathutils.Color`

Also correct some copy-paste error w/ property subtypes.
2017-07-17 15:06:18 +10:00
Campbell Barton
02257ace22 Fix crash re-registering the same manipulator type
Wasn't unlinking from the group instance.
2017-07-17 14:36:20 +10:00
Campbell Barton
d221a999cb Manipulator: add snap flag 2017-07-17 14:16:23 +10:00
Dalai Felinto
2a489273d7 Implement Uniformbuffer objects for nodetree parameters
For users that means you can tweak shaders in the nodetree and things
are way faster. This is a huge improvement, particularly in
systems that have no shader cache.

From the code perspective it means we are no longer re-compiling the
shader every time a value is tweaked in the UI. We are using uniforms
for those values.

It would be slow to add that many uniforms for all the shaders. So
instead we are using UBO (Uniform Buffer Objects).

This fixes the main issue of T51467. However GWN_shaderinterface_create() still
needs to be improvedi. When opening a .blend all shaders are compiled once, so
optimizing it will bring a measurable impact.

========================================================================
NOTE: This breaks update of Cycles material upon nodetree nodes
tweaking. It will be fixed separately by depsgraph, once tackling T51925
(Animated Eevee values slowdown).

The idea is to make Depsgraph update more granular. The XXX TODO in
rna_nodetree.c will be tackled at that time as well.
========================================================================

Reviewers: sergey, brecht, fclem

Differential Revision: https://developer.blender.org/D2739
2017-07-14 17:46:10 +02:00
Dalai Felinto
b48694639a Workspace: Fix crash on preview, and sanitize placeholder functions
This commit effectively makes workspace switching useless as far as the
active scene layer goes.

The functions from the scene layer API to get the correct scene layer
from "context" were a placeholder to be addressed by the workspace
commit.

When workspace was merged, however G.main was used as a replacement to pass the
correct argument for the functions. As it turned out (surprise!) this
leads to crash on render preview.

We need to get rid of:
* BKE_scene_layer_context_active_ex_PLACEHOLDER
* BKE_scene_layer_context_active_PLACEHOLDER

And either use SceneLayer explicitly or replace it by:
* BKE_scene_layer_from_workspace_get
2017-07-14 11:42:31 +02:00
Sergey Sharybin
c9aef27326 Depsgraph: Begin work on making depsgraph per-scene-layer
This is a first step towards proper depsgraph "ownership", where
we would allow scene to be in multiple states dependent on active
workspace or scene layer.

This commit introduces a basic API to get proper dependency graph
for a given scene layer. It also renames scene->depsgraph to
depsgraph_legacy, so it's easier to search0-n-replace in the future.
2017-07-13 15:43:36 +02:00
Campbell Barton
b4988d01cb DwM: Option to use final material over mode shading
Support using full material shading in sculpt & paint modes mode.

Access 'Full Shading' from the display panel when in paint modes.
2017-07-13 01:59:44 +10:00