Commit Graph

15 Commits

Author SHA1 Message Date
Jeroen Bakker
791f90ab8d Vulkan: Remove guardedalloc option
WITH_VULKAN_GUARDEDALLOC is a development option to use Blenders guarded
allocator when allocating internal vulkan driver resources. It does not provide any benefits
as this should be covered by vulkan validation and drivers are often ignoring this. This
change will remove the option from cmake and source code.

Pull Request: https://projects.blender.org/blender/blender/pulls/129039
2024-10-15 13:46:00 +02:00
Jeroen Bakker
ef3ceb3629 Vulkan: Resource Pools
This PR implements #126353; In short: keep discard list as part of swap chain images. This allows
better determination when resources are actually not in use anymore.

## Resource pool

Resource pools keep track of the resources for a swap chain image.

In Blender this is a bit more complicated due to the way GPUContext work. A single thread can have
multiple contexts. Some of them have a swap chain (GHOST Window) other don't (draw manager). The
resource pool should be shared between the contexts running on the same thread.

When opening multiple windows there are also multiple swap chains to consider.

### Discard pile

Resource handles that are deleted and stored in the discard pile. When we are sure that these
resources are not used on the GPU anymore these are destroyed.

### Reusable resources

There are other resources as well like:
- Descriptor sets
- Descriptor pools

## Open issues

There are some limitations that require future PRs to fix including:
- Background rendering
- Handling multiple windows
- Improve CPU/GPU synchronization
- Reuse staging buffers

Pull Request: https://projects.blender.org/blender/blender/pulls/126353
2024-08-19 15:37:48 +02:00
Jeroen Bakker
ee0b7b9a95 Vulken: Mix array aspect of image views
The image views type can change depending based on how they are bound
to shaders. When a shader accesses a view without array operations,
the image view should not be an array. This was previously ignored.

Pull Request: https://projects.blender.org/blender/blender/pulls/123726
2024-06-25 15:15:18 +02:00
Jeroen Bakker
4353b7ffba Vulkan: Remove unused code
Vulkan backend has recently switched to a render graph approach. Many
code was left so we could develop the render graph beside the previous
implementation. Last week we removed the switch. This PR will remove
most of the unused code. There might be some left and will be removed
when detected.

Pull Request: https://projects.blender.org/blender/blender/pulls/123422
2024-06-20 11:34:19 +02:00
Jeroen Bakker
5d5cbca7ed Vulkan: Refactor image views
Move ownership of image views to VKTexture. VKFramebuffer can request
access to the image views. This allows reconfiguring framebuffers when
the previous configuration is still in use by the render graph.

Pull Request: https://projects.blender.org/blender/blender/pulls/121727
2024-05-14 10:46:12 +02:00
Jeroen Bakker
cc04bcd792 Vulkan: Reusing Textures from Pool
This PR solves an issue when using texture pools with textures that are not
natively supported by the device. In the previous implementation the
internal `Texture::format_` was changed. Any check if the texture could
be reused would fail as its format would be different that the requested one.

This PR fixes this by separating the requested format `Texture::format_` and
how it is stored on the GPU `VKTexture::device_format_`.

This solves the next artifacts:
* Workbench flickering artifacts on AMD/Intel GPUs
* Workbench TAA on AMD/Intel GPUs
* Overlays were not always drawn fully solid

Pull Request: https://projects.blender.org/blender/blender/pulls/114697
2023-11-10 12:52:34 +01:00
Jeroen Bakker
e77cf08b02 Cleanup: Vulkan: Replace FlagBits with Flags
Vulkan API uses Flags and FlagBits for enumerations. The FlagBits
contains the options that can be hold with the Flags data type.

This wasn't well understood at the beginning of the project and
the FlagBits where used where Flags should have been used. This cleanup
fixes this, improving the readability of the code where bit
manipulations where used.

Pull Request: https://projects.blender.org/blender/blender/pulls/114459
2023-11-03 14:42:12 +01:00
Jeroen Bakker
f9aca93a47 Vulkan: Add Support for sRGB Framebuffer Enablement
Allow binding of framebuffers without sRGB to linear transform.
`GPU_framebuffer_bind_no_srgb`. This Patch removes color transform
artifacts in node, image and sequence editor.

When the framebuffer is an srgb framebuffer and it is bound without
the transformation, the SRGB textures are bound as UNORM variants.

As framebuffer, render pass and subpass recreation is ensured by
`VKCommandBuffer` we don't need to mark the framebuffer dirty at
this time. Later on we can optimize this by adding a state changed
detection for framebuffers and render passes.

Pull Request: https://projects.blender.org/blender/blender/pulls/113838
2023-10-19 14:41:18 +02:00
Jeroen Bakker
1daecc24d0 Vulkan: Postpone Resource Destruction
Resources can still be in use inside the vulkan command queue, when
they are destroyed. Especially as Vulkan doesn't allow resetting
bindings to nothing.

This PR will collect the resources that needs to be destroyed inside
the VKDevice and actually destroy the resources when on frame end.

The resources currently include:
* VkBuffer
* VkImage
* VkImageView
* VkFramebuffer
* VkRenderPass

Pull Request: https://projects.blender.org/blender/blender/pulls/112514
2023-09-18 13:42:17 +02:00
Jeroen Bakker
6920c690f1 Vulkan: Implement Component Swizzling
Component swizzling is part of an image view and localized in the code.
With component swizzling a different channel (or 0 or 1) can be read
when the component is accessed.

Pull Request: https://projects.blender.org/blender/blender/pulls/112273
2023-09-12 11:54:57 +02:00
Jeroen Bakker
ded7d96ba1 Vulkan: Texture View
Adding support for Texture View in Vulkan backend.

When a VKTexture is a texture view many options become
irrelevant, but isn't actually clear via its API. Added
asserts to make sure that the usage is supported.

This patch allows rendering simple workbench-next scenes
without any validation errors.

Pull Request: https://projects.blender.org/blender/blender/pulls/110887
2023-09-12 11:18:38 +02:00
Jeroen Bakker
2af2a11651 Vulkan: Use Correct Image Aspects
Depending on the usage of an image/image view different image aspect
requirements need to be used. When changing the layout of an image
all aspects needs to be included. When using it as a sampler or
framebuffer attachment only one aspect can be used.

This change also remove duplicated code when creating image views.

Pull Request: https://projects.blender.org/blender/blender/pulls/111349
2023-08-22 11:00:43 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Jeroen Bakker
2ee2ae93fb Vulkan: Initial Cube(Array) Support
This PR adds initial cube (array) support. Depending on how the texture
is used a different image view is created. When used as a framebuffer
attachment only a single side of the cubemap is attached. The image
view is attached as a 2d texture array. When used as a shader resource
the image view is a cubemap.

Also adds test cases to test both scenarios.

Pull Request: https://projects.blender.org/blender/blender/pulls/108794
2023-06-09 16:09:54 +02:00
Jeroen Bakker
513250051e Vulkan: Image Views
The ownership of image views depends on how they are used. When used as
an framebuffer attachment the image view is owned by the framebuffer.
When used as a image/texture in a shader the ownership of the image view
is the texture itself.

Pull Request: https://projects.blender.org/blender/blender/pulls/108765
2023-06-08 16:07:38 +02:00