Instead of creating a new mesh from scratch, modify an existing mesh.
This allows us to keep derived caches for triangulation and bounds
alive more easily, and allows keeping materials and non-generic
attributes like vertex groups alive on the mesh.
It also has other performance benefits, since face and face corner
attributes aren't affected at all, and because of reduced overhead
from not allocating a new mesh.
Updating edge attributes is a bit more complicated now, since we
have to completely replace the arrays but keep the existing attribute
IDs around. The new mesh update tag is also slightly too specific IMO.
But I think both of those things will improve in the future because
of existing plans for further refactoring these areas:
- New attribute storage that gives pointer stability
- Further use and granularity of mesh update tagging that will
make the correct API more clear
Fixes T102711
Differential Revision: https://developer.blender.org/D16615
The main goal here is to move towards more self contained node
definitions. Previously, one would have to change `blenkernel` to
add a new node which is not necessary anymore. There is no need
for all these register functions to "leak out" of the nodes module.
Differential Revision: https://developer.blender.org/D16612
Point clouds are meant to use a default radius of 0.01 when there is no
radius attribute. The curve to points node can create curves without a
radius attribute. This affects joining and the realize instances node.
Similar to 30f244d96f.
Based on discussion in D10891, this node isn't meant to be exposed and
may be removed in the future. The fact that it was exposed in search
menus was a mistake from the implementation of link-drag-search
and bdb5754147.
I explicitly removed the link drag search implementation, and added
(Legacy) to the node name which hides it from the add node search.
The issue is caused by the combination of the following factors:
- There is a driver from custom property to the subdivision surface
modifier.
- Active material index tags the ID for the copy-on-write update.
Dependency graph currently does not fully distinguish between
copy-on-write tag and properties-update tag, so the copy-on-write tag
makes the dependency graph believe that it is property which actually
affects evaluation has been changed.
The simple solution is to treat the active material slot index as an
interface data which does not need to trigger copy-on-write tag.
The possible downside of this solution is that if someone has a driver
from this property the driver will stop working. Whether there is such
a real-life setup or not is not clear. Is not something advisable to do
anyway.
Possible alternative would be to introduce more granularity into the
way how property tagging is done. This is something that would be nice
to implement eventually, but it is a much bigger refactor.
Differential Revision: https://developer.blender.org/D16613
Basically copy the information from the commit message of the
03e2f11d48 directly to the code.
This makes the information easier to find when working on the
code.
The copy-on-write is really an implementation detail of the
dependency graph. While there are still cases where there is
no better tag to be used, the ID_RECALC_COPY_ON_WRITE should
not be used in combination with a dedicated tag.
For example if location of object changes the proper tag is
`ID_RECALC_TRANSFORM`. Tagging with `ID_RECALC_TRANSFORM |
ID_RECALC_COPY_ON_WRITE` will seemingly work, but this is
not an intended usage.
Ensure VolumeUniformPool uses is always incremented when retrieving a buffer in alloc().
Otherwise the same buffer will be retrieved for more than one object when incrementing the pool size.
Reviewed By: fclem
Maniphest Tasks: T101402
Differential Revision: https://developer.blender.org/D16607
If the compositor is enabled or disabled, the node warnings for
unsupported nodes is not updated because of a missing redraw. This patch
adds that missing redraw in order to make the change immediate.
Missed in the first commit[1].
Initially it was reported that the `flags` parameter was unused on
`imb_cache_filename` but it turns out another swath of code was unused
related to that same function. Clean this up now too.
[1] 38573d515e
Swapping some ID lists between Mains must invalidate the name_map cache.
Note that in theory, at least WM type could be ignored by name_map
cache, since it is a singleton. However, don't think it's worth adding
extra complication here, for really marginal benefits. The overhead of
rebuilding the name cache here is extremly small.
For some reason, this issue did not show so far in master, only appeared
in some branch work on improving (in)direct status of linked IDs... Go
figure.
Previously when using the "Jump To Keyframe" operator
in conjunction with subframes, the decimal part would be kept.
Meaning that it wouldn't jump exactly to the frame.
This fix also makes it so it is possible to jump to keyframes
that are on subframes.
Reviewed by: Sybren
Differential Revision: https://developer.blender.org/D16595
Add int attributes interpolation support for GPU subdivision.
Ensure cached shaders match their intended defines.
(The defines parameter was ignored when requesting a second time the same shader with different defines)
De-duplicate the extract_attr_init code for subdiv/non-subdiv.
Reviewed By: jbakker, fclem
Maniphest Tasks: T102076
Differential Revision: https://developer.blender.org/D16420