Commit Graph

19 Commits

Author SHA1 Message Date
Falk David
9d9dc3fc8f GPv3: Apply modifier to all frames
This adds an option `all_keyframes` to the `object.modifier_apply` operator.
With the option enabled, the operator will iterate through all the keyframes,
then apply the modifier and merge the result back into the original
object. This is only done for Grease Pencil objects.

This is how the default `Apply` operation worked in GPv2. This adds the
functionality back but also keeps the current `Apply` behavior for consistency
with other object types.

The UI is also changed to show both options in the dropdown menu.
Again, this is only shown for Grease Pencil objects.

With Geometry Nodes it's possible to add new layers to the geometry.
When applying, this will create a single keyframe on the first frame of
evaluation.  Layers with duplicated names in evaluated geometry will
be deduplicated. It's also possible to have layers with empty names.
When applying these get renamed to `Layer` (and `Layer.001` etc.
when such a layer already exists in the original geometry).

Pull Request: https://projects.blender.org/blender/blender/pulls/128487
2024-10-04 11:51:30 +02:00
Campbell Barton
e00fed43e6 Cleanup: redundant struct declarations 2024-09-11 16:25:25 +10:00
Julian Eisel
95886fdfe2 Refactor: Use new context string support for node asset menus
Since 2fbf206491 it's possible to store named strings in context, rather
than having to wrap them in RNA pointers. Here this can avoid some
boilerplate code.

After this the `AssetCatalogPath` RNA struct should be unused. Might
be better to remove it in 5.0 only though, since it's part of the API.
Added to #110461.

Pull Request: https://projects.blender.org/blender/blender/pulls/122331
2024-05-27 20:02:49 +02:00
Hans Goudey
02f2d73b78 Refactor: Deduplicate modifier copy to selected functions
There were two functions copying modifiers. The modifier operator
exposed in the property editor reported for various failures. Outliner
drag and drop did not. This commit refactors code a bit to unify the
two. Outliner drag and drop should now report why it fails too.
2024-04-30 16:02:08 -04:00
Hans Goudey
5b6c776ef4 Cleanup: Rename modifier_clear function to add plural
Make it more obvious that the function removes all modifiers.
2024-04-30 16:02:08 -04:00
Campbell Barton
bce2cf5f92 Cleanup: use const EnumPropertyItem pointers 2024-04-08 12:03:03 +10:00
Hans Goudey
c28db1f0a0 Cleanup: Use C++ namespace for object editors module
Move the public functions from the editors/object (`ED_object.hh`)
header to the `blender::ed::object` namespace, and move all of the
implementation files to the namespace too. This provides better code
completion, makes it easier to use other C++ code, removes unnecessary
redundancy and verbosity from local uses of public functions, and more
cleanly separates different modules.

See the diff in `ED_object.hh` for the main renaming changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/119947
2024-03-28 01:30:38 +01:00
Hans Goudey
7f25242089 Cleanup: Move object mode switching declarations to proper modules
Keep each function's declaration in the header file associated with its
module. Arguably mode switching should be more organized, but for now
it's better to just declare functions in more predictable places.
2024-03-26 23:45:43 -04:00
Campbell Barton
155dae94d7 Cleanup: code-comments, use doxygen formatting & spelling corrections
Also move some function doc-strings from the implementation
to their declarations.
2024-03-26 17:55:20 +11:00
Campbell Barton
01f8e20681 Cleanup: remove return value from ED_object_add_generic_get_opts
This was never false, many callers already ignored the return value.
2024-03-22 19:12:27 +11:00
Hans Goudey
9ab356fe6e Cleanup: Return Vector for View Layer objects and bases retrieval
This simplifies code using these functions because of RAII,
range based for loops, and the lack of output arguments.
Also pass object pointer array as a span in more cases.

Pull Request: https://projects.blender.org/blender/blender/pulls/117482
2024-01-24 18:18:14 +01:00
Hans Goudey
7ca4dcac5a Cleanup: Use std::string for UI drop box tooltip return type
And use fmt for formatting strings.
2024-01-19 12:08:48 -05:00
Alexander Gavrilov
b350d7a4c3 Shape Keys: support locking to protect from accidental editing.
It is very common for graphical editors with layers to support
locking individual layers to protect them from accidental edits due
to misclicks. Blender itself already supports locking vertex groups.
This adds lock toggles for shape keys, with lock/unlock all operators.

The flags are checked by sculpt brushes, edit mode transform tools,
and Smooth, Propagate and Blend From Shape operators. This selection
aims to cover operations that only deform the mesh, where the shape
key selection matters.

Topology changing operations always apply to all keys, and thus
incorrect shape key selection is less impactful. Excluding them
from the new feature greatly reduces the patch size.

Pull Request: https://projects.blender.org/blender/blender/pulls/104463
2024-01-18 13:17:24 +01:00
Hans Goudey
6438d0ad1f Cleanup: Grammar in comments 2024-01-11 11:01:50 -05:00
Hans Goudey
0cb01332f1 Cleanup: Consistency between asset-extended menu UI templates
Define the UI template in the namespace of its own module, and
consistently use references and const in those UI template functions.
2023-09-25 21:58:30 -04:00
Hans Goudey
6da4b87661 Geometry Nodes: Extend add modifier menu with node group assets
Implements part of #111538.

Change the modifier add button to create a menu with submenus.
Extend the submenus dynamically with geometry node group assets.
This makes it much simpler to share and use custom modifiers.

Node groups get a new "Is Modifier" property, which is controllable
in a popover in the node editor header when the group is an asset.

The built in modifier can be rearranged in different categories in
a next step. For now the existing organization is used, except for
the geometry nodes modifier, which is called "Empty Modifier" and
put in the root menu.

The changes in !110855 and !110828 will be important to improve
interaction speed with the new UI. Those are planned for 4.0 as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/111717
2023-09-05 14:47:18 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Hans Goudey
88de2f25ed Cleanup: Remove unnecessary struct keyword from editors includes 2023-08-04 22:15:25 -04:00
Hans Goudey
ffe4fbe832 Cleanup: Move editors headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110820
2023-08-05 02:57:52 +02:00