Fix the failing rendering of volumes on Windows with HIP SDK 6.1
by reducing the optimization level.
There should be no functional or performance difference for the average
user as the Blender foundation currently does not use HIP SDK 6.1
on Windows. This change is primarily to fix issues for community members
building Blender locally.
Pull Request: https://projects.blender.org/blender/blender/pulls/128836
Gitea would complain the apostrophe in one of the code comments in
tree.h was an ambiguous Unicode character. So fix it by swapping it
for a more common apostrophe type.
Previously, in case of a failure during BVH transfer, when running out
of memory for example, we could get an error such as "BVH failed to
migrate to the GPU due to Embree library error (no error)", because
embree error status was actually reset before being queried.
This commit fixes its propagation.
Pull Request: https://projects.blender.org/blender/blender/pulls/129022
The ray offsetting triangle tests are not numerically identical to
those found in custom BVH implementations.
There was a TODO to fix this, but there was no explaination for why
it should be done. This fixes that.
This probably should always have been the value used, really.
Now, instead of reporting `Qualcomm Technologies Inc`, it reports the more informative `Snapdragon(R) X Elite - X1E78100 - Qualcomm(R) Oryon(TM) CPU` on a Thinkpad T14s Gen6 device.
Pull Request: https://projects.blender.org/blender/blender/pulls/128808
This packs the SVM stack, current node offset and closure weight into one struct, and just passes that to each SVM node implementation.
This way we don't have to pass the offset back and forth all over the place, and adding additional state (e.g. for layering in the future) becomes easier.
Pull Request: https://projects.blender.org/blender/blender/pulls/110443
- Deduplicate Fisheye projection code
- Replace spherical/cartesian conversions with shared helpers
- Replace transforms from/to local coordinate systems with shared helpers
The main type of repeated transform that's not covered here is `to/from_coords`, but with separate values for xy and z (e.g. BSDFs that already computed `dot(wi, N)` earlier, so they only need `dot(wi, X)` and `dot(wi, Y)` later). Could also be replaced, but it would feel weirdly specific for a helper function.
Pull Request: https://projects.blender.org/blender/blender/pulls/125999
Previously, when compiling on Rocky Linux 8 with fno-honor-nans, compile
time was more than 5x longer than expected, and there was an unresolved
symbol to __sqrtf_finite in GPU binaries.
Once defining sqrtf in compat.h, both issues are effectively gone, this
was certainly due to problematic interactions with build system's math
library headers.
So we can remove current workaround of defining fhonor-nans, and now
have the same set of flags on both Windows and Linux.
Fixes a issue where the Principled BSDF would render incorrectly if
`__SUBSURFACE__` is off. Which is common when using adaptive kernel
compilation (a unsupported Cycles feature).
Pull Request: https://projects.blender.org/blender/blender/pulls/128003
Turns out it is possible to have code to pick up wrong class
when defining a friend:
```
intern\cycles\device/memory.h(255): warning C4099: 'GPUDevice': type name first seen using 'struct' now seen using 'class'
source\blender\gpu\GPU_platform.hh(69): note: see declaration of 'GPUDevice'
```
Now made it so the classes have forward declaration in the CCL
namespace, avoiding possible conflict with the classes with the
same name in the global namespace.
Pull Request: https://projects.blender.org/blender/blender/pulls/128485
This adds feature parity with Cycles regarding light and shadow liking.
Technically, this extends the GBuffer header to 32 bits, and uses
the top bits to store the object's light set membership index.
The same index is also added to `ObjectInfo` in place of padding bytes.
For shadow linking, the shadow blocker sets bitmask is stored per
tilemap. It is then used during the GPU culling phase to cull objects
that do not belong to the shadow's sets.
Co-authored-by: Clément Foucault <foucault.clem@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/127514
Previously, Cycles only supported the Henyey-Greenstein phase function for volume scattering.
While HG is flexible and works for a wide range of effects, sometimes a more physically accurate
phase function may be needed for realism.
Therefore, this adds three new phase functions to the code:
Rayleigh: For particles with a size below the wavelength of light, mostly athmospheric scattering.
Fournier-Forand: For realistic underwater scattering.
Draine: Fairly specific on its own (mostly for interstellar dust), but useful for the next entry.
Mie: Approximates Mie scattering in water droplets using a mix of Draine and HG phase functions.
These phase functions can be combined using Mix nodes as usual.
Co-authored-by: Lukas Stockner <lukas@lukasstockner.de>
Pull Request: https://projects.blender.org/blender/blender/pulls/123532
This enables most of the GPU compiler's optimizations while -ffast-math
isn't set at DPC++ level.
It brings an overall 1% speedup and currently doesn't change the unit
tests pass rate.
This enables three additional math optimizations:
-ffp-contract=fast (enables FMA generation)
-freciprocal-math (enables x/y -> x*(1/y))
-fassociative-math (enables e.g. a*b + c*b -> (a+c)*b)
These are used on Windows and HIP anyways, so our code can't expect exact IEEE
semantics in any case.
The only difference between the new set and -ffast-math is that we don't use
-ffinite-math-only since this causes issues with the BVH (see ce1f2e271d) and
breaks e.g. isnan.
This causes a ~1.5% speedup in my very quick test, but might be higher for some
more math-intensive cases.
Pull Request: https://projects.blender.org/blender/blender/pulls/128342
The only difference between Windows+Clang and the others is a prefix, so use
some CMake logic to just prepend that to all flags instead of duplicating them.
Pull Request: https://projects.blender.org/blender/blender/pulls/128342
Happens for renders from command line, when kernel specialization
thread is still working after the allocators on the Blender side
have been deinitialized.
Add an explicit deinitializaiton, which ensures all Cycles worker
and cache threads are finished before the allocators are deinitialized.
This should solve occasional crashes when running regression tests
for Metal or Metal-RT.
Pull Request: https://projects.blender.org/blender/blender/pulls/128239
This improve the API in multiple aspects:
* No need for an additional `lookup` call to get the current attribute. This
would internally iterate over all attributes again. This leads to O(n^2)
behavior. Note that there are still other reasons for O(n^2) behavior when
processing attributes (where n is the number of attributes).
* Remove the need to return a value from the iteration code to indicate that the
iteration should continue. This is now the default behavior. The iteration can
still be stopped by calling `iter.stop()`.
* Easier access to `is_builtin` property.
* Iterator callback only has a single parameter instead of two (of which one is
sometimes unused).
Pull Request: https://projects.blender.org/blender/blender/pulls/128128
The issue was that cycles did not take ownership of the entire `VolumeGridData`.
The `VolumeTreeAccessToken` that was used already only makes sure that the
grid is not unloaded when it was read from disk for example. It does not extend
the lifetime of the `VolumeGridData` as a whole.
This change switches Cycles to an opensource HIP-RT library which
implements hardware ray-tracing. This library is now used on
both Windows and Linux. While there should be no noticeable changes
on Windows, on Linux this adds support for hardware ray-tracing on
AMD GPUs.
The majority of the change is typical platform code to add new
library to the dependency builder, and a change in the way how
ahead-of-time (AoT) kernels are compiled. There are changes in
Cycles itself, but they are rather straightforward: some APIs
changed in the opensource version of the library.
There are a couple of extra files which are needed for this to
work: hiprt02003_6.1_amd.hipfb and oro_compiled_kernels.hipfb.
There are some assumptions in the HIP-RT library about how they
are available. Currently they follow the same rule as AoT
kernels for oneAPI:
- On Windows they are next to blender.exe
- On Linux they are in the lib/ folder
Performance comparison on Ubuntu 22.04.5:
```
GPU: AMD Radeon PRO W7800
Driver: amdgpu-install_6.1.60103-1_all.deb
main hip-rt
attic 0.1414s 0.0932s
barbershop_interior 0.1563s 0.1258s
bistro 0.2134s 0.1597s
bmw27 0.0119s 0.0099s
classroom 0.1006s 0.0803s
fishy_cat 0.0248s 0.0178s
junkshop 0.0916s 0.0713s
koro 0.0589s 0.0720s
monster 0.0435s 0.0385s
pabellon 0.0543s 0.0391s
sponza 0.0223s 0.0180s
spring 0.1026s 1.5145s
victor 0.1901s 0.1239s
wdas_cloud 0.1153s 0.1125s
```
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Co-authored-by: Ray Molenkamp <github@lazydodo.com>
Co-authored-by: Sergey Sharybin <sergey@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/121050
Avoid printing the word `size` twice when printing information about
the scheduled tile size to terminal when Blender is launched with
with `--debug-cycles --verbose 3` or higher.
Pull Request: https://projects.blender.org/blender/blender/pulls/127885
Since their introduction, generated UDIM images/tiles would not be
loaded in Cycles. In relative recent history 72ab6faf5d added the
ability to track which tiles were still marked as being "generated" and
unsaved. However, that check was never implemented into the Cycles code.
With this PR, these two additional scenarios should now work:
- Properly load pixels if all tiles are generated
- Properly load pixels if a UDIM image has been loaded from a file and
new generated tiles have been added but not saved yet etc.
Pull Request: https://projects.blender.org/blender/blender/pulls/127673
Temporarily disable point cloud rendering in HIPRT to fix a performance
regression triggered by increased register preasure until
a better solution can be developed.
Pull Request: https://projects.blender.org/blender/blender/pulls/127738
Deforming motion blurred point clouds do not render in Cycles
HIP-RT when BVH timesteps != 0 if Blender is launched with
debug memory.
The root cause is that the size of allocated memory for the
bounding boxes is reported to HIP-RT not the number of valid
bounding boxes.
Pull Request: https://projects.blender.org/blender/blender/pulls/127432
VDB files would fail to render in HIP-RT because NanoVDB wasn't
enabled when compiling HIP-RT kernels, resulting in NanoVDB textures
not being sampled and a blank result being returned instead.
The fix is to enable NanoVDB when compiling HIP-RT kernels.
Ref: #125086
Pull Request: https://projects.blender.org/blender/blender/pulls/127384
Fix the unnecessary recreation of the denoiser that occurs if
Cycles had fallen back to an alternative denoiser in a previous
interation. (E.g. Fallback from OptiX to OIDN)
This issue occured because Cycles didn't understand that when it
previously setup the denoising device, that it had fallen back to
something else. So it thinks the denoising settings have been changes
and tries to recreate the denoiser.
The solution is to first compute the settings change due to
the fallback, then check to see if it's different from the current
denoiser, then recreate the denoiser device if neccesary.
Pull Request: https://projects.blender.org/blender/blender/pulls/125453
The same random number was used for sampling color channel at each step,
which leads to bias. Fixed by rescaling the random number.
Another possibility would be to scramble `rng_offset` and use a new
random number each time, similar as in subsurface scattering, but
rescaling random number should be faster than computing a new one, and
is favorable here since the precision here is not very important
Pull Request: https://projects.blender.org/blender/blender/pulls/127454
IGC 1.0.17384, ocloc 24.31.30508, which:
- add support for Battlemage and Lunar Lake GPUs
- recover from recent performance regression on Linux
- allow to drop older work-around
(9d5164d472) and need for a patched
version on Windows
- ocloc now needs "dg2,mtl" naming for fat binaries.
opencl-clang patches don't get applied anymore by igc build scripts
when llvm is not a git repository, hence I could also drop we can drop
current patch disabling patching.
I've only slightly pushed min-driver-version updates after carefull
testing, instead of jumping to the same version as ocloc as we use to.
Pull Request: https://projects.blender.org/blender/blender/pulls/127251