Commit Graph

14240 Commits

Author SHA1 Message Date
Campbell Barton
143511b961 Merge branch 'master' into blender2.8 2018-08-20 11:27:49 +10:00
Campbell Barton
537bf6af0c RNA: Spline.calc_length() utility function
D1810 by @Matpi w/ edits
2018-08-20 11:23:40 +10:00
Sergey Sharybin
a9b82d5d79 Multires: Fix wrong creation of multires mesh
Should use evaluated object to query deformed mesh from.
2018-08-17 10:55:51 +02:00
Sergey Sharybin
e19439a169 Cleanup: Use dedicated function to copy mesh during evaluation process
It is rather fully annoying to have same sets of obscure flags all over.
2018-08-16 14:42:06 +02:00
Sergey Sharybin
50cb9b52bb Multires: Implement function to get mesh at multires position of stack 2018-08-16 14:42:06 +02:00
Sergey Sharybin
642c6d2fc9 Multires: Cleanup, naming and bool type 2018-08-16 14:42:06 +02:00
Antonioya
8e8d93eb86 GP: Redesign logic of drawing engine for object instance support
The initial design assumed that there was only one object for each unique name, but that was not the case when instances were created.

Now, instances are supported and speed has been greatly improved when repetitions are used.

As a result of this change, the option to create objects has been removed in the Instances modifier. This option was strange and was also against Blender's design rules, since a modifier should never create objects. The old functionality of the modifier can be achieved with instances.

Also, several memory leakage problems that were not previously detected have been eliminated, and especially in the grid and in the drawing process

Onion Skin is not supported in multi-user datablocks.  Support this, makes incompatible with instances. We need find a solution in the long term, but now it's better keep disabled and make instances work. Anyway, the new instances makes unnecessary to use muli-user datablocks.
2018-08-15 20:27:59 +02:00
Brecht Van Lommel
82e59d4c18 Cleanup: remove unused R_ORTHO / R_PANORAMA flags. 2018-08-15 18:40:56 +02:00
Sergey Sharybin
913b8396d9 Multires: Initial groundwork to hook up displacement to new Subdiv object
Adds a displacement support for OpenSubdiov based subsurf object implemented
as a callback which gives vector displacement in object space. Currently is
implemented to calculate displacement based on myltires displacement grids,
but we can support things in the future if needed.

Submitting to review to see if there is something obviously wrong in the
direction (old multires code was sharing same displacement code to both
calculate final displaced mesh and reshape an existing one, which is rather
confusing and probably can be done more cleanly?).

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3604
2018-08-15 15:40:08 +02:00
Dalai Felinto
5a89dfe06b Clip Reconstruction: Cleanup - use const for selection synchronize
In order to avoid the discard qualifier warning I had to change a few extra
things.
2018-08-15 10:06:11 -03:00
Dalai Felinto
5d15e68743 Fix viewport selection of markers not updating in all editors
This includes selections both in the clip editor as the viewport.
The selection is implemented as a synchronization function called from the eval
selection update node in depsgraph.
2018-08-15 09:46:33 -03:00
Sergey Sharybin
41ca20e031 Subdiv: Cleanup, dead code 2018-08-15 11:38:13 +02:00
Sergey Sharybin
4e1f310b8d Subdiv: Fix memory leak interpolating CD_MDISP
Can not copy data without freeing the previous storage.
2018-08-15 11:28:00 +02:00
Bastien Montagne
1b53838548 Merge branch 'master' into blender2.8 2018-08-14 14:10:47 +02:00
Bastien Montagne
932251caea Fix object copying not ensuring validity of material arrays.
Related to T56363, this is not fixing the root of the bug, but ID
copying should always be a good occasion to ensure sanity of our data
(and error checking is always better than a crash!).
2018-08-14 14:06:42 +02:00
Sergey Sharybin
5e696fdcd6 Multires: Begin hooking it up to the new subdiv code
Currently behaves same as subsurf, support of displacement is the
next task in the line to tackle!
2018-08-14 12:17:47 +02:00
Sergey Sharybin
02dbe3b0c7 Multires: Synchronize settings with Subsurf modifier
Currently no functional changes, just exposes all settings which we need
for OpenSubdiv, similar to what Subsurf modifier is doing already.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3602
2018-08-14 12:02:21 +02:00
Campbell Barton
3036a9a46c Merge branch 'master' into blender2.8 2018-08-14 10:17:35 +10:00
Campbell Barton
c29c426925 Cleanup: use braces w/ particle loop macros 2018-08-14 10:14:05 +10:00
Alexander Gavrilov
2aa26de378 Use full transformation of B-Bone segments in Copy Transforms.
Currently constraints can only read the location along the
spline. This obviously limits opportunities for complex bone
interactions in rigs.

This patch exposes access to rotation and scale as well in
Copy Transforms. However, due to the way how things work,
this data cannot be smoothly interpolated, and abruptly
changes when switching to the next segment.

Reviewers: aligorith

Differential Revision: https://developer.blender.org/D3545
2018-08-13 20:37:53 +03:00
Alexander Gavrilov
47af343b61 Implement multiplicative Copy Scale and make it the new default.
Scale is a multiplicative quantity, so adding it doesn't make sense.
However, for backward compatibility reasons, and in case somebody
actually desires the old additive behavior, the old way remains as
an option.

Without this change the only way to properly combine scale is via
parenting or the complicated Transformation constraint.

The new mode is turned on by a flag for file compatibility, but the
RNA option is reversed so that the new behavior feels more default.

Reviewers: aligorith

Differential Revision: https://developer.blender.org/D3558
2018-08-13 19:57:15 +03:00
Alexander Gavrilov
a5aeca4a64 Fix dependency graph for constraints depending on B-Bone shape.
Some constraints have an option to take the final bezier shape of
the target B-Bone into account. This shape usually depends on two
other bones in addition to the target itself, so the graph should
include the relevant dependencies.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D3591
2018-08-13 19:02:49 +03:00
Sergey Sharybin
5c61be777f Subsurf: Introduce quality option
For users it defines how accurate vertex positions are in terms
of limit surface (as in, how close the vertices locations to the
condition when they are calculated for an infinitely subdivided
mesh).

This affects things like:

- Irregular vertices (joint of 3 or more edges)
- Crease

Keep quality value low for performance.

NOTE: Going higher does not necessarily mean real improvement
in quality, ideal case might be reached well before maximum
quality of 10. Quality of 3 is a good starting point.

Internally quality is translated directly to adaptive subdivision
level.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3599
2018-08-13 16:04:06 +02:00
Bastien Montagne
b7784c0cd2 Merge branch 'master' into blender2.8 2018-08-13 13:49:48 +02:00
Bastien Montagne
798a83e35f Cleanup: avoid too close namings, prone to typo mistakes! 2018-08-13 13:47:06 +02:00
Bastien Montagne
0aefef7f8f Fix T56224: Blender2.8 will force a quit when trying to open a scene containing clip track created by blender 2.79.
Beautiful example of typo going unoticed and firing back up in totally
unexpected place years later. Guess nobody actually duplicated a Clip
data-block before! :P

Most likely own fault, during refactor of ID copying code.
2018-08-13 13:43:35 +02:00
Sergey Sharybin
3ee6b940df Subsurf: Remove OpenSubdiv options from modifier
There are following reasons to do so:

- The plan is to replace it with some sort of object or viewport option,
  so we can apply OpenSubdiv subdivisions on top of modifier stack and
  keep modifier stack purely CPU side.

  This will solve issues when adding some relation in scene will force
  modifier to be evaluated on CPU.

- With new upcoming OpenSubdiv based CPU modifier implementation we can
  cache topology similar to what GPU side was doing, which will already
  be reasonably faster.

- OpenSubdiv GPU does not work since the OpenGL version bump, and is
  to be rewritten with all the adaptive refine options kept in mind.

Since OpenSubdiv GPU was already broken and was only causing object
to become invisible, there is no reason to keep having that option in
the modifier.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3598
2018-08-13 13:10:00 +02:00
Sergey Sharybin
e6827ad9a6 Fix T56290: Segfault when loading file - OpenSubdiv
Filled missing callbacks to converter.
2018-08-13 12:51:34 +02:00
Sergey Sharybin
517f58be3c Subsurf: Make uv boundaries easily extendible
This replaces old single toggle option to subdivide UVs with
an enum which can have more options. The usecase for this is
to be compatible with other software. But we also might choose
different subdivision type as default in the future.

DNA and underlying code supports all possible options, but
only the ones which are compatible with old subdivision code
are currently exposes.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3575
2018-08-13 12:37:46 +02:00
Sergey Sharybin
f8a499b596 OpenSubdiv: Add stub implementation of C-API
C-API is way smaller than the rest of the code which uses it.
So better to conditionally compile stub implementation than
to keep adding ifdef everywhere.
2018-08-13 12:37:18 +02:00
Bastien Montagne
d3250593d0 Merge branch 'master' into blender2.8 2018-08-13 11:58:24 +02:00
Bastien Montagne
844b40b0c1 Fix T56344: Crash when used Twist for Emitter type of Particles System.
That effect is NOP with emitter particles anyway...
2018-08-13 11:57:18 +02:00
Antonioya
d9fc59c37c Cleanup: Remove unused param 2018-08-10 17:00:48 +02:00
Rohan Rathi
2b41b208c7 Merge branch 'soc-2018-bevel' into blender2.8 2018-08-09 19:52:07 +05:30
Brecht Van Lommel
a2726e80d1 Merge branch 'master' into blender2.8 2018-08-08 20:31:08 +02:00
Antonioya
5c4fd52612 Fix T56220: Adding Grease Object crashes if link Material is set to Object 2018-08-08 16:56:56 +02:00
Antonioya
08e49c034b GP: Fix unreported segment fault with some old files
In some corner situations for old files, the weights array could not be initialized properly.
2018-08-08 12:19:20 +02:00
Bastien Montagne
6a07818e8f Cleanup unused arg warning. 2018-08-08 11:57:35 +02:00
Bastien Montagne
7a6d7d056b Fix T56273: User count assert on re-saving a particular file.
new background image/clip of Camera ID was totally wrong, down the old,
broken 'way it used to be' instead of using new, more generic system.

Those ID pointers were not even added to library_query.c file, shame! xD
2018-08-08 11:56:41 +02:00
Campbell Barton
bc63d6f39a Fix T55095: Undo crash w/ linked library data 2018-08-08 19:16:43 +10:00
Campbell Barton
451203c58d Merge branch 'master' into blender2.8 2018-08-08 17:13:43 +10:00
Campbell Barton
b496bf022b Fix T54584: Crash w/ image undo
Using accumulation undo type (eg painting)
as the first undo step, broke code which adds an initial memfile undo.
2018-08-08 17:12:44 +10:00
Campbell Barton
cb58658f41 Cleanup: style 2018-08-08 10:59:50 +10:00
Bastien Montagne
53c56b2b5f Fix T54915: Usercount of active action increases when editing things with COW enabled.
Just pass along the 'no user refcount' flag to animdata copy function.
2018-08-05 18:50:01 +02:00
Antonioya
75e34b9002 GP: Add python api to create brush settings for grease pencil 2018-08-05 16:19:24 +02:00
Rohan Rathi
e8748e5ae7 Fixed comment formatting in editmesh.c 2018-08-04 22:11:57 +05:30
Antonioya
7288d4d8c4 Replace wrong aasign material flag to BKE_MAT_ASSIGN_USERPREF 2018-08-03 16:37:07 +02:00
Bastien Montagne
b5a1e3d471 Depsgraph: add helper to ensure a given scene/view_layer graph is up-to-date.
Since that call make the graph active, it should only be used in active
editing context aware code (i.e. essentially, operators).
2018-08-03 10:13:33 +02:00
Antonioya
ce551ada92 Fix missing type for material arry
This function was called by RNA Api and had grease pencil object type missing.
2018-08-02 18:03:01 +02:00
Sergey Sharybin
200212079d Subsurf: Better crease which represents sharp edges
Enabled infinite sharp patches for topology refiner and evaluator,
which allows to have sharp edge at first subdivision level.

Also tweaked crease export from Blender to OpenSubdiv to have more
artistic control over the whole 0..1 range.
2018-08-02 12:24:55 +02:00