This will make the transition to the new curves data structure
a bit simple, since the handle types can be copied directly between
the two. The change to CurveEval is simple because it is runtime-only.
These were only set in two places. One was related to "tessellated loop
normal", and the other derived corner normals. The values were never
checked though, after 59343ee162. The handling of dirty face
corner normals is clearly problematic, but in the future it should be
handled like the normal layers on the other domains instead.
Ref D14154, T95839
Currently, when normals are calculated for a const mesh, a custom data
layer might be added if it doesn't already exist. Adding a custom data
layer to a mesh is not thread-safe, so this can be a problem in some
situations.
This commit moves derived mesh normals for polygons and
vertices out of `CustomData` to `Mesh_Runtime`. Most of the
hard work for this was already done by rBcfa53e0fbeed7178.
Some changes to logic elsewhere are necessary/helpful:
- No need to call both `BKE_mesh_runtime_clear_cache` and
`BKE_mesh_normals_tag_dirty`, since the former also does the latter.
- Cleanup/simplify mesh conversion and copying since normals are
handled with other runtime data.
Storing these normals like other runtime data clarifies their status
as derived data, meaning custom data moves more towards storing
original/editable data. This means normals won't automatically benefit
from the planned copy-on-write refactor (T95845), so it will have to be
added manually like for the other runtime data.
Differential Revision: https://developer.blender.org/D14154
There was accidentally some displacement related code running even when not
using displacement.
Differential Revision: https://developer.blender.org/D14169
1. Now handles cyclic strokes correctly.
2. Added a sharp threshold value to allow preservation of sharp corners.
Reviewed By: Antonio Vazquez (antoniov), Aleš Jelovčan (frogstomp)
Ref D14044
- No need for `normal_tx` array if we normalize the planes in `plane_tx`.
- No need to calculate the distance squared to a plane (with `dist_signed_squared_to_plane_v3`) if the plane is normalized. `plane_point_side_v3` gets the real distance, accurately, efficiently and also signed.
So normalize the planes of the member `CameraViewFrameData::plane_tx`.
The flags overlapped ever since normalize was added, so this
requires versioning to copy the flag value. This needs to be
done both in Blender 3.1 and 3.2.
Differential Revision: https://developer.blender.org/D14165
The flags overlapped ever since normalize was added, so this requires
versioning to copy the flag value.
Differential Revision: https://developer.blender.org/D14165
The node animation versioning code passes `nullptr` to the `oldName` and
`newName` parameters, but those weren't `NULL`-safe. I added an extra
check for this.
No functional changes, just a crash fix.
This removes manual handling of normals that was hard-coded
to false in the one place the function was called. This change
will help to make a fix to T95839 simpler.
It's better not to expose the details of where the dirty flags are
stored to every place that wants to know if the normals are dirty.
Some of these places are relics from before vertex normals were
computed lazily anyway, so this is more of an incrememtal cleanup.
This will make part of the fix for T95839 simpler.
The "Fill Caps" option on the Curve to Mesh node introduced in
rBbc2f4dd8b408ee makes it possible to fill the open ends of the sweep
to create a manifold mesh.
This patch fixes an edge case, where caps were created even when the
rail curve (the curve used in the "Curve" input socket) was cyclic
making the resulting mesh non-manifold.
Differential Revision: https://developer.blender.org/D14124
In ffmpeg 5.0, several variables were made const to try to prevent bad API usage.
Removed some dead code that wasn't used anymore as well.
Reviewed By: Richard Antalik
Differential Revision: http://developer.blender.org/D14063
Currently, whenever any BMesh is converted to a Mesh (except for edit
mode switching), original index (`CD_ORIGINDEX`) layers are added.
This is incorrect, because many operations just convert some Mesh into
a BMesh and then back, but they shouldn't make any assumption about
where their input mesh came from. It might even come from a primitive
in geometry nodes, where there are no original indices at all.
Conceptually, mesh original indices should be filled by the modifier
stack when first creating the evaluated mesh. So that's where they're
moved in this patch. A separate function now fills the indices with their
default (0,1,2,3...) values. The way the mesh wrapper system defers
the BMesh to Mesh conversion makes this a bit less obvious though.
The old behavior is incorrect, but it's also slower, because three
arrays the size of the mesh's vertices, edges, and faces had to be
allocated and filled during the BMesh to Mesh conversion, which just
ends up putting more pressure on the cache. In the many cases where
original indices aren't used, I measured an **8% speedup** for the
conversion (from 76.5ms to 70.7ms).
Generally there is an assumption that BMesh is "original" and Mesh is
"evaluated". After this patch, that assumption isn't quite as strong,
but it still exists for two reasons. First, original indices are added
whenever converting a BMesh "wrapper" to a Mesh. Second, original
indices are not added to the BMesh at the beginning of evaluation,
which assumes that every BMesh in the viewport is original and doesn't
need the mapping.
Differential Revision: https://developer.blender.org/D14018
This commit renames enums related the "Curve" object type and ID type
to add `_LEGACY` to the end. The idea is to make our aspirations clearer
in the code and to avoid ambiguities between `CURVE` and `CURVES`.
Ref T95355
To summarize for the record, the plans are:
- In the short/medium term, replace the `Curve` object data type with
`Curves`
- In the longer term (no immediate plans), use a proper data block for
3D text and surfaces.
Differential Revision: https://developer.blender.org/D14114
When removing a node that has a dependence on an ID, like the object
info node, the dependency graph relations weren't updated. This can
cause unexpected performance issues if a complex node tree continues
to depend on an ID that it doesn't actually use anymore. To fix this case,
tag relations for an update if the node has a data-block socket.
Fixes part of T88332
Differential Revision: https://developer.blender.org/D14121
While this should not happen in theory, very bad/broken/dirty files can
lead to such situations.
So we need to re-ensure valid root IDs after resync (for now, done after
each 'library indirect level' pass of resync, this may not be 100%
bulletproof though, time will say).
Found while investigating Blender studio issues in Snow parkour short.
In some cases broken files could lead to selecting a shapekey as
hierarchy root ID, which is not allowed.
Found while investigating Blender studio issues in Snow parkour short.
This adds initial support for edit mode for the experimental new curves
object. For now we can only toggle in and out of the mode, no real
interraction is possible.
This patch also adds empty menus in edit mode. Those were added mainly
to quiet warnings as the menus are programmatically added to the edit
mode based on the object type and context.
Ref T95769
Reviewed By: JacquesLucke, HooglyBoogly
Maniphest Tasks: T95769
Differential Revision: https://developer.blender.org/D14136
This adds the boilerplate code that is necessary to use the tool/brush/paint
systems in the new sculpt curves mode.
Two temporary dummy tools are part of this patch. They do nothing and
only serve to test the boilerplate. When the first actual tool is added,
those dummy tools will be removed.
Differential Revision: https://developer.blender.org/D14117
- No need for `normal_tx` array if we normalize the planes in `plane_tx`.
- No need to calculate the distance squared to a plane (with `dist_signed_squared_to_plane_v3`) if the plane is normalized. `plane_point_side_v3` gets the real distance, accurately, efficiently and also signed.
So normalize the planes of the member `CameraViewFrameData::plane_tx`.
StringGrid has been deprecated in openvdb 9.0.0 and will be removed soon
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D14133