Commit Graph

2083 Commits

Author SHA1 Message Date
Clément Foucault
d96715fe5c Fix T55722 : Blender 2.8 crashes on startup on old Nvidia cards 2018-08-16 23:57:59 +02:00
Clément Foucault
32e57fe4e7 GPUFramebuffer: Fix wrong stencil clearing 2018-08-16 23:57:59 +02:00
Clément Foucault
4a3348cfe0 GPUShader: Remove some of the unused shaders
keeping GPU_SHADER_SMOKE until other occurences are removed.
2018-08-14 21:46:13 +02:00
Dalai Felinto
6ca48a523a Fix gpu building after cleanup
Broken since: a3c9f4de70
2018-08-14 16:07:19 -03:00
Brecht Van Lommel
a3c9f4de70 Cleanup: remove unused basic shader, we use many specialized shaders now. 2018-08-14 19:57:58 +02:00
Clément Foucault
04067a54c0 GPUShader: Fix previous "old Nvidia" fix commit
Note to myself, next time, better check the fix before pushing it.

GL_ARB_texture_gather is defined if there is support for the extension
not only when the extension is enabled. Do this check ourself with
GPU_ARB_texture_gather define.

Original fix 822de6e9e1
2018-08-13 23:09:48 +02:00
Clément Foucault
efd44f8480 Cleanup: GPU codegen: remove most of legacy code
A lot of code in codegen was used by previous GLSL system.
Now most of it is not used due to all the things being written from scratch
in 2.8 and we can clean most of it.

As a side not this make the system a bit less flexible (no support for
cubemaps, preview image, etc...) but can be extended again.
2018-08-13 23:01:18 +02:00
Clément Foucault
77b39bbaa0 Cleanup: Rename GPU_* functions to make more sense
* Remove GPU_link_changed which is unused.
* Remove all GPU link function that are not used anymore.
* GPU_uniform_buffer is now GPU_uniform.
* GPU_texture_ramp is now GPU_color_band.
* GPU_uniform is now GPU_constant.
2018-08-13 23:01:18 +02:00
Clément Foucault
822de6e9e1 Fix T55802 shader compile bug with texture gather on old Nvidia card
The extension GL_ARB_texture_gather is reported to be supported and does
not trigger an error when enabled but the textureGater functions are not
defined.

Workaround is to disable the use of this extension on such systems.
2018-08-13 23:01:18 +02:00
Clément Foucault
7673867360 GPUMaterial: Fix color ramp node with constant interpolation
Color ramp with constant interpolation must bypass texture filtering and
use nearest neighboor sampling in order to appear correctly sharp.

This patch use a GLSL hack to use nearest sampling on thoses particular
color band.
2018-08-10 16:16:35 +02:00
Clément Foucault
bf6a22ed6f GPUMaterial: Group all colorband texture together
This lower the use of texture samplers slots and let users use more real
textures in their shaders.

This patch also make the ramp texture 16 bit floating point. Meaning you
can now use value greater than one in your color ramps.

With the limit of 128 colorband per shader (a color band being either a
color ramp, a wavelength node or a curve node (and maybe wavelength node in
the future)).

Only drawback with the current implementation is that it does not remove
colorband from pruned GPUNodes but it shouldn't really matter in practice.

This should fix T56010
2018-08-10 16:16:35 +02:00
Clément Foucault
ddc2796e4d Eevee: Principled BSDF: Add support for the sheen parameter
This is a rough (but fast) approximation that still match cycles reference
in common case.

In practice, it's just adding more of the diffuse light computed for the
diffuse contribution.
2018-08-09 16:46:03 +02:00
Clément Foucault
cac43e1765 Eevee: Use "constant folding" for the principle shader
This is more like a static optimisation when some parameters are set to 1.0
or 0.0. In theses case we use a more optimized version of the node.

This also revisit the transmission parameter behaviour to make it closer to
cycles.
2018-08-08 21:27:26 +02:00
Clément Foucault
26d46d00cf GPUMaterial: Fix Material appear broken when using sliders to tweak props
This was likely caused by some sort of race condition where the drawing
thread would request the state of the shader before the shader has been
compiled.
2018-08-08 21:26:49 +02:00
Clément Foucault
82352565b7 Eevee: Remove some of the non-necessary uniforms
The remaining ones are from the attributes linear/srgb switches and from
nodes that should be pruned before running their _gpu function.
2018-08-08 21:26:49 +02:00
Clément Foucault
fe8dcffd79 GPUShader: Fix warning in release build. 2018-08-03 14:34:05 +02:00
Clément Foucault
8f6ff3adfa GPUShader: Add name for debugging & identifying shaders. 2018-08-02 18:33:49 +02:00
Clément Foucault
48e661e05d GPUMaterial: Fix assert when shader failed to compile. 2018-08-01 22:08:36 +02:00
Clément Foucault
e8dd5e5cc6 GPUMaterial: Make Mapping node use UBO storage
This means tweaking parameter is now interactive and does not need to
recompile the shaders.
2018-08-01 22:08:36 +02:00
Clément Foucault
ad64cb6344 GPUMaterial: Make Localize tree live longer
This is in order to reference the localized node->storage when populating
the UBO data.
2018-08-01 22:08:36 +02:00
Clément Foucault
4510f30026 GPUMaterial: Fix nearest sampling
texelFetch return vec4(0.0) if the target pixel is outside the texture
rect. So we mimic the default repeate mode that we have for linear
interpolation.

Fix T56156 Mapping-Node doesn't work
2018-08-01 22:08:36 +02:00
Clément Foucault
c6f55fb0db GPUUniformBuffer: Fix bad memcpy error catched by asan
We need to copy the size of the gputype not the padded type.
2018-08-01 22:08:36 +02:00
Clément Foucault
7e0eb0d071 GPUFrameBuffer: Put active framebuffer in GPUContext
instead of being ThreadLocal and leading to incorrect usage.

We still enforce no framebuffer when changing context. We can lift this
restriction later.
2018-07-31 18:21:23 +02:00
Clément Foucault
3ecba657bb GPU: Replace malloc/calloc/realloc/free with MEM_* counterpart 2018-07-31 18:21:23 +02:00
Campbell Barton
ad5b611953 Cleanup: style 2018-07-31 19:21:04 +10:00
Antonioya
66da2f537a New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features.

- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.

You can get more info here:

https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/

This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.

Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-31 10:50:43 +02:00
Clément Foucault
0f97718c10 DRW: Add option to only resolve framebuffer colors without depth test 2018-07-30 14:18:55 +02:00
Clément Foucault
4875958083 Cleanup: Remove occurances of GPULamp 2018-07-27 18:12:02 +02:00
Clément Foucault
bdbc6fafc0 GPUTexture: Fix wrong texture size check 2018-07-27 17:51:26 +02:00
Brecht Van Lommel
0d20207771 Fix GPU build error after recent commit. 2018-07-27 14:17:37 +02:00
Clément Foucault
141e94f87f Fix T55888: Eevee: crash when shadow cube size is > 512px
Note that this was only reported to happen on AMD GPU + windows.
2018-07-27 13:56:07 +02:00
Clément Foucault
f07140940c Eevee: Principled: Fix Subsurface input behaviour
Match Cycles behaviour of scalling the SSS radius and don't interpolate
between diffuse and SSS result.
2018-07-21 18:15:31 +02:00
Clément Foucault
4609205a3f GPUMaterial: Cleanup unused headers 2018-07-20 20:06:39 +02:00
Clément Foucault
28fa79219d GPUMaterial: Texture Node: Add support for Cubic filtering
Like in cycles it's a bit more slower than linear but it's smoother.

Works for all projection type.
2018-07-20 19:17:15 +02:00
Clément Foucault
26b6b5871e GPUMaterial: Texture Node: support for nearest (closest) filtering method
Add placeholder for cubic and smart filtering for now.
2018-07-20 19:16:48 +02:00
Clément Foucault
e7d8908f14 GPUMaterial: Optimize and fix blending in box mapping
Blending was done in srgb space and was not matching cycles.

Optimized by using less branches and more vector operations.
2018-07-20 19:16:48 +02:00
Brecht Van Lommel
4a79b46b9c Fix build error with release + debug info build. 2018-07-20 13:35:08 +02:00
Clément Foucault
5037dd8abd GPU: Add GC to FBOs and UBOs and centralize all GCs
GPUFrameBuffers were being free when no context was attached or in the
wrong gl context. This make sure this does not happen again.

You can now safely free any gl resource from any thread (well as long as
it's not used anymore!).
2018-07-19 16:13:15 +02:00
Campbell Barton
9df1e54079 Cleanup: style 2018-07-19 16:06:37 +10:00
Campbell Barton
428743a9b0 Cleanup: style for GPU module 2018-07-18 23:10:31 +10:00
Clément Foucault
f882df9e0f GPU: Fix build error on Mac and Windows. 2018-07-18 14:58:56 +02:00
Clément Foucault
8cd7828792 GWN: Port to GPU module: Replace GWN prefix by GPU 2018-07-18 11:49:15 +02:00
Clément Foucault
247ad2034d GWN: Port to GPU module: Move files to GPU
This does not include all the struct and type renaming. Only files were
renamed.

gwn_batch.c/h was fusioned with GPU_batch.c/h
gwn_immediate.c/h was fusioned with GPU_immediate.c/h
gwn_imm_util.c/h was fusioned with GPU_immediate_util.c/h
2018-07-18 00:17:57 +02:00
Clément Foucault
7a693626d6 Smoke: Port display to Workbench + object mode
This does not fix the smokesim. It only port the drawing method.

The Object mode engine is in charge of rendering the velocity debugging.

Things left to do:
- Flame rendering.
- Color Ramp coloring of volume data.
- View facing slicing (for now it's only doing sampling starting from the
  volume bounds which gives a squarish look)
- Add option to enable dithering (currently on by default.
2018-07-16 20:08:09 +02:00
Campbell Barton
57ab7daa2a GPU_matrix: use Blender's naming conventions
Thanks to @sergey for review
2018-07-15 15:34:13 +02:00
Campbell Barton
09431033e9 Cleanup: split GPU_batch
Split out presets and utilities for creating batches.
These functions are quite specialized and not related to typical usage.
2018-07-15 10:51:49 +02:00
Brecht Van Lommel
680994643c Merge branch 'master' into blender2.8 2018-07-15 00:54:12 +02:00
charlie
83a4e1aaf9 Cycles: add voronoi features and distance settings from Blender.
Features to get the 2nd, 3rd, 4th closest point instead of the closest, and
various distance metrics. No viewport/Eevee support yet.

Patch by Michel Anders, Charlie Jolly and Brecht Van Lommel.

Differential Revision: https://developer.blender.org/D3503
2018-07-15 00:45:42 +02:00
Campbell Barton
5a716701e8 GPU_batch: fix error w/ interior line removal
Caused glitch w/ navigation icons showing inner lines.
2018-07-14 15:59:47 +02:00
Campbell Barton
c7c7bfae75 Merge branch 'master' into blender2.8 2018-07-13 12:22:21 +02:00