Steps to reproduce were:
* Append a workspace (via '+' icon) - make sure its from the default workspaces.blend
* Activate it
* Should crash
Was accessing data from view-layer which wasn't updated yet (and thus could be
NULL). Crash occured after rB8153f89518b4a.
@campbellbarton, you may want to check if all object-mode stuff still works as
expected, not sure what's the state of it.
It is possible that datablock will not be re-used for the new
dependency graph building. Freeing function was freeing all
the nested pointers of databnlock, but not datablock memory
itself.
MSVC still defines __cplusplus as 199711L until it's in full conformance with the newer c++ standards, however the things we need from the standard are fully supported, hence a check for the msvc version was needed.
With the API recently added to gawain, it is now possible to update the vbos linked to the batch.
So the batch does not have to be destroyed.
The optimization is more sensitive when sculpt is made on low poly meshs
Without this a "Clearcoat" link could be moved to "Clearcoat Normal"
for example, which doesn't make much sense.
Differential Revision: https://developer.blender.org/D3105
PointCache was having a collection of items of PointCache type, having a
collection of items of PointCache type, having...
Nuff said.
For now, chose the 'ugly' way to fix it, that is, the one that changes
nothing to API and scripts using it: we define another 'PointCacheItem'
RNA type for items of our point cache collection, which has exact same
interface as PointCache except for the collection.
This is doomed to be rewritten at some point anyway, not worth spending
time trying to define a really correct data layout for now.
We now alloc a vbo id on creation and let OpenGL manage its memory directly.
We use glMapBuffer to get this memory location.
This enables us to reuse and modify any vertex buffer directly without
destroying it with its associated Batches.
This commit does not really improve performance but will let us implement
more optimizations in the future.
We can also resize the buffer even if this can be slow if we need to keep
the existing data.
The addition of the usage hint makes dynamic buffers not a special case
anymore, simplifying things a bit.