Commit Graph

71 Commits

Author SHA1 Message Date
Hans Goudey
09063a3632 Cleanup: Remove some indirect includes in common headers
The idea is to avoid mistakenly depending on indirect includes,
and avoid compile time overhead from unnecessary header parsing.

Pull Request: https://projects.blender.org/blender/blender/pulls/116664
2024-01-06 01:47:39 +01:00
Guillermo Venegas
e23b8eeb42 BLI: destruct non-trivial types after using remove_if
`Vector::remove_if` allows certain elements to be removed based on a predicate.
However `std::remove_if` only shifts the elements that will not be deleted
to the beginning of the container and then `Vector::remove_if` only
updates the pointer to the new last element after using `std::remove_if`.
This works well if `Vector` is used with trivial types that don't have a destructor.

Having a `Vector<std::unique_ptr>` for example, can generate undefined behavior
if the predicate gives `true` to elements that are contiguous at the end, if
`Vector::remove_if` only updates the end pointer in these specific cases, these
makes these smart pointers useless because  they will not be freed by themselves.

To prevent that, also destruct the elements being removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/115914
2023-12-12 10:42:04 +01:00
Falk David
e6ad2b03ee Fix: Vector: print_stats function
When using this function, it wouldn't compile because the `address`
parameter was not `const`.
2023-10-23 13:04:53 +02:00
Hans Goudey
fa34992def Cleanup: Remove unnecessary includes from C++ data structure headers
The hash tables and vector blenlib headers were pulling many more
headers than they actually need, including the C base math header,
our C string API header, and the StringRef header. All of this
potentially slows down compilation and polutes autocomplete
with unrelated information.

Also remove the `ListBase` constructor for `Vector`. It wasn't used
much, and making it easy to use `ListBase` isn't worth it for the
same reasons mentioned above.

It turns out a lot of files depended on indirect includes of
`BLI_string.h` and `BLI_listbase.h`, so those are fixed here.

Pull Request: https://projects.blender.org/blender/blender/pulls/111801
2023-09-01 21:37:11 +02:00
Aras Pranckevicius
acbd952abf Cleanup: fewer iostreams related includes from BLI/BKE headers
Including <iostream> or similar headers is quite expensive, since it
also pulls in things like <locale> and so on. In many BLI headers,
iostreams are only used to implement some sort of "debug print",
or an operator<< for ostream.

Change some of the commonly used places to instead include <iosfwd>,
which is the standard way of forward-declaring iostreams related
classes, and move the actual debug-print / operator<< implementations
into .cc files.

This is not done for templated classes though (it would be possible
to provide explicit operator<< instantiations somewhere in the
source file, but that would lead to hard-to-figure-out linker error
whenever someone would add a different template type). There, where
possible, I changed from full <iostream> include to only the needed
<ostream> part.

For Span<T>, I just removed print_as_lines since it's not used by
anything. It could be moved into a .cc file using a similar approach
as above if needed.

Doing full blender build changes include counts this way:
- <iostream> 1986 -> 978
- <sstream> 2880 -> 925

It does not affect the total build time much though, mostly because
towards the end of it there's just several CPU cores finishing
compiling OpenVDB related source files.

Pull Request: https://projects.blender.org/blender/blender/pulls/111046
2023-08-16 09:51:37 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Sergey Sharybin
c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00
Falk David
66158498de BLI: Return number of values removed from remove_if
Make the `remove_if` function for `Vector`, `VectorSet`, `Set`, and `Map` return the number of elements it removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/107069
2023-04-18 13:28:14 +02:00
Sergey Sharybin
d32d787f5f Clang-Format: Allow empty functions to be single-line
For example

```
OIIOOutputDriver::~OIIOOutputDriver()
{
}
```

becomes

```
OIIOOutputDriver::~OIIOOutputDriver() {}
```

Saves quite some vertical space, which is especially handy for
constructors.

Pull Request: https://projects.blender.org/blender/blender/pulls/105594
2023-03-29 16:50:54 +02:00
Harley Acheson
9a8bfe8dd3 Cleanup: Make format
Simply adds a single blank line.
2023-03-16 14:23:40 -07:00
Jacques Lucke
34f3893831 BLI: support recursive usage of Vector
This makes it possible to use `Vector` recursively if the inline buffer
has 0 size. Any other inline buffer size does not work, because then
the type would be embedded in itself which does not make sense.

Pull Request: https://projects.blender.org/blender/blender/pulls/105832
2023-03-16 17:52:03 +01:00
Harley Acheson
8c29d84139 BLI: Prevent Overflow in Grouped Number Output
Increase the buffer sizes used for `BLI_str_format_uint64_grouped` to
prevent overflow on strings representing numbers within the uint64
range. Also creates and uses defines for all the formatted string
buffer sizes.

Pull Request #105263
2023-03-02 17:38:36 +01:00
Jacques Lucke
cc48610d2c BLI: improve support for using vectors as hash table keys
To support this, I had to add comparison and hashing functions for
vectors or sequences more generally.
2022-12-29 15:00:04 +01:00
Hans Goudey
d59f6ffdcb Fix: Wrong const iterator type for blender::Vector 2022-12-18 18:35:40 -06:00
Jacques Lucke
bf1791ba92 BLI: add clear-and-shrink method to more data structures
Also renames the existing `clear_and_make_inline` to `clear_and_shrink`
which is more concise.
2022-12-09 12:00:37 +01:00
Jeroen Bakker
4ed649352f 3D Texturing: Fix seam bleeding.
{F13294314}
# Process

In the pixel extraction process a larger domain will be extracted then the input mesh.
The borders of uv islands are extended with connected geometry of the input mesh.
The extended mesh is then fed into the pixel extraction process.
A mask is used to limit the extraction so UV islands will not overlap.

Input UV islands.
{F13206401}

Extended UV Island (only one showing).
{F13288764}

This patch doesn't include fixing uv seams at non-manifold edges (like suzannes eyes) as that
would require a different approach (edge extending or pixel copy-ing). The later has already been
implemented in D14702, but should be revisited to only use do the non-manifold edge fixing.

This patch supports fixing UV seams across UDIM textures.
There might be an issue when using a single texture on multiple uv maps.

Reviewed By: brecht, joeedh, JulienKaspar

Maniphest Tasks: T97352

Differential Revision: https://developer.blender.org/D14970
2022-11-28 08:32:06 +01:00
Jacques Lucke
2fd63efd0e BLI: simplify removing elements from containers with predicate
Previously removing elements based on a predicate was a bit cumbersome,
especially for hash tables. Now there is a new `remove_if` method in some
data structures which is similar to `std::erase_if`. We could consider adding
`blender::erase_if` in the future to more closely mimic the standard library,
but for now this is using the api design of the surrounding code is used.
2022-09-25 17:57:49 +02:00
Jacques Lucke
c6e70e7bac Cleanup: follow C++ type cast style guide in some files
https://wiki.blender.org/wiki/Style_Guide/C_Cpp#C.2B.2B_Type_Cast

This was discussed in https://devtalk.blender.org/t/rfc-style-guide-for-type-casts-in-c-code/25907.
2022-09-25 17:39:45 +02:00
Jacques Lucke
c51b8ec863 BLI: add Vector.append_and_get_index with rvalue parameter
This makes it possible to use this method with `std::unique_ptr`.
2022-06-29 12:07:02 +02:00
Jacques Lucke
a337e7738f BLI: use no_unique_address attribute
Even though the `no_unique_address` attribute has only been standardized
in C++20, compilers seem to support it with C++17 already. This attribute
allows reducing the memory footprint of structs which have empty types as
data members (usually that is an allocator or inline buffer in Blender).
Previously, one had to use the empty base optimization to achieve the same
effect, which requires a lot of boilerplate code.

The types that benefit from this the most are `Vector` and `Array`, which
usually become 8 bytes smaller. All types which use these core data structures
get smaller as well of course.

Differential Revision: https://developer.blender.org/D14993
2022-05-25 16:28:07 +02:00
Hans Goudey
7484f274dc Curves: Port curve to mesh node to the new data-block
This commit changes the Curve to Mesh node to work with `Curves`
instead of `CurveEval`. The change ends up basically completely
rewriting the node, since the different attribute storage means that
the decisions made previously don't make much sense anymore.

The main loops are now "for each attribute: for each curve combination"
rather than the other way around, with the goal of taking advantage
of the locality of curve attributes. This improvement is quite
noticeable with many small curves; I measured a 4-5x improvement
(around 4-5s to <1s) when converting millions of curves to tens of
millions of faces. I didn't obverse any change in performance compared
to 3.1 with fewer curves though.

The changes also solve an algorithmic flaw where any interpolated
attributes would be evaluated for every curve combination instead
of just once per curve. This can be a large improvement when there
are many profile curves.

The code relies heavily on a function `foreach_curve_combination`
which calculates some basic information about each combination and
calls a templated function. I made assumptions about unnecessary reads
being removed by compiler optimizations. For further performance
improvements in the future that might be an area to investigate.
Another might be using a "for a group of curves: for each attribute:
for each curve" pattern to increase the locality of memory access.

Differential Revision: https://developer.blender.org/D14642
2022-04-15 10:15:48 -05:00
Jacques Lucke
9be720d85e BLI: support accessing nth last element in Array/Span/Vector
This often helps to make the intend of code more clear compared
to computing the index manually in the caller.
2022-02-24 14:50:13 +01:00
Campbell Barton
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Jacques Lucke
bd8fa07a3d Cleanup: add utility macro to simplify using std::enable_if 2022-01-10 12:28:33 +01:00
Jacques Lucke
deb3d566a5 BLI: fix Vector.prepend declaration
Using `&&` there was a typo. With `&&` the `prepend` method
could not be called with a const reference as argument.
2021-12-20 10:46:43 +01:00
Campbell Barton
93eb460dd0 Cleanup: clang-format (re-run after v12 version bump) 2021-07-30 16:19:19 +10:00
Hans Goudey
a0c45a2d54 Cleanup: Add function to create a CurveEval from a nurbs list
Sometimes the current spline list isn't part of the original curve, like
when using the deformed control points, etc. This will be helpful in
the curve modifier stack.
2021-06-28 14:28:52 -05:00
Campbell Barton
1d8648b13a Cleanup: repeated terms in code comments & error messages 2021-06-28 15:46:08 +10:00
Campbell Barton
4b9ff3cd42 Cleanup: comment blocks, trailing space in comments 2021-06-24 15:59:34 +10:00
Hans Goudey
a55b73417f Cleanup: Correct comments
This corrects an outdated comment in the vector header and a typo
in the index mask header.
2021-06-02 08:28:46 -04:00
Jacques Lucke
d71f96073f BLI: improve Vector.remove_and_reorder
The old version was correct as well but did a move even when not necessary.
2021-04-28 10:27:49 +02:00
Jacques Lucke
3c269f01c3 Cleanup: clang format 2021-04-27 13:11:08 +02:00
Hans Goudey
16b2b33d01 BLI: Add "first" method to MutableSpan and Vector
This is convenient because having a uniform interface is nice, and
because of the similarity to "last".

Differential Revision: https://developer.blender.org/D11076
2021-04-25 15:06:38 -05:00
Campbell Barton
46a13482cb Cleanup: spelling 2021-04-19 23:56:12 +10:00
Jacques Lucke
686452fb1b BLI: add Vector.append_as method
This method is similar to `std::vector::emblace_back` in that it constructs
the new object inplace in the vector, removing the need for a move.

The `_as` suffix is consistent with similar behavior in Map and Set data structures.
2021-04-17 19:06:48 +02:00
Jacques Lucke
98721c8543 BLI: improve support for generic algorithms with c++ containers
Some generic algorithms from the standard library like `std::any_of`
did not work with all container and iterator types. To improve the
situation, this patch adds various type members to containers
and iterators.

Custom iterators for Set, Map and IndexRange now have an iterator
category, which soe algorithms require. IndexRange could become
a random access iterator, but adding all the missing methods can
be done when it is necessary.
2021-03-20 15:42:35 +01:00
Jacques Lucke
e9eb08fea1 BLI: support equality operator on Span and Vector
This is quite convenient sometimes and is available for `std::vector` as well.
2021-03-17 16:38:49 +01:00
Jacques Lucke
4463087223 BLI: remove implicit casts between some span types
Casting pointers from one type to another does change the
value of the pointer in some cases. Therefore, casting a span
that contains pointers of one type to a span that contains
pointers of another type, is not generally safe. In practice, this
issue mainly comes up when dealing with classes that have a
vtable.

There are some special cases that are still allowed. For example,
adding const to the pointer does not change the address.
Also, casting to a void pointer is fine.

In cases where implicit conversion is disabled, but one is sure
that the cast is valid, an explicit call of `span.cast<NewType>()`
can be used.
2020-12-16 16:00:17 +01:00
Campbell Barton
c7cd74fac3 Cleanup: multi-line comment blocks 2020-10-14 15:24:42 +11:00
Jacques Lucke
0e50b6529c BLI: support removing multiple elements from a vector 2020-08-26 10:52:43 +02:00
Jacques Lucke
f61927d946 BLI: improve leak detection in tests
This actually found a bug in my previous commit.
2020-08-19 17:27:58 +02:00
Jacques Lucke
2aff45146f BLI: improve exception safety of Vector, Array and Stack
Using C++ exceptions in Blender is difficult, due to the large
number of C functions in the call stack. However, C++ data
structures in blenlib should at least try to be exception safe,
so that they can be used if someone wants to use exceptions
in some isolated area.

This patch improves the exception safety of the Vector, Array
and Stack data structure. This is mainly achieved by reordering
some lines and doing some explicit exception handling.
I don't expect performance of common operations to be affected
by this change.

The three containers are supposed to provide at least the
basic exception guarantee for most methods (except for e.g.
`*_unchecked` methods). So, resources should not leak when
the contained type throws an exception.

I also added new unit tests that test the exception handling
in various cases.
2020-08-19 16:44:59 +02:00
Jacques Lucke
cc6c52768a BLI: add reverse iterators, iterator constructor and Vector.insert/prepend
The new reverse iterators behave as the reverse iterators for contains from
the standard library. Have a look at the tests to see how to use them.
Using them will hopefully become easier with ranges in C++20.

A Vector can now be constructed from two iterators, which is very common
in the standard library.

New Vector.insert methods allow adding elements in the middle of a vector.
These methods should not be used often in practice, because they has a linear running time.

New Vector.prepend methods allow adding elements to the beginning of a vector.
These methods are O(n) as well.
2020-08-14 13:16:44 +02:00
Jacques Lucke
c50e5fcc34 Cleanup: use C++ style casts in various places 2020-08-07 18:42:21 +02:00
Jacques Lucke
7283e6fb73 Merge branch 'blender-v2.90-release' into master 2020-08-07 10:04:57 +02:00
Jacques Lucke
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
Jacques Lucke
766edbdf1f Particles: improve mesh emitter
Particles are now emitted from vertices of the mesh.
2020-07-23 17:57:11 +02:00
Jacques Lucke
ccc2a7996b BLI: add typedefs for containers that use raw allocators
Those are useful when you have to create containers with static
storage duration. If those would use Blender's guarded allocator,
it would report memory leaks, that are not actually leaks.
2020-07-20 16:03:14 +02:00
Jacques Lucke
579b180053 BLI: add Vector/Array.fill methods 2020-07-20 13:02:10 +02:00
Jacques Lucke
8cbbdedaf4 Refactor: Update integer type usage
This updates the usage of integer types in code I wrote according to our new style guides.

Major changes:
* Use signed instead of unsigned integers in many places.
* C++ containers in blenlib use `int64_t` for size and indices now (instead of `uint`).
* Hash values for C++ containers are 64 bit wide now (instead of 32 bit).

I do hope that I broke no builds, but it is quite likely that some compiler reports
slightly different errors. Please let me know when there are any errors. If the fix
is small, feel free to commit it yourself.
I compiled successfully on linux with gcc and on windows.
2020-07-20 12:16:20 +02:00