Commit Graph

81 Commits

Author SHA1 Message Date
Sybren A. Stüvel
43d7558e5b Anim: Remove 'Slotted Actions' experimental flag
This commit takes the 'Slotted Actions' out of the experimental phase.
As a result:

- All newly created Actions will be slotted Actions.
- Legacy Actions loaded from disk will be versioned to slotted Actions.
- The new Python API for slots, layers, strips, and channel bags is
  available.
- The legacy Python API for accessing F-Curves and Action Groups is
  still available, and will operate on the F-Curves/Groups for the first
  slot only.
- Creating an Action by keying (via the UI, operators, or the
  `rna_struct.keyframe_insert` function) will try and share Actions
  between related data-blocks. See !126655 for more info about this.
- Assigning an Action to a data-block will auto-assign a suitable Action
  Slot. The logic for this is described below. However, There are cases
  where this does _not_ automatically assign a slot, and thus the Action
  will effectively _not_ animate the data-block. Effort has been spent
  to make Action selection work both reliably for Blender users as well
  as keep the behaviour the same for Python scripts. Where these two
  goals did not converge, reliability and understandability for users
  was prioritised.

Auto-selection of the Action Slot upon assigning the Action works as
follows. The first rule to find a slot wins.

1. The data-block remembers the slot name that was last assigned. If the
    newly assigned Action has a slot with that name, it is chosen.
2. If the Action has a slot with the same name as the data-block, it is
    chosen.
3. If the Action has only one slot, and it has never been assigned to
    anything, it is chosen.
4. If the Action is assigned to an NLA strip or an Action constraint,
    and the Action has a single slot, and that slot has a suitable ID
    type, it is chosen.

This last step is what I was referring to with "Where these two goals
did not converge, reliability and understandability for users was
prioritised." For regular Action assignments (like via the Action
selectors in the Properties editor) this rule doesn't apply, even though
with legacy Actions the final state ("it is animated by this Action")
differs from the final state with slotted Actions ("it has no slot so is
not animated"). This is done to support the following workflow:

- Create an Action by animating Cube.
- In order to animate Suzanne with that same Action, assign the Action
  to Suzanne.
- Start keying Suzanne. This auto-creates and auto-assigns a new slot
  for Suzanne.

If rule 4. above would apply in this case, the 2nd step would
automatically select the Cube slot for Suzanne as well, which would
immediately overwrite Suzanne's properties with the Cube animation.

Technically, this commit:
- removes the `WITH_ANIM_BAKLAVA` build flag,
- removes the `use_animation_baklava` experimental flag in preferences,
- updates the code to properly deal with the fact that empty Actions are
  now always considered slotted/layered Actions (instead of that relying
  on the user preference).

Note that 'slotted Actions' and 'layered Actions' are the exact same
thing, just focusing on different aspects (slot & layers) of the new
data model.

The "Baklava phase 1" assumptions are still asserted. This means that:
- an Action can have zero or one layer,
- that layer can have zero or one strip,
- that strip must be of type 'keyframe' and be infinite with zero
  offset.

The code to handle legacy Actions is NOT removed in this commit. It will
be removed later. For now it's likely better to keep it around as
reference to the old behaviour in order to aid in some inevitable
bugfixing.

Ref: #120406
2024-10-15 16:29:53 +02:00
Pratik Borhade
772bb795d2 Fix #124753: Tag preferences dirty when editing operator property
When operator property is tweaked in preferences > keymap > "any operator",
preferences are not tagged dirty, which prevents writing the userpref
file at `WM_exit_ex` when auto-save is enabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/128516
2024-10-07 13:56:46 +02:00
Campbell Barton
381898b6dc Refactor: move BLI_path_util header to C++, rename to BLI_path_utils
Move to a C++ header to allow C++ features to be used there,
use the "utils" suffix as it's preferred for new files.

Ref !128147
2024-09-26 21:13:39 +10:00
Harley Acheson
8450aa275f UI: Area Docking as Regular Feature, Not Experimental
This PR makes "Interactive Editor Docking" a regular feature, available
by default, and removes the option from Experimental Preferences.

Pull Request: https://projects.blender.org/blender/blender/pulls/127810
2024-09-24 23:23:48 +02:00
Bastien Montagne
3e03576b09 Add more control over ID renaming behavior.
This commit adds low-level logic in BKE to support three behaviors in
case of name conflict when renaming an ID:
1. Always tweak new name of the renamed ID (never modify the other ID
  name).
2. Always set requested name in renamed ID, modifying as needed the
  other ID name.
3. Only modify the other ID name if it shares the same root name with the
  current renamed ID's name.

It also adds quite some changes to IDTemplate, Outliner code, and
RNA-defined UILayout code, and the lower-level UI button API, to allow
for the new behavior defined in the design (i.e. option three from above list).

When renaming from the UI either 'fails' (falls back to adjusted name) or forces
renaming another ID, an INFO report is displayed.

This commit also fixes several issues in existing code, especially
regarding undo handling in rename operations (which could lead to saving
the wrong name in undo step, and/or over-generating undo steps).

API wise, the bahavior when directly assigning a name to the `ID.name`
property remains unchanged (option one from the list above). But a new
API call `ID.rename` has been added, which offers all three behaviors.

Unittests were added to cover the new implemented behaviors (both at
BKE level, and the RNA/Py API).

This commit implements #119139 design.

Pull Request: https://projects.blender.org/blender/blender/pulls/126996
2024-09-20 13:36:50 +02:00
Julian Eisel
a3a5793a28 UI: Allow label for search template (respecting property split layout)
Since 5bcb0c9935, `uiLayout.template_ID()` already supports passing a label, in
which case the `uiLayout.use_property_split` would be respected. This makes the
template fit nicely with the surrounding layout, where buttons might have a
label split on the left, and a decorator button on the right.

This change brings the same to `uiLayout.template_search()`, plus makes it
respect `uiLayout.use_property_decorate`

Pull Request: https://projects.blender.org/blender/blender/pulls/127751
2024-09-20 12:24:36 +02:00
Julian Eisel
93d37e7000 Cleanup: UI: Use default arguments for rarely used template options
These arguments are almost never used. Default arguments can make the
invokations quite a bit simpler.
2024-09-17 12:22:18 +02:00
Campbell Barton
a42611be92 Cleanup: remove redundant checks 2024-09-15 23:14:11 +10:00
Campbell Barton
9b39b4c91c Cleanup: use const pointers/references 2024-09-15 23:14:09 +10:00
Harley Acheson
019d987072 UI: Increase Width of ID Search Lists
As discussed in our UI Module meeting, this PR increases the width of
ID Search lists by 40%.

Pull Request: https://projects.blender.org/blender/blender/pulls/127599
2024-09-14 03:20:09 +02:00
Campbell Barton
a47055f7c2 Cleanup: use "_str" as a string suffix instead of "_st" 2024-09-13 11:03:17 +10:00
Sybren A. Stüvel
3417934eff Anim: add Action Slot assignment to NLA strip
For an NLA strip to use a slotted Action, it needs to specify which slot
to use in that action. This is now handled by two new properties on the
strip in DNA & RNA: `action_slot_handle` and `action_slot_name`.

These serve the same purpose as their counterparts on the `AnimData`
struct.

Note that this commit does NOT add NLA evaluation support for slotted
Actions. It merely allows assigning them. Evaluation, tweak mode
support, etc. will be implemented in future commits.

Pull Request: https://projects.blender.org/blender/blender/pulls/127359
2024-09-12 14:08:16 +02:00
Bastien Montagne
810f6a1b5c Refactor: Various remaining changes to PointerRNA usages to use C++ code.
This commit mainly replaces a lot of `memset(0)` by empty value
initialization of `PointerRNA` and related data.

It also moves a few remaining areas from C alloc/free to C++ new/delete
memory hanlding.

Part of the effort to make PointerRNA non-trivial (#122431).
2024-09-02 17:40:03 +02:00
Bastien Montagne
0ade063f33 Refactor: Move KeyMaps and Operators PointerRNA storage to C++ allocations.
This commit essentially moves allocation of KeyMaps and Operators
PointerRNA data storage to use C++ new/delet, instead of C alloc/free.

Part of the effort to make PointerRNA non-trivial (#122431).

Pull Request: https://projects.blender.org/blender/blender/pulls/126935
2024-08-30 20:44:00 +02:00
Bastien Montagne
733ed5dc83 Refactor: Move some UI-related allocations to use C++ new/delete.
Mainly changes some UI-internal structs allocation, and the Panel
runtime custom data storage.

These changes from C-style alloc/free to C++ new/delete are a step
towards making PointerRNA non-trivial (part of #122431).

Pull Request: https://projects.blender.org/blender/blender/pulls/126698
2024-08-27 15:35:18 +02:00
Campbell Barton
5cb29528e6 Cleanup: spelling in comments 2024-08-26 11:50:15 +10:00
Christoph Lendenfeld
51fd355c01 Anim: UI template for Action selectors
This PR is just taken over from @dr.sybren with
minor comments addressed.

Original PR: #125493

Co-authored-by: Sybren A. Stüvel <sybren@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/126561
2024-08-23 11:07:16 +02:00
Jonas Holzman
9b1d653554 Fix #126246: Missing Outliner redraw notifier when making datablock single user
Without a proper redraw, the outliner (in `Blender File` mode) would
only *partially* update on mouse hover, refreshing the user-count of
the old datablock without listing the newly added datablock.

Pull Request: https://projects.blender.org/blender/blender/pulls/126386
2024-08-21 13:10:35 +02:00
Campbell Barton
0bc5b3f70e Cleanup: remove redundant checks 2024-08-10 11:32:42 +10:00
Jacques Lucke
d74d8ceb23 Cleanup: move BKE_packedFile.h to C++
Part of #103343.
2024-08-08 15:13:20 +02:00
Jacques Lucke
5861b078f7 Core: rename ID.flag and ID.tag values
Previously, values for `ID.flag` and `ID.tag` used the prefixes `LIB_` and
`LIB_TAG` respectively. This was somewhat confusing because it's not really
related to libraries in general. This patch changes the prefix to `ID_FLAG_` and
`ID_TAG_`. This makes it more obvious what they correspond to, simplifying code.

Pull Request: https://projects.blender.org/blender/blender/pulls/125811
2024-08-07 12:12:17 +02:00
Harley Acheson
eba9771ef2 UI: Simplified & Slightly Tighter Status Bar Spacing
With the icons changes we no longer need any extra spacing between icon
and text. And negative space for the narrow mouse icons can be 0.5.
Simplifies it a bit and makes it slightly tighter.

Pull Request: https://projects.blender.org/blender/blender/pulls/125987
2024-08-06 21:45:41 +02:00
Harley Acheson
5fb140a36e UI: Status Bar Using SVG Icons
Refactor of how "event icons" are created, using custom SVG icons for
key outlines and some complex keys. Allows multiple key widths so that
"Ctrl", "Insert", etc can be readable. Strings are automatically sized
rather than hardcoded. Also allows these strings to be translated.
Supports the UI icon alpha preference.  Also supports local aspect in
case we ever want to allow 2D zooming there.

Pull Request: https://projects.blender.org/blender/blender/pulls/125591
2024-08-05 02:42:26 +02:00
Jesse Yurkovich
11e7b7d0bd Collection Export: Allow renaming of exporters in the UI list
Allow the user to rename their collection exporters.

Pull Request: https://projects.blender.org/blender/blender/pulls/125553
2024-08-02 22:36:43 +02:00
Harley Acheson
5642944e33 UI: Screen Operations Status Bar
Status bar showing screen area operations when hovering on editor edges
and action zones. Screen area operators (move edge, split, join, etc)
showing keymaps and info during operations.

Pull Request: https://projects.blender.org/blender/blender/pulls/125467
2024-07-31 22:11:37 +02:00
Harley Acheson
989fcc2c4f UI: Mouse Event Icon Alignment
We have a number of event icons, used on the Status Bar, to indicate
mouse actions. It is currently difficult to align these nicely because
they vary in width and design. This PR makes them all the same design
width and aligned to the left edge. This removes a need to add negative
spacing before any of them and only requires space after some of them.
This also adds a new one to indicate "double left click" as my current
use of this looks a bit sus. This also adds a "mouse wheel scroll"

Pull Request: https://projects.blender.org/blender/blender/pulls/125731
2024-07-31 20:57:19 +02:00
Leon Schittek
d30d8b4bfa UI: Add padding to items in ui lists and tree views
Add a utility function to add horizontal padding to the left and right
of items in UI lists and tree views to make them more consistent with
other buttons like menu entries.

Pull Request: https://projects.blender.org/blender/blender/pulls/125498
2024-07-29 23:52:38 +02:00
Falk David
0f42f277b7 Grease Pencil: Remove legacy modifiers
This removes the legacy Grease Pencil modifiers from the code.
These should have already been inaccessible from the UI and hidden from
the user. The modifiers have been reimplemented for the new GPv3
data structure.

On top of the modifier code, some other related things have been
removed as well:
 * Operators related to the legacy modifiers.
 * Keymaps for the legacy modifier operators.
 * Some bits of code that used modifier functions.

Some code has to be kept, because it is still used:
 * The core line art code, which is used by the new line art modifier. It's
    moved to `modifiers/lineart`.
 * The DNA structs for the legacy modifiers. They are still needed for
    conversion.
 * A few kernel functions for the modifiers are kept (also for conversion).

Co-authored-by: Lukas Tönne <lukas@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/125102
2024-07-29 10:37:29 +02:00
Julian Eisel
2100623a96 Refactor: UI: Use unique_ptr for tooltip data management
Mostly to allow leak-free early exiting from functions generating the
tooltip data, otherwise cleanups have to be duplicated. But using smart
pointers is good practice in general. Also use references instead of
pointers, to indicate that null is not an expected value.
2024-07-26 12:31:01 +02:00
Campbell Barton
656fe6d3e4 Extensions: support "blocklist" in the remote repository
Support blocking extensions so there is a way for the maintainers of
the remote repository to notify the user if one of their installed
extensions blocked along with a reason for blocking.

Blocked extensions cannot be installed from the preferences or by
dropping a URL.

When an installed & blocked extension is found:

- An icon int the status bar shows an alert,
  clicking on the icon shows the blocked extensions.
- The extensions preferences show a warning.
- The extensions & add-ons UI shows an alert icon
  and "details" section shows the reason.

Details:

- Blocked & installed extensions are shown first in the installed
  extensions panel.
- The internal "install" logic prevents downloading & installing
  blocked extensions.
- Blocked extensions can still be downloaded & installed from disk.
- The "list" command includes an error message if any installed
  extensions are blocked.
- The "server-generate" command can optionally take a configuration
  file that includes the blocklist for the generated JSON.

See design #124954.
2024-07-26 16:05:34 +10:00
Campbell Barton
12a6cefe1a Cleanup: remove redundant theme color lookup 2024-07-26 10:24:36 +10:00
Sybren A. Stüvel
34067f43b5 Fix compiler errors on non-experimental builds
Fix compiler errors when building without experimental features, by adding
more `#ifdef WITH_ANIM_BAKLAVA` guards around code.
2024-07-25 17:31:04 +02:00
Sybren A. Stüvel
a8ee0b9a05 Anim: add Action Slot selector to Action editor
Add an Action Slot selector to the Action editor's header, next to the
Action selector. The selector shows all slots in the action that are
suitable for animating objects (as the Action editor itself is limited
to showing the Action of the active object).

This also considerably simplifies the 'Animation Debug' panel, as some
debugging code has been removed, as well as the display of any animation
layers. The latter can be reintroduced (if necessary) when multi-layer
animation support is added. Most importantly, it removes the
WindowManager property that was used as a hack to assign layered Actions
to objects.

API change: the RNA property `AnimData.slot` is now a pointer property
that reflects the actual slot (it used to be an enum property).

Some small changes to the UI code were necessary to make the selector
show the slot's display name (and not their internal name).

Pull Request: https://projects.blender.org/blender/blender/pulls/125416
2024-07-25 17:20:27 +02:00
Harley Acheson
108b71047a UI: Remove "Widget Label" Text Style
This PR removes the "Widget Label" text style, found in Preferences /
Themes / Text Style. This results in both labels and the text found in
input boxes sharing settings. This results in a slight loss of
customization but it isn't that useful to have these things separate
and results in code complication and errors.

Pull Request: https://projects.blender.org/blender/blender/pulls/122898
2024-07-19 21:57:49 +02:00
Bastien Montagne
c607ead4b7 Refactor: Makesrna: move generated code further in C++.
This commit moves generated `RNA_blender.h`, `RNA_prototype.h` and
`RNA_blender_cpp.h` headers to become C++ header files.

It also removes the now useless `RNA_EXTERN_C` defines, and just
directly use the `extern` keyword. We do not need anymore `extern "C"`
declarations here.

Pull Request: https://projects.blender.org/blender/blender/pulls/124469
2024-07-15 16:39:45 +02:00
Jacques Lucke
056ac7f407 Fix: new/free mismatch in a few cases
Also see 06be295946.
These aren't all cases, but a few that I found by addding a static
assert in `MEM_new` so that it fails for trivially constructible types.
2024-07-09 16:22:04 +02:00
Julian Eisel
c5180e0988 Assets: Special .asset.blend files, for storing externally editable assets
Introduces a new kind of blend file that store assets that can savely be edited
from the Blender UI, without having to open the blend-file storing the asset
itself (asset "pushing" workflow).

Only brush assets will use this for now.

Technical Documentation:
https://developer.blender.org/docs/features/asset_system/asset_editing/

User Documentation:
https://docs.blender.org/manual/en/latest/files/asset_libraries/introduction.html#asset-system-files-asset-blend-extention

The API to manage assets by generating these files is added in the following
commit.

Main authors: Bastien Montagne, Brecht Van Lommel, Julian Eisel

Pull Request for the latest design iteration:
https://projects.blender.org/blender/blender/pulls/124246

Part of the brush assets project, see:
- https://projects.blender.org/blender/blender/issues/116337
- https://projects.blender.org/blender/blender/pulls/106303
2024-07-08 17:50:24 +02:00
Lukas Stockner
fad8d451ef Fix: MEM_new/MEM_freeN mismatch in Curvemap UI 2024-07-05 15:32:02 +02:00
Bastien Montagne
f4ef3de32b Fix (unreported) more invalid MEM_new/MEM_freeN mismatches.
NOTE: Had to make `NodeLinkItem` trivial again, by removing its default
values and instead using an 'init' function. Please ensure that the
code area you are using your data with _is_ compatible with c++ memory
handling. UI code generally is not currently.
2024-07-04 11:58:21 +02:00
Dalai Felinto
b528aca711 Merge remote-tracking branch 'origin/blender-v4.2-release' 2024-06-28 11:46:45 +02:00
Damien Picard
92c026c39b I18n: Fix multi-context message extraction regex
The BLT_I18N_MSGID_MULTI_CTXT() macro allows extracting a single
message into up to 16 different contexts. The regex to do that was
slightly wrong because it did not account for the macro potentially
ending with a ",".

The contexts for "New" were also sorted.

Pull Request: https://projects.blender.org/blender/blender/pulls/123793
2024-06-28 10:42:47 +02:00
Lukas Stockner
6967255906 Color management: Support white balance as part of the display transform
This implements a von-Kries-style chromatic adaption using the Bradford matrix.
The adaption is performed in scene linear space in the OCIO GLSL shader, with
the matrix being computed on the host.

The parameters specify the white point of the input, which is to be mapped to
the white point of the scene linear space. The main parameter is temperature,
specified in Kelvin, which defines the blackbody spectrum that is used as the
input white point. Additionally, a tint parameter can be used to shift the
white point away from pure blackbody spectra (e.g. to match a D illuminant).

The defaults are set to match D65 so there is no immediate color shift when
enabling the option. Tint = 10 is needed since the D-series illuminants aren't
perfect blackbody emitters.

As an alternative to manually specifying the values, there's also a color
picker. When a color is selected, temperature and tint are set such that this
color ends up being balanced to white.
This only works if the color is close enough to a blackbody emitter -
specifically, for tint values within +-150. Beyond this, there can be ambiguity
in the representation.
Currently, in this case, the input is just ignored and temperature/tint aren't
changed. Ideally, we'd eventually give UI feedback for this.

Presets are supported, and all the CIE standard illuminants are included.

One part that I'm not quite happy with is that the tint parameter starts to
give weird results at moderate values when the temperature is low.
The reason for this can be seen here:
https://commons.wikimedia.org/wiki/File:Planckian-locus.png
Tint is moving along the isotherm lines (with the plot corresponding to +-150),
but below 4000K some of that range is outside of the gamut. Not much can
be done there, other than possibly clipping those values...

Adding support for this to the compositor should be quite easy and is planned
as a next step.

Pull Request: https://projects.blender.org/blender/blender/pulls/123278
2024-06-27 23:27:58 +02:00
Harley Acheson
fe4c7c4178 UI: Consistent Status Bar Spacing
Drawing operator keymap information on the status bar is sometimes
custom and and sometimes automatic. This PR just make the automatic
display have the same spacing as custom. Slightly tighter with a
greater proportion of space between items than between an item's
icon and text.

Pull Request: https://projects.blender.org/blender/blender/pulls/123785
2024-06-26 20:29:48 +02:00
Bastien Montagne
f6358f6e71 Merge branch 'blender-v4.2-release' 2024-06-26 19:28:22 +02:00
Damien Picard
f739d4832e I18n: Extract and disambiguate a few messages
Disambiguate
- "Thickness": use "Material" for EEVEE's thickness material setting.
- "Generated": use "Texture" for texture coordinates, "Image" for
  image source, keep default context for animation keyframe types.

Translate
- Split "Online access required to (check for|install) updates..."
  into 2x2 messages individually translatable.
- "Geometry" input in bake node.
- "New" for the Palette ID: extract it as part of the
   BLT_I18N_MSGID_MULTI_CTXT for "New".

Some issues reported by Gabriel Gazzán and Satoshi Yamasaki.

Pull Request: https://projects.blender.org/blender/blender/pulls/123404
2024-06-26 19:25:22 +02:00
Damien Picard
26cdf7e340 I18n: Extract many custom labels defined in uiItem*
Those labels needed a manual translation with IFACE_() or RPT_():
  - "Add Item",
  - "Blend",
  - "Cached from the first line art modifier.",
  - "Custom Curve",
  - "Custom Path",
  - "Custom Range",
  - "End",
  - "Enter a Unicode codepoint hex value",
  - "Forward Axis",
  - "Insert Unicode Character",
  - "Mid Level",
  - "Min",
  - "Mode",
  - "No Items",
  - "Object",
  - "Path",
  - "Probability",
  - "Sample Radius",
  - "Sharp edges or custom normals detected, disabling GPU subdivision",
  - "Start",
  - "Texture Mapping",
  - "Up Axis",
  - "Using both CPU and GPU subdivision",
2024-06-26 19:25:20 +02:00
Julian Eisel
1c322889fd Refactor: Consistent WM jobs API; avoid function pointers as identifiers
Basically this tries to make the API to stop and kill jobs more explicit &
consistent, so intent is expressed clearly & behavior as expected.

- Remove use of the job start callback address as identifier for the job.
  6887dea786 already removed this pattern from the jobs system internals, this
  commit also removes it from the API.
- Make stop & kill API and implementation consistent. E.g. don't stop/kill jobs
  by either owner **or** type/callback in one function, and by owner (if
  provided) **and** type/callback in another. Causes some small behavior
  changes, documented inline.
- Use the same job type and API for all preview render jobs (change by Brecht).
  There doesn't seem to be a need for the separated types, in fact the
  separation might have caused some issues earlier (and added code complexity).
- Add/improve function documentation.

This does actually have subtle behavior changes that are known, see PR, but
they were investigated carefully and seem like implementing wanted behavior.

Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/123086
2024-06-21 13:34:14 +02:00
Brecht Van Lommel
deedb52a7e Merge branch 'blender-v4.2-release' 2024-06-11 19:31:12 +02:00
Julian Eisel
e02e78d840 UI: Separate job type for asset library and file list loading
Asset library loading uses the file browser backend (file-list), so it
would use the same job type. The job system makes sure that jobs of the
same type (or actually, with the same start callback)
wait for others of the same type to finish. This can be a problem here,
since loading asset libraries (which can take a while) could conflict
with regular file browers. Having both run in parallel is no issue, they
use local data only.

Also see #123033 to address the added TODO comment.

Fixes #121235

Pull Request: https://projects.blender.org/blender/blender/pulls/123027
2024-06-11 18:31:39 +02:00
Harley Acheson
8937c0bcab UI: IDSearch Image Thumbnail Tooltips
Hover tooltips for the Data-block ID selector showing previews for
images, movies, and fonts and also showing extra details.

Pull Request: https://projects.blender.org/blender/blender/pulls/118945
2024-06-08 22:41:58 +02:00